run/pass ratio Team specific playbooks for computer- offline CCM

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • SJHalt621
    Rookie
    • Sep 2012
    • 354

    #376
    Originally posted by KingV2k3
    Work???

    C'mon Man!!!



    Seriously, no prob...

    My next CCM Browns game is versus DAL, so I'm going to give them the Landry and we can compare notes...

    Maybe tomorrow, mos def Saturday...



    My two cents, since I "hijacked" the back end of this thread:



    Other than personal preferences like my current (but not permanent) decision to give:

    BAL / Billick

    OAK / Madden

    DAL / Landry

    It's all pretty much as it stands on post one.

    I'm still trying to find someone to give Gibbs (no gun, but still) to...some team)...

    I also might assign Vermeil to someone other than my CLE team at some point...

    On a gameplay note:

    BAL / Billick lit me up for 51 last game

    This game Flacco threw 4 picks, they looked lost and...lost...barely, but still...

    When I advance to 2013, I'll prob try a different book for them...

    Funny how "polar opposite" the results were...
    Ok so finally I was able to get a game in..cowgirls with landry's play book..
    rush yards 97
    Passing yards 217

    41 pass plays
    19 run plays
    What I liked was they mixed it up..there run game was effective but they got down early and were playing from behind..
    Weird notes:
    Only two screen plays (compared to when I played a team with balance playbook..and they ran 7-8 screens)
    And only twice did they run a draw..I really liked the challenge
    "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

    Comment

    • KingV2k3
      Senior Circuit
      • May 2003
      • 5881

      #377
      Re: run/pass ratio Team specific playbooks for computer- offline CCM

      Originally posted by KBLover
      Sound about right.

      Unfortunately.
      Based on the info in this thread, and as a knowledgeable BAL supporter, what generic would you choose?

      Their default scheme is Power Run, which would indicate the Run Balanced generic, but that seems too conservative for what they're running this year (hurry up / etc.)

      Thanks!

      Originally posted by SJHalt621
      Ok so finally I was able to get a game in..cowgirls with landry's play book..
      rush yards 97
      Passing yards 217

      41 pass plays
      19 run plays
      What I liked was they mixed it up..there run game was effective but they got down early and were playing from behind..
      Weird notes:
      Only two screen plays (compared to when I played a team with balance playbook..and they ran 7-8 screens)
      And only twice did they run a draw..I really liked the challenge
      I just played them in my CLE CCM with the Landry:

      They took to it quite well!

      42 drop backs (37 pass attempts / 5 scrambles)

      70% completion

      296 pass yards

      26 runs for 148 (Romo accounted for about 30 -35, Murray was very good, but not unstoppable)

      Only 1 punt

      Other than a few more split back forms than usual, it looked like their offence (to me anyway)...

      It wasn't "antiquated" in any way like Lombardi / Flores could be...

      Seems like it would be a nice alternative for somewhere between "Balanced" and "Pass Balanced"...

      Like for a "Balanced" team that throws noticeably more than it runs, etc...

      And yeah, they didn't "screen" me to death...just a few...nice mix...

      Slot reciever and Witten / FB / HB dominated the touches, Bryant had a few, but was kind of a non factor overall, as he can be IRL...

      Good stuff!

      Comment

      • KBLover
        Hall Of Fame
        • Aug 2009
        • 12172

        #378
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        Originally posted by KingV2k3
        Based on the info in this thread, and as a knowledgeable BAL supporter, what generic would you choose?

        Their default scheme is Power Run, which would indicate the Run Balanced generic, but that seems too conservative for what they're running this year (hurry up / etc.)

        Thanks!
        Forgive me if I've missed some details, but I think this one sounds close:

        "Gibbs is a two TE / Zone run implementation of a vertical offence..."

        Ravens often use Dickson and Pitta together and Rice seems to have choices on holes to hit, which might indicate a zone run scheme with power run mixed in as well.

        Passing-wise, they are trying to go more vertical. Rice is still a heavy part of the passing game, though. Most receptions are from Boldin, Smith (WR), Pitta (TE), and Rice (HB).

        Is there a playbook that features the HB heavily in the pass game?

