run/pass ratio Team specific playbooks for computer- offline CCM

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  • D_Fos
    Banned
    • Apr 2012
    • 496

    #406
    Re: run/pass ratio Team specific playbooks for computer- offline CCM

    Originally posted by KingV2k3
    In my two "test" CCMs, I found 150 to be the sweet spot...

    Any more or less and there's a "tilt"...

    Good for you to play with WAS...low AWR (rookie) QBs also add to the difficulty / challenge, because the CPU calibrates it's D AWR in part, off your QBs AWR...

    I wanted to go with RGIII, but I'm not adept at using mobile QBs...

    Weeden is "Pocket" with nice THP / DAC, so he's the right guy for MY QB style...

    SEA Wilson is also another great choice to build a CCM around...
    Its ironic how we can have 2 different styles of play and both have sliders w/ the 150 differential(User vs. Cpu)
    I feel like I'm finally starting to use the Redskins PB to its fullest, which is helping me keep RG3 from getting cold. He's either been Hot or Nothing all season(cross my fingers).
    Last edited by D_Fos; 11-05-2012, 11:50 AM.

    Comment

    • D_Fos
      Banned
      • Apr 2012
      • 496

      #407
      Re: run/pass ratio Team specific playbooks for computer- offline CCM

      Originally posted by KBLover
      I was about to note the 150 differential you both had in common.

      I agree with playing low AWR QBs - definitely challenging. Almost as challenging is low accuracy QBs, even with decent or better AWR. D might not react as well, but the balls aren't as catchable.

      Mobile QBs are fun, but I find I fall into the same trap some real life mobile QBs do - run first, especially if flushed out.
      I have to mix things up just to be in the games. Which says to me that 150 is just about right. Also my last 2 games, both sides have almost identical T.O.P. Big difference in these games were when the teams turned the ball over.

      The Redskins PB(w/ RG3), have some good designed QB running plays. I love the Read Opt: press x or a to handoff or dont press anything and the Qb keeps it.
      Also since I don't have any Wildcat Plays in this book, I will call 5 wide and audible to Read Opt. using PKG Subs to get the WRs(Banks and Moss), in on the run game too.
      This helps to mix things up and keep me from having multiple Int games, which I have had too many to count lol. My last 2 games, I've passed under 30 atts, and had only 1int in each game.

      Comment

      • KingV2k3
        Senior Circuit
        • May 2003
        • 5881

        #408
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        Originally posted by D_Fos
        Its ironic how we can have 2 different styles of play and both have sliders w/ the 150 differential(User vs. Cpu)
        I feel like I'm finally starting to use the Redskins PB to its fullest, which is helping me keep RG3 from getting cold. He's either been Hot or Nothing all season(cross my fingers).
        Well, we both arrived at the same conclusion though different methodology (and level), but your set is also similar to mine in that in doesn't vary too wildly from default...

        Congrats on using RGIII properly, I LOVE the Skins to begin with, and have played franchise with them often over the years (my all time fav rookie / low AWR QB was Patrick Ramsey / also loved running Spurrier's O)...

        I enjoy watching them run their current O on TV, but as I said, I stink at running the option!

        In NCAA, I usually go "air raid"...

        Anyway:

        My 150 differential made it possible to pick up my 4th win (10 losses) versus KC...

        Had to play a "perfect game" to hold on...

        Luckily, I got an early pick 6 and a FG drive, so when I went up early they leaned heavier on the pass (gave them run balanced) and Cassel kind of stunk...

        Interesting part about the (my) "low prestige" HC / team...

        When the AI realizes you're doing well, it kicks in a nearly "perfect storm" of turnovers/ drops / hold calls / impenetrable 1st down markers and FG distances...

        It's not "comeback code" or "robo QB", they just push back...HARD...

        Anyway:

        Loved the way the Chiefs looked out of that book, VERY authentic (IMHO)...

        Lastly:

        "Virtual" Crennel looks AWESOME in his Red Bubble Jacket for the cold temps in CLE late in the season...

        Moves well for a (VERY) big man...

        Comment

        • JagsFan58
          Rookie
          • Sep 2012
          • 158

          #409
          Re: run/pass ratio Team specific playbooks for computer- offline CCM

          I just played against the ravens, they ran the ball non stop on me and got no where and was a boring game kinda. They were losing the whole game, and they continued to run it even if it was 3rd and long and i just dont understand this game with that. So i guess i have to get another controller and change there playbook?

          Comment

          • D_Fos
            Banned
            • Apr 2012
            • 496

            #410
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Originally posted by JagsFan58
            I just played against the ravens, they ran the ball non stop on me and got no where and was a boring game kinda. They were losing the whole game, and they continued to run it even if it was 3rd and long and i just dont understand this game with that. So i guess i have to get another controller and change there playbook?
            on Xbox you would need anther controller. PS3, you can just assign to controller 2 and then assign back after changing the CPU teams PB.

