run/pass ratio Team specific playbooks for computer- offline CCM

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  • SJHalt621
    Rookie
    • Sep 2012
    • 354

    #76
    Originally posted by Rawdeal28
    Run Heavy for the 49ers should work.

    Eagles can use the West Coast playbook.

    @ SJHalt

    yeah Vermiel's playbook is Mike Martz offense. the Chiefs were passing the ball with 2 minutes left and they were up by 18 lol.
    I understand..I was just thinking..A Reid hates to run the ball as much as Martz!! Lol..sorry I'm a crabby Eagles fan..lol
    "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

    Comment

    • SJHalt621
      Rookie
      • Sep 2012
      • 354

      #77
      Vermeil maybe Cards and/or Bears?
      "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

      Comment

      • RandyBass
        MVP
        • Dec 2009
        • 1179

        #78
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        Reading some of the stuff in this thread, there's no way anyone can consider Madden a good game anymore, or EA as anything less than a modern day charlatan.

        There is a clear and deliberate attempt by the developers to undermine their own product. When you ignore something so simple as taking a few hours to mix up a team's game plan, and thus make use of something you yourself put in the game, you have to conclude that this was done on purpose.

        Fanboys and undercover marketers you can try to refute this claim as much as you want, but the evidence is right here, staring you in the face. So any attempt to rebuke what has been exposed here, will only expose you as either a moron or a liar. Either way, best to keep your mouth shut.

        This stuff is just despicable. I can already hear the forthcoming clamoring that will try to justify this or explain it away. But there is no justification for it, no excuse to be spun.

        God bless those dedicated enough to try to fix this fodder, and good luck. The video game industry will soon die by it's own wretched hand, and angels will sing praise that the beast is dead.

        Comment

        • Rawdeal28
          Swiitch U? lol
          • Oct 2007
          • 7407

          #79
          Re: run/pass ratio Team specific playbooks for computer- offline CCM

          Originally posted by SJHalt621
          I understand..I was just thinking..A Reid hates to run the ball as much as Martz!! Lol..sorry I'm a crabby Eagles fan..lol
          thats true lol. at times he goes overboard this year they actually do run the ball some.
          "on hoping there is a PSN flash sale before Valentine's Day"
          Man there are no flashers... now what are we going to do for vd
          I'm sure there's plenty of prostitutes you could pay if you really want vd.
          yea but will they take psn cards
          Depends on what area of a hooker you would use to redeem them.

          lol

          Comment

          • atc43
            Rookie
            • Apr 2009
            • 232

            #80
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Originally posted by RandyBass
            Reading some of the stuff in this thread, there's no way anyone can consider Madden a good game anymore, or EA as anything less than a modern day charlatan.

            There is a clear and deliberate attempt by the developers to undermine their own product. When you ignore something so simple as taking a few hours to mix up a team's game plan, and thus make use of something you yourself put in the game, you have to conclude that this was done on purpose.

            Fanboys and undercover marketers you can try to refute this claim as much as you want, but the evidence is right here, staring you in the face. So any attempt to rebuke what has been exposed here, will only expose you as either a moron or a liar. Either way, best to keep your mouth shut.

            This stuff is just despicable. I can already hear the forthcoming clamoring that will try to justify this or explain it away. But there is no justification for it, no excuse to be spun.

            God bless those dedicated enough to try to fix this fodder, and good luck. The video game industry will soon die by it's own wretched hand, and angels will sing praise that the beast is dead.
            I cant see it now M14 back of the box: New and Improved AI! ...when in reality all they did was fix the stars in the playbooks...and people will believe it..smh

            Comment

            • poster
              All Star
              • Nov 2003
              • 7506

              #81
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              Thank rawdeal for the reply. I gave up on this game long ago because of this pathetic issue. I thought maybe the patch might have brought a fix to this area. How foolish of me.

              3 patches and this is still an issue. Just comical and disgraceful. EA football is a clown show.

              Good luck guys!

              Comment

              • SJHalt621
                Rookie
                • Sep 2012
                • 354

                #82
                Originally posted by Rawdeal28
                thats true lol. at times he goes overboard this year they actually do run the ball some.
                Funny u say that..was on the Eagles website..they ran more last year through six games then this year..
                "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

                Comment

                • pdiehm
                  MVP
                  • Aug 2008
                  • 1402

                  #83
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  Explain this like I'm a moron.

                  1) How do you go about changing the playbooks?
                  2) Do the stars of priority change with each playbook?

                  Edit: Just saw the link in the first post. Is it possible to Use 1 controller, change the playbook for the CPU, then move back to your team?

                  Comment

                  • agidio3
                    Rookie
                    • Oct 2008
                    • 428

                    #84
                    Re: run/pass ratio Team specific playbooks for computer- offline CCM

                    Originally posted by pdiehm
                    Explain this like I'm a moron.

                    1) How do you go about changing the playbooks?
                    2) Do the stars of priority change with each playbook?
                    its explained in this thread...
                    basically take two controllers ...put #2 on the cpu team...switch playbook...move controller #2 back to neutral

                    Comment

                    • tril
                      MVP
                      • Nov 2004
                      • 2912

                      #85
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      IM not seeing the issue with the run/pass ratio. I really dont understand the fuss.
                      cause when I key in on the run on first and secodn dowsn, the AI controlled team will change their gameplan and throw,and vuce versa.
                      In addition if Im giving up 3/4 yards per carry why would the cpu change up, until its proven that I can stop the run and vice versa.

