run/pass ratio Team specific playbooks for computer- offline CCM

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  • KBLover
    Hall Of Fame
    • Aug 2009
    • 12172

    #421
    Re: run/pass ratio Team specific playbooks for computer- offline CCM

    Originally posted by D_Fos
    I'm averaging 57% and the CPU 56.6%
    http://www.operationsports.com/forum...3-realism.html
    T.O.P is spot on, with the CPU G-Men getting 32mins vs my 26min in my last game. Most every game the T.O.P has been within a min of eachother for each team. 31/29 and vice versa. I've been pleasantly surprised

    I'm starting to get closer on the User Vs Cpu break tackles.

    Last but not least,
    Run N Gun apx. 70/30 Pass/Run ratio
    Pass Balanced apx. 60/40
    Balanced apx. 55/50
    Run balanced apx. 45/55
    haven't really tested run heavy(default Pbs would give you this)

    So far my favorite Legends PBs are

    1. John Madden- Similar to a Pass Balance PB
    2. Tom Landry- More Shotgun plays than the Madden PB.
    3. Dick Vermiel- Utilizes minimal running(Pass Balanced) and uses PA to setup the Deep pass game.
    4. B. Billick- West Coast and dink and dunk you w/ a few shot every once in awhile



    I don't know if its b/c of how the star system is setup for Legends but they seem to have improved play calling logic.

    Maybe I'm just lucky
    Nice stuff D_Fos!

    Even if I do plan on trying to come up with some of my own, I usually check out some other guys' sliders so yours will be on that list.

    Nice that you have some data on the splits the generic playbooks give.

    Would you suggest going with Legendary playbooks even if the generics can bring the same run/pass split you desire for a team?
    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

    Comment

    • D_Fos
      Banned
      • Apr 2012
      • 496

      #422
      Re: run/pass ratio Team specific playbooks for computer- offline CCM

      Originally posted by KBLover
      Nice stuff D_Fos!

      Even if I do plan on trying to come up with some of my own, I usually check out some other guys' sliders so yours will be on that list.

      Nice that you have some data on the splits the generic playbooks give.

      Would you suggest going with Legendary playbooks even if the generics can bring the same run/pass split you desire for a team?
      Legendary may be my favorite PBs to give to the CPU, however the Balanced PB is really nice too! (mainly the Coaches that have a good mix of Shotgun plays).
      Those and Run N Gun for the high-powered passing Offense(ie. GB, Saints, and other teams that favor the pass and a wide variety of Shotgun)

      Keep in mind I'm on Week 8 and teams are starting to get hot or cold. It seems players that are hot will be targeted more(WRs, TEs, HBs, etc, and Qbs that are hot will make some really tough completions and may even pass more).

      Note:
      I've seen some trick plays in the Generic PBs. Don't know if I've seen them in the Legendary PBs.
      Last edited by D_Fos; 11-10-2012, 06:13 PM.

      Comment

      • KingV2k3
        Senior Circuit
        • May 2003
        • 5881

        #423
        Re: run/pass ratio Team specific playbooks for computer- offline CCM

        I tested my theory re: the Shaub Era Titans, but assigning them the "Run Balanced" book...

        It was an OT slugfest that they won 23-20...

        Anyway:

        They came out in much more 2 TE sets and 3 Wide sets, as opposed to the 4 and 5 wide that kicked in when I assigned "Balanced"...

        They were never in a position where they HAD to throw...

        Still:

        Shaub threw 48 times for nearly 300 yards, 1 TD and 2 INTs

        Johnson ran 22 times for 90

        3 Runs by backups...

        Not exactly a "Run Balanced" split...

        As you guys pointed out, there could be a number of factors in play here...

        But the "obvious" one to me is still Shaub coming from a "Zone Run" system and ending up in a "Balanced" one...

        I'm "convinced" (as one can be about anything regarding this game) that's the reason for the pass heavy split...even out of a run balanced book...

        Cool game, no problem with any of this...

        It's just interesting...

        Keep an eye out for QBs that switch systems / teams as the seasons progress...

        You may just see something similar...

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #424
          Re: run/pass ratio Team specific playbooks for computer- offline CCM

          Just out of curiosity how many of you have come across fictional coaches in your CCM's thus far? I was curious to know if they all come into CCM's the same or if they're just assigned random names, schemes and playbooks. I also noticed something interesting last night while playing the Bears. I had their coach (Corey Jason) written down as having the NO offense and WAS defense but when I checked their playbooks this time they were still running the NO offense but were now running the BAL playbook. I'm going to have to keep my eye on these coaches going forward and see how they adapt and evolve.

