FIFA doesn't have a tapping button for turbo. Just hold the R trigger from what I remember.
Question re sprinting: I fired up 2k5 last night for
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Re: Question re sprinting: I fired up 2k5 last night for
I'm going to sound like a crazy old man from the mountains when I say this, but some design choices have to be made with fun in mind, not realisim.But also not realistic if a slower DB catches a faster WR. Why should speed be determined by a users ability to pound a button when no other genetic attribute is? A QB doesn't throw farther because you hit the button harder or a receiver doesn't jump higher because of ones ability to press a button. I just don't see why speed is different.Comment
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Re: Question re sprinting: I fired up 2k5 last night for
Just takes getting used to again is allRIP Sean Taylor. Still my idol!Comment
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Re: Question re sprinting: I fired up 2k5 last night for
Yes, tapping for sprints is much more realistic.
(sarcasm)
I'm not a fan of either really. I think the most realistic way is to limit the turbo button and have that as a function of acceleration rating. Plus, it would be one time deal, once you use it (say it could last from 1 second to 5 seconds), it's done.
Tapping feels very arcadey to me and it's annoying.Comment
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Re: Question re sprinting: I fired up 2k5 last night for
It could be realistic in the sense that if the faster receiver isn't exerting maximum effort(not tapping A) and the db is they could get caught from behind.But also not realistic if a slower DB catches a faster WR. Why should speed be determined by a users ability to pound a button when no other genetic attribute is? A QB doesn't throw farther because you hit the button harder or a receiver doesn't jump higher because of ones ability to press a button. I just don't see why speed is different.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: Question re sprinting: I fired up 2k5 last night for
It's a combo of things...tapping A, knowing when to do it and when not to...knowing when to use the juke stick and when to just juke with the left stick. It's the combo of all those things that makes it fun and challenging
, and I never thought holding down Turbo was that fun in a football game.Comment
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Re: Question re sprinting: I fired up 2k5 last night for
Hopefully The Bigs is an indication of how they will be in the future. It's the best, most detailed manual I've seen for a sports game in years.Comment
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Re: Question re sprinting: I fired up 2k5 last night for
Definitely preference. Giving someone an advantage because their thumb is faster is not my idea of skill. Maybe if it were track, but not football. But I guess kids with fast thumbs like the idea of the things being based on fast thumbs.
My preference is to have the user's skill come in the form of timing... when to sprint, jump, juke, ect. IMO, sprinting should be like every other move in the game. It's effectiveness should be based on ratings and the user's choice of when to trigger the move. A juke works because you press it at the right time, and the ball carrier is elusive, not because the offensive user taps the juke button faster than the defensive user taps a tackle button.
Why is it harder for you to let go of a button than it is to stop tapping?I personally find tapping to be more controlled. Ok say when u play NCAA or madden and you find the hole, then u hit sprint and hold it. How often do u let go of sprint to change direction quickly or to shake a defender. I personally find once i hold sprint I am holding it till i get hit.
Now with 2K I can tap till my hearts content trying to break away from a defender but if I see a defender cutting my angle off, it is VERY easy to stop mashing A and change speed to change directions.
For some of us, tapping should be reserved for those olympic type games where the entire event is about speed.For those that don't like it, please pick up any summer olympic game made in the 80s or 90s and you'll just love it....
To me when someone complains about tapping a button it doesn't seem legitimate, like when Mr.Sub people would complain about how Subway sucks because of the way they used to cut the bread...COME ON!!
And I hated the way Subway used to cut their bread. Not sure where you live, but where I am, they don't do it any more, and I'm sure the reason is not because everyone loved it.
Very arcadey in my opinion. Personally, I'd like to see turbo removed all together and have speed determined by ratings and the pressure sensitivity of the stick. Push a little and the player walks/jogs. Push it all the way and the player sprints. And of course there's everything in between.
Or maybe tapping could be reserved for slow guys who actually have to put that type of effort into running fast. A DT picks up a fumble and you can tap your thumb off for the stumbling, rumbling, bumbling effect. Now that would be cool.Shout out to The Watcher! Where you at bruh?Comment
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Re: Question re sprinting: I fired up 2k5 last night for
I'm a fan of tapping. You have to choose between speed burst(tapping) or power burst(holding).Comment
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Re: Question re sprinting: I fired up 2k5 last night for
All these things apply to holding down the button also.It's a combo of things...tapping A, knowing when to do it and when not to...knowing when to use the juke stick and when to just juke with the left stick. It's the combo of all those things that makes it fun and challenging
, and I never thought holding down Turbo was that fun in a football game.Comment
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Re: Question re sprinting: I fired up 2k5 last night for
Holding down a turbo button to run just feels too much like driving a car to me. I like the sensitivity that tapping the button allows.
I also like the charge because it's a way to get your player ready for impact and it really shines on defense imo, because it's akin to sizing the RB back up and you have to be in a good position to have enough time to charge up your tackle.
I agree with those who are saying that being able to tap faster than someone else shouldn't provide such an advantage. Although I do prefer that model when locked in a struggle for yards, I think tapping when running should be calibrated in such a way that it is sensitive and responsive, and yet at the same time allow one to reach full speed without wild mashing, so that turbo controllers and the like don't overpower someone else who is tapping at an average rate.Last edited by Deltron; 06-27-2007, 02:57 AM.Comment
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Re: Question re sprinting: I fired up 2k5 last night for
This another item in a long list of things that proves a game will never come out that pleases all. I've read many posts lately that talk about "Give ME control over whether I win or lose" I've seen it in Madden and NCAA threads.
now on the opposite side some want to just hold A button down to sprint instead of having total control over the outcome.Joshua:
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a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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