run/pass ratio Team specific playbooks for computer- offline CCM

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  • KingV2k3
    Senior Circuit
    • May 2003
    • 5881

    #331
    Re: run/pass ratio Team specific playbooks for computer- offline CCM

    Originally posted by BrianU
    I tried a game vs the Bills giving them Billicks playbook and it didnt turn out very well. Fitzpatrick threw 2 INTs on his first 3 throws but its not just that its how he threw them, short lob passes into double coverage. It was an early look but I never saw that happen when they used Run Balanced. Something to keep an eye on Ill try it again and see how it plays. Using MarketingWiz sliders for both playbooks
    Might also be a slider issue, or just an "Any Given Sunday" factor, but:

    As a guy who watches a LOT of Bills game, that sounds just about "par" for Fitz...



    Comment

    • rudyjuly2
      Cade Cunningham
      • Aug 2002
      • 14816

      #332
      Re: run/pass ratio Team specific playbooks for computer- offline CCM

      I would advise against using the team playbook instead of run balanced. The play calling is still unforgivably predicatable. I'd rather hear other legendary suggestions than dealing with that crap again.

      Comment

      • itbeme23
        Pro
        • Sep 2007
        • 875

        #333
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        Just found this thread late on Saturday night, and being a guy that loves getting as realistic of an experience as possible, this was a god-send. Cheers to the guys that took the time to research this.

        I played a couple of games yesterday. I always use the 49ers. I attempted to use the "run balanced" playbook for them, but I wasn't a big fan of the personnel being used. I hardly saw many plays (I use Ask Madden, and pick one of the plays) with Vernon Davis or Delanie Walker, so I decided to stick with the default 49ers playbook, which takes more advantage of the personnel, especially TEs.

        First game I played was against the Falcons using the "Pass Balanced" playbook. It was probably one of the best games that I've played to date (I'm using Charter's sliders, by the way). It was back and forth the whole game. Atlanta utilized Michael Turner a lot, and they brought in their backups as well. They ended up taking the lead mid-way through the fourth 21-14. After a methodical 12 play drive, I ended up tying the game with about 3:00 to go. After getting the ball back, they had a 3rd and long, and Matt Ryan attempted to throw a WR screen to Julio Jones, but it was ruled a fumble, and I recovered the ball at about the 20 yard line with less than 2 minutes to go. I then busted a 18 yard run with Gore to set up at the 1 yard line. I ran the next play in for the go ahead TD, 28-21, with about 30 seconds to go. The run/pass ratio was good, from what I remember; however, it still favored the run by a little bit.

        The second game I played was against the Chargers. I used the "Pass Balanced" playbook for them as well. This was a pretty odd game. I couldn't get anything going offensively through the first quarter, so San Diego dominated T.O.P. As a result, Ryan Matthews had 15 carries in the first half alone, while Phillip Rivers only attempted 8 passes??? Granted, the run game was working for them pretty well. Ryan Matthews was having consistent success on the ground for the entire game. I don't know if that affected the CPU's playcalling, but the run/pass ratio was 35-25 (approximation). Just seemed pretty odd that they would run THAT much, even though Matthews was having success. I would've thought they would go to some play action for some big plays, but there was nothing of the sort. I ended up winning the game 14-13. Defense dominated. Any thought's on that? "Any Given Sunday" factor???

        Overall, I'm excited to use these new playbooks/schemes. I'm interested to see what it's like playing against a spread offense like the Saints or Pats. I think I might try that out tonight. After the Niner game of course. :wink:

        Comment

        • KingV2k3
          Senior Circuit
          • May 2003
          • 5881

          #334
          Re: run/pass ratio Team specific playbooks for computer- offline CCM

          Originally posted by rudyjuly2
          I would advise against using the team playbook instead of run balanced. The play calling is still unforgivably predicatable. I'd rather hear other legendary suggestions than dealing with that crap again.
          Check this out:

          Learn winning strategies from pro players. Access exclusive schemes, meta breakdowns, and advanced tips.