        BTW, so far, the Ravens Run/Pass split is 36/22 in favor the the Pass (also, unfortunately, Rice with 15 rushes a game is so bad...) - 62% Pass (wish it was closer to 50/50, like last season: 34/28 - 55% pass)

        Only problem with Gibbs is no shotgun. Madden might be interesting to try if you want to just focus on Pitta in the pass game. I'd think that should get them to push the ball down the field. But I'd go with one that uses the HB as a receiver a lot, assuming any do.
        Last edited by KBLover; 11-02-2012, 07:44 PM.
        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

        Comment

        • D_Fos
          Banned
          • Apr 2012
          • 496

          #379
          Re: run/pass ratio Team specific playbooks for computer- offline CCM

          Originally posted by KBLover
          Forgive me if I've missed some details, but I think this one sounds close:

          "Gibbs is a two TE / Zone run implementation of a vertical offence..."

          Ravens often use Dickson and Pitta together and Rice seems to have choices on holes to hit, which might indicate a zone run scheme with power run mixed in as well.

          Passing-wise, they are trying to go more vertical. Rice is still a heavy part of the passing game, though. Most receptions are from Boldin, Smith (WR), Pitta (TE), and Rice (HB).

          Is there a playbook that features the HB heavily in the pass game?

          BTW, so far, the Ravens Run/Pass split is 36/22 in favor the the Pass (also, unfortunately, Rice with 15 rushes a game is so bad...) - 62% Pass (wish it was closer to 50/50, like last season: 34/28 - 55% pass)

          Only problem with Gibbs is no shotgun. Madden might be interesting to try if you want to just focus on Pitta in the pass game. I'd think that should get them to push the ball down the field. But I'd go with one that uses the HB as a receiver a lot, assuming any do.
          Yeah, if Gibbs PB actually had shotgun that would be nice.

          With the Raven's Run/Pass splits @ 22/36, in favor of the pass. I would go w/ the Pass Balanced PB. You should see the CPU utilizing the HB in the pass game w/ screens and stuff.
          I played the Bucs and gave them the Balanced PB and they would still spread me out and run out of shotgun, and they tried about 3 or 4 different screens too(even to L. Blount, which I would've rather seen D. Martin in those plays).
          They ended up w/ 30runs and 33 passes, which kept me guessing most of the game.

          Comment

          • D_Fos
            Banned
            • Apr 2012
            • 496

            #380
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            So far I've tested

            Run N Gun: Teams like the Saints utilize this PB well, they also would send the HB(Sproles) in motion, empty backfield and threw to him. Even had some good screen passes to Sproles. They also took deep shots when needed. I could go back and get Brees numbers, but I know it was a good rating.

            Pass Bal: I gave the Bengals this PB.
            Teams that like to mix up different passes, utilizing multiple formations, ie. 2 wide, 3, Shotgun, Singlebck. Teams that like to Pass to setup the run.

            Balanced: I gave the Bucs this PB. They stayed balanced with 30/33 run/pass splits. I was impressed that they still utilized Shotgun formations and ran and passed equally out of it.

            Vermiel's: This PB is awesome for aggressive Qbs that like to use PA passes to push the ball downfield Vertically. utilizing 7 step dropbacks, multiple formations, ie. Iform, 2 wide, 3, (limited)Shotgun, Singlebck. I would call this more of an aggressive Pass playbook. Falcons may utilize this well, just not sure if they would run enough Shotgun formations.


            Billicks's: Seemed similar to Vermiel's, except they seemed to stay a bit more balanced.

            Now my question is, do they PBs get utilized differently depending on the Coaching Scheme?
            For instance,
            Some Coaches may have a balanced run/pass ratio, and even if you gave them the Run-N-Gun or Pass Bal and they would still stay balanced?

            So if thats the case, than I will make sure that I give them the best PB that utilizes plays that suit that teams strengths.

            ie. If they have 2 stud WRs, a good RB, and a top tier Qb like M. Ryan, they would get something similar to Pass Bal, Vermiel's, something that keeps the defense honest.

            So I will 1st test the Falcons w/ Pass Balanced and see how that fits them. I just don't trust the Legends PBs to utilize shotgun enough yet. Still need to test Madden and Landry to see if shotgun is used more so than Vermiel's and Billick's.

            Also, last ? Has anybody tried changing 1 CPU teams default PB to another teams PB? ie. Panthers get Skins PB, or vice versa, and see if the playcalling(star system), is set to be similar to the Generic PBs(equal), so all plays could be utilized? ? ?

