run/pass ratio Team specific playbooks for computer- offline CCM

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  • DetroitStyle
    Meow
    • May 2011
    • 1045

    #181
    Re: run/pass ratio Team specific playbooks for computer- offline CCM

    Originally posted by BrianU
    Yes but who decided on those schemes for which teams? The Madden Dev team.. who also got the playbooks completely wrong. I don't have much trust for them plus they set those schemes based on the expectations on how a team would play in the 2012 season. We have 7 weeks of stats we can get a better definition of each team at this point in the season and set it up better I feel.

    I mean for teams like NYJ obviously they are Power Run. But speaking for myself I don't follow every team closely I have no damn idea what type of team the Bengals or Cincinnati are and thats on top of peoples inherent bias' for and against teams. I just want my teams ingame to matchup as realistically as they perform in the real NFL. The best way to acheive that is through the first 6 weeks of stats we have available to us.

    EX: The Patriots scheme is listed as Spread but reality this year they have been playing more Balanced.

    EX 2: Your listing of the EA Schemes has the Bills listed as Spread as well, which is tied to Run-n-Gun playbook. On the OP most people interpret the Bills to be Run Balanced. Thats a pretty big difference and the best way to settle that argument would be to turn to the stats. That's the only point im bringing up I appreciate your list it is very helpful! Heres some stats I threw together from ProFootballFocus

    Bills 2012 Splits
    184 Passing attempts
    175 Running attempts

    11.4 Average YPC

    Passing breakdown
    29 attempts behind LOS
    84 attempts 0-9 yards
    43 attempts 10-19 yards
    20 attempts 20+ yards

    Patriots 2012 Splits
    243 Passing attempts
    217 Running attempts

    11.5 Average YPC

    Passing breakdown
    25 attempts behind LOS
    133 attempts 0-9 yards
    40 attempts 10-19 yards
    32 attempts 20+ yards

    just something quick I threw together. Im sure we could find other stats to define teams playing styles. But today is Sunday. Today is not a stat day.
    Whatever you want man. There is no right or wrong answer for which playbooks each team should get. It all comes down to your philosophy. Do you go by what the experts say the coach likes to run, do you go by stats, or do you go by what EA originally intended. Either way you can't go wrong using any of the generic playbooks.

    I played a game with a Run N' Gun team yesterday and it ended up being pretty balanced. I played a game today against the texans as run balanced and Schaub was throwing on first downs and was pretty balanced. That's why we have so many opinions and options so you can pick the playbook you want a team to be running with that fits your idea of that team.

    Comment

    • Rawdeal28
      Swiitch U? lol
      • Oct 2007
      • 7407

      #182
      Re: run/pass ratio Team specific playbooks for computer- offline CCM

      Originally posted by BrianU
      Yes but who decided on those schemes for which teams? The Madden Dev team.. who also got the playbooks completely wrong. I don't have much trust for them plus they set those schemes based on the expectations on how a team would play in the 2012 season. We have 7 weeks of stats we can get a better definition of each team at this point in the season and set it up better I feel.

      I mean for teams like NYJ obviously they are Power Run. But speaking for myself I don't follow every team closely I have no damn idea what type of team the Bengals or Cincinnati are and thats on top of peoples inherent bias' for and against teams. I just want my teams ingame to matchup as realistically as they perform in the real NFL. The best way to acheive that is through the first 6 weeks of stats we have available to us.

      EX: The Patriots scheme is listed as Spread but reality this year they have been playing more Balanced.

      EX 2: Your listing of the EA Schemes has the Bills listed as Spread as well, which is tied to Run-n-Gun playbook. On the OP most people interpret the Bills to be Run Balanced. Thats a pretty big difference and the best way to settle that argument would be to turn to the stats. That's the only point im bringing up I appreciate your list it is very helpful! Heres some stats I threw together from ProFootballFocus

      Bills 2012 Splits
      184 Passing attempts
      175 Running attempts

      11.4 Average YPC

      Passing breakdown
      29 attempts behind LOS
      84 attempts 0-9 yards
      43 attempts 10-19 yards
      20 attempts 20+ yards

      Patriots 2012 Splits
      243 Passing attempts
      217 Running attempts

      11.5 Average YPC

      Passing breakdown
      25 attempts behind LOS
      133 attempts 0-9 yards
      40 attempts 10-19 yards
      32 attempts 20+ yards

      just something quick I threw together. Im sure we could find other stats to define teams playing styles. But today is Sunday. Today is not a stat day.
      i agree with you bro cuz i have saying the same things. you have a variety of factors into account. like the example i gave about my Raiders. they have passed alot this year but thats only because McFadden has been trying to get use to the new running scheme.