          If you scroll to the bottom, you'll see all the Legend books formations

          The only ones with Gun forms are Vermeil / Billick / Madden / Landry

          Flores / Gibbs / Lombardi / Walsh do not have gun...

          Are there any current NFL teams that run VERY little or NO gun?

          Vermeil and Billick are BOTH (IMHO) spread books with a pass first gameplan...

          Madden was thought to throw WAY to many screens, which leaves Landry...

          Anyone try that?

          Probably somewhat balanced, but back then "balanced" was a "run first" gameplan...

          Anyone try Landry yet?

          Comment

          • rudyjuly2
            Cade Cunningham
            • Aug 2002
            • 14816

            #335
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Originally posted by KingV2k3
            Check this out:

            Learn winning strategies from pro players. Access exclusive schemes, meta breakdowns, and advanced tips.

            That's a nice link although I think the facebook link is better as it shows every exact play in the playbook.

            That does suck how some of the Legends don't have Shotgun. I would imagine Joe Gibbs would work pretty good with Harbaugh outside of that fact. Tons of two TE sets. Lombardi's is useless lol.

            Comment

            • Slayer525
              Rookie
              • Aug 2012
              • 85

              #336
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              I don't want to be the idiot on this post and i didnt see anyone else bring this up. But for some reason in my offline ccm when i turn on the second controller, it doesnt show up on the choose team menu so i can never change the playbook. Am i missing something, also this is in a player ccm not a coach.

              Comment

              • rudyjuly2
                Cade Cunningham
                • Aug 2002
                • 14816

                #337
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Originally posted by Slayer525
                I don't want to be the idiot on this post and i didnt see anyone else bring this up. But for some reason in my offline ccm when i turn on the second controller, it doesnt show up on the choose team menu so i can never change the playbook. Am i missing something, also this is in a player ccm not a coach.
                You should see a second controller light up (red I think on the PS3, blue is controller one). If it doesn't when you turn the controller on maybe it needs to be resynched with the system. Try plugging it in directly with the console and see if that helps.

                Comment

                • Slayer525
                  Rookie
                  • Aug 2012
                  • 85

                  #338
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  Originally posted by rudyjuly2
                  You should see a second controller light up (red I think on the PS3, blue is controller one). If it doesn't when you turn the controller on maybe it needs to be resynched with the system. Try plugging it in directly with the console and see if that helps.
                  Thanks! Ill try that out, could be the problem because I never use the other one.

                  Comment

                  • D_Fos
                    Banned
                    • Apr 2012
                    • 496

                    #339
                    Re: run/pass ratio Team specific playbooks for computer- offline CCM

                    Next up @ Tampa Bay!
                    the Bucs are passing at a clip of 8.0 net yards per attempt(IRL). Something will have to give there. The clue to that may be a clash of styles: the Bucs barely have a short passing game, but they repeatedly take shots down the field, counting on their big wide receivers to come down with the ball.

                    They will be using more a run to setup the Vertical Pass, They are fairly balanced on the year.
                    Rush ATT per gm= 27
                    Pass ATT per gm= 32
                    I wanna see what the Balanced PB does for them.

                    Defense
                    Cover-2

                    Note:
                    updating pg 1 w/ Tampa(balanced PB) and Vikings(Cover-2 D).
                    using my sliders----> http://www.operationsports.com/forum...3-realism.html

                    Looking fwd to posting my findings w/ this setup for the CPU Bucs! vs My Skins!

                    BTW- I'm going to stick w/ my Redskins offensive PB! I like the Read Option plays w/ RG3 lol.
                    Last edited by D_Fos; 10-30-2012, 11:39 AM.

                    Comment

                    • Huko81
                      Rookie
                      • Feb 2012
                      • 31

                      #340
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      Sorry for the stupid question, but lets say if I play Saints(user) - Cowboys (CPU), which PB do I have to set to each team and why?

