run/pass ratio Team specific playbooks for computer- offline CCM

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  • DeuceDouglas
    Madden Dev Team
    • Apr 2010
    • 4297

    #391
    Re: run/pass ratio Team specific playbooks for computer- offline CCM

    Originally posted by tdogg097
    How would you go about adapting this system as you progress through CCM? For example, I just finished my first year with the Raiders and P.Manning retired. So now the Broncos have Osweiler as their qb. IRL coaches would adapt their gameplan to accommodate the change in personnel. So would you do the same when choosing playbooks for the CPU? With Manning, the Broncos would be a pass balance but with Osweiler they may be better suited with a run balance pb.

    Or is it better to just go with whatever the coaches scheme is for that team?
    That's pretty much what I do. I'm in my fourth season right now and basically what I've been doing is going to see who their coach is and what his scheme is and then I take a look at their personnel and choose based on that. I keep track of what playbooks I've used for each team and then I'll take a peek before the season starts to see if I should change anything.

    I've also been leaving the teams with the fictional coaches alone because it seems their playcalling seems to be pretty good.

    Comment

    • D_Fos
      Banned
      • Apr 2012
      • 496

      #392
      Re: run/pass ratio Team specific playbooks for computer- offline CCM

      Originally posted by DeuceDouglas
      That's pretty much what I do. I'm in my fourth season right now and basically what I've been doing is going to see who their coach is and what his scheme is and then I take a look at their personnel and choose based on that. I keep track of what playbooks I've used for each team and then I'll take a peek before the season starts to see if I should change anything.

      I've also been leaving the teams with the fictional coaches alone because it seems their playcalling seems to be pretty good.
      Good stuff! I do the same.
      Makes sense to give the CPU the best PB based of coaching/players, etc.

      I just finished playing the Falcons, they had Pass Balanced PB and 4-3 D.

      They had to pass most of the 2nd half, being down.
      ended w/

      Run/Pass
      20/42(M. Ryan 285yds 90.8qb rating, 1td 0ints)

      T.O.P.
      Falcons: 30:39
      Skins: 29:21
      virtually equal
      BTW, I had my best defensive game so far w/ my sliders. 6 sacks(season high for a game!)

      Next up!
      VS. Vikings(they will have WC Pb and Cover - 2 D)
      Last edited by D_Fos; 11-04-2012, 10:44 AM.

      Comment

      • KingV2k3
        Senior Circuit
        • May 2003
        • 5881

        #393
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        I gave OAK the Madden book...

        Observations:

        1) Balanced (run / pass fairly even, but they used the pass to set up the run) effective attack

        2) McFadden was the top pass catcher, a couple screens / checkdowns, but also some designed wheel route kinds of plays

        3) Took a couple deep shots, one of which worked

        4) Ran a shovel / screen pass to a WR crossing behind the OL

        5) TE / 2 TE sets and the second most catches

        5) Might make a good BAL book as well...I can see Rice being used as effectively as well as the way the TEs were used fits KB's description pretty well...

        6) They beat the tar outta me! I set my sliders to the old / original playbook system and got the CPU competitive...now that they run a smart attack, they're lethal...

        Oh well, CLE being 3-10 is pretty realistic...

        Can't wait to re tool for "2013"...

        Comment

        • Rebel10
          MVP
          • Jan 2003
          • 1162

          #394
          Re: run/pass ratio Team specific playbooks for computer- offline CCM

          Any tips for Online CCM? The CPU play calling his horrible. I had a game against Peyton Manning's Denver, they were 10 - 1 and Peyton was having an MVP season, 20+ TDs, 3 INT, 3100 yards. So I was excited to have to do some exciting things defensively to slow them down.

          I'm Tampa Bay, a weak defense.

          In the first half, Manning went 3 for 6, for 41 yards and 1 INT. By the end of the game, Manning threw 3 for 9 for 41 yards and 2 INT. Willis McGahee had 20 carries for 5 yards. The worst was that I was up 7 with 3 minutes left and punted the ball to them. They had 3 minutes to go 80 yards and score a TD. On first down, they ran a shotgun sweep that was stopped for -2 yards. 30 seconds run off the clock. On second down, pistol dive, 30 seconds run off the clock. Third down and 14 they run a short pass for 2 yards. They punt to me and I run out the clock.

