run/pass ratio Team specific playbooks for computer- offline CCM

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  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #451
    Re: run/pass ratio Team specific playbooks for computer- offline CCM

    Well, I must suck because I got beat by the Falcons 30-24 with the Falcons having their stock PB.

    The run/pass split it very important, imo, as it kept my already trash defense more trashy. I had to worry about Turner - but then Ryan might PA pass or throw it straight up.

    He was certainly aggressive too. Smoked Bartell or Branch...one of those losers with Julio Jones for a bomb TD. He took several shots after that, too.

    To me, the CPU is easier to deal with when I know that 7 or 8 out of 10 plays will be passes (18 out of 20 in one game before I couldn't take it). 80 to 90% pass selection is just not NFL unless you're trying to come from behind late. Not in the first 20 minutes of a 3-3 game. What's even worse is the one run went for 11 yards. Didn't even test my D with the run again. Definitely not NFL.
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

    Comment

    • KingV2k3
      Senior Circuit
      • May 2003
      • 5881

      #452
      Re: run/pass ratio Team specific playbooks for computer- offline CCM

      Originally posted by KBLover
      Well, I must suck because I got beat by the Falcons 30-24 with the Falcons having their stock PB.

      The run/pass split it very important, imo, as it kept my already trash defense more trashy. I had to worry about Turner - but then Ryan might PA pass or throw it straight up.

      He was certainly aggressive too. Smoked Bartell or Branch...one of those losers with Julio Jones for a bomb TD. He took several shots after that, too.

      To me, the CPU is easier to deal with when I know that 7 or 8 out of 10 plays will be passes (18 out of 20 in one game before I couldn't take it). 80 to 90% pass selection is just not NFL unless you're trying to come from behind late. Not in the first 20 minutes of a 3-3 game. What's even worse is the one run went for 11 yards. Didn't even test my D with the run again. Definitely not NFL.


      That is a crazy split...I've yet to see that degree of pass heavy playcalling out of any book with any team...

      I wonder what other factors could be in play here for that to happen...

      ???

      Comment

      • KBLover
        Hall Of Fame
        • Aug 2009
        • 12172

        #453
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        Originally posted by KingV2k3
        That is a crazy split...I've yet to see that degree of pass heavy playcalling out of any book with any team...

        I wonder what other factors could be in play here for that to happen...

        ???
        I've been asking that to anyone who'll listen and only had a few possible ideas from you and dfos in his slider thread and our discussions.

        But - then that falls through and I still see the horrid splits. I'd like to think it's personnel (i.e, Raiders DBs are trash so lets throw), but then it's overblown. People do NOT throw 80% against Oakland.

        As much as I believe in match-ups and such, there's a reason why the averages stay around what they do in the real game for play selection...
        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

        Comment

        • KingV2k3
          Senior Circuit
          • May 2003
          • 5881

          #454
          Re: run/pass ratio Team specific playbooks for computer- offline CCM

          Originally posted by KBLover
          I've been asking that to anyone who'll listen and only had a few possible ideas from you and dfos in his slider thread and our discussions.

          But - then that falls through and I still see the horrid splits. I'd like to think it's personnel (i.e, Raiders DBs are trash so lets throw), but then it's overblown. People do NOT throw 80% against Oakland.

          As much as I believe in match-ups and such, there's a reason why the averages stay around what they do in the real game for play selection...

          The only thing I can think of off the bat is that I built my "house of cards" on AP and you're building yours on AM...

          I wonder if the "aggressive" AI competitive boost on that level causes more throws?

          Secondarily, I do see that I got thrown on more when I have "nickle and dime" (formation) corners starting due to INJ...

          Hmm...

          ???

          Comment

          • KBLover
            Hall Of Fame
            • Aug 2009
            • 12172

            #455
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Originally posted by KingV2k3
            The only thing I can think of off the bat is that I built my "house of cards" on AP and you're building yours on AM...

            I wonder if the "aggressive" AI competitive boost on that level causes more throws?

            Secondarily, I do see that I got thrown on more when I have "nickle and dime" (formation) corners starting due to INJ...

            Hmm...

            ???
            AP vs AM is entirely possible and makes sense. Could be whatever they did to 'increase the challenge' of AM might have included this, and it would be like EA to ignore the functions of real football for the sake of video game challenge...ignoring the fact that the diverse play call makes calling a defense HARDER, especially if the AI is now effective at both run and pass.