          Comment

          • KingV2k3
            Senior Circuit
            • May 2003
            • 5881

            #425
            Re: run/pass ratio Team specific playbooks for computer- offline CCM

            Originally posted by DeuceDouglas
            Just out of curiosity how many of you have come across fictional coaches in your CCM's thus far? I was curious to know if they all come into CCM's the same or if they're just assigned random names, schemes and playbooks. I also noticed something interesting last night while playing the Bears. I had their coach (Corey Jason) written down as having the NO offense and WAS defense but when I checked their playbooks this time they were still running the NO offense but were now running the BAL playbook. I'm going to have to keep my eye on these coaches going forward and see how they adapt and evolve.
            I haven't because I'm only in the 3rd game of 2013, but a handful of HCs were reported as fired so...

            I can toggle though the schemes to see who's running what and the load screen will tell me what playbooks they use...

            But is there a place to find a listing of the fictional (or any) CPU HCs?

            It's prob in that mess of a "More" menu, but I've yet to look...

            Thanks for the insight!

            Comment

            • DeuceDouglas
              Madden Dev Team
              • Apr 2010
              • 4297

              #426
              Re: run/pass ratio Team specific playbooks for computer- offline CCM

              Originally posted by KingV2k3
              I haven't because I'm only in the 3rd game of 2013, but a handful of HCs were reported as fired so...

              I can toggle though the schemes to see who's running what and the load screen will tell me what playbooks they use...

              But is there a place to find a listing of the fictional (or any) CPU HCs?

              It's prob in that mess of a "More" menu, but I've yet to look...

              Thanks for the insight!
              If you go to Statistics > Coach Stats all the coaches will be listed in there along with their schemes. I'm thinking about making a new thread dedicated to these coaches.

              Comment

              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #427
                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                Originally posted by DeuceDouglas
                If you go to Statistics > Coach Stats all the coaches will be listed in there along with their schemes. I'm thinking about making a new thread dedicated to these coaches.
                Thanks for the info...

                Good thread idea, too!

                I've also been thinking about a "Created HC" thread...

                One interesting tidbit I found:

                In 2012, I used the Vermeil Playbook with a Spread Scheme...

                I decided in 2013, to keep the playbook and change scheme to West Coast, to see if the majority of West Coast listed players on my CLE squad would be well served in ratings or gameplay by the change...

                So far:

                Gameflow calls a slightly different game for me...more crossing (WC) routes...

                Secondly:

                My F prestige that went up to a D by 2012's end, is now back at F...

                Not sure if the scheme change triggered that...

                Good times, tho...

                Lots of interesting "moving parts" this year, despite the documented "lost features"...

                Comment

                • DeuceDouglas
                  Madden Dev Team
                  • Apr 2010
                  • 4297

                  #428
                  Re: run/pass ratio Team specific playbooks for computer- offline CCM

                  Originally posted by KingV2k3
                  Thanks for the info...

                  Good thread idea, too!

                  I've also been thinking about a "Created HC" thread...

                  One interesting tidbit I found:

                  In 2012, I used the Vermeil Playbook with a Spread Scheme...

                  I decided in 2013, to keep the playbook and change scheme to West Coast, to see if the majority of West Coast listed players on my CLE squad would be well served in ratings or gameplay by the change...

                  So far:

                  Gameflow calls a slightly different game for me...more crossing (WC) routes...

                  Secondly:

                  My F prestige that went up to a D by 2012's end, is now back at F...

                  Not sure if the scheme change triggered that...

                  Good times, tho...

                  Lots of interesting "moving parts" this year, despite the documented "lost features"...
                  Yeah, I still haven't quite figured out the Prestige rating. I was at I think a C+ going into my latest offseason and after signed an 85 rated CB to be my starter my prestige jumped up to an A but then when I started my season it had shot back down to a D.

                  I hear ya though. Despite everything that's changed, I haven't had as much fun playing a franchise mode ever in Madden. Part of me is really disappointed that certain things didn't make it in but then another part of me absolutely can't wait until they do because it's going to take the experience that I'm having now and make it that much better.

                  Comment

                  • bakersville123
                    Rookie
                    • Aug 2007
                    • 211

                    #429
                    Re: run/pass ratio Team specific playbooks for computer- offline CCM

                    Greetings...Does this fix still apply only to offline CCM? Or has online CCM been adjusted to support this as well?