          Peyton Manning completed 3 passes all game for 40 yards. McGahee had 20 carries for 5 yards. In the 2 minute drill needing a touchdown and 80 yards to make up, they ran up the middle twice.

          It convinced me that Madden 13 has the worst computer play calling in the history of football videogames. It was better in Madden 94.
          Last edited by Rebel10; 11-04-2012, 01:18 PM.

          Comment

          • KingV2k3
            Senior Circuit
            • May 2003
            • 5881

            #395
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Originally posted by Rebel10
            Any tips for Online CCM? The CPU play calling his horrible.
            Frankly, no...

            The only way to solve the CPUs playcalling issues is to play offline and use the methods described in this thread...

            Sorry, it's just the way it is...

            Comment

            • southriver
              Rookie
              • Feb 2003
              • 204

              #396
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              Love this thread. I shouldn't be shocked EA did this but i am.

              Now i decided to edit the Saints playbook for play now. It made a huge diffrence as they passed on first down alot. I had a weird glitch though as when I chose the custom playbook for the Saints ( i was letting the CPU Be the Saints). The playbook for the team i chose would also change to CUSTOM SAINTS. If i tried to change my playbook back to the team specific...that would also return the CPU's playbook back to team specific. Anyone else seeing this? Work around?

              Comment

              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #397
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Originally posted by KBLover
                Wow, you're 3-10?

                What slider set are you using? Your own?

                I might have to ask for Madden for my upcoming b-day at this rate.
                Mine...

                They're "hard to hardest" AP (300 USER vs. 450 CPU)...happy to PM them to you...

                The other key is created HC...

                The low prestige works wonders to increase the difficulty as well...

                I have this thing running pretty tight...

                Comment

                • SA1NT401
                  Banned
                  • Sep 2007
                  • 3498

                  #398
                  Been reading through this tread. Like some of the results. So I guess the best thing to do is start an offline cc.

                  My last online cc(solo).... The 9ers ran on first and second down every single time all game long. No matter what the result was on first 2...4..5 yrd loss... They would run again on second... So..

                  Game was a joke...

                  Gonna give this a shot...

                  Comment

                  • D_Fos
                    Banned
                    • Apr 2012
                    • 496

                    #399
                    Re: run/pass ratio Team specific playbooks for computer- offline CCM

                    Originally posted by SA1NT401
                    Been reading through this tread. Like some of the results. So I guess the best thing to do is start an offline cc.

                    My last online cc(solo).... The 9ers ran on first and second down every single time all game long. No matter what the result was on first 2...4..5 yrd loss... They would run again on second... So..

                    Game was a joke...

                    Gonna give this a shot...
                    Its well worth it imo.
                    I was done w/ the CPU play call logic, and stumbled upon this and now I'm stoked for my CCM!

                    I've been testing these http://www.operationsports.com/forum...3-realism.html

                    Comment

                    • D_Fos
                      Banned
                      • Apr 2012
                      • 496

                      #400
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      Originally posted by KingV2k3
                      Mine...

                      They're "hard to hardest" AP (300 USER vs. 450 CPU)
                      The ones I'm using now are 390 User vs 540 CPU, still a difference of 150, how ironic. They are tough(2 OT games in 5), even though I am 4-1 now w/ my Skins!

                      Comment

                      • KingV2k3
                        Senior Circuit
                        • May 2003
                        • 5881

                        #401
                        Re: run/pass ratio Team specific playbooks for computer- offline CCM

                        Originally posted by D_Fos
                        The ones I'm using now are 390 User vs 540 CPU, still a difference of 150, how ironic. They are tough(2 OT games in 5), even though I am 4-1 now w/ my Skins!
                        In my two "test" CCMs, I found 150 to be the sweet spot...

                        Any more or less and there's a "tilt"...

                        Good for you to play with WAS...low AWR (rookie) QBs also add to the difficulty / challenge, because the CPU calibrates it's D AWR in part, off your QBs AWR...

                        I wanted to go with RGIII, but I'm not adept at using mobile QBs...

                        Weeden is "Pocket" with nice THP / DAC, so he's the right guy for MY QB style...

                        SEA Wilson is also another great choice to build a CCM around...
                        Last edited by KingV2k3; 11-04-2012, 10:46 PM.