                      I see all these threads and Im not seeing these issues.

                      Comment

                      • californ14
                        Banned
                        • Oct 2012
                        • 473

                        #86
                        Re: run/pass ratio Team specific playbooks for computer- offline CCM

                        Originally posted by tril
                        IM not seeing the issue with the run/pass ratio. I really dont understand the fuss.
                        cause when I key in on the run on first and secodn dowsn, the AI controlled team will change their gameplan and throw,and vuce versa.
                        In addition if Im giving up 3/4 yards per carry why would the cpu change up, until its proven that I can stop the run and vice versa.

                        I see all these threads and Im not seeing these issues.
                        So you key run on 1st and 2nd down, or Run Commit on 1st n 2nd down?

                        If you are focused on the run on 1st n 2nd down and the teams are set to run on first n second down, but call an audible once you run commit, regardless of team, then you are witnessing a part of the problem....There is a problem when ALL teams are overwhelmingly running on 1st n 2nd down....

                        Also, I know I have witnessed multiple times, teams in the 4th quarter, behind by 7 or fewer points, run the ball and then lose because they do not commit to the pass....These are 5 min quarters....So 4th quarter, behind, with 5 min. to go, the losing team should pass dominantly....

                        Comment

                        • Rawdeal28
                          Swiitch U? lol
                          • Oct 2007
                          • 7407

                          #87
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Originally posted by SJHalt621
                          Funny u say that..was on the Eagles website..they ran more last year through six games then this year..
                          it was Mcnabb's last couple years where he bonkers with passing the ball. it was ridiculously funny.
                          "on hoping there is a PSN flash sale before Valentine's Day"
                          Man there are no flashers... now what are we going to do for vd
                          I'm sure there's plenty of prostitutes you could pay if you really want vd.
                          yea but will they take psn cards
                          Depends on what area of a hooker you would use to redeem them.

                          lol

                          Comment

                          • tril
                            MVP
                            • Nov 2004
                            • 2912

                            #88
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Originally posted by californ14
                            So you key run on 1st and 2nd down, or Run Commit on 1st n 2nd down?

                            If you are focused on the run on 1st n 2nd down and the teams are set to run on first n second down, but call an audible once you run commit, regardless of team, then you are witnessing a part of the problem....There is a problem when ALL teams are overwhelmingly running on 1st n 2nd down....

                            Also, I know I have witnessed multiple times, teams in the 4th quarter, behind by 7 or fewer points, run the ball and then lose because they do not commit to the pass....These are 5 min quarters....So 4th quarter, behind, with 5 min. to go, the losing team should pass dominantly....
                            OK. I play 10 minute quarters and most the teams seem to do the appropriate thing.
                            teams pass when they are suppose to, milk the clockm run etc. Im just not seeing it. maybe its the sliders Im using. I just notice that when I key in on the run or pass enough times, the AI switches up.

                            Most teams do run on 1st and 2nd downs,I run alot on the first 2 downs also. unless Im losing.

                            so the AI iMO is performing as its suppsoe to and its mostly team specific.

                            audibles are part of football. Im seeing a good mix.

                            Comment

                            • californ14
                              Banned
                              • Oct 2012
                              • 473

                              #89
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              Originally posted by tril
                              OK. I play 10 minute quarters and most the teams seem to do the appropriate thing.
                              teams pass when they are suppose to, milk the clockm run etc. Im just not seeing it. maybe its the sliders Im using. I just notice that when I key in on the run or pass enough times, the AI switches up.

                              Most teams do run on 1st and 2nd downs,I run alot on the first 2 downs also. unless Im losing.

                              so the AI iMO is performing as its suppsoe to and its mostly team specific.

                              audibles are part of football. Im seeing a good mix.

                              And when the CPU is losing it is still running on 1st and 2nd down and even on 3rd and long....That is a problem.....

                              I would prefer some support to your assertion that most teams run on 1st n 2nd down.....

                              According to the following link for the run/pass ratio in the 2011 NFL season: the pass heavy teams passed ~20% more times than rushed....The middle teams passed ~10% more than rush, and then the bottom teams passed at a pass/run ratio of ~ 50/50......

                              Offensive Focus - Run-Pass Ratios For 2011 And The Effect On Your 2012 Draft


                              So with the above knowledge, only the bottom few teams should have a pass/run ratio of 50/50 in the game plans.....The others should have a 57/43 pass ratio for the middle teams and a 60/40 pass/run ratio for the pass heavy teams....a top few are even close to 65/35....

                              Then with those ratios...the less pass happy teams, or more balanced teams, would have to alternate pass/run on 1st and 2nd down throughout the game, and therefore there would not be a majority of running on 1st and 2nd down....The other teams are definitely throwing more on first and 2nd down situations....
                              Last edited by californ14; 10-20-2012, 12:30 AM.

                              Comment

                              • DetroitStyle
                                Meow
                                • May 2011
                                • 1041

                                #90
                                Originally posted by pdiehm
                                Explain this like I'm a moron.

                                1) How do you go about changing the playbooks?
                                2) Do the stars of priority change with each playbook?

                                Edit: Just saw the link in the first post. Is it possible to Use 1 controller, change the playbook for the CPU, then move back to your team?
                                In play now you can use 1 controller to move back and forth but in CCM you need a second one.

                                Comment

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