            The guys that do CPU vs CPU could easily test this out.
            Last edited by D_Fos; 11-03-2012, 01:07 AM.

            Comment

            • SJHalt621
              Rookie
              • Sep 2012
              • 354

              #381
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              Originally posted by D_Fos
              So far I've tested

              Run N Gun: Teams like the Saints utilize this PB well, they also would send the HB(Sproles) in motion, empty backfield and threw to him. Even had some good screen passes to Sproles. They also took deep shots when needed. I could go back and get Brees numbers, but I know it was a good rating.

              Pass Bal: I gave the Bengals this PB.
              Teams that like to mix up different passes, utilizing multiple formations, ie. 2 wide, 3, Shotgun, Singlebck. Teams that like to Pass to setup the run.

              Balanced: I gave the Bucs this PB. They stayed balanced with 30/33 run/pass splits. I was impressed that they still utilized Shotgun formations and ran and passed equally out of it.

              Vermiel's: This PB is awesome for aggressive Qbs that like to use PA passes to push the ball downfield Vertically. utilizing 7 step dropbacks, multiple formations, ie. Iform, 2 wide, 3, (limited)Shotgun, Singlebck. I would call this more of an aggressive Pass playbook. Falcons may utilize this well, just not sure if they would run enough Shotgun formations.


              Billicks's: Seemed similar to Vermiel's, except they seemed to stay a bit more balanced.

              Now my question is, do they PBs get utilized differently depending on the Coaching Scheme?
              For instance,
              Some Coaches may have a balanced run/pass ratio, and even if you gave them the Run-N-Gun or Pass Bal and they would still stay balanced?

              So if thats the case, than I will make sure that I give them the best PB that utilizes plays that suit that teams strengths.

              ie. If they have 2 stud WRs, a good RB, and a top tier Qb like M. Ryan, they would get something similar to Pass Bal, Vermiel's, something that keeps the defense honest.

              So I will 1st test the Falcons w/ Pass Balanced and see how that fits them. I just don't trust the Legends PBs to utilize shotgun enough yet. Still need to test Madden and Landry to see if shotgun is used more so than Vermiel's and Billick's.

              Also, last ? Has anybody tried changing 1 CPU teams default PB to another teams PB? ie. Panthers get Skins PB, or vice versa, and see if the playcalling(star system), is set to be similar to the Generic PBs(equal), so all plays could be utilized? ? ?

              The guys that do CPU vs CPU could easily test this out.
              Early on in this tread I suggested that idea..however I don't know if I ever tested..I give it a shot and let u know when I get home
              "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

              Comment

              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #382
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Originally posted by KBLover
                Forgive me if I've missed some details, but I think this one sounds close:

                "Gibbs is a two TE / Zone run implementation of a vertical offence..."

                Is there a playbook that features the HB heavily in the pass game?

                BTW, so far, the Ravens Run/Pass split is 36/22 in favor the the Pass

                Only problem with Gibbs is no shotgun.

                Madden might be interesting to try if you want to just focus on Pitta in the pass game. I'd think that should get them to push the ball down the field. But I'd go with one that uses the HB as a receiver a lot, assuming any do.
                GREAT detail! Thanks!

                Yeah, Gibbs not having a gun and most likely yielding a balanced R/P split prob takes that out of this equation.

                As far as HB touches in the pass game go:

                All CPU QBs are a little checkdown / screen happy, so those in addition to designed plays, get the HBs the ball in space...

                Rice had the most catches in my last game played with them using Billick.

                I think the AI takes personnel into account, and Rice's CTH related attributes prob get his "number called" in the pass game a bit...

                Madden might be good, giving that to OAK in an upcoming game, so...


                Originally posted by D_Fos
                Now my question is, do they PBs get utilized differently depending on the Coaching Scheme?
                For instance,
                Some Coaches may have a balanced run/pass ratio, and even if you gave them the Run-N-Gun or Pass Bal and they would still stay balanced?

                So if thats the case, than I will make sure that I give them the best PB that utilizes plays that suit that teams strengths.

                I just don't trust the Legends PBs to utilize shotgun enough yet. Still need to test Madden and Landry to see if shotgun is used more so than Vermiel's and Billick's.

                Also, last ? Has anybody tried changing 1 CPU teams default PB to another teams PB? ie. Panthers get Skins PB, or vice versa, and see if the playcalling(star system), is set to be similar to the Generic PBs(equal), so all plays could be utilized? ? ?