                        Comment

                        • Rebel10
                          MVP
                          • Jan 2003
                          • 1162

                          #402
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Originally posted by KingV2k3
                          Frankly, no...

                          The only way to solve the CPUs playcalling issues is to play offline and use the methods described in this thread...

                          Sorry, it's just the way it is...
                          Aaah, thanks man. Sucks... makes the game pretty much unplayable versus the computer in the main mode of the game. I really can't believe this gets overlooked. I think it's the worst computer AI in the history of Madden, going back to Madden 92 or 93.

                          Comment

                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #403
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Originally posted by KingV2k3
                            In my two "test" CCMs, I found 150 to be the sweet spot...

                            Any more or less and there's a "tilt"...

                            Good for you to play with WAS...low AWR (rookie) QBs also add to the difficulty / challenge, because the CPU calibrates it's D AWR in part, off your QBs AWR...

                            I wanted to go with RGIII, but I'm not adept at using mobile QBs...

                            Weedon is "Pocket" with nice THP / DAC, so he's the right guy for MY QB style...

                            SEA Wilson is also another great choice to build a CCM around...
                            I was about to note the 150 differential you both had in common.

                            I agree with playing low AWR QBs - definitely challenging. Almost as challenging is low accuracy QBs, even with decent or better AWR. D might not react as well, but the balls aren't as catchable.

                            Mobile QBs are fun, but I find I fall into the same trap some real life mobile QBs do - run first, especially if flushed out.
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                            Comment

                            • DJ
                              Hall Of Fame
                              • Apr 2003
                              • 17756

                              #404
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              Originally posted by KingV2k3
                              In my two "test" CCMs, I found 150 to be the sweet spot...

                              Any more or less and there's a "tilt"...

                              Good for you to play with WAS...low AWR (rookie) QBs also add to the difficulty / challenge, because the CPU calibrates it's D AWR in part, off your QBs AWR...

                              I wanted to go with RGIII, but I'm not adept at using mobile QBs...

                              Weeden is "Pocket" with nice THP / DAC, so he's the right guy for MY QB style...

                              SEA Wilson is also another great choice to build a CCM around...
                              Good call, King.

                              Wilson and the Seahawks are an intriguing choice for CCM. Browns make sense, too, but those unis are a tough sell for me. I'm a Giants fan, though, so I tend to try and stay out of the NFC ... that brings Cleveland, Miami, Indy (Luck's ratings may be too good, not sure), Jacksonville and Tennessee into play.

                              Jaguars could be fun. I would trade for TEBOW and go from there.

                              This thread is great; I'm seeing improved CPU play with these playbook changes. Now, time to create a coach, pick a team and start (and stick with) CCM.
                              Currently Playing:
                              MLB The Show 25 (PS5)

                              Comment

                              • KingV2k3
                                Senior Circuit
                                • May 2003
                                • 5881

                                #405
                                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                                Originally posted by DJ
                                Good call, King.

                                Wilson and the Seahawks are an intriguing choice for CCM. Browns make sense, too, but those unis are a tough sell for me. I'm a Giants fan, though, so I tend to try and stay out of the NFC ... that brings Cleveland, Miami, Indy (Luck's ratings may be too good, not sure), Jacksonville and Tennessee into play.

                                Jaguars could be fun. I would trade for TEBOW and go from there.

                                This thread is great; I'm seeing improved CPU play with these playbook changes. Now, time to create a coach, pick a team and start (and stick with) CCM.

                                Browns uni's are inferior to that getup the Jags rock???

                                C'MON MAN!!!



                                Anyway, you have the right idea...good options abound...

                                Tebow should have gone to JAX anyway, so that makes for an interesting story...

                                Titans probably have Oiler throwbacks and you could resurrect the Warren Moon / run and shoot offence...

                                I look forward to hearing how this plays out for you since the "reboot"



                                I also liked your original Raiders choice...Palmer is in a classic "comeback player of the year" position...wish they had that award in the game...

                                Anyway:

                                He's not "too" good and if you play multi year, you have to groom a replacement anyway...

                                I think the problem there was having Walsh as your coach...

                                It's that "prestige" thing...
                                Last edited by KingV2k3; 11-05-2012, 10:27 AM.

                                Comment

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