run/pass ratio Team specific playbooks for computer- offline CCM

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • SJHalt621
    Rookie
    • Sep 2012
    • 354

    #31
    Originally posted by parrothead
    Can you start the game as both teams, put the TE in the slot in multiple sets then put the controller back to the middle?
    No I learned this the hard way..once the game starts u can't more the controller..this is done at the beginning..when picking uniforms and such..
    "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

    Comment

    • SJHalt621
      Rookie
      • Sep 2012
      • 354

      #32
      Originally posted by angels28
      It's more about when they run and pass. In run balance they will actually pass on 1st and 2nd down
      Ok got ya just checking
      "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

      Comment

      • angels28
        Rookie
        • Jul 2007
        • 264

        #33
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        Did a quick run through on tendencies

        Pass balance playbook

        1st down: 8 Runs 12 Passes
        2nd and long : 6 R 14 P
        2nd and Medium: 11R 8 P
        2nd and Short: 10 R 9 P
        Inside the 5: 4 R 3 P
        Redzone

        Comment

        • SJHalt621
          Rookie
          • Sep 2012
          • 354

          #34
          I'm curious to see what some of the team play books are like..as far as run to pass on each downs
          "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

          Comment

          • angels28
            Rookie
            • Jul 2007
            • 264

            #35
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Cont...

            Red zone: 8 R 12 P

            BALANCE PLAYBOOK

            1st down: 11 R 9P
            2nd long: 7 R 13P
            2nd Med : 8 R 7 P
            2nd short: 10 R 7 P
            Inside 5: 13 R 5 P
            Red zone: 10 R 10P

            RUN BALANCE

            1st down : 14 R 7 P
            2 long: 9 R 11P
            2 med : 11R 10P
            2 short: 2 R ( 5 stars) 8 P( 1stars)
            Inside 5 : 4 R 1 P
            Red zone: 4 R 9 P

            RUN N GUN

            1St down: 8R 13 P
            2 and long: 5 R 15 P
            2 and med : 8 R 4 P
            2 short: 4 R 9 P
            Inside 5 12 R 5 P

            Now we can decide what teams will play like the gameplans
            Red zone: 7 R 13 P

            Comment

            • IDaCoolGuy
              Rookie
              • Jul 2002
              • 300

              #36
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              Here are the Pass vs. Run ratios for each team covering 2011 and 2012 (through last night). I'm not sure how this will relate to which playbook that angels28 just broke down, but it's a start.

              Comment

              • californ14
                Banned
                • Oct 2012
                • 473

                #37
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Originally posted by IDaCoolGuy
                Here are the Pass vs. Run ratios for each team covering 2011 and 2012 (through last night). I'm not sure how this will relate to which playbook that angels28 just broke down, but it's a start.

                http://www.teamrankings.com/nfl/stat/passing-play-pct
                Awesome info nonetheless....

                Comment

                • angels28
                  Rookie
                  • Jul 2007
                  • 264

                  #38
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  Was looking in that site and trying to find what each team runs on first down, 2 nd down etc.. I heard on saints game a couple weeks back that NO ran the ball 72 % on first down, and only 12 % on 2nd and 3rd. Good info nonetheless

                  Comment

                  • IDaCoolGuy
                    Rookie
                    • Jul 2002
                    • 300

                    #39
                    Re: run/pass ratio Team specific playbooks for computer- offline CCM

                    Ok I found another site that I think is exactly what we're looking for. Click this link and look under "team offense". It has the breakdown of what plays they run based on the down.

                    1st down: http://www.pro-football-reference.co..._offense::none

                    2nd down: http://www.pro-football-reference.co..._offense::none

                    3rd down: http://www.pro-football-reference.co..._offense::none

                    Redzone: http://www.pro-football-reference.co..._offense::none

                    Inside 5: http://www.pro-football-reference.co..._offense::none

                    Comment

                    • angels28
                      Rookie
                      • Jul 2007
                      • 264

                      #40
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      That is perfect. Thanks

                      Comment

                      • Rawdeal28
                        Swiitch U? lol
                        • Oct 2007
                        • 7407

                        #41
                        Re: run/pass ratio Team specific playbooks for computer- offline CCM

                        Originally posted by poster
                        Can you edit the play importance for a team and have the CPU use them in a CCM offline?
                        no you cant. trust me i tried lol.

                        i already had edited about 10 team gameplans since i was just playing exhibitions game until patch #3 came out. inside a CCM the original team playbooks and the extras (balanced, run bal, run heavy, pass bal, west coast, and run n gun)
                        Originally posted by kongemeier
                        I was curious about this as well. If the playbooks are tied to the rosters we should be able to change it, save the roster and then use that roster in CCM offline.

                        Did anyone try this?
                        they are not tied to the rosters. they are seperate. but YOU CAN NOT USE ANY CUSTOM PLAYBOOKS INSIDE A CCM OFFLINE OR ONLINE.

                        Originally posted by californ14
                        If this is in fact what the playbooks look like as far as pass/run ratio, then EA/Tiburon truly screwed the pooch and passed it along to its customers....I am getting impatient waiting for EA's exclusive rights with the NFL to expire; I wish and hope that a company like 2k has secretly been building and upgrading a football game so that as soon as they get a NFL/player association license they will drop the best ever Football sim/game....(fingers crossed) - This playbook stuff is an example of laziness and nothing more....And if the simple stuff and cosmetics of a product are bad, then you can bet that the inside stuff, the things you cannot see, are total crap.....
                        Sadly ill have to somewhat agree with u here. it is pretty lazy to leave basically all the teams gameplans done the same way.