                The guys that do CPU vs CPU could easily test this out.
                I believe that HC hidden attributes and settings (Splits/ AGG) as well as personnel dictated playcalls out of generics and Legends, because I've assigned the same books to different teams and they used them VERY individually / differently.

                I just used Landry and the gun was used often, but not as much as Billick. I don't have a read on Vermeil, because I'm hogging that book for myself!



                Lastly, since the flawed team specific gameplans are tied to those books, I'd assume the problem would follow those books to whatever team used them. Confirmation is always nice tho!

                Originally posted by SJHalt621
                Early on in this tread I suggested that idea..however I don't know if I ever tested..I give it a shot and let u know when I get home
                Why thank you, re: said "confirmation"

                Now, it's time to get wholloped by the Steelers!

                Good times!

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #383
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  Originally posted by KingV2k3
                  As far as HB touches in the pass game go:

                  All CPU QBs are a little checkdown / screen happy, so those in addition to designed plays, get the HBs the ball in space...

                  Rice had the most catches in my last game played with them using Billick.
                  Very interesting. In M12, I was wanting them to do more check down, even to the point of playing soft shell coverage. LBs in mid depth, but still space, and, well, they're linebackers - so coverage isn't superior. Thought that would encourage more 5-8 yard passes to keep the ball moving.

                  So, it's good that the QBs are more apt to take those throws now. That's how real QBs are supposed to do it - the "touchdown to checkdown" type read. If deep ain't there, take the underneath and hope your target can make a play, especially if you guys can find playbooks where they like the deep ball, too, as well as if it is personnel influenced (would be cool).
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • KingV2k3
                    Senior Circuit
                    • May 2003
                    • 5881

                    #384
                    Re: run/pass ratio Team specific playbooks for computer- offline CCM

                    Originally posted by KBLover
                    Very interesting. In M12, I was wanting them to do more check down, even to the point of playing soft shell coverage. LBs in mid depth, but still space, and, well, they're linebackers - so coverage isn't superior. Thought that would encourage more 5-8 yard passes to keep the ball moving.

                    So, it's good that the QBs are more apt to take those throws now. That's how real QBs are supposed to do it - the "touchdown to checkdown" type read. If deep ain't there, take the underneath and hope your target can make a play, especially if you guys can find playbooks where they like the deep ball, too, as well as if it is personnel influenced (would be cool).
                    Yeah, QBs are Waaaaaay smarter this year than in M12, which was the worst part about that title for me...

                    I find they also take deep shots with every playbook I've used so far, but moreso with Vertical teams using the Pass Balanced or Billick book...

                    I really wish you'd get that second controller and get in on this...I understand the "principle", but as good as last year's game got with the "Priority" tread, this year's gameplay coupled with the workaround in this thread is FAR superior (IMHO)...

                    Your current controller is going to die eventually, so why not replace it proactively?



                    PLUS: CPU Uni Swap keeps the look fresh...

                    Anyway:

                    I have a question for you, since you're great at unearthing stats:

                    Of the teams listed as run heavy /zone run / etc, who runs the least gun sets?

                    I want to use that Gibbs book, so I'm grasping at THAT straw...



                    At the end of the day, it's really just a visual thing anyway, because I doubt the CPUs passing game will be affected by always starting under center...

                    The Lombardi (antiquated) and Flores (gunless / redundant balanced / pass balanced) aren't really usable, but the Gibbs might be...

                    Thoughts?

                    Comment

                    • KBLover
                      Hall Of Fame
                      • Aug 2009
                      • 12172

                      #385
                      Re: run/pass ratio Team specific playbooks for computer- offline CCM

                      Originally posted by KingV2k3
                      I really wish you'd get that second controller and get in on this...I understand the "principle", but as good as last year's game got with the "Priority" tread, this year's gameplay coupled with the workaround in this thread is FAR superior (IMHO)...

                      Your current controller is going to die eventually, so why not replace it proactively?
                      Well, first I have to get the game itself - then that second controller - which costs more than the game now (which is insane, though for the second one, I might could get away with a 3rd party one)!

                      Actually, I had two controllers - got it when my fat PS3 died, but then the fire happened and I saved my slim PS3 but that old controller succumbed (I have it, but it isn't reading).

                      Anyway, I keep roaming around here, looking for a reason to get the game, but usually see reasons to wait until M14 and re-evaluate.