            But, hey, what do I know...
            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

            Comment

            • GMAB8
              MVP
              • Nov 2010
              • 1014

              #456
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              Originally posted by KingV2k3
              The only thing I can think of off the bat is that I built my "house of cards" on AP and you're building yours on AM...

              I wonder if the "aggressive" AI competitive boost on that level causes more throws?

              Secondarily, I do see that I got thrown on more when I have "nickle and dime" (formation) corners starting due to INJ...

              Hmm...

              ???
              I think this may be part of the equation. I switched to using some of Jarods difficult sliders and found that with increased CPU acc and Catching, they throw and throw down field more effectively.

              Also, opened my eyes that the CPU can actually run the ball and make good reads/cuts for good gains with jacked up Break Tackle(seems to affect their reads and aggressiveness?)

              Comment

              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #457
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Originally posted by KBLover
                AP vs AM is entirely possible and makes sense. Could be whatever they did to 'increase the challenge' of AM might have included this, and it would be like EA to ignore the functions of real football for the sake of video game challenge...ignoring the fact that the diverse play call makes calling a defense HARDER, especially if the AI is now effective at both run and pass.

                But, hey, what do I know...
                I'm also wondering if you created a HC?

                If your D pass / run splits for what you're "defending against" aren't shaded to the pass, maybe they perceive that you're not "ready" to defend the pass, so they pass more?

                I have my guy at 52 pass / 48 run / 48 AGG (because I'm running a Tampa 2 that doesn't blitz a lot)...

                Moving parts / etc.

                Comment

                • GMAB8
                  MVP
                  • Nov 2010
                  • 1014

                  #458
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  Originally posted by KingV2k3
                  I'm also wondering if you created a HC?

                  If your D pass / run splits for what you're "defending against" aren't shaded to the pass, maybe they perceive that you're not "ready" to defend the pass, so they pass more?

                  I have my guy at 52 pass / 48 run / 48 AGG (because I'm running a Tampa 2 that doesn't blitz a lot)...

                  Moving parts / etc.
                  Boy oh boy, there is a lot going on that makes it difficult to mass test all of these wonderful theories! All I know is that changing to the generic playbooks has definitely helped my offline career. Thanks to all that have helped.

                  Comment

                  • KBLover
                    Hall Of Fame
                    • Aug 2009
                    • 12172

                    #459
                    Re: run/pass ratio Team specific playbooks for computer- offline CCM

                    Originally posted by GMAB8
                    I think this may be part of the equation. I switched to using some of Jarods difficult sliders and found that with increased CPU acc and Catching, they throw and throw down field more effectively.

                    Also, opened my eyes that the CPU can actually run the ball and make good reads/cuts for good gains with jacked up Break Tackle(seems to affect their reads and aggressiveness?)
                    It does.

                    That the thing about sliders - they don't always do what it says on the tin. Sometimes it does - and some other hidden stuff. Sometimes...it does...in a roundabout way.

                    The problem I have with BTK slider is that broken tackles aren't nearly as common as Madden makes them. So I compensate with more run blocking (though my sliders are no where near as hard as Jarodd's). Plus, I'd rather see executed blocking opening lanes than bad blocking and the back breaking 3 tackles to get 6 yards. But I prefer the strategy challenge of scheming to stop the gaps and playing a DT to open my defensive gaps so my LBs can flow - and when they get in, I want it tough, but not impossible, for a HB to escape unless he's really powerful or quick/elusive.

                    Doesn't help that I play no-switch on defense.

                    But, yeah, going by the stats - backs don't break a ton of tackles. They fall forward with contact and try to avoid taking monster hits (which is part of what the fumbles slider does - fumble vs tackle vs POW vs TAK vs ELU vs if the back did a move vs angle of contact - all determine how vicious a hit is. And now, supposedly PHYS/SIZE of the players involved do too).

                    With a decent tackle slider and 0 BTK, I see backs like Turner fall forward a lot, break a few, especially with bad angles, and he gets his yards and realistic BTK stats, and it 'feels' right with what we know about Turner without seeing WR break 4 tackles or whatnot.
                    Last edited by KBLover; 11-20-2012, 02:19 AM.
                    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                    Comment

                    • KBLover
                      Hall Of Fame
                      • Aug 2009
                      • 12172

                      #460
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      Originally posted by KingV2k3
                      I'm also wondering if you created a HC?

