Is there any information on what will be adjusted via TUNERS as opposed to patches?

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  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10900

    #16
    Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

    Originally posted by tazdevil20
    I was wondering if anyone knows what might be adjusted via the tuners? I know for one thing, power move DTs need to be toned down and the elite finesse move DEs need to be turned up.

    Also, has anyone noticed that sometimes on draw plays, the defensive lineman turn their back and run with the running back before tackling him? Happens from time to time.

    Thanks
    The NCAA developers fixed the DT/DE rush problem, which has shown up in the exact same form in Madden, so it stands to reason that the Madden developers can and will fix it. The game became much more enjoyable when guards stopped being whipped around at the snap every play and ends provided the primary, upfield rush.

    Defenders turning away from the ball is directly related to the run awareness slider. Turning that up makes them run straight to the ball, and turning it down makes them run in funny directions.

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    • TNT713
      Banned
      • May 2004
      • 2043

      #17
      Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

      Originally posted by kpkpkp
      How are "tuner sets" downloaded? Are they included in a roster update? Or is it something I'll be prompted to download like a standard patch?
      Tuner sets will be downloaded similarly to the way Roster updates are pushed out.

      Later

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      • kpkpkp
        Banned
        • Mar 2007
        • 1733

        #18
        Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

        Originally posted by Senator Palmer
        Do you know how to download rosters? If you do, it's in the same tab. Just connect to xbox live. Scroll to download roster and tuner data. Tuner download option is right below the one for rosters.
        Ahh I see! I never noticed that before... even though I've downloaded the new rosters each week, lol.

        There has been no tuner update anyway though, correct?


        Thanks for pointing it out. And good luck in Oakland Senator!

        Comment

        • ANDROMADA 1
          So long to a Legend.
          • Dec 2008
          • 5024

          #19
          Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

          Originally posted by Trojan Man
          The NCAA developers fixed the DT/DE rush problem, which has shown up in the exact same form in Madden, so it stands to reason that the Madden developers can and will fix it. The game became much more enjoyable when guards stopped being whipped around at the snap every play and ends provided the primary, upfield rush.

          Defenders turning away from the ball is directly related to the run awareness slider. Turning that up makes them run straight to the ball, and turning it down makes them run in funny directions.
          So annoying, especially when you get sacked by a 3 man rush

          Comment

          • RogueHominid
            Hall Of Fame
            • Aug 2006
            • 10900

            #20
            Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

            Originally posted by ANDROMADA 1
            So annoying, especially when you get sacked by a 3 man rush
            No doubt. You can deal with this in a way by pinching the line every pass play and keeping a back in to block a fair amount. Then you gotta watch to see which guy gets whipped and slide toward your extra protection.

            We shouldn't have to do this, but that's what it boils down to.

            What's encouraging is that this issue was part of NCAA out of the box, and it was just this bad. It nearly killed the game for me. But they fixed it and it changed the game 100% for the better. I'm sure they'll fix it in Madden ASAP.

            Comment

            • GiantBlue76
              Banned
              • Jun 2007
              • 3287

              #21
              Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

              Originally posted by Trojan Man
              No doubt. You can deal with this in a way by pinching the line every pass play and keeping a back in to block a fair amount. Then you gotta watch to see which guy gets whipped and slide toward your extra protection.

              We shouldn't have to do this, but that's what it boils down to.

              What's encouraging is that this issue was part of NCAA out of the box, and it was just this bad. It nearly killed the game for me. But they fixed it and it changed the game 100% for the better. I'm sure they'll fix it in Madden ASAP.
              they seem to not think this is an issue. It really ruins things. It's ridiculous how overpowered the DTs are. they make that one move and the Guard just stumbles forward and the DT gets in for the sack. Meanwhile, Justin Tuck is busy playing patty cake with the tackle.

              Comment

              • RogueHominid
                Hall Of Fame
                • Aug 2006
                • 10900

                #22
                Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

                Originally posted by tazdevil20
                they seem to not think this is an issue. It really ruins things. It's ridiculous how overpowered the DTs are. they make that one move and the Guard just stumbles forward and the DT gets in for the sack. Meanwhile, Justin Tuck is busy playing patty cake with the tackle.
                Yeah, it's a tough issue. A major problem is that the ends are also on a forced path, which is I think part of EA's effort to create a pocket. The RDE is by default run way outside and you can't stop it. He's then pushed back by the LT and you're out of the play. The best way to get guys like Tuck involved is do run some loops and stunts that avoid that whole trajectory entirely--or to run some blitzes where you attack the T manually and let the DE get a clean run.

                Comment

                • GiantBlue76
                  Banned
                  • Jun 2007
                  • 3287

                  #23
                  Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

                  Originally posted by Trojan Man
                  Yeah, it's a tough issue. A major problem is that the ends are also on a forced path, which is I think part of EA's effort to create a pocket. The RDE is by default run way outside and you can't stop it. He's then pushed back by the LT and you're out of the play. The best way to get guys like Tuck involved is do run some loops and stunts that avoid that whole trajectory entirely--or to run some blitzes where you attack the T manually and let the DE get a clean run.
                  You're exactly right, and that's what I have had to do. Although, It's not COMPLETELY broken. There are times where JPP, Tuck or Osi do beat the tackle and get in there. It's much tougher without blitzing to free them up, but it does happen, just not nearly enough. I wouldn't care about that as much if the DTs didn't get the "instant" pressure. A great year for a DT is 8-10 sacks. In this game, you see them getting 4 a game.