                      Apologies for the dumb question,probably this has been already discussed, but I really don't understand the system of choosing a correct PBfor each team.

                      I would be very grateful to anyone who has time to explain this to me with example please.

                      Thanks in advance

                      Comment

                      • itbeme23
                        Pro
                        • Sep 2007
                        • 875

                        #341
                        Re: run/pass ratio Team specific playbooks for computer- offline CCM

                        Originally posted by Huko81
                        Sorry for the stupid question, but lets say if I play Saints(user) - Cowboys (CPU), which PB do I have to set to each team and why?

                        Apologies for the dumb question,probably this has been already discussed, but I really don't understand the system of choosing a correct PBfor each team.

                        I would be very grateful to anyone who has time to explain this to me with example please.

                        Thanks in advance
                        If you were playing as the Saints, you'd use the "Pass Balanced" or "Run 'N Gun" playbooks per the front page of the thread or the link in RudyJuly's signature. You'd use the "Blanced" or "Pass Balanced" playbooks for the Cowboys.

                        The main thing this thread is trying to accomplish is getting the teams in Madden to play like their real-life counterparts, especially in regards to run/pass ratios and playcalling. In my experience, the CPU tends to run the ball far too much in the default playbooks, so it's nice to see teams like the Saints or Packers utilizing passing plays like in real-life when you assign them different playbooks.

                        Hope this helps.

                        Comment

                        • Huko81
                          Rookie
                          • Feb 2012
                          • 31

                          #342
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Originally posted by itbeme23
                          If you were playing as the Saints, you'd use the "Pass Balanced" or "Run 'N Gun" playbooks per the front page of the thread or the link in RudyJuly's signature. You'd use the "Blanced" or "Pass Balanced" playbooks for the Cowboys.

                          The main thing this thread is trying to accomplish is getting the teams in Madden to play like their real-life counterparts, especially in regards to run/pass ratios and playcalling. In my experience, the CPU tends to run the ball far too much in the default playbooks, so it's nice to see teams like the Saints or Packers utilizing passing plays like in real-life when you assign them different playbooks.

                          Hope this helps.
                          It helps a lot. Thank u for the quick reply. If I may ask one more dumb question and here it is- the PB which I must set to Cowbows, which are CPU controlled is done before the start of the game, however I can only change the PB used by actual coaches, now how do I choose which coach to assign to the Cowboys for example?

                          Comment

                          • itbeme23
                            Pro
                            • Sep 2007
                            • 875

                            #343
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Originally posted by Huko81
                            It helps a lot. Thank u for the quick reply. If I may ask one more dumb question and here it is- the PB which I must set to Cowbows, which are CPU controlled is done before the start of the game, however I can only change the PB used by actual coaches, now how do I choose which coach to assign to the Cowboys for example?
                            Scroll through all of the team/coach profiles, then you will see the the other playbooks at the end ("Pass Balanced", "Run Balanced", "West Coast", etc.).

                            Comment

                            • KingV2k3
                              Senior Circuit
                              • May 2003
                              • 5881

                              #344
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              I'm not positive how the other are approaching this, but for me, there's no NEED to replace the USER book with a generic / Legend...

                              I'm using the Vermeil book and Gameflow, so the run / pass splits are really up to me...

                              As the Browns, however, I could use Shurmer's book and just police the splits myself...

                              The point of assigning generic or Legend books to the CPU is to use those books gameplans, which ensure more realistic run / pass splits...

                              To each his own, but this is my take on it...

                              Comment

                              • Huko81
                                Rookie
                                • Feb 2012
                                • 31

                                #345
                                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                                Originally posted by itbeme23
                                Scroll through all of the team/coach profiles, then you will see the the other playbooks at the end ("Pass Balanced", "Run Balanced", "West Coast", etc.).
                                Much appreciated Thanks

                                Comment

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