run/pass ratio Team specific playbooks for computer- offline CCM

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  • SJHalt621
    Rookie
    • Sep 2012
    • 354

    #16
    Originally posted by Rawdeal28
    no that wouldnt do anything.

    every teams playbook is set up the same except for Detroit.

    on 1st down every team has about 10-15 run plays all with 4 stars importance and only about 5 passing plays with half a star. 2nd and Long is pretty much set up the same way except for a few teams like Pittsburgh more passing plays to choose from but there still only given 2 1/2 stars while the running plays have 4 or 5.

    The Lions have the only playbook where the 1st down and 2nd & long where the pass plays are given more importance over the running plays. thats why they are the only team that regularly passes the ball on 1st and 2nd down.
    How did u check this?
    "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

    Comment

    • Rawdeal28
      Swiitch U? lol
      • Oct 2007
      • 7407

      #17
      Re: run/pass ratio Team specific playbooks for computer- offline CCM

      Originally posted by angels28
      Who would you consider the same offense as Detroit? Also, which of the play books( pass balance, etc) has TE in slot formation. I found Dick Vermeil's puts Fasano in the slot when playing with the Fins. Thought it might work well the the Pats and Saints.
      none of the playbooks have a TE in the slot so u might want to stick with Vermeil's playbook if u really want that.

      Detroit's playbook is kinda unique in the fact thats its predominantly a single back playbook. they have 10 sets in their Singleback formation (tied with the most i have seen for that formation). then they also have the Pistol and Shotgun.

      so any team that runs that scheme u can give them detroit's playbook.
      "on hoping there is a PSN flash sale before Valentine's Day"
      Man there are no flashers... now what are we going to do for vd
      I'm sure there's plenty of prostitutes you could pay if you really want vd.
      yea but will they take psn cards
      Depends on what area of a hooker you would use to redeem them.

      lol

      Comment

      • Rawdeal28
        Swiitch U? lol
        • Oct 2007
        • 7407

        #18
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        Originally posted by SJHalt621
        How did u check this?
        go into My Madden > Coaching options > Customize Playbooks.

        then pick any coach's playbook. when inside the playbook press LB/L1 to look at the Game plan for that playbook. hold LT/L2 to choose the down and distance.

        this is what the cpu teams follow.
        "on hoping there is a PSN flash sale before Valentine's Day"
        Man there are no flashers... now what are we going to do for vd
        I'm sure there's plenty of prostitutes you could pay if you really want vd.
        yea but will they take psn cards
        Depends on what area of a hooker you would use to redeem them.

        lol

        Comment

        • SJHalt621
          Rookie
          • Sep 2012
          • 354

          #19
          Got it thank you..SF ran alittle pistol last night
          "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

          Comment

          • IDaCoolGuy
            Rookie
            • Jul 2002
            • 300

            #20
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Originally posted by Rawdeal28
            im glad u guys got a thread for this already. you beat me to it lol.

            first of all, u can add the Steelers to the Pass Balanced playbook club. its very similar to the the steelers.

            what u guys should know as well is that you dont need to give every team a custom playbook. run first teams like the Texans and the 49ers can keep their original playbook. if they get behind by double digits early or is behind late in the game they will start passing more automatically.

            also, teams who have unique playbooks like the Redskins and the Panthers, i would let them keep thier original playbooks as well. none of the custom playbooks have the unique plays and QB run/option plays that they have originally.

            another thing, i have looked through all the custom playbooks. i dont see a reason to give any team the Run Heavy playbook. teams already run enough with their original playbook lol.
            I know the Panthers have specific wildcat plays for their team, but I just played them last night in my CCM. I won 14-12, but their play calling was atrocious. I'm at work and don't have the exact stats in front of me but Deangelo Williams had roughly 28 carries for 35 yards. Stewart had 3 runs for about 10 yards. Newton had 7 runs for 70 yards. So thats about 38 runs. They passed the ball 14 times. They were running EVERY 1st and 2nd down regardless of field position or down & distance.

            I can understand these splits if they were having success on the ground, but they weren't. Also, I'm using SECElite's sliders, no changes to them, so its not like I'm cheesing here.

            I like where this thread is going. I'm playing the Giants this week so I will look to adjust their playbook as they typically throw more than they run.

            Comment

            • SJHalt621
              Rookie
              • Sep 2012
              • 354

              #21
              So Lions playbook is the only team playbook that has a decent run pass ratio..?
              "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

              Comment

              • Rawdeal28
                Swiitch U? lol
                • Oct 2007
                • 7407

                #22
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Originally posted by IDaCoolGuy
                I know the Panthers have specific wildcat plays for their team, but I just played them last night in my CCM. I won 14-12, but their play calling was atrocious. I'm at work and don't have the exact stats in front of me but Deangelo Williams had roughly 28 carries for 35 yards. Stewart had 3 runs for about 10 yards. Newton had 7 runs for 70 yards. So thats about 38 runs. They passed the ball 14 times. They were running EVERY 1st and 2nd down regardless of field position or down & distance.