                        and this sucks because honestly this is first year in a long time that every team doesnt really have the same playbook. i mean seriously, go through each teams playbook and you will see that everyone pretty much has thier own unique plays and sets. in years prior most of the teams always had the same plays and formations.

                        so now they finally diversified the playbooks but they F'ed it all up by giving everyone the same gameplan. IN MY OPINION, they got to the end of the cycle and realized they hadnt set the gameplans. so in a rush they just did them all the same and they hoped GameFlow would at least balance it out.

                        but it didnt
                        "on hoping there is a PSN flash sale before Valentine's Day"
                        Man there are no flashers... now what are we going to do for vd
                        I'm sure there's plenty of prostitutes you could pay if you really want vd.
                        yea but will they take psn cards
                        Depends on what area of a hooker you would use to redeem them.

                        lol

                        Comment

                        • agidio3
                          Rookie
                          • Oct 2008
                          • 428

                          #42
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Guys I edited the first page based on the info you were giving in the thread..keep it coming and if anything needs changing feel free to let me know ill edit it

                          Comment

                          • atc43
                            Rookie
                            • Apr 2009
                            • 232

                            #43
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Yea when i had the game i also noticed that most teams had an extremely unrealistic setup for their play calling tendencies...

                            What ticks me off the most about Tiburon is if youre not gonna do it why not at least give us the commmunity the opportunity to do it and insert it into CCM?? I mean do they believe no one really plays offline careers anymore and everyone plays online so it wont really matter?? Funny thing is I greatly enjoy playing FIFA online but i just cant get into madden online bc of the weak gameplay and how easily exploitable the AI is....

                            But I just dont get it...Fifa allows us to change team's tendencies AND insert them into career mode...AND share them! gahh i dont even have the game anymore but when i read things like this its sparks the passion in me :

                            PS: Nice thread to try and actually get something out of this game goodwork.

                            Comment

                            • californ14
                              Banned
                              • Oct 2012
                              • 473

                              #44
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              We should be able to use custom playbooks, create/edit existing team playbooks, save them as something like an alternate team playbook and assign them in play now and ccm....

                              EA knows, if given the ability, the gaming community will do much work to flesh out the base product.....All that is needed is a solid base product with customization ability....

                              Hells Bells, give the community custom ability - As is the case with sliders, for example, certain sliders will rise to the top as the better ones to use....Then just take the best sliders, make that the base 50 slider attributes and then adjust the 0-50 and 50-100 slider levels from that.....With playbooks EA can get the better pass/run ratio playbooks from the community and from there flesh out the NFL team tendencies through the work of the people....

                              Stepping back to sliders for a bit - maybe sliders should have, in conjunction with rookie, pro, all-pro and all-madden, major categories as - H2H, user v user, user v cpu and cpu v cpu, slider categories as the community sliders seem to break down to...Then from there have each major category break down to levels of skill- rookie, pro, all-pro and all-madden....
                              Last edited by californ14; 10-19-2012, 03:59 PM.

                              Comment

                              • Rawdeal28
                                Swiitch U? lol
                                • Oct 2007
                                • 7407

                                #45
                                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                                Originally posted by SJHalt621
                                I'm curious to see what some of the team play books are like..as far as run to pass on each downs
                                im going to show you.

                                this is basically how everyone's Gameplan is setup. im gonna use the Giants gameplan in this example.....





                                as you can see, all the run Plays are given 4 stars and there are 14 of them to choose from. while there are only 6 passing plays, all with only 1 star.





                                and as you can see, the same goes for 2nd down. although there are a few more passing plays to choose from, they are still given low importance. this is why all the teams are running so much. even on 2nd and long they are gonna run a majority of the time.

                                now this next Gameplan is from the Run Balanced playbook......

                                now here, all the plays are only given half a star. and on top of that there is a good mixture of run and pass. not one play is given priority over the other so even in the Run Balanced playbook, you are gonna see diversity on 1st down.




                                on 2nd & long, most of the run plays are given 3 stars and most of the pass plays are given 2 stars. but the thing here is, there are only 9 running plays compared to 11 pass plays. so even though the running plays are given a little more importance (not by much) there are still more passing plays to chose from so u will still see a little more passing inside the RUN BALANCED gameplan. :wink:

                                and all the extra playbooks (Balanced, Run Balanced, Pass Balanced, etc..) are set up this way except for the Run Heavy which heavily slanted to running plays on 2nd and long.

                                so this will be the key to having your CPU opponents pass more inside your CCM. oh and there is no way to check the Gameplans for the legend coach's playbooks. i not even sure u can use them is your CCM
                                Last edited by Rawdeal28; 11-18-2012, 04:04 PM.
                                "on hoping there is a PSN flash sale before Valentine's Day"
                                Man there are no flashers... now what are we going to do for vd
                                I'm sure there's plenty of prostitutes you could pay if you really want vd.
                                yea but will they take psn cards
                                Depends on what area of a hooker you would use to redeem them.

                                lol

                                Comment

                                Working...