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  • Altimus
    Chelsea, Assemble!
    • Nov 2004
    • 27283

    #16
    Re: Question re sprinting: I fired up 2k5 last night for

    FIFA doesn't have a tapping button for turbo. Just hold the R trigger from what I remember.

    Comment

    • trifelife
      Rookie
      • Oct 2003
      • 45

      #17
      Re: Question re sprinting: I fired up 2k5 last night for

      Originally posted by Trevytrev11
      But also not realistic if a slower DB catches a faster WR. Why should speed be determined by a users ability to pound a button when no other genetic attribute is? A QB doesn't throw farther because you hit the button harder or a receiver doesn't jump higher because of ones ability to press a button. I just don't see why speed is different.
      I'm going to sound like a crazy old man from the mountains when I say this, but some design choices have to be made with fun in mind, not realisim.

      Comment

      • Unforgiven
        Pro
        • Jun 2007
        • 805

        #18
        Re: Question re sprinting: I fired up 2k5 last night for

        Just takes getting used to again is all
        RIP Sean Taylor. Still my idol!

        Comment

        • davep
          Pro
          • May 2003
          • 892

          #19
          Re: Question re sprinting: I fired up 2k5 last night for

          Yes, tapping for sprints is much more realistic.

          (sarcasm)

          I'm not a fan of either really. I think the most realistic way is to limit the turbo button and have that as a function of acceleration rating. Plus, it would be one time deal, once you use it (say it could last from 1 second to 5 seconds), it's done.

          Tapping feels very arcadey to me and it's annoying.

          Comment

          • NINJAK2
            *S *dd*ct
            • Jan 2003
            • 6185

            #20
            Re: Question re sprinting: I fired up 2k5 last night for

            Originally posted by Trevytrev11
            But also not realistic if a slower DB catches a faster WR. Why should speed be determined by a users ability to pound a button when no other genetic attribute is? A QB doesn't throw farther because you hit the button harder or a receiver doesn't jump higher because of ones ability to press a button. I just don't see why speed is different.
            It could be realistic in the sense that if the faster receiver isn't exerting maximum effort(not tapping A) and the db is they could get caught from behind.
            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

            Comment

            • lostone
              Rookie
              • Nov 2005
              • 336

              #21
              Re: Question re sprinting: I fired up 2k5 last night for

              how can one equate pressing a button fast to skill?

              last i checked its all about the stick movement and where you are going to throw the ball.

              Comment

              • Cardot
                I'm not on InstantFace.
                • Feb 2003
                • 6164

                #22
                Re: Question re sprinting: I fired up 2k5 last night for

                Originally posted by fatman242
                2k manual's have never been that great
                Have you checked out the in-game manuals? They are massive. I still don't understand how EA didn't jump on this bandwagon.

                Comment

                • Methlab
                  MVP
                  • Oct 2003
                  • 2384

                  #23
                  Re: Question re sprinting: I fired up 2k5 last night for

                  It's a combo of things...tapping A, knowing when to do it and when not to...knowing when to use the juke stick and when to just juke with the left stick. It's the combo of all those things that makes it fun and challenging
                  , and I never thought holding down Turbo was that fun in a football game.

                  Comment

                  • GnarlyKing
                    MVP
                    • Jul 2003
                    • 1669

                    #24
                    Re: Question re sprinting: I fired up 2k5 last night for

                    Originally posted by fatman242
                    2k manual's have never been that great...In 2k5 manual it doesn't have anything explaining like that youtube video.

                    Hopefully The Bigs is an indication of how they will be in the future. It's the best, most detailed manual I've seen for a sports game in years.

                    Comment

                    • BezO
                      MVP
                      • Jul 2004
                      • 4414

                      #25
                      Re: Question re sprinting: I fired up 2k5 last night for

                      Originally posted by Cardot
                      I agree with you, but this gets back to the age-old debate of sports gaming. What should the balance be between the gamers skill, and the ratings of the virtual players? The answer comes down to personal preference and is different for everyone.
                      Definitely preference. Giving someone an advantage because their thumb is faster is not my idea of skill. Maybe if it were track, but not football. But I guess kids with fast thumbs like the idea of the things being based on fast thumbs.

                      My preference is to have the user's skill come in the form of timing... when to sprint, jump, juke, ect. IMO, sprinting should be like every other move in the game. It's effectiveness should be based on ratings and the user's choice of when to trigger the move. A juke works because you press it at the right time, and the ball carrier is elusive, not because the offensive user taps the juke button faster than the defensive user taps a tackle button.