      pass balanced should be used for the Bengals, Colts, Steelers, Giants, and other similar teams.
      "on hoping there is a PSN flash sale before Valentine's Day"
      Man there are no flashers... now what are we going to do for vd
      I'm sure there's plenty of prostitutes you could pay if you really want vd.
      yea but will they take psn cards
      Depends on what area of a hooker you would use to redeem them.

      lol

      Comment

      • js3512
        Banned
        • May 2012
        • 437

        #183
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        It absolutely amazes me that the community was all up in arms about not having a fantasy draft or not being able to edit players yet editing playbooks seemed like a non-issue to so many. Personally, this should have been fixed before the other two as having your own playbook is tied directly into being a coach. Also, wish the problem about the star ratings in the playbooks had been discovered and brought to everyone's attention before the patch but unless there's another patch I guess we're stuck using these generic playbooks. Until they find a way to "fix" the loophole of changing the other teams playbook.

        Comment

        • tril
          MVP
          • Nov 2004
          • 2913

          #184
          Re: run/pass ratio Team specific playbooks for computer- offline CCM

          so I popped MAdden 12 back in the ps3 to see if there was a difference in the run/pass ratio. and yup there clearly is one.
          so the next question I have is about the playbooks. are the playbooks from 12 and 13 that much different.
          has anyone checked if there is anything totally diffeenrt form the two.
          on 12 the palybooks seemed to be based around a coaches philosophy adn not the team itself.
          I guess what Im trying to ask is has anyone tried to replicate those playbooks in 13.

          Comment

          • Sturzinator
            Pro
            • Aug 2012
            • 917

            #185
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Originally posted by js3512
            It absolutely amazes me that the community was all up in arms about not having a fantasy draft or not being able to edit players yet editing playbooks seemed like a non-issue to so many. Personally, this should have been fixed before the other two as having your own playbook is tied directly into being a coach. Also, wish the problem about the star ratings in the playbooks had been discovered and brought to everyone's attention before the patch but unless there's another patch I guess we're stuck using these generic playbooks. Until they find a way to "fix" the loophole of changing the other teams playbook.
            Unfortunately the majority of this community is far more caught up in sock color, dreads, and half time shows than the real important nuts and bolts that make the game of football truly replicated on this platform.

            Style over substance. Sad.

            Comment

            • Rawdeal28
              Swiitch U? lol
              • Oct 2007
              • 7407

              #186
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              Originally posted by Sturzinator
              Unfortunately the majority of this community is far more caught up in sock color, dreads, and half time shows than the real important nuts and bolts that make the game of football truly replicated on this platform.

              Style over substance. Sad.
              amen bro.
              "on hoping there is a PSN flash sale before Valentine's Day"
              Man there are no flashers... now what are we going to do for vd
              I'm sure there's plenty of prostitutes you could pay if you really want vd.
              yea but will they take psn cards
              Depends on what area of a hooker you would use to redeem them.

              lol

              Comment

              • Sturzinator
                Pro
                • Aug 2012
                • 917

                #187
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Originally posted by Rawdeal28
                amen bro.

                The real crime in this mentality is that it allows EA to merely implement more fluff and eye candy to pander to the masses and carry the bottom line for the game sales instead of focusing the effort where it is really needed - game play.

                Anyway, don't want to wander too far off topic.

                Let's get these D -playbooks set up so we can continue to fix the game for ourselves.
                Last edited by Sturzinator; 10-21-2012, 01:56 PM.

                Comment

                • agidio3
                  Rookie
                  • Oct 2008
                  • 428

                  #188
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  i started a thread for the defensive playbooks

                  Comment

                  • geisterhome
                    MVP
                    • Sep 2011
                    • 2101

                    #189
                    Originally posted by Sturzinator
                    The real crime in this mentality is that it allows EA to merely implement more fluff and eye candy to pander to the masses and carry the bottom line for the game sales instead of focusing the effort where it is really needed - game play.

                    Anyway, don't want to wander too far off topic.

                    Let's get these D -playbooks set up so we can continue to fix the game for ourselves.
                    if the presentation was at least that good, but imo it's rather worse than in most other sports games

                    Sent from my GT-I9100 using Tapatalk 2
                    Spending time with Jesus!