                      If your D pass / run splits for what you're "defending against" aren't shaded to the pass, maybe they perceive that you're not "ready" to defend the pass, so they pass more?

                      I have my guy at 52 pass / 48 run / 48 AGG (because I'm running a Tampa 2 that doesn't blitz a lot)...

                      Moving parts / etc.
                      Can you change your splits because coaches sometimes 'tweak' their gameplans and such - or is that another EA oversight?
                      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                      Comment

                      • KingV2k3
                        Senior Circuit
                        • May 2003
                        • 5881

                        #461
                        Re: run/pass ratio Team specific playbooks for computer- offline CCM

                        Originally posted by KBLover
                        Can you change your splits because coaches sometimes 'tweak' their gameplans and such - or is that another EA oversight?
                        When you create a coach, you're stuck with your initial settings...

                        You can manually change your playbooks in the load screen, but the run / pass / agg percentages you pick stick...

                        I'm wondering if one were to create a HC that is 55 / 45 to the pass on D, if the CPU would perceive that it's worth sticking with the run...

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #462
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Originally posted by KingV2k3
                          When you create a coach, you're stuck with your initial settings...

                          You can manually change your playbooks in the load screen, but the run / pass / agg percentages you pick stick...

                          I'm wondering if one were to create a HC that is 55 / 45 to the pass on D, if the CPU would perceive that it's worth sticking with the run...
                          I believe my Raiders created HC is something like that. Ravens, I probably did 60/40 favoring pass D.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                          Comment

                          • gman2774
                            MVP
                            • Mar 2004
                            • 1067

                            #463
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            I'm new to this so please bare with me. I'm starting an online CCM. Is the CPU playcalling realistic to a teams tendencies in online CCM's? Is CPU playcalling only an issue for offline?

                            Is it worth starting an offline franchise so I can change scheme's before a game? Your suggestions are appreciated.

                            If offline, is it as simple as using two controllers and changing the CPU's offensive scheme to the suggestions posted in this thread? Is there anything else I would need to do or change?

                            Thanks and Happy Thanksgiving!!

                            Comment

                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #464
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              Originally posted by gcoons22
                              Is it worth starting an offline franchise so I can change scheme's before a game? Your suggestions are appreciated.
                              I think so, it's gives you something you can experiment with or change as the years go on, even if outside of tweaking playcalling. Say you see a team pick up a stable of blazing WR - maybe that team should do Run and Gun, etc. Offline, you can experiment with that.

                              Originally posted by gcoons22
                              If offline, is it as simple as using two controllers and changing the CPU's offensive scheme to the suggestions posted in this thread? Is there anything else I would need to do or change?
                              Nope, that's it - and if you're on PS3 - you can just switch your controller to Player 2, move the Player 2 controller to the CPU team, make the changes you want, move Player 2 back to the middle, and then turn your PS3 controller back to Player 1.
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                              Comment

                              • KingV2k3
                                Senior Circuit
                                • May 2003
                                • 5881

                                #465
                                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                                Finally found a team to give the Walsh WC book to:

                                2013 CIN has a new coach that runs a WC Scheme out of the PHI book...

                                Tried that and Woodhead (new starting HB) ran 25 times to 5 passes by the half so I quit...

                                Restarted with generic WC book...

                                They played a really nice game, but seemed kind of "flat" and lost...

                                For 2013 game 2, I decided to recast the new guy as a "Walsh Coaching Tree" guy and gave him the book that made Walsh famous with the Bengals...

                                Well:

                                Dalton looked like the second coming of Ken Anderson...

                                350 Yards passing / 2 TDs versus 1 INT / great ball distribution...

                                The PA rollouts looked amazing...

                                Lots of split back / near / far sets...

                                Woodhead ran 12 times for 50 / FB ran about 6 for 25 / BJGE (backup role) ran a few...

                                I've played the Bengals a number of times and have used a number of books for them, based on scheme and this one made them TAKE OFF...

                                It's wild how the game looks and plays when you hit the "sweet spot" with a book for the CPU...

                                The really just "light up" statistically...but oddly enough...visually as well...

                                Saw a lot of things I've NEVER seen the CPU execute so smoothly...

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