            Comment

            • JagsFan58
              Rookie
              • Sep 2012
              • 158

              #411
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              Originally posted by D_Fos
              on Xbox you would need anther controller. PS3, you can just assign to controller 2 and then assign back after changing the CPU teams PB.
              Okay thanks, so then i can switch the cpu playbook to a pass balanced and they will pass more?

              Comment

              • D_Fos
                Banned
                • Apr 2012
                • 496

                #412
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Originally posted by JagsFan58
                Okay thanks, so then i can switch the cpu playbook to a pass balanced and they will pass more?
                In theory, they should. Now also keep in mind Coaching Schemes, Hot vs Cold streaks, plays that the CPU does well in, they usually try and go back to it. Stuff like that.
                Really the best Passing PB I've played against so far, was the Run N Gun(Sproles was well utilized in the Spread formations). The Saints ran this PB flawlessly.

                Comment

                • D_Fos
                  Banned
                  • Apr 2012
                  • 496

                  #413
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  Originally posted by KingV2k3
                  Well, we both arrived at the same conclusion though different methodology (and level), but your set is also similar to mine in that in doesn't vary too wildly from default...

                  Congrats on using RGIII properly, I LOVE the Skins to begin with, and have played franchise with them often over the years (my all time fav rookie / low AWR QB was Patrick Ramsey / also loved running Spurrier's O)...

                  I enjoy watching them run their current O on TV, but as I said, I stink at running the option!

                  In NCAA, I usually go "air raid"...

                  Anyway:

                  My 150 differential made it possible to pick up my 4th win (10 losses) versus KC...

                  Had to play a "perfect game" to hold on...

                  Luckily, I got an early pick 6 and a FG drive, so when I went up early they leaned heavier on the pass (gave them run balanced) and Cassel kind of stunk...

                  Interesting part about the (my) "low prestige" HC / team...

                  When the AI realizes you're doing well, it kicks in a nearly "perfect storm" of turnovers/ drops / hold calls / impenetrable 1st down markers and FG distances...

                  It's not "comeback code" or "robo QB", they just push back...HARD...

                  Anyway:

                  Loved the way the Chiefs looked out of that book, VERY authentic (IMHO)...

                  Lastly:

                  "Virtual" Crennel looks AWESOME in his Red Bubble Jacket for the cold temps in CLE late in the season...

                  Moves well for a (VERY) big man...

                  Air raid, hahaa
                  Yeah, until M12 I was used to having a Pocket Passing QB. I remember Patrick Ramsey, he was a good QB that had a bad O-Line(especially for the Fun N Gun O hahhaa)

                  Comment

                  • SJHalt621
                    Rookie
                    • Sep 2012
                    • 354

                    #414
                    So Frisk finally is asking what we think is up with playbooks..

                    http://www.operationsports.com/forum...-nfl-13-a.html


                    Sent from my iPhone using Tapatalk
                    "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

                    Comment

                    • KingV2k3
                      Senior Circuit
                      • May 2003
                      • 5881

                      #415
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      Here's an interesting one:

                      2013

                      1st Game of Season

                      CLE (me) v. TEN (CPU)

                      Shaub is the new TEN QB after signing as a FA in the offseason

                      They still have C. Johnson and an above average OL of run blockers / big maulers

                      I assigned them the "Balanced" book, because the HC hadn't changed, and other then Shaub, they were pretty much the 2012 squad...

                      Well:

                      In the first half Shaub threw 29 times and they only ran 8

                      The pass game was successful, but not overly so...their run game was productive...

                      I'm not particularly weak in the secondary...

                      No apparent reason for them to go "Pass Balanced / Vertical / 4 Wide" out of the balanced book (except for the addition of Shaub???)...

                      Something came up and I had to quit about 5 minutes in to the 3rd quarter...

                      They were up 17-0, but came out in the second half still going 4 wide and passing on every down...

                      Since I'm going to have to replay this one anyway, I'm prob going to assign them "run balanced" next time and see what the difference is...

                      Makes me wonder (going forward) if, as the seasons advance, it'll be necessary to "down grade" the books one level for some teams...

                      For instance:

                      TEN: Run Balanced instead of Balanced

                      SD: Balanced as opposed to Pass Balanced

                      Seems like this workaround worked SO well, now the CPU doesn't want to run now!

                      Always something!

                      I still prefer this "problem", as opposed to the "original problem"...