                      Originally posted by KingV2k3
                      I have a question for you, since you're great at unearthing stats:

                      Of the teams listed as run heavy /zone run / etc, who runs the least gun sets?

                      Whew...that's sounds like a tough one, but I'll try to find out. Where's that list of teams? 1st page of the thread?
                      Last edited by KBLover; 11-03-2012, 06:13 PM.
                      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                      Comment

                      • SJHalt621
                        Rookie
                        • Sep 2012
                        • 354

                        #386
                        Originally posted by KingV2k3
                        GREAT detail! Thanks!

                        Yeah, Gibbs not having a gun and most likely yielding a balanced R/P split prob takes that out of this equation.

                        As far as HB touches in the pass game go:

                        All CPU QBs are a little checkdown / screen happy, so those in addition to designed plays, get the HBs the ball in space...

                        Rice had the most catches in my last game played with them using Billick.

                        I think the AI takes personnel into account, and Rice's CTH related attributes prob get his "number called" in the pass game a bit...

                        Madden might be good, giving that to OAK in an upcoming game, so...




                        I believe that HC hidden attributes and settings (Splits/ AGG) as well as personnel dictated playcalls out of generics and Legends, because I've assigned the same books to different teams and they used them VERY individually / differently.

                        I just used Landry and the gun was used often, but not as much as Billick. I don't have a read on Vermeil, because I'm hogging that book for myself!



                        Lastly, since the flawed team specific gameplans are tied to those books, I'd assume the problem would follow those books to whatever team used them. Confirmation is always nice tho!



                        Why thank you, re: said "confirmation"

                        Now, it's time to get wholloped by the Steelers!

                        Good times!
                        Ok..so I played the chargers I was the raiders..without over thinking it I just gave them the cowboys playbook..
                        Had to stop with 5 minutes left in game due to work and ND game..
                        Stats..chargers had 26 pass plays and 26 run plays..they eat the clock up..it was 9-3 them till the final 10 minutes when I took a pick six..
                        My thoughts can't say for certain if changing to Dif team's playbook "reset" the star system..
                        I felt they were kind of vanilla however they were running well with R Mathews which could have been the issue..they passed on 1st and 2nd down which was nice..but only one game and I can't give u a yes or no


                        Sent from my iPhone using Tapatalk
                        "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

                        Comment

                        • KingV2k3
                          Senior Circuit
                          • May 2003
                          • 5881

                          #387
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Originally posted by DetroitStyle
                          Here's a simple list of schemes from the CC Manual and what I think they should be matched up as. I really like KingV2k3's idea of matching a generic playbook with the schemes. However using playbooks like the Lions or legends may still dumb down the CPU AI on first downs and such. So that's why my quick list avoids using them. You also have to be careful with legends as using Lombardi's I believe causes receivers to go into 3pt stances.

                          Coaching Scheme|Generic Playbook
                          Power Run = Run Balance
                          Zone Run = Run Balance
                          Spread = Run N' Gun
                          Balanced = Balanced
                          Balanced Offense = Balanced
                          Vertical Offense = Pass Balanced
                          West Coast = West Coast

                          Team Schemes List
                          Arizona - Power Run
                          Atlanta - Power Run
                          Baltimore - Power Run
                          Buffalo - Spread
                          Carolina - Balanced
                          Chicago - Power Run
                          Cincinnati - Balanced Offense
                          Cleveland - West Coast
                          Dallas - Balanced Offense
                          Denver - Spread
                          Detroit - Vertical Offense
                          Green Bay - West Coast
                          Houston - Zone Run
                          Indianapolis - Balanced
                          Jacksonville - Balanced Offense
                          Kansas City - Zone Run
                          Miami - West Coast
                          Minnesota - West Coast
                          New England - Spread
                          New Orleans - Vertical Offense
                          New York (G) - Balance Offense
                          New York (J) - Power Run
                          Oakland - Vertical Offense
                          Philadelphia - Spread
                          Pittsburgh - Balanced Offense
                          San Diego - Vertical Offense
                          San Francisco - Power Run
                          Seattle - West Coast
                          St. Louis - Power Run
                          Tampa Bay - Power Run
                          Tennessee - Balanced Offense
                          Washington - West Coast

                          For example, Washington is a West Coast scheme so set the playbook to West Coast.
                          Post 145 is DetroitStyles list, that I end up referring to most often...

