15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

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  • shadox
    Rookie
    • Jul 2009
    • 307

    #31
    Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

    Originally posted by COMMISSIONERHBK9
    what the differene between 15 sec and 25?
    10
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    • stevecb2412
      Rookie
      • Dec 2008
      • 76

      #32
      Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

      Originally posted by Only1LT
      That is an issue now because of the QB quick snap. It was an issue with 09 before they patched it. They may do so again. If the Comp is not QB quick snapping, if you let the cutscene after the play, play out, it happens real time. The play clock moves. If you wait until the QB picks it's play and initiates the count down for you to pick yours, time gets wasted. Not a whole lot, but by doing those things will take 15secs off the clock or more.

      After the play is picked, watch the cutscene to get to the line. More seconds run off. If the QB quick snap is fixed, he will wait at the line another 5-7secs.

      Now I know that some people hate to watch cutscenes and hit the button to skip forward, but the devs put effort into them, I appreciate it and watch them. Makes me feel more like I'm watching a game because the graphics and animations during the cutscenes are much better than the in game ones.

      I am not saying that this is perfect, but let's be honest here. If you know how to play Madden, you can hold down the amount of possessions that the comp gets anyway.

      you must just be a very patient person, or have a lot of time to get games in, most people dont want to watch cut scenes in a video game, they just want to play, but if thats the way you play then certainly more power to you...

      but yeah, this 15 min/15 runoff is probably how i will play for my franchise games...

      what kind of stats are you guys getting total yardage and score wise? and are you intentionally holding back to not rack up extra total yards? also what difficulty are you playing on, out of curiosity? Sorry for all the questions, I have just been waiting for acc clock to get implemented in madden!
      http://twitter.com/sbrady12

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      • JAYMO76
        MVP
        • Aug 2008
        • 1361

        #33
        Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

        I want to play the 15 min quarters with the accelerated clock but my wife wears the pants in our relationship and she will kill me if I play 80-85 minutes for one game (somethnig about watching the baby, playing with the animals, cleaning the house... you guys know the story...lol).

        So my question is this.... using accelerated clock, how long can the qrts be in order to finish one game in an hour? If I use acc clock and 15 min quarters can it be done?
        Roar you Lions roar!

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        • bgdave39
          Rookie
          • Jul 2004
          • 241

          #34
          Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

          I am testing for my online franchise so it has been user vs. user games. Also important to note than I am playing sim style and my opponents were as well. This is just off the top of my head but here's a quick rundown of my last two games on 15/15.

          Titans 41
          Ravens 17

          Collins
          10-14, 178 yards
          Johnson
          25 carries, 110 yards
          White
          7 carries 41 yards
          Around 400 yards total offense.

          Flacco
          22-43, 180 yards
          McGahee
          24 carries, 78 yards



          Packers 45
          Bears 10

          Rodgers
          17-24, 302 yards
          Grant
          24 carries, 85 yards
          Jackson
          7 carries, 25 yards

          Cutler
          22-51, 265 yards, 6 INT's
          Forte
          9 carries, 22 yards



          I was the winner in both games and my opponents got down big early so there was a lot more passing than there might normally be on there end. Overall, stats are almost spot on to NFL averages. I couldn't be more impressed as a realist.
          Last edited by bgdave39; 08-12-2009, 02:03 PM.

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          • RaiderKtulu
            MVP
            • Oct 2003
            • 1377

            #35
            Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

            Originally posted by JAYMO76
            I want to play the 15 min quarters with the accelerated clock but my wife wears the pants in our relationship and she will kill me if I play 80-85 minutes for one game (somethnig about watching the baby, playing with the animals, cleaning the house... you guys know the story...lol).

            So my question is this.... using accelerated clock, how long can the qrts be in order to finish one game in an hour? If I use acc clock and 15 min quarters can it be done?
            I'd guess somewhere between 10 and 12 ACC would probably get you down to around an hour.


            (or you need to tell her to get back in the kitchen)

            Comment

            • adembroski
              49ers
              • Jul 2002
              • 5825

              #36
              Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

              Originally posted by Deegeezy
              How are you counting your # of plays? Does this include special teams plays are just rushes+passes+sacks?
              Under Passing, add all attempts
              Under Rushing, add all attempts
              Under Defense, add all sacks
              Under kicking, add all FG attempts
              Under Punting, add all punts


              Originally posted by Deegeezy
              The people in these threads that complain about a game taking too long doing this need to analyze things better. The 15 minute quarters is merely cosmetic. Whether you try to acheive realistic stats via 15 minute quarters with acc clock or with 8 minute quarters without it, you are still getting the same number of plays. What this means is, real time is no affected at all since you are still running 120 plays.

              Playing with 15 minute quarters + accel clock merely does two things 1.) you get the satisfaction of seeing a full regulation quarter on your box score and 2.) you have less time at the L.O.S. which is more true to real life.
              No, there's a very important tactical issue you're leaving out.

              In order to get a realistic flow to the game, realistic possession, you have to have accelerated clock because it creates a realistic percentage of time spent in the huddle. With or without accelerated clock, you can run the ball well and pull off a 15 play, 5 minute drive... however, without accelerated clock, that drive takes up almost an entire quarter and absolutely breaks the back of your opponent to an unrealistic degree.

              Acclerated clock makes it so you can play a full 15 minutes and have those sorts of drives and a realistic impact on the outcome of the game. Not cosmetic, absolutely critical.

              Without accelerated clock, 1 five minute drive = 63% of the 4th quarter.
              With accelerated clock, 1 five minute drive = 33% of the 4th quarter.
              Last edited by adembroski; 08-12-2009, 02:09 PM.
              There are two types of people on OS: Those who disagree with me, and those who agree.

              The first kind is wrong. The second is superfluous.

