My Madden 12 sliders that prove the game is solid

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  • celg35
    Banned
    • Jun 2008
    • 1329

    #121
    Re: My Madden 12 sliders that prove the game is solid

    Great point Ankido. I like my core set, but I know that there are some tweaks that can make it better. I've always respected yours and Bill's sliders in that past and have a lot of respect for you guys.

    What do you recommend for sub in and out and fatigue.

    Thanks

    Comment

    • guff
      Rookie
      • Aug 2011
      • 164

      #122
      Re: My Madden 12 sliders that prove the game is solid

      Ive been dominating with these sliders, seems my oline is winning at the point of attack everytime and im cranking out 7-9 yds almost every carry. Also it seems my wideouts are catching just about everything. My linebackers are catching the cpu running back in the backfield a lot as well. Im gunna try 50 for human and 100 for cpu and see how that plays out...i'll let you guys know.

      Comment

      • Shock6822
        Rookie
        • Aug 2008
        • 153

        #123
        Re: My Madden 12 sliders that prove the game is solid

        Just want to make sure I'm doing this right...game speed very slow, speed threshold 75, all human sliders 65, all CPU sliders 100? I'm up 28-0 on the Dolphins right now at halftime...I'm the Patriots...305 total offense versus 116 total offense. Am I doing something wrong with the sliders? Feels way too easy.

        Comment

        • celg35
          Banned
          • Jun 2008
          • 1329

          #124
          Re: My Madden 12 sliders that prove the game is solid

          Try putting the threshold at 100 and lower your human sliders to 55 or 50.

          Remember guys. These sliders are for the pro - all pro player. If you are an all madden player , these will be too easy for you.

          My default is human 65 , CPU 100. If the game is too easy keep the threshold at 100 and lower the human sliders to 55 or 50. Try keeping the human offense sliders at 55 and human defensive sliders at 50. See if this works out for you.

          I really don't like to go below 55 for the sliders because the players will not act intelligent. I don't want a game to be difficult because my guy doesn't know how to run an out route , or not know to block a guy right in front of him.

          I have tried the low sliders settings. Example 15 passing accuracy and wr catching 25. All this did was have my Qb extremely inaccurate and my wr running out of bounds on out routes and causing the db's to jump the route before my player was to even cut..

          One slider match ups , I have always thought was the key for a realistic/ difficult game was the human pass blocking to the CPU pass rush. In the NFL , this is where the break down of plays happens. If you get a good pass rush qb's are rushed into throws before wr can get open. Same applies to madden try lowering your pass blocking to 50 only on the offensive side.

          Good luck

          Comment

          • celg35
            Banned
            • Jun 2008
            • 1329

            #125
            Re: My Madden 12 sliders that prove the game is solid

            I'm going to break down the sliders on the first page for different players skill levels.

            Comment

            • Shock6822
              Rookie
              • Aug 2008
              • 153

              #126
              Re: My Madden 12 sliders that prove the game is solid

              Originally posted by celg35
              Try putting the threshold at 100 and lower your human sliders to 55 or 50.

              Remember guys. These sliders are for the pro - all pro player. If you are an all madden player , these will be too easy for you.

              My default is human 65 , CPU 100. If the game is too easy keep the threshold at 100 and lower the human sliders to 55 or 50. Try keeping the human offense sliders at 55 and human defensive sliders at 50. See if this works out for you.

              I really don't like to go below 55 for the sliders because the players will not act intelligent. I don't want a game to be difficult because my guy doesn't know how to run an out route , or not know to block a guy right in front of him.

              I have tried the low sliders settings. Example 15 passing accuracy and wr catching 25. All this did was have my Qb extremely inaccurate and my wr running out of bounds on out routes and causing the db's to jump the route before my player was to even cut..

              One slider match ups , I have always thought was the key for a realistic/ difficult game was the human pass blocking to the CPU pass rush. In the NFL , this is where the break down of plays happens. If you get a good pass rush qb's are rushed into throws before wr can get open. Same applies to madden try lowering your pass blocking to 50 only on the offensive side.

              Good luck
              Right on, I'll try 55. Should I leave CPU at 100 or move them to 90? I'm assuming moving to 90 would be harder?