                    Thanks!

                    Comment

                    • SJHalt621
                      Rookie
                      • Sep 2012
                      • 354

                      #430
                      Ok so I have a idea..to fix the play calling issue..not sure how it would work..but after reading a few different threads regarding newly hired coaches..what if..u pick a team..then retire for each team..until u have done all 32 teams..now based on what some have said "fake" coaches don't have issues with play calling..ideas thoughts?


                      Sent from my iPhone using Tapatalk
                      "I don't believe in beating my kids, so I let them wear Justin Bieber shirts and Crocs to school so the others kids will do it for me."

                      Comment

                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #431
                        Re: run/pass ratio Team specific playbooks for computer- offline CCM

                        Originally posted by D_Fos
                        Like I said before so many variables.
                        Why can't we get more info regarding these variables from the horses mouth
                        So far CCM has lacked in the User Options for gameplans. We should be getting more custom playability, not less!
                        Sometimes, I wonder if they know.

                        This stuff. Slider effects, priorities and coach sliders from last year - why can't we get info? Why do they refuse to answer?

                        I wonder if the "main people" actually know. Or if it's coded in such a complicated way to cover up for something else (maybe they feel if they explained it, it would just expose the flaws. I still remember the whole crap about why they can't tweak the sim engine back in M10 - the convoluted nonsense was insane)
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                        Comment

                        • DeuceDouglas
                          Madden Dev Team
                          • Apr 2010
                          • 4297

                          #432
                          Re: run/pass ratio Team specific playbooks for computer- offline CCM

                          Originally posted by KBLover
                          Sometimes, I wonder if they know.

                          This stuff. Slider effects, priorities and coach sliders from last year - why can't we get info? Why do they refuse to answer?

                          I wonder if the "main people" actually know. Or if it's coded in such a complicated way to cover up for something else (maybe they feel if they explained it, it would just expose the flaws. I still remember the whole crap about why they can't tweak the sim engine back in M10 - the convoluted nonsense was insane)
                          With some of the stuff you have to think how could they not know. I don't know how many testers I saw in the credits but it was a lot and they should really consider firing them all and hiring people that know what they're doing. How hard is it to realize the CPU runs 40 times a game for 20 yards on what is supposed to be the absolute hardest difficulty?

                          Comment

                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #433
                            Re: run/pass ratio Team specific playbooks for computer- offline CCM

                            Originally posted by DeuceDouglas
                            With some of the stuff you have to think how could they not know. I don't know how many testers I saw in the credits but it was a lot and they should really consider firing them all and hiring people that know what they're doing. How hard is it to realize the CPU runs 40 times a game for 20 yards on what is supposed to be the absolute hardest difficulty?
                            Yeah, you'd think so. I mean, when players find issues on the first time they play a game, it makes you wonder.

                            Heck, just have a public beta. When you have people in the community coming up workarounds like this for the play calling, enough time would flesh out all this stuff.

                            Then again, it would also be known before release, so if it's still there in the release version, they'd look even worse and maybe people wouldn't even buy it. At least with all the flaws like auto-subs being "iffy" and play calling bad covered up, it can't interfere with those sales, especially early when most games do most of their business.
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                            Comment

                            • geisterhome
                              MVP
                              • Sep 2011
                              • 2101

                              #434
                              Re: run/pass ratio Team specific playbooks for computer- offline CCM

                              Originally posted by KBLover
                              Yeah, you'd think so. I mean, when players find issues on the first time they play a game, it makes you wonder.

                              Heck, just have a public beta. When you have people in the community coming up workarounds like this for the play calling, enough time would flesh out all this stuff.

                              Then again, it would also be known before release, so if it's still there in the release version, they'd look even worse and maybe people wouldn't even buy it. At least with all the flaws like auto-subs being "iffy" and play calling bad covered up, it can't interfere with those sales, especially early when most games do most of their business.

                              need to bump that thread!
                              Spending time with Jesus!

                              -Glad to be an Operation Sports Member!-

                              Comment

                              • geisterhome
                                MVP
                                • Sep 2011
                                • 2101

                                #435
                                Re: run/pass ratio Team specific playbooks for computer- offline CCM

                                im kind of even getting the impression that the cpu is passing too much now using those play books
                                Spending time with Jesus!

                                -Glad to be an Operation Sports Member!-

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