                      Just sayin'

                      Comment

                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #416
                        Re: run/pass ratio Team specific playbooks for computer- offline CCM

                        Originally posted by KingV2k3
                        They were up 17-0, but came out in the second half still going 4 wide and passing on every down...
                        17 points isn't exactly insurmountable, even in the late 3rd quarter. If they are a passing team, they could use the short pass game to move the ball. But, I know I'd still be trying to push the ball downfield with a 17-point lead. Never know - one big play could be a score and then it's 17-7, etc.

                        Now, if they were throwing deep constantly like they had to come from behind, I could see the issue, but if it's a lot of underneath stuff using clear outs and such to open things up short, or quick slants, etc, I'd be good with that as long as it's with someone like Schaub, who I figure is still rated decently (don't know how far in you are). Now if it was with someone like Tyrod Taylor...I'd be worried, but hopefully the personnel influence you mentioned in the past would take care of that.

                        Originally posted by KingV2k3
                        Makes me wonder (going forward) if, as the seasons advance, it'll be necessary to "down grade" the books one level for some teams...
                        I wouldn't, unless they change OC, especially if personnel matters.

                        Every team doesn't necessarily run their optimal offense, even given personnel. Plus, you never know because of injury or trades, etc, maybe the team can grow into the scheme, etc. If your sliders allow player ability to express itself, the execution will still ultimately matter and still can give a challenge.

                        I know in M12, I didn't touch coaching and priority sliders once set, even as coaches and players change. I'm a "get it balanced and leave it be" type, granted, but I don't think it would be so horrible to not change it season-by-season.

                        But, yeah, it's always something, which is why *EA* needs to fix it.

                        I think maybe what would be a good idea is use these playbooks as the "run/pass slider". If Run balanced gives a 50% Pass, that's like a "50" on the run/pass slider. Pass Balanced gives 70% Pass over time? That's a 70, etc.

                        That way, you could give teams that tend to stay balanced consistently the Balanced playbook and let it ride. Teams with a tradition of airing it out, like the Saints, get Pass Balanced, and so on.

                        I know for me, I'm going to be looking for the one that gives about 55-60% pass, since that's closest to most splits, with a few teams being 50/50 (or even 40/60, favoring run) and some being 70/30, favoring pass.

                        I'd rather have running too much than not enough, especially if the CPU can be made to be good at it. Helps their T.O.P, challenges your defense, and so on.
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                        Comment

                        • D_Fos
                          Banned
                          • Apr 2012
                          • 496

                          #417
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Originally posted by KingV2k3
                          Here's an interesting one:

                          2013

                          1st Game of Season

                          CLE (me) v. TEN (CPU)

                          Shaub is the new TEN QB after signing as a FA in the offseason

                          They still have C. Johnson and an above average OL of run blockers / big maulers

                          I assigned them the "Balanced" book, because the HC hadn't changed, and other then Shaub, they were pretty much the 2012 squad...

                          Well:

                          In the first half Shaub threw 29 times and they only ran 8

                          The pass game was successful, but not overly so...their run game was productive...

                          I'm not particularly weak in the secondary...

                          No apparent reason for them to go "Pass Balanced / Vertical / 4 Wide" out of the balanced book (except for the addition of Shaub???)...

                          Something came up and I had to quit about 5 minutes in to the 3rd quarter...

                          They were up 17-0, but came out in the second half still going 4 wide and passing on every down...

                          Since I'm going to have to replay this one anyway, I'm prob going to assign them "run balanced" next time and see what the difference is...

                          Makes me wonder (going forward) if, as the seasons advance, it'll be necessary to "down grade" the books one level for some teams...

                          For instance:

                          TEN: Run Balanced instead of Balanced

                          SD: Balanced as opposed to Pass Balanced

                          Seems like this workaround worked SO well, now the CPU doesn't want to run now!


                          Always something!

                          I still prefer this "problem", as opposed to the "original problem"...

                          Just sayin'

                          Also consider the coaches philosophy. The Coaching philosophy may change based on personnel?
                          He may be a pass aggressive coach, so it inflates the % of passes vs runs.

                          I would possibly give Shaub the West Coast style(assuming he has decent WRs, Hbs/Fbs that can catch and run, etc).

                          I always consider the QBs strengths and what they do best.

                          Now the Madden Playbook was very nice. The Giants ran the Playbook to perfection 30runs vs 41pass, and beat me in on a last second 4th down conversion to get in FG range.

                          So many variables, its almost better to keep it basic. QB, WRs, TEs, HBs and FBs, and O-line.
                          Strengths vs Weaknesses
                          Coaching Philosophy
                          However good coaching will put the players in the best position to win. May also consider any big injuries that would warrant a different gameplan.

