Who cares about pre-created rookies anyway? At this point in time everyone should be uploading drafts from their NCAA game. I haven't seen a Madden created rookie class in damn near 10 years.
Pre-Created Rookies - Good or Bad?
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Re: Pre-Created Rookies - Good or Bad?
People outside of north america can't import ncaa draft classes.Comment
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Re: Pre-Created Rookies - Good or Bad?
I'm seriously disappointed in the overall reation this this addition to franchise, and the info contained in this weeks blog in general.Comment
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Re: Pre-Created Rookies - Good or Bad?
This is one of the many reasons I didn't like Head Coach. Overall the game was like sim football for kids. Much improved, but too casual. I'm used to playing in online leagues though with text based sims so it was just not my thing. I solid it in two weeks.
But knowing the premade players in the draft ahead of time is a joke. They'll be in the strategy guides, and on the boards, faq's in no time.
I'm shocked with this whole sim approach that Ian and co. have taken that they'd do this. I really hope they don't feel they have to merge what was head coach into Madden and make it the franchise mode.
I assume we'll still be able to import NCAA rookies, so that's an easy was around it. I just wish they wouldn't have wasted time and focus on this. It's the first bad move I think they've made so far.Last edited by Jistic; 04-07-2009, 09:18 AM.PSN: JISTIC_OS
XBOX LIVE: JISTIC
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Re: Pre-Created Rookies - Good or Bad?
Your right. All the things from the blog that people are complaining about can work really well in my opinion, if they are implemented well.
And we don't know how they will be implemented yet, so most of this is pure speculation.Comment
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Re: Pre-Created Rookies - Good or Bad?
From the blog posting...
NCAA Import Draft Class tuning
We have been doing quite a bit of tuning on the NCAA Import Draft classes, as we saw a lot of feedback on the forums regarding this area in general. Here are a few of the changes:
• Added the 5 new QB ratings (Throw on Run, Play Action, Short Accuracy, Mid Accuracy, Deep Accuracy). Since NCAA Football does not have the new ratings in their game to use as a base, we will be using Throw Accuracy for the 3 Madden Accuracy ratings. For Throw on Run, we take a combo of their Speed + Throw Power. For Play Action, we use a combo of Awareness + Throw Accuracy.
• Tuned the import draft class feature to be more superstar based. The community feedback matched our own in the feeling that were too many superstars coming in from NCAA. There was not much of a difference from the 1st Round Picks to the 5th round picks. Nearly all the players were 75+ OVR rated and we felt like that was too high for your average draft picks. We have tuned this quite a bit to ensure that the elite guys will still be elite, but you should expect the middle and lower round guys to be rated much lower in Madden 10 (with a few gems buried in there as well).Comment
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Re: Pre-Created Rookies - Good or Bad?
Ummmm HC09 had pre created rookies BUT only certain players name stayed the same....Dont see how this would not be a good thing, those guys did a great job on creating rookies last year(way better what the cpu generated) only thing I didnt like was the guys who names stayed the same(super stars) but who said they were going to do it exactly like HC??? Guess if some of you guys actually would have bought HC some would know this...
You should understand something before crying about it.....
.02Last edited by Jukeman; 04-07-2009, 09:50 AM.Comment
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Re: Pre-Created Rookies - Good or Bad?
ummm this is great actually, ive been hoping for it since head coach....no more players comming out with 90 speed and 70 acc. Random players were the suck, and have been for years. This is a great add to madden.
Also on replayability your only drafting 7 players a draft so unless you draft those same players you wont know everyones rating.Comment
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Re: Pre-Created Rookies - Good or Bad?
Since I only ever imported NCAA players, this whole precreated rookies thing is a non-issue for me. I can see how some may be upset about it though. There's really a simple solution to the whole "people will know ahead of time who's good and who isn't" argument. Avoid websites that would uncover that information.Comment
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Re: Pre-Created Rookies - Good or Bad?
Pre created rookies allows the broadcasters and analsysts to talk about the players. Not just generic stuff.
Giving the players attitudes. "Team" players or "I" Players
H.C. had McShay talking about twin brothers who were drafted in different years.
Expanding McShay's words to what player (name) and team (name) he's talking about would be a help. He was to vague when talking about a team signing one of the biggest free agents. You had to watch the crawler to see who he was talking about.
Ea just needs to keep it quiet on who's really good. Then the people need to knock off the "spoiler" posts.
But it all comes down to how the player improves with the coaches you have and system you run. At least it did with H.C.!
Again, I know these guys don't have enough time to put in what they really want for '10. But from what I have seen and heard. Madden 10 looks like a buy from me (after a year off)!Comment
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Re: Pre-Created Rookies - Good or Bad?
That was my first thought upon reading the article. 99% chance that Online Franchise is not in for Madden 10. If it is in with pre-determined classes, then it is going to be a train wreck.Comment
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Re: Pre-Created Rookies - Good or Bad?
How in any way does pre-created drafts correspond to online franchise?Comment
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