Pre-Created Rookies - Good or Bad?
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Pre-Created Rookies - Good or Bad?
I for one am pissed off there's going to be pre-created rookies for Madden '10. It'll be just like Head Coach '09, where you play it 4-5 times and realize you know who all the good rookies are before you even draft - thereby killing the replay value. How can this possibly be good?! Why are people asking for this?! Do you only want to play franchise a handful of times?Tags: None -
Re: Pre-Created Rookies - Good or Bad?
they could fix this by doing one of two things by randomizing when a player actually comes out so potentially one time play X comes out in year one and the next in year 7 or they could randomize the draft classes in head coach there were 4 paths each with 15 years meaning 60 different classes this would keep replay value because you wouldn't know until the preseason after one draft what the next one was -
Re: Pre-Created Rookies - Good or Bad?
Yeah, although I thought the blog was great I was a little perturbed by this as well. I never played HC so I don't know exactly what he's saying but I have a pretty good indication.
I don't want to be able to go to gamefaqs and see a cheat thread showing all the overalls/busts/diamonds for the entire Madden franchise mode.
What happens if I have two franchises going on and I'm a year ahead in one and know all the draft info for the upcoming class in the other.
Someone please tell me it won't be that bad.Comment
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Re: Pre-Created Rookies - Good or Bad?
I'm getting NCAA anyways, but this makes importing draft classes a must.Comment
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Re: Pre-Created Rookies - Good or Bad?
they could fix this by doing one of two things by randomizing when a player actually comes out so potentially one time play X comes out in year one and the next in year 7 or they could randomize the draft classes in head coach there were 4 paths each with 15 years meaning 60 different classes this would keep replay value because you wouldn't know until the preseason after one draft what the next one wasComment
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Re: Pre-Created Rookies - Good or Bad?
I love this idea. The more HC stuff the betterComment
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Re: Pre-Created Rookies - Good or Bad?
So for instance, for those of you who played HC '09 (and this really isn't giving too much away) there's a QB who comes out in one of the four draft classes who is compared to J. Elway who kills in that game. If you randomize it so that this player can be a bust/average player/really good player/HOF'er, then I would be OK with that. Just don't make said J. Elway player be always great!Comment
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Re: Pre-Created Rookies - Good or Bad?
Its a bad idea. Draft classes need to be random to ensure replay value.Comment
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Re: Pre-Created Rookies - Good or Bad?
OK, I'm done nowComment
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Re: Pre-Created Rookies - Good or Bad?
I guess it might sound bad to some people, but it led to a lot of immersion when you'd get the monthly updates where Schefter would tell stories about the top players or his mini-bio stories on draft day.Comment
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Re: Pre-Created Rookies - Good or Bad?
Not necessarily. There's a set group of players who are top-level guys...but you're not guaranteed to ever see them in your coaching career. But this group is a small, small portion of the overall player base. Aside from that small group of top guys, it's randomized.
I guess it might sound bad to some people, but it led to a lot of immersion when you'd get the monthly updates where Schefter would tell stories about the top players or his mini-bio stories on draft day.
Once you figure out which set you're working with, it's elementary to figure out which player to draft. If you log on to the Madden forum and see the "Johnny Allstar" class set listed, then are you really going to pass on drafting him when you see his name?Comment
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