              Comment

              • Shock6822
                Rookie
                • Aug 2008
                • 153

                #127
                Re: My Madden 12 sliders that prove the game is solid

                Switched to 55/90 and 100 threshold...2nd half was a bit more realistic. I scored 17 points, had ~190 total offense. Computer was still cruddy though, they had 7 points, and only 140 yards total offense, most came on a big run which was my fault.

                Comment

                • celg35
                  Banned
                  • Jun 2008
                  • 1329

                  #128
                  Re: My Madden 12 sliders that prove the game is solid

                  Originally posted by Shock6822
                  Right on, I'll try 55. Should I leave CPU at 100 or move them to 90? I'm assuming moving to 90 would be harder?
                  yes i would leave it at 100 if you want a harder game. raising the cpu sliders makes them smarter.

                  Comment

                  • Ankido
                    Pro
                    • Jul 2003
                    • 855

                    #129
                    Re: My Madden 12 sliders that prove the game is solid

                    Originally posted by celg35
                    Great point Ankido. I like my core set, but I know that there are some tweaks that can make it better. I've always respected yours and Bill's sliders in that past and have a lot of respect for you guys.

                    What do you recommend for sub in and out and fatigue.

                    Thanks
                    Thank you celg, you should respect Bill more, he's the guru behind the sliders. As for sub in and sub out, I haven't tinkered with that just yet. I'm still working on speed and thresh.

                    Let's break down your sliders and see what we can do. This is based off Chicago's offense vs Green Bay's defense.

                    -10 seconds to throw the ball. This is not not realistic. We found out last year that 3 seconds is ideal or 4. You want your routes to develop right before you get sacked. When you have 10 seconds, this allows a receiver that is not getting easily open to make his route which should not happen. If you can't run your route, you shouldn't be open. In this case, I sit in the pocket like Brady all day and hit the wide open receivers. Definitely a no no with my Bears.

                    -The game feels too slow. Normal would be the ideal speed and then adjust thresh. Reason I say this because the acceleration is too slow. The linebackers and linemen are much faster then the running back. There is no explosion behind that line. Normal speed thresh at 90 seems to work pretty good. You'll notice a smoother gameplay and a burst behind the line. Still, the thresh needs to be tinkered with to find the right speed. Last year we had Normal/100 and then I think he went down to Slow/100. But, he had started with Fast/100 lol.

                    The idea is to adjust CPU sliders, not Human. For example, what does player QB accuracy have to do with the CPU? Why should it be at 55? Let's set it to 10 and see how the game plays out.

                    Cutler STA 86 MAC 84 DAC 77
                    Enderle STA 74 MAC 72 DAC 79

                    Enderle has a higher rating Deep Throw Accuracy then Cutler which is 79 vs 77. Poor Hanie is at 66. Cutler and Enderle both did good on short medium and deep pass. However, Cutler did over throw a receiver in a deep ball cutting across the field. I decided that 14 is the best number to use. Anything more would make accuracy too easy.

                    Pass Blocking is another number at 55 too much. This is based off of your 90 CPU sliders ok? We're going to lower this number to give our QB a lesser time to throw the ball. I decided to try ALL madden and go with 25. Let's do Single Back Four Verticals vs 3-4 ODD Cover 3. I was getting 4-5 seconds of protection time mostly 5 seconds. I can live with that for now. Then I noticed without touching anything just pushing A, Cutler was over throwing a wide open Devin Hester. Hmmm...this doesn't sound right. So I went back to to QB Acc and bumped it up to 16. That didn't work. Then I tried 18. Then I noticed if my feet are not set, he's giving the ball up for an INT. Stupid martz offense and that 7 drop back. I'm going to live with 25 as we had last year. I like Pass blocking at 25. So we have all madden for the human sliders. Nice!

                    In conclusion, I came up with these human sliders vs CPU ALL 90. Now it's time to test them out with different players and teams to see the outcome and then we can adjust other stats vs CPU accordingly.

                    HUMAN SKILL:
                    Passing:
                    QB Accuracy 25 (no reason to go higher, be smarter)
                    Pass Blocking 34 (10 second protection is too much, 5 seconds sounds right)
                    WR Catching 38 (This slider is based off of how fast you can catch or when you get hit after the catch. 38 for now is a perfect number. We need to test out HB's on the flat to see how often they drop the ball)

                    Rushing:
                    Broken Tackles 50 (Average to me, not many broken. Will have to test with MJD)
                    Run Blocking 50 ( not many open holes, might have to go down to 46-48)
                    Fumbles 38 (not often, perfect number. Tested vs stripping)

                    I don't have time tonight but please do test these human offensive sliders vs the 90 CPU and tell me what you think. Then we can work on defense.

