Pre-Created Rookies - Good or Bad?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • gbeazy
    Rookie
    • Jan 2009
    • 211

    #106
    Re: Pre-Created Rookies - Good or Bad?

    Originally posted by gbeazy
    But there is no guarantee he'll be good for you or that you'll even get him on your team.
    Like IRL there are no guarantees, it's still a crap shoot. And there are numerous factors that contribute to success (IRL,HC09, and hopefully M10.
    and you know what, we do know that Aaron Curry is the best LB prospect in a long time. Same w/ McFadden, Peppers, Pace, etc.
    Last edited by gbeazy; 04-07-2009, 12:10 PM.

    Comment

    • xanmank
      Pro
      • Jul 2008
      • 565

      #107
      Re: Pre-Created Rookies - Good or Bad?

      Let me first just say Head Coach is the most fun and in-depth franchise mode I have ever played, and the draft is a masterpiece. The more HC features in Madden the better. Anyone that has played this game should trust Josh and Donny to make franchise the way it should be in Madden, because we are in good hands.


      To all of the people saying there is no replay value and we will see the same rookies over and over, or look on guides to get who's the gems/busts:


      It doesn't have to be like HC where it is always the same 15 years in a row- and it doesn't have to be the exact same players...


      This is what they could do-


      Lets say they take the same number of draft classes from HC- there were 4 paths of 15 years each. They can just take all 60 draft classes and mix them up. So for example, the first time you play franchise, you might get draft classes 17, 4, 28, 45, etc. But the next time you get 13, 52, 8, 20 (you get the idea).


      If you are still concerned about reading spoilers about the gems/busts- what they could do is randomize all of the player's names, college, height, weight and age except the top 20 picks that have a back story to them. Its alright to know the top half of the 1st round, because many of them are going to be good anyway, and although there will be some busts, Adam Scheftler/Mel Kiper or whomever else is the draft announcer, would tell the back story behind some of the draft prospects, and it doesn't necessarily mean they will be an elite player. Even with these players, they could have a varied potential rating- maybe one time a player picked in the first round is a 95 potential, and in another franchise, he is only an 88, or something to that affect.


      Anyone who hasn't played HC owes it to themselves to at least check out the draft before you make assumptions that it is going to be something that you don't like. You get so immersed when there are actually personalities behind bigger name players, and with pre-created draft classes, there is a lot more control over the number of elite players/busts/gems in each draft and we won't be getting WRs with 95 speed/55 acceleration due to the random generation.


      And for those of you that have played HC, you will remember that 75% of the players have randomly generated names anyway. The colleges are the same, but that can be solved, as I mentioned, by randomizing that as well.



      Keep up the good work Josh and Donny- I can't wait to hear about even more franchise improvements (hopefully as much HC stuff as possible).
      Madden 11' Franchise should be

      Madden '10 "foundation" + depth of Head Coach 09 = my dream franchise mode.

      Comment

      • gbeazy
        Rookie
        • Jan 2009
        • 211

        #108
        Re: Pre-Created Rookies - Good or Bad?

        Originally posted by xanmank
        Let me first just say Head Coach is the most fun and in-depth franchise mode I have ever played, and the draft is a masterpiece. The more HC features in Madden the better. Anyone that has played this game should trust Josh and Donny to make franchise the way it should be in Madden, because we are in good hands.


        To all of the people saying there is no replay value and we will see the same rookies over and over, or look on guides to get who's the gems/busts:


        It doesn't have to be like HC where it is always the same 15 years in a row- and it doesn't have to be the exact same players...


        This is what they could do-


        Lets say they take the same number of draft classes from HC- there were 4 paths of 15 years each. They can just take all 60 draft classes and mix them up. So for example, the first time you play franchise, you might get draft classes 17, 4, 28, 45, etc. But the next time you get 13, 52, 8, 20 (you get the idea).


        If you are still concerned about reading spoilers about the gems/busts- what they could do is randomize all of the player's names, college, height, weight and age except the top 20 picks that have a back story to them. Its alright to know the top half of the 1st round, because many of them are going to be good anyway, and although there will be some busts, Adam Scheftler/Mel Kiper or whomever else is the draft announcer, would tell the back story behind some of the draft prospects, and it doesn't necessarily mean they will be an elite player. Even with these players, they could have a varied potential rating- maybe one time a player picked in the first round is a 95 potential, and in another franchise, he is only an 88, or something to that affect.