                          Anybody want to include that in post 1?

                          Originally posted by KBLover
                          Well, first I have to get the game itself - then that second controller - which costs more than the game now (which is insane, though for the second one, I might could get away with a 3rd party one)!

                          Actually, I had two controllers - got it when my fat PS3 died, but then the fire happened and I saved my slim PS3 but that old controller succumbed (I have it, but it isn't reading).

                          Anyway, I keep roaming around here, looking for a reason to get the game, but usually see reasons to wait until M14 and re-evaluate.




                          Whew...that's sounds like a tough one, but I'll try to find out. Where's that list of teams? 1st page of the thread?
                          Well, that sounds like a "perfect storm" of PS3 related shiz, so...



                          As far as I can tell, you got at least a couple / few hundred hours out of M12...and for what it's worth, as much as I got to love that one, this one is far superior...

                          Some of the IE looks daffy, and the sim engine is "less than", and the workarounds few and far between, but the CPU QB play and gameplay in general is what I'm stoked about...

                          I've NEVER lost this convincingly or often...

                          Thanks (in part) to my F Minus created HC and the lowly CLE squad, but I always play with a rookie QB and a poor team, so...

                          Anyway:

                          I don't want to "hype" you into dropping a hundo and find out you hate it...but I think (guess) you'd get caught up in the parts that "work"...

                          Originally posted by SJHalt621
                          Ok..so I played the chargers I was the raiders..without over thinking it I just gave them the cowboys playbook..
                          Had to stop with 5 minutes left in game due to work and ND game..
                          Stats..chargers had 26 pass plays and 26 run plays..they eat the clock up..it was 9-3 them till the final 10 minutes when I took a pick six..
                          My thoughts can't say for certain if changing to Dif team's playbook "reset" the star system..
                          I felt they were kind of vanilla however they were running well with R Mathews which could have been the issue..they passed on 1st and 2nd down which was nice..but only one game and I can't give u a yes or no


                          Sent from my iPhone using Tapatalk
                          Interesting

                          I gave SD the "Pass Balanced" and Rivers went off on me like he did Thursday versus KC...

                          VERY high completion percentage / ball distribution

                          The running game was pretty effective, but since the pass was lighting up my piss poor secondary (Haden out), why stop?

                          DAL used that Landry book like it was designed for them... they went from "balanced" to "pass balanced" split wise and very very effective...

                          Once again, different teams will play differently out of the same books...

                          CPU personnel / HUM personnel / score / situation / effectiveness with run and / or pass all play a part...

                          Cool!

                          Comment

                          • SickDL
                            Pro
                            • Aug 2012
                            • 970

                            #388
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Originally posted by KBLover
                            Well, first I have to get the game itself - then that second controller - which costs more than the game now (which is insane, though for the second one, I might could get away with a 3rd party one)!

                            Actually, I had two controllers - got it when my fat PS3 died, but then the fire happened and I saved my slim PS3 but that old controller succumbed (I have it, but it isn't reading).

                            Anyway, I keep roaming around here, looking for a reason to get the game, but usually see reasons to wait until M14 and re-evaluate.




                            Whew...that's sounds like a tough one, but I'll try to find out. Where's that list of teams? 1st page of the thread?
                            If youre playing on ps3 you dont need a second controller. Simply just hold the ps button and choose contoller setup and set it to 2 set the playbook for cpu and pres ps button again back to 1 and play

                            Comment

                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #389
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              Originally posted by SickDL
                              If youre playing on ps3 you dont need a second controller. Simply just hold the ps button and choose contoller setup and set it to 2 set the playbook for cpu and pres ps button again back to 1 and play
                              Oh? I must have missed that somewhere (or most people just play on X360?)

                              That's one less problem to deal with.
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                              Comment

                              • tdogg097
                                Pro
                                • Jun 2012
                                • 850

                                #390
                                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                                How would you go about adapting this system as you progress through CCM? For example, I just finished my first year with the Raiders and P.Manning retired. So now the Broncos have Osweiler as their qb. IRL coaches would adapt their gameplan to accommodate the change in personnel. So would you do the same when choosing playbooks for the CPU? With Manning, the Broncos would be a pass balance but with Osweiler they may be better suited with a run balance pb.

                                Or is it better to just go with whatever the coaches scheme is for that team?

                                Comment

                                Working...