                    Comment

                    • guff
                      Rookie
                      • Aug 2011
                      • 164

                      #130
                      Re: My Madden 12 sliders that prove the game is solid

                      ok well human 50 and cpu 100 was just too challenging, i just completed a very good game w human at 50 and cpu at 95, threshold at 75 and game speed at slow. im going to play a few more games at this setting but it seems just challenging enough without being too fustrating. Played the vikes and AP had a good game but its to be expected and their defense is tough to do anything against, but Mcnabbs inconsistency helped me pull through, these settings make everything very realistic and i must say i like how im not having to tweak every setting individually to get good results.

                      Comment

                      • Shock6822
                        Rookie
                        • Aug 2008
                        • 153

                        #131
                        Re: My Madden 12 sliders that prove the game is solid

                        Tried 55/100 as the Pats against the Chargers...stomped them 49-0 with 550 yards of offense :/ Still way way too easy for me

                        Comment

                        • Ankido
                          Pro
                          • Jul 2003
                          • 855

                          #132
                          Re: My Madden 12 sliders that prove the game is solid

                          HUMAN SKILL:
                          Passing:
                          Pass Blocking 36 (Gave some more time)
                          WR Catching 42 (RB's won't drop the ball as much on the flats or get constant dropped balls when hit while catching)

                          Rushing:
                          Broken Tackles 55 (Guess this slider applies to the line while rushing. Doesn't make sense but when you increase you see more open holes)
                          Run Blocking 50 ( I have no clue what this slider is for since Broken Tackles applies to run blocking. I guess to make the blocking smarter? If that's the case I'd go 100 but we shall see.)
                          Fumbles 45 (Had too many fumbles, went up to 45 will probably increase some more.)

                          Comment

                          • guff
                            Rookie
                            • Aug 2011
                            • 164

                            #133
                            Re: My Madden 12 sliders that prove the game is solid

                            Originally posted by Ankido
                            HUMAN SKILL:
                            Passing:
                            Pass Blocking 36 (Gave some more time)
                            WR Catching 42 (RB's won't drop the ball as much on the flats or get constant dropped balls when hit while catching)

                            Rushing:
                            Broken Tackles 55 (Guess this slider applies to the line while rushing. Doesn't make sense but when you increase you see more open holes)
                            Run Blocking 50 ( I have no clue what this slider is for since Broken Tackles applies to run blocking. I guess to make the blocking smarter? If that's the case I'd go 100 but we shall see.)
                            Fumbles 45 (Had too many fumbles, went up to 45 will probably increase some more.)
                            These sliders are working well except i raised the human fumbles to 50 because i was having about 2 a game. The only other problem im seeing is im getting big runs, althoough im playing with the lions and Jahvid Best and my threshold is at 75, perhaps i should raise it? I tried 100 but dline men were running down best which should not happen

                            Comment

                            • mlcoch1
                              Rookie
                              • Mar 2010
                              • 2

                              #134
                              Re: My Madden 12 sliders that prove the game is solid

                              Help! I have been trying to change my game speed and game threshhold, but every time i do the game reverts back to normal and 50 when i press the back button. For some reason it will not stay on slow and 100. I am not a huge gamer so this may be a dumb question, but can someone tell me how to get game speed and threshhold changed and keep it changed? Thanks!

                              Comment

                              • Ankido
                                Pro
                                • Jul 2003
                                • 855

                                #135
                                Re: My Madden 12 sliders that prove the game is solid

                                Originally posted by guff
                                These sliders are working well except i raised the human fumbles to 50 because i was having about 2 a game. The only other problem im seeing is im getting big runs, althoough im playing with the lions and Jahvid Best and my threshold is at 75, perhaps i should raise it? I tried 100 but dline men were running down best which should not happen
                                50 sounds about good on fumbles, thanks for the feedback. I'll test that out as well with various teams. This thresh is giving us a lot of problems. Lower it down to 45 and see what happens. I'm going to tinker with 45 and 35. I just don't want QB's scrambling like they're all Mike Vicks. Stay within the normal speed and change thresh to 35. Then test out 45. Don't go slow or else it becomes too easy.

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