        Anyone who hasn't played HC owes it to themselves to at least check out the draft before you make assumptions that it is going to be something that you don't like. You get so immersed when there are actually personalities behind bigger name players, and with pre-created draft classes, there is a lot more control over the number of elite players/busts/gems in each draft and we won't be getting WRs with 95 speed/55 acceleration due to the random generation.


        And for those of you that have played HC, you will remember that 75% of the players have randomly generated names anyway. The colleges are the same, but that can be solved, as I mentioned, by randomizing that as well.



        Keep up the good work Josh and Donny- I can't wait to hear about even more franchise improvements (hopefully as much HC stuff as possible).
        Excellent. I would like to add that if they could group some of the classes so you still get the Jr. who decided to stay(Tebow, Leinart). Maybe make it every two or three years it randomnizes, 45,46,34,35,16,27,28,29.

        Comment

        • mikeveli20
          Rookie
          • Jul 2007
          • 355

          #109
          Re: Pre-Created Rookies - Good or Bad?

          Originally posted by youALREADYknow
          If the names are randomized, then we lose the storylines that go with those players.

          I'm sure that a lot of the filler prospects will have randomized names, but one of the attractive things about having pre-created prospects is that certain big name prospects have full storylines to go with them.

          If they managed to randomize name and keep storylines, then that would be an achievement to pat someone on the back for.
          I don't really know why this would be so difficult to do. Just take the randomly generated name and pop it into the [Insert Player Name] here sections of the player's storyline.

          The problem in keeping storylines with randomly generated names is that good and bad players could then just be identified by the storyline and the name wouldn't matter. All you'd have to do is look for a particular storyline and you'd know from previous franchises if that player was going to be good or not. But then if they remove storylines and just randomly generate names, we're kind of right where we are now with randomly generated rookies.

          What would be cool is if they put in a formula where the attributes wouldn't be the exact same each time that player was drafted but would be within a certain range. For example:

          Assigned Player Name = John Smith
          Assigned Player position = QB
          Assigned storyline = 2 time heisman winner, 3 time all american, 1 national championship, etc. etc.
          Overall = 78 + (random number between -2 and +2)
          Throw Power = 80 + (random number between -3 and +3)
          Potential = 90 + (random number between -5 and +9)
          Etc. Etc.

          You get the idea. This way we keep the pre-created rookie's name, position, story, etc. and his ratings will be pretty close to what they want him to be but each user's experience will be slightly different. One person may draft him and he's an 80 with 99 potential and another might get him as an 80 with 85 potential. And depending on how well he does and how he's used by the user will determine what happens from that point on (for the record I don't believe potential should be set in stone and should be more of an estimation or a guideline to how a player progresses).

          This elimates someone from saying "hey go draft John Smith, I got him in my franchise and he's an 80 overall with 99 potential". So then someone goes and gets him and he's an 80 overall, but with only 85 potential so they would have to work a lot harder with him than person A to get him to turn into a superstar and he just may never get to that point with person B.

          Comment

          • mikeveli20
            Rookie
            • Jul 2007
            • 355

            #110
            Re: Pre-Created Rookies - Good or Bad?

            Originally posted by gbeazy
            Excellent. I would like to add that if they could group some of the classes so you still get the Jr. who decided to stay(Tebow, Leinart). Maybe make it every two or three years it randomnizes, 45,46,34,35,16,27,28,29.
            I like this idea too. So one person may get a Junior QB coming out early with an overall of 75 and potential of 85, and another person may get them coming out as a senior with an overall of 80 and a potential of 90 because they had a great senior year (or it could go the other way if they had a terrible senior year).

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #111
              Re: Pre-Created Rookies - Good or Bad?

              Originally posted by youALREADYknow
              If the names are randomized, then we lose the storylines that go with those players.

              I'm sure that a lot of the filler prospects will have randomized names, but one of the attractive things about having pre-created prospects is that certain big name prospects have full storylines to go with them.

              If they managed to randomize name and keep storylines, then that would be an achievement to pat someone on the back for.
              But who said anything about storylines????

              He CLEARLY said everything from HC09 will NOT be in madden10...Only thing was mention for draft prospects was Pre created players...no mention of storylines, high profiled players having same names or not and etc...

              Comment

              Working...