Madden NFL 11 Blog: Run Blocking Improvements
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Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Ill believe it when i play it myself. i could get good block like that on Madden 10 on Pro, but any difficulty above that. the A.I. says the hell with blocking and start running in circles, making wrong blocking decisions or just trying to stand in front of the guy. I would like to see a vid that shows the difficulty setting on All-Madden or All-Pro then im convinced.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
Damn don't crucify me fellas...so what you guys are saying is that you can't tell if run blocking has improved w/o seeing those types of runs???What's Understood Ain't Gotta Be Explained...But You Don't Understand Me So Let Me Explain...o_0Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
Looks better. Like the double team blocking, and them tearing off to make another block. The 1st block should break down after that though, but it doesn't seem to. The linebackers seem to be reacting a little slowly.
In the first video, with the block to the left, looks like there's suction, that the defender is going for the blocker instead of the running back.
In the second video, you can see a defender running into the back of another, with no animation being triggered. So the one running into the other is just running in place. Still no animations for incidental contact. I was hoping the new locomotion system would fix that problem. Anyone else notice the frame shift when the HB received the handoff?
Slider Requests
- Slider for the run reaction needs to work better than in M10.
- Slider for double team block shedding.
- Slider for double team blocking propensity.
Last edited by Valdarez; 05-12-2010, 11:41 PM.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
Looks better. Like the double team blocking, and them tearing off to make another block. The 1st block should break down after that though, but it doesn't seem to. The linebackers seem to be reacting a little slowly.
In the first video, with the block to the left, looks like there's suction, that the defender is going for the blocker instead of the running back.
In the second video, you can see a defender running into the back of another, with no animation being triggered. So the one running into the other is just running in place. Still no animations for incidental contact. I was hoping the new locomotion system would fix that problem. Anyone else notice the frame shift when the HB received the handoff?
Slider Requests
- Slider for the run reaction needs to work better than in M10.
- Slider for double team block shedding.
- Slider for double team blocking propensity.
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Re: Madden NFL 11 Blog: Run Blocking Improvements
Well I know Sproles was the ball carrier on the second run on the counter. Not sure who that was on the 1st (Ryan Mathews but, I'm thinking no because, his number is 24). I'm thinking It'll probably be ok once I get the game and actually feel the weight of the players. These videos worry me though and I'm assuming they're probably using the analog instead of the sprint button(RT) so I might be sticking with the sprint button If that is the case.
I questioned this in another video showing CJ running. I think he broke out into the open field and he didn't look all that fast. Neither did Sproles but, we'll see.Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
Lol, I doubt it. Most of those guys don't believe last year's blog info was anything but hype. No reason to believe they would feel any differently about this year's and I can't say I blame them.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
On the Power O video, the strong side LB was majorly sucked into the blocker. I thought this crap would be done with but I guess not.
On the HB Counter vid, I thought that looked pretty clean, but you have to wonder if that would have worked if the D-line wasn't spread and there were defenders covering the guards.
On the Stretch play, the strong side LB even waited to be suction blocked this time. I was like "Good grief!!" Also, I hope the weak side LB's job was to stay home because, he did absolutely nothing. Did he even track the ballcarrier?
The Inside Zone play, i'll hold out about. Maybe the strongside LB could have had low AWR. I don't think it was suction that time.
Well that's for those vids. I just can't stand the unrealistic running animations. It looks like that football on the vibrating table thingy.
Now we have Madden with robots in real uniforms, and Backbreaker with realistic movement dressed like robots. LOL!! You gotta love it! Hey we get what we ask for.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
That said. The run blocking does look better, but you do make a good point. We need to see it in action against different looks. Is dime 3-3 still blowing up goal line formations ?
However, they may just be really trying to show how the blocking works in a way thats obvious and clean for everyone to see. Which is why we have not seen it with defense doing exotic things.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
A LOT lol. :wink:Originally posted by WatsonTigerOne out of 7 billion, and we still tagged your ***.Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
Loved the video!!! Blocking looks like it got a really nice upgrade.
However along with a bunch of posters who have said before me, Defense needs an upgrade to counter this now. Lb's Like P-Willis should not be standing there waiting to get blocked. They should be reacting quickly and trying to blow up the play the best way possible. Teams that bring 8 to the box should force u to throw more times than not.
Ahhhhhh that brings me to the 3-4 defense. I love that the NT's will get doubled teamed (like they should) But I do not want to see them getting pushed around and manhandled. The good ones better get some good pressure up field.........(THAT DOES NOT MEAN THEY HAVE TO BREAK FREE FROM THERE BLOCKS aka MADDEN 10) They should remain being doubled teamed but WIN by pushing the blockers back into the qb and controlling the A gaps. Also by them holding the double teams longer this creates less blockers to attack the Lb's.
In Madden 10 NT's are usually single blocked or when they are doubled the block breaks off to quickly to get a LB......This is incorrect! They should constantly be double teamed. A NT would destroy a single block in the NFL. Also the DE's in a 3-4 should not be rushing the passer just like a DE from a 4-3 does. They need to be more focused on stopping the run and taking up blocks to keep the Lb's free. A pass rush from a 3-4 DE is a extra bonus but is not commen to have big numbers.
My last gripe is that Safety's dont come up to help in the run game enough/or at all. Especially the great ones like Troy P. He needs to have more of a presence in stopping the run game department. I hate it that they just sort of float back there. This would also help out the Playaction calls on offense cause run stopping safety's would bite a bit more on them.
All in all if this is there "madden 04" version on xbox 360, I cannot wait for the "madden 05" version in Madden 12. How bout instead of "Hitstick 3.0" we get a "Wrap Stick 1.0"Although I loved Madden 04!!!
Last edited by kmart2180; 05-13-2010, 03:48 AM.Madden25 next gen cant come soon enough!!!Comment
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Re: Madden NFL 11 Blog: Run Blocking Improvements
That depends on what you consider realistic. A lot of people seem to think that it should automatically force you to double team the nose tackle, and that isn't realistic, no matter how good he is.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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