                          I'm pretty in depth,
                          I also consider what this CPU team would do best vs my team. In essence, what would they use best as a gameplan to hit my weaknesses.

                          Makes me wish we could edit every teams Star System for play calling/gameplanning. :wink:

                          Comment

                          • D_Fos
                            Banned
                            • Apr 2012
                            • 496

                            #418
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Originally posted by KBLover
                            I know for me, I'm going to be looking for the one that gives about 55-60% pass, since that's closest to most splits, with a few teams being 50/50 (or even 40/60, favoring run) and some being 70/30, favoring pass.

                            I'd rather have running too much than not enough, especially if the CPU can be made to be good at it. Helps their T.O.P, challenges your defense, and so on.
                            I'm averaging 57% and the CPU 56.6%
                            http://www.operationsports.com/forum...3-realism.html
                            T.O.P is spot on, with the CPU G-Men getting 32mins vs my 26min in my last game. Most every game the T.O.P has been within a min of eachother for each team. 31/29 and vice versa. I've been pleasantly surprised

                            I'm starting to get closer on the User Vs Cpu break tackles.

                            Last but not least,
                            Run N Gun apx. 70/30 Pass/Run ratio
                            Pass Balanced apx. 60/40
                            Balanced apx. 55/50
                            Run balanced apx. 45/55
                            haven't really tested run heavy(default Pbs would give you this)

                            So far my favorite Legends PBs are

                            1. John Madden- Similar to a Pass Balance PB
                            2. Tom Landry- More Shotgun plays than the Madden PB.
                            3. Dick Vermiel- Utilizes minimal running(Pass Balanced) and uses PA to setup the Deep pass game.
                            4. B. Billick- West Coast and dink and dunk you w/ a few shot every once in awhile



                            I don't know if its b/c of how the star system is setup for Legends but they seem to have improved play calling logic.

                            Maybe I'm just lucky
                            Last edited by D_Fos; 11-10-2012, 03:42 PM.

                            Comment

                            • KingV2k3
                              Senior Circuit
                              • May 2003
                              • 5881

                              #419
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              Good insights, guys...

                              I thought about this some more and have another "theory"...

                              Shaub came from a run zone team...

                              He's geared to throw 55 percent plus in THAT offence...

                              Move him to a more pass happy system and that 55 plus turns into 75...

                              I think it's the personnel change at QB...

                              As I said, most of the other factors seem to be the same as 2012...HC / rest of lineup / etc...

                              Impossible to say for sure (no HC Philosophy section to refer to)...

                              So:

                              My flawed previous observation that included SD as an example is...flawed!



                              I think it's triggered by a certain style of system QB ending up in a different (in this case more pass related) scheme...

                              I like it tho...

                              Makes the teams / games fresh...

                              Oh, and to clarify...he was throwing deep like he became the second coming of Marino...abandoned the run for the most part / went 4 wide / deep / aggressive...

                              The run game became a screen game, even when I wasn't blitzing...

                              Din't feel like a balanced offence...it went Vertical
                              Last edited by KingV2k3; 11-10-2012, 02:45 PM.

                              Comment

                              • D_Fos
                                Banned
                                • Apr 2012
                                • 496

                                #420
                                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                                Originally posted by KingV2k3
                                Good insights, guys...

                                I thought about this some more and have another "theory"...

                                Shaub came from a run zone team...

                                He's geared to throw 55 percent plus in THAT offence...

                                Move him to a more pass happy system and that 55 plus turns into 75...

                                I think it's the personnel change at QB...

                                As I said, most of the other factors seem to be the same as 2012...HC / rest of lineup / etc...

                                Impossible to say for sure (no HC Philosophy section to refer to)...

                                So:

                                My flawed previous observation that included SD as an example is...flawed!



                                I think it's triggered by a certain style of system QB ending up in a different (in this case more pass related) scheme...

                                I like it tho...

                                Makes the teams / games fresh...

                                Oh, and to clarify...he was throwing deep like he became the second coming of Marino...abandoned the run for the most part / went 4 wide / deep / aggressive...

                                The run game became a screen game, even when I wasn't blitzing...

                                Din't feel like a balanced offence...it went Vertical
                                Also consider the players traits as well.
                                If they have the WRs set to Speed they may throw more vertically, or Possession and they throw shorter dink and dunk type of plays. If they have balanced WRs, maybe they would mix up the short, med, and deep passing game?
                                Remember how much it changed the game in M12(which was while controlling all 32 teams).


                                Like I said before so many variables.
                                Why can't we get more info regarding these variables from the horses mouth
                                So far CCM has lacked in the User Options for gameplans. We should be getting more custom playability, not less!
                                Last edited by D_Fos; 11-10-2012, 03:06 PM.

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