              The only difference between reality and fiction is that fiction needs to be credible.
              -Mark Twain.

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              • SA1NT401
                Banned
                • Sep 2007
                • 3498

                #37
                Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                Originally posted by COMMISSIONERHBK9
                what the differene between 15 sec and 25?
                about 10 seconds....but i could be wrong.

                Comment

                • Deegeezy
                  All Star
                  • Jul 2002
                  • 5265

                  #38
                  Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                  Originally posted by adembroski
                  Under Passing, add all attempts
                  Under Rushing, add all attempts
                  Under Defense, add all sacks
                  Under kicking, add all FG attempts
                  Under Punting, add all punts




                  No, there's a very important tactical issue you're leaving out.

                  In order to get a realistic flow to the game, realistic possession, you have to have accelerated clock because it creates a realistic percentage of time spent in the huddle. With or without accelerated clock, you can run the ball well and pull off a 15 play, 5 minute drive... however, without accelerated clock, that drive takes up almost an entire quarter and absolutely breaks the back of your opponent to an unrealistic degree.

                  Acclerated clock makes it so you can play a full 15 minutes and have those sorts of drives and a realistic impact on the outcome of the game. Not cosmetic, absolutely critical.

                  Without accelerated clock, 1 five minute drive = 63% of the 4th quarter.
                  With accelerated clock, 1 five minute drive = 33% of the 4th quarter.
                  Agreed...Thanks for pointing those out.
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                  COACH GEEZY IN THE BIG EASY PART III: LEGACY | FROM BOURBON ST. TO THE BAYOU

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                  • rckabillyRaider
                    MVP
                    • Jul 2008
                    • 4382

                    #39
                    Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                    I use 14 min with 25 second acc and I get around 120 plays. My stats are coming out pretty good. I tried 15 min with 25 acc and my own team had like 75 plays. Way too many.

                    Comment

                    • Deegeezy
                      All Star
                      • Jul 2002
                      • 5265

                      #40
                      Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                      Originally posted by rckabillyRaider
                      I use 14 min with 25 second acc and I get around 120 plays. My stats are coming out pretty good. I tried 15 min with 25 acc and my own team had like 75 plays. Way too many.
                      You can't study one game and come to this conclusion. There will be games where more plays are run than others. You have to test your settings over the course of at least 3-4 games before reaching a conclusion.
                      Click here to read my dynasty report:

                      COACH GEEZY IN THE BIG EASY PART III: LEGACY | FROM BOURBON ST. TO THE BAYOU

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                      • N51_rob
                        Faceuary!
                        • Jul 2003
                        • 14805

                        #41
                        Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                        Originally posted by JAYMO76
                        I want to play the 15 min quarters with the accelerated clock but my wife wears the pants in our relationship and she will kill me if I play 80-85 minutes for one game (somethnig about watching the baby, playing with the animals, cleaning the house... you guys know the story...lol).

                        So my question is this.... using accelerated clock, how long can the qrts be in order to finish one game in an hour? If I use acc clock and 15 min quarters can it be done?

                        Try it with the run off at 20 or 25. Minor difference, but over the course of 120+ plays 5-10 seconds a play will trim that time. I honestly believe that with 25 second runoff you could get it to right around 60-65 minutes.
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                        • jeremym480
                          Speak it into existence
                          • Oct 2008
                          • 18197

                          #42
                          Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                          Originally posted by Deegeezy
                          How are you counting your # of plays? Does this include special teams plays are just rushes+passes+sacks?

                          I know how it is done in real life but I was wondering how are you coming up with your totals.

                          I plan to play 15 minutes also.
                          During the Halftime show there's a statistic that says how many play's each team has ran (I'm assuming Plays for Scrimmage). Usually the lady sportscaster says something about one team having more plays than the other.

                          I'm also, assuming that this is at the end of the game, as well. I just haven't noticed it.

                          BTW, I've been playing 12-20 and getting very realistic stats. Personally 25 wasn't enough time to call audibles, motion players, hot route, etc.
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                          • bgdave39
                            Rookie
                            • Jul 2004
                            • 241

                            #43
                            Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                            This is just my opinion so take it for what's it's worth, but if you're not playing 15 min quarters then I don't see why you would even use accelerated clock. The whole point of it to me is to have realistic game clock while cutting down the overall time of the game. If you're doing 12 min quarters, what's the point? Why not just do 7 min quarters and turn accelerated clock off?


                            Also like someone posted earlier, this is how I am counting plays:
                            Under Passing, add all attempts
                            Under Rushing, add all attempts
                            Under Defense, add all sacks
                            Under kicking, add all FG attempts
                            Under Punting, add all punts

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                            • Al Harris Experience
                              Rookie
                              • Aug 2009
                              • 37

                              #44
                              Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                              So even with the accelerated clock there's no ending up with whacky stats, like average QBs throwing for 350 yards every game? Just want to be sure before I committ, especially in a chise as I hate to start over after making one.

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                              • jeremym480
                                Speak it into existence
                                • Oct 2008
                                • 18197

                                #45
                                Re: 15 Minute quarters/15 sec accelerated clock = SIMULATION HEAVEN

                                Originally posted by bgdave39
                                This is just my opinion so take it for what's it's worth, but if you're not playing 15 min quarters then I don't see why you would even use accelerated clock. The whole point of it to me is to have realistic game clock while cutting down the overall time of the game. If you're doing 12 min quarters, what's the point? Why not just do 7 min quarters and turn accelerated clock off?


                                Also like someone posted earlier, this is how I am counting plays:
                                In all actuality it's probably close to the same thing. IDK, why other people do it but, the reason why I do it is so there not like 30 seconds left on the Play Clock when you team lines up. That's hardly even realistic even if a team is running no huddle, IRL.
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