run/pass ratio Team specific playbooks for computer- offline CCM
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
I would advise against using the team playbook instead of run balanced. The play calling is still unforgivably predicatable. I'd rather hear other legendary suggestions than dealing with that crap again.Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
Just found this thread late on Saturday night, and being a guy that loves getting as realistic of an experience as possible, this was a god-send. Cheers to the guys that took the time to research this.
I played a couple of games yesterday. I always use the 49ers. I attempted to use the "run balanced" playbook for them, but I wasn't a big fan of the personnel being used. I hardly saw many plays (I use Ask Madden, and pick one of the plays) with Vernon Davis or Delanie Walker, so I decided to stick with the default 49ers playbook, which takes more advantage of the personnel, especially TEs.
First game I played was against the Falcons using the "Pass Balanced" playbook. It was probably one of the best games that I've played to date (I'm using Charter's sliders, by the way). It was back and forth the whole game. Atlanta utilized Michael Turner a lot, and they brought in their backups as well. They ended up taking the lead mid-way through the fourth 21-14. After a methodical 12 play drive, I ended up tying the game with about 3:00 to go. After getting the ball back, they had a 3rd and long, and Matt Ryan attempted to throw a WR screen to Julio Jones, but it was ruled a fumble, and I recovered the ball at about the 20 yard line with less than 2 minutes to go. I then busted a 18 yard run with Gore to set up at the 1 yard line. I ran the next play in for the go ahead TD, 28-21, with about 30 seconds to go. The run/pass ratio was good, from what I remember; however, it still favored the run by a little bit.
The second game I played was against the Chargers. I used the "Pass Balanced" playbook for them as well. This was a pretty odd game. I couldn't get anything going offensively through the first quarter, so San Diego dominated T.O.P. As a result, Ryan Matthews had 15 carries in the first half alone, while Phillip Rivers only attempted 8 passes??? Granted, the run game was working for them pretty well. Ryan Matthews was having consistent success on the ground for the entire game. I don't know if that affected the CPU's playcalling, but the run/pass ratio was 35-25 (approximation). Just seemed pretty odd that they would run THAT much, even though Matthews was having success. I would've thought they would go to some play action for some big plays, but there was nothing of the sort. I ended up winning the game 14-13. Defense dominated. Any thought's on that? "Any Given Sunday" factor???
Overall, I'm excited to use these new playbooks/schemes. I'm interested to see what it's like playing against a spread offense like the Saints or Pats. I think I might try that out tonight. After the Niner game of course. :wink:Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
Learn winning strategies from pro players. Access exclusive schemes, meta breakdowns, and advanced tips.
If you scroll to the bottom, you'll see all the Legend books formations
The only ones with Gun forms are Vermeil / Billick / Madden / Landry
Flores / Gibbs / Lombardi / Walsh do not have gun...
Are there any current NFL teams that run VERY little or NO gun?
Vermeil and Billick are BOTH (IMHO) spread books with a pass first gameplan...
Madden was thought to throw WAY to many screens, which leaves Landry...
Anyone try that?
Probably somewhat balanced, but back then "balanced" was a "run first" gameplan...
Anyone try Landry yet?Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
That does suck how some of the Legends don't have Shotgun. I would imagine Joe Gibbs would work pretty good with Harbaugh outside of that fact. Tons of two TE sets. Lombardi's is useless lol.Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
I don't want to be the idiot on this post and i didnt see anyone else bring this up. But for some reason in my offline ccm when i turn on the second controller, it doesnt show up on the choose team menu so i can never change the playbook. Am i missing something, also this is in a player ccm not a coach.Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
I don't want to be the idiot on this post and i didnt see anyone else bring this up. But for some reason in my offline ccm when i turn on the second controller, it doesnt show up on the choose team menu so i can never change the playbook. Am i missing something, also this is in a player ccm not a coach.Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
Thanks! Ill try that out, could be the problem because I never use the other one.Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
Next up @ Tampa Bay!
the Bucs are passing at a clip of 8.0 net yards per attempt(IRL). Something will have to give there. The clue to that may be a clash of styles: the Bucs barely have a short passing game, but they repeatedly take shots down the field, counting on their big wide receivers to come down with the ball.
They will be using more a run to setup the Vertical Pass, They are fairly balanced on the year.
Rush ATT per gm= 27
Pass ATT per gm= 32
I wanna see what the Balanced PB does for them.
Defense
Cover-2
Note:
updating pg 1 w/ Tampa(balanced PB) and Vikings(Cover-2 D).
using my sliders----> http://www.operationsports.com/forum...3-realism.html
Looking fwd to posting my findings w/ this setup for the CPU Bucs! vs My Skins!
BTW- I'm going to stick w/ my Redskins offensive PB! I like the Read Option plays w/ RG3 lol.Last edited by D_Fos; 10-30-2012, 11:39 AM.Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
Sorry for the stupid question, but lets say if I play Saints(user) - Cowboys (CPU), which PB do I have to set to each team and why?
Apologies for the dumb question,probably this has been already discussed, but I really don't understand the system of choosing a correct PBfor each team.
I would be very grateful to anyone who has time to explain this to me with example please.
Thanks in advanceComment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
Sorry for the stupid question, but lets say if I play Saints(user) - Cowboys (CPU), which PB do I have to set to each team and why?
Apologies for the dumb question,probably this has been already discussed, but I really don't understand the system of choosing a correct PBfor each team.
I would be very grateful to anyone who has time to explain this to me with example please.
Thanks in advance
The main thing this thread is trying to accomplish is getting the teams in Madden to play like their real-life counterparts, especially in regards to run/pass ratios and playcalling. In my experience, the CPU tends to run the ball far too much in the default playbooks, so it's nice to see teams like the Saints or Packers utilizing passing plays like in real-life when you assign them different playbooks.
Hope this helps.Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
If you were playing as the Saints, you'd use the "Pass Balanced" or "Run 'N Gun" playbooks per the front page of the thread or the link in RudyJuly's signature. You'd use the "Blanced" or "Pass Balanced" playbooks for the Cowboys.
The main thing this thread is trying to accomplish is getting the teams in Madden to play like their real-life counterparts, especially in regards to run/pass ratios and playcalling. In my experience, the CPU tends to run the ball far too much in the default playbooks, so it's nice to see teams like the Saints or Packers utilizing passing plays like in real-life when you assign them different playbooks.
Hope this helps.Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
It helps a lot. Thank u for the quick reply. If I may ask one more dumb question and here it is- the PB which I must set to Cowbows, which are CPU controlled is done before the start of the game, however I can only change the PB used by actual coaches, now how do I choose which coach to assign to the Cowboys for example?Comment
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Re: run/pass ratio Team specific playbooks for computer- offline CCM
I'm not positive how the other are approaching this, but for me, there's no NEED to replace the USER book with a generic / Legend...
I'm using the Vermeil book and Gameflow, so the run / pass splits are really up to me...
As the Browns, however, I could use Shurmer's book and just police the splits myself...
The point of assigning generic or Legend books to the CPU is to use those books gameplans, which ensure more realistic run / pass splits...
To each his own, but this is my take on it...Comment
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