                I can understand these splits if they were having success on the ground, but they weren't. Also, I'm using SECElite's sliders, no changes to them, so its not like I'm cheesing here.

                I like where this thread is going. I'm playing the Giants this week so I will look to adjust their playbook as they typically throw more than they run.
                yeah i feel u man. games like that can be irritating as hell. i had those games quite a few times pre patch (exhibition). post patch, its been a little better for me.

                as for the Giants, i would say the choices are between Run n Gun, balanced, and Pass Balance.
                "on hoping there is a PSN flash sale before Valentine's Day"
                Man there are no flashers... now what are we going to do for vd
                I'm sure there's plenty of prostitutes you could pay if you really want vd.
                yea but will they take psn cards
                Depends on what area of a hooker you would use to redeem them.

                lol

                Comment

                • Rawdeal28
                  Swiitch U? lol
                  • Oct 2007
                  • 7407

                  #23
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  Originally posted by SJHalt621
                  So Lions playbook is the only team playbook that has a decent run pass ratio..?
                  sadly, yes. although at times u will see them run a little too much but for the most part they will pass more often.
                  "on hoping there is a PSN flash sale before Valentine's Day"
                  Man there are no flashers... now what are we going to do for vd
                  I'm sure there's plenty of prostitutes you could pay if you really want vd.
                  yea but will they take psn cards
                  Depends on what area of a hooker you would use to redeem them.

                  lol

                  Comment

                  • poster
                    All Star
                    • Nov 2003
                    • 7506

                    #24
                    Re: run/pass ratio Team specific playbooks for computer- offline CCM

                    Originally posted by Rawdeal28
                    no that wouldnt do anything.

                    every teams playbook is set up the same except for Detroit.

                    on 1st down every team has about 10-15 run plays all with 4 stars importance and only about 5 passing plays with half a star. 2nd and Long is pretty much set up the same way except for a few teams like Pittsburgh more passing plays to choose from but there still only given 2 1/2 stars while the running plays have 4 or 5.

                    The Lions have the only playbook where the 1st down and 2nd & long where the pass plays are given more importance over the running plays. thats why they are the only team that regularly passes the ball on 1st and 2nd down.
                    Can you edit the play importance for a team and have the CPU use them in a CCM offline?

                    Comment

                    • kongemeier
                      Lurking
                      • Mar 2005
                      • 1144

                      #25
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      Originally posted by poster
                      Can you edit the play importance for a team and have the CPU use them in a CCM offline?
                      I was curious about this as well. If the playbooks are tied to the rosters we should be able to change it, save the roster and then use that roster in CCM offline.

                      Did anyone try this?
                      Success is temporary - Loyalty means forever
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                      Comment

                      • SJHalt621
                        Rookie
                        • Sep 2012
                        • 354

                        #26
                        Ummmm run balance do they still pass more? If not I would think that u should stay with team playbook no? Seattle I would think they should stay with team playbook considering they run more then pass or as of now
                        "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

                        Comment

                        • angels28
                          Rookie
                          • Jul 2007
                          • 264

                          #27
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          It's more about when they run and pass. In run balance they will actually pass on 1st and 2nd down

                          Comment

                          • parrothead
                            Pro
                            • Feb 2003
                            • 698

                            #28
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Can you start the game as both teams, put the TE in the slot in multiple sets then put the controller back to the middle?

                            Comment

                            • TehJester
                              Rookie
                              • Aug 2007
                              • 42

                              #29
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              Excuse my ignorance on the issue but does this effect simmed games as well?

                              Comment

                              • californ14
                                Banned
                                • Oct 2012
                                • 473

                                #30
                                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                                Originally posted by Rawdeal28
                                no that wouldnt do anything.

                                every teams playbook is set up the same except for Detroit.

                                on 1st down every team has about 10-15 run plays all with 4 stars importance and only about 5 passing plays with half a star. 2nd and Long is pretty much set up the same way except for a few teams like Pittsburgh more passing plays to choose from but there still only given 2 1/2 stars while the running plays have 4 or 5.

                                The Lions have the only playbook where the 1st down and 2nd & long where the pass plays are given more importance over the running plays. thats why they are the only team that regularly passes the ball on 1st and 2nd down.
                                If this is in fact what the playbooks look like as far as pass/run ratio, then EA/Tiburon truly screwed the pooch and passed it along to its customers....I am getting impatient waiting for EA's exclusive rights with the NFL to expire; I wish and hope that a company like 2k has secretly been building and upgrading a football game so that as soon as they get a NFL/player association license they will drop the best ever Football sim/game....(fingers crossed) - This playbook stuff is an example of laziness and nothing more....And if the simple stuff and cosmetics of a product are bad, then you can bet that the inside stuff, the things you cannot see, are total crap.....

                                Comment

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