                      Originally posted by HotShot232
                      I personally find tapping to be more controlled. Ok say when u play NCAA or madden and you find the hole, then u hit sprint and hold it. How often do u let go of sprint to change direction quickly or to shake a defender. I personally find once i hold sprint I am holding it till i get hit.

                      Now with 2K I can tap till my hearts content trying to break away from a defender but if I see a defender cutting my angle off, it is VERY easy to stop mashing A and change speed to change directions.
                      Why is it harder for you to let go of a button than it is to stop tapping?

                      Originally posted by fatman242
                      For those that don't like it, please pick up any summer olympic game made in the 80s or 90s and you'll just love it....

                      To me when someone complains about tapping a button it doesn't seem legitimate, like when Mr.Sub people would complain about how Subway sucks because of the way they used to cut the bread...COME ON!!
                      For some of us, tapping should be reserved for those olympic type games where the entire event is about speed.

                      And I hated the way Subway used to cut their bread. Not sure where you live, but where I am, they don't do it any more, and I'm sure the reason is not because everyone loved it.

                      Originally posted by davep
                      I think the most realistic way is to limit the turbo button and have that as a function of acceleration rating. Plus, it would be one time deal, once you use it (say it could last from 1 second to 5 seconds), it's done.

                      Tapping feels very arcadey to me and it's annoying.
                      Very arcadey in my opinion. Personally, I'd like to see turbo removed all together and have speed determined by ratings and the pressure sensitivity of the stick. Push a little and the player walks/jogs. Push it all the way and the player sprints. And of course there's everything in between.

                      Or maybe tapping could be reserved for slow guys who actually have to put that type of effort into running fast. A DT picks up a fumble and you can tap your thumb off for the stumbling, rumbling, bumbling effect. Now that would be cool.
                      Shout out to The Watcher! Where you at bruh?

                      Comment

                      • chiefs_fan
                        Rookie
                        • Apr 2005
                        • 17

                        #26
                        Re: Question re sprinting: I fired up 2k5 last night for

                        I'm a fan of tapping. You have to choose between speed burst(tapping) or power burst(holding).

                        Comment

                        • trav402
                          Pro
                          • May 2003
                          • 524

                          #27
                          Re: Question re sprinting: I fired up 2k5 last night for

                          Originally posted by Methlab
                          It's a combo of things...tapping A, knowing when to do it and when not to...knowing when to use the juke stick and when to just juke with the left stick. It's the combo of all those things that makes it fun and challenging
                          , and I never thought holding down Turbo was that fun in a football game.
                          All these things apply to holding down the button also.

                          Comment

                          • Deltron
                            Rookie
                            • Sep 2003
                            • 340

                            #28
                            Re: Question re sprinting: I fired up 2k5 last night for

                            Holding down a turbo button to run just feels too much like driving a car to me. I like the sensitivity that tapping the button allows.

                            I also like the charge because it's a way to get your player ready for impact and it really shines on defense imo, because it's akin to sizing the RB back up and you have to be in a good position to have enough time to charge up your tackle.

                            I agree with those who are saying that being able to tap faster than someone else shouldn't provide such an advantage. Although I do prefer that model when locked in a struggle for yards, I think tapping when running should be calibrated in such a way that it is sensitive and responsive, and yet at the same time allow one to reach full speed without wild mashing, so that turbo controllers and the like don't overpower someone else who is tapping at an average rate.
                            Last edited by Deltron; 06-27-2007, 02:57 AM.

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                            • Skyboxer
                              Donny Baseball!
                              • Jul 2002
                              • 20302

                              #29
                              Re: Question re sprinting: I fired up 2k5 last night for

                              This another item in a long list of things that proves a game will never come out that pleases all. I've read many posts lately that talk about "Give ME control over whether I win or lose" I've seen it in Madden and NCAA threads.
                              now on the opposite side some want to just hold A button down to sprint instead of having total control over the outcome.
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                              • Steelaz1966
                                Rookie
                                • Aug 2003
                                • 381

                                #30
                                Re: Question re sprinting: I fired up 2k5 last night for

                                Originally posted by Deltron
                                so that turbo controllers and the like don't overpower someone else who is tapping at an average rate.
                                A lot of people seem to ignore this. Is it that they haven't played against anybody who used one?

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