                    -Glad to be an Operation Sports Member!-

                    Comment

                    • js3512
                      Banned
                      • May 2012
                      • 437

                      #190
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      Just made an additional small discovery if noone else has noticed this yet. I don't like to use Gameflow as I like to be able to see the play art and everything before choosing the play but I do use Ask Madden as my first look, especially on offense, and if I don't like any of those suggestions will look elsewhere. I noticed after changing my own teams playbooks that the plays that came up in Ask Madden were much more diverse and had many more passing suggestions. So this apperently doesn't just effect the Gameflow and CPU logic but also the overall playcalling logic. Finally being back home it was my first chance to try this out and I've noticed this seems to make the game a bit more difficult as the CPU will now actually throw the ball once they break into the redzone meaning no more holding them to FG's everytime. lol

                      Comment

                      • js3512
                        Banned
                        • May 2012
                        • 437

                        #191
                        Re: run/pass ratio Team specific playbooks for computer- offline CCM

                        Originally posted by geisterhome
                        if the presentation was at least that good, but imo it's rather worse than in most other sports games

                        Sent from my GT-I9100 using Tapatalk 2
                        It is worse than most sports games but that still doesn't justify a focus on that over gameplay from the community.

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #192
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Originally posted by rudyjuly2
                          I'll definitely have to give this a try. I just wish EA would actually comment on this issue rather than duck it. Emmdot said he would ask about this and never answered back.
                          Also wish it didn't require two controllers...

                          I used to have two, don't now and really don't want to get another to correct an issue that shouldn't need such workarounds.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14815

                            #193
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Originally posted by js3512
                            It absolutely amazes me that the community was all up in arms about not having a fantasy draft or not being able to edit players yet editing playbooks seemed like a non-issue to so many. Personally, this should have been fixed before the other two as having your own playbook is tied directly into being a coach. Also, wish the problem about the star ratings in the playbooks had been discovered and brought to everyone's attention before the patch but unless there's another patch I guess we're stuck using these generic playbooks. Until they find a way to "fix" the loophole of changing the other teams playbook.
                            This was discovered well before the patch. It was actually discovered immediately and I know I tweeted at them along with others about the issue. Got the same stock response "Thanks and we'll pass it along." There were two big threads here on OS. This thread was started August 27th - the day BEFORE the official physical release! http://www.operationsports.com/forum...l-so-much.html

                            Post #79 on August 28th brought up the star ratings in playbooks as being an issue. Trust me, EA knows about this and didn't bother to fix it for whatever reason.

                            Comment

                            • Rawdeal28
                              Swiitch U? lol
                              • Oct 2007
                              • 7407

                              #194
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              Originally posted by rudyjuly2
                              This was discovered well before the patch. It was actually discovered immediately and I know I tweeted at them along with others about the issue. Got the same stock response "Thanks and we'll pass it along." There were two big threads here on OS. This thread was started August 27th - the day BEFORE the official physical release! http://www.operationsports.com/forum...l-so-much.html

                              Post #79 on August 28th brought up the star ratings in playbooks as being an issue. Trust me, EA knows about this and didn't bother to fix it for whatever reason.
                              yeah i remember those. but it wasnt harped on in every thread like player editing and custom rosters was. thats why they never paid attention to it.
                              "on hoping there is a PSN flash sale before Valentine's Day"
                              Man there are no flashers... now what are we going to do for vd
                              I'm sure there's plenty of prostitutes you could pay if you really want vd.
                              yea but will they take psn cards
                              Depends on what area of a hooker you would use to redeem them.

                              lol

                              Comment

                              • SJHalt621
                                Rookie
                                • Sep 2012
                                • 354

                                #195
                                Originally posted by js3512
                                Just made an additional small discovery if noone else has noticed this yet. I don't like to use Gameflow as I like to be able to see the play art and everything before choosing the play but I do use Ask Madden as my first look, especially on offense, and if I don't like any of those suggestions will look elsewhere. I noticed after changing my own teams playbooks that the plays that came up in Ask Madden were much more diverse and had many more passing suggestions. So this apperently doesn't just effect the Gameflow and CPU logic but also the overall playcalling logic. Finally being back home it was my first chance to try this out and I've noticed this seems to make the game a bit more difficult as the CPU will now actually throw the ball once they break into the redzone meaning no more holding them to FG's everytime. lol
                                Sorry alittle tired from working double..but u lost me on this one..but I'm interested in this..can u explain this again..but like u would explain it to a child as I'm not picking it up..thanks..lol
                                "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

                                Comment

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