                  Comment

                  • CRMosier_LM
                    Banned
                    • Jul 2009
                    • 2061

                    #24
                    Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

                    Originally posted by Senator Palmer
                    You seem like something of an insider CRMosier. Does your post intimate that they don't feel there are any gameplay issues that need tuning?
                    No I don't have any intimate details on this subject other than the purpose of tuners. And I personally don't want anything touched gameplay wise that a tuner set could be used for. are there some gameplay issues I want to see done a bit differently? Yes, but those will wait for another year. I am highly against adjusting one thing that will have an affect on something else. Kick return blocking for example, if you adjust that to allow for bigger returns, you affect the blocking everywhere throughout the game. So I say leave it be for the year and focus on next year and improving it for the next game. If it isn't broke don't "fix it" and risk other ramifications.

                    Comment

                    • CRMosier_LM
                      Banned
                      • Jul 2009
                      • 2061

                      #25
                      Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

                      Originally posted by tazdevil20
                      You're exactly right, and that's what I have had to do. Although, It's not COMPLETELY broken. There are times where JPP, Tuck or Osi do beat the tackle and get in there. It's much tougher without blitzing to free them up, but it does happen, just not nearly enough. I wouldn't care about that as much if the DTs didn't get the "instant" pressure. A great year for a DT is 8-10 sacks. In this game, you see them getting 4 a game.
                      What game setting are you playing on? I am playing allpro no slider and my dts get 4 or 5 sacks per year but my ends get between 12-15. I have not had any issues with dt getting anything unrealistic as far as instant pressure from the CPU.

                      Comment

                      • I_Tyler_Durden_I
                        Rookie
                        • Jul 2009
                        • 58

                        #26
                        Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

                        Originally posted by CRMosier_LM
                        What game setting are you playing on? I am playing allpro no slider and my dts get 4 or 5 sacks per year but my ends get between 12-15. I have not had any issues with dt getting anything unrealistic as far as instant pressure from the CPU.
                        I played All Pro, no Sliders. In my Dolphins Franchise, I got sacked from DT's up to 5 times a game. I felt their breath when dropping back.
                        I also had a bunch of Sacks with my DT and DEs (the Phins DEs are Power-Rushers as well), but no pressure with my OLBs.
                        I am using an extrem Slider-Set to tone this down, but it just doesn't feel perfect.

                        In my opinion EA has to change this ASAP and a tuner should do the trick.

                        Comment

                        • mWolfe
                          Pro
                          • Sep 2010
                          • 512

                          #27
                          Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

                          Can a tuner give us the option to control the accerlerated clock in franchise mode so we can change it to what ever we want rather than the defualt 20 secs it is at now.

                          Comment

                          • raguel
                            Rookie
                            • Jun 2009
                            • 485

                            #28
                            Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

                            I think pass block ai has taken a major hit. At least running backs don't hide behind the qb as much, but they are still clueless sometimes as to who they should block. Assignment switching was (and is) a PITA when it comes to the running game, but I never noticed until Madden 12 how it destroys pass protection.

                            I've seen several times where defenders come unblocked because of AI logic which I can only assume is: (1) only one blocker per defender and (2) block closest defender. The last one is highly suspect, in the sense that it doesn't always work. At any rate what happened was at first both the back and guard were assigned the same defender, then they both switched to another defender and by the time one of them switched back to the original defender my qb got sacked.

                            I would like to at least get some acknowledgement that EA/Tiburon is aware of the problem. I'm not asking it to be fixed this minute, I just want to know if it's considered a known issue (it's not that hard to spot IMO).

                            Comment

                            • GiantBlue76
                              Banned
                              • Jun 2007
                              • 3287

                              #29
                              Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

                              Originally posted by I_Tyler_Durden_I
                              I played All Pro, no Sliders. In my Dolphins Franchise, I got sacked from DT's up to 5 times a game. I felt their breath when dropping back.
                              I also had a bunch of Sacks with my DT and DEs (the Phins DEs are Power-Rushers as well), but no pressure with my OLBs.
                              I am using an extrem Slider-Set to tone this down, but it just doesn't feel perfect.

                              In my opinion EA has to change this ASAP and a tuner should do the trick.
                              Casey, you are literally the only person I have heard of NOT having this issue. Power Moves players simply brush aside offensive lineman. Finesse move players do nothing. You have to blitz to get pressure with the ends. Also, remember, sacks and pressure are not the same thing. In our league, 4 of the 5 sack leaders are defensive tackles, and none of them are user controlled. Through 12 weeks Kevin Williams and Suh each have 15 sacks. It's ridiculous and it is absolutely a problem with the game. The same issue existed on NCAA as Trojan Man pointed out.

                              This is exactly the issue I have with Tiburon. To not even be able to recognize this as being unrealistic or a problem is what drives us crazy.

                              Comment

                              • Big FN Deal
                                Banned
                                • Aug 2011
                                • 5993

                                #30
                                Re: Is there any information on what will be adjusted via TUNERS as opposed to patche

                                Can things like this be corrected with tuner sets?

                                <iframe src="http://www.youtube.com/embed/1RK7Z_jh3JE" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                                <iframe src="http://www.youtube.com/embed/CTK2tlD5u38" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                                Both are the same play from different angles but Orakpo avoids the QB to engage the blocking RB. Also, it's hard to see in the videos but CB Josh Wilson is shading inside of WR Ted Ginn Jr but still allows the WR to slant inside without any resistance.

                                I wonder can they tune player AI logic and execution to match CPU controlled player's AWR. Both Wilson and Orakpo have high AWR and should make better decisions and proper execution most times. This is an example of what I often mention about User strategy being counteracted by erratic CPU AI.

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