Question re sprinting: I fired up 2k5 last night for

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  • icicle22
    MVP
    • Jul 2002
    • 2395

    #31
    Re: Question re sprinting: I fired up 2k5 last night for

    Count me in as a tapper. I have to say that I Like the immersiveness of being tackled and I flog the "a" button repeatedly and shed the tackler. I know the tapping the "a" button is generally considered a "speed burst" but I find that when I get wrapped up by a defender I can drag him an extra yard or two but pounding that button. I realize this is not necessarily a "sim" feature but it emulates to me the feeling of "wanting that extra yard" more than just pushing the joystick.

    And I have to agree that some features are added to make the game more "fun" not just more realistic. I'm all for sim type games but this lack of immersion is what makes madden feel so boring to me. It feels more like I am watching than I am actually participating sometimes.

    Comment

    • BezO
      MVP
      • Jul 2004
      • 4414

      #32
      Re: Question re sprinting: I fired up 2k5 last night for

      Originally posted by Skyboxer
      now on the opposite side some want to just hold A button down to sprint instead of having total control over the outcome.
      How does holding down a button provide less control than tapping?
      Shout out to The Watcher! Where you at bruh?

      Comment

      • Trevytrev11
        MVP
        • Nov 2006
        • 3259

        #33
        Re: Question re sprinting: I fired up 2k5 last night for

        If they are going to use a tap, which I'm sure they are, and while it's not my first choice, I accept it, then I think they just need to program it so that there is a low min tapping speed needed to max out a players velocity.

        Does that make sense?

        In other words, only up to a certain point, does faster tapping benefit the runner....after that it's all for nothing. So if you tap 3 times a second, then you get a small increase in speed, 5 times a second a good increase in speed and say 10 times the max burst in speed....so even if you can hit it 12 or 15 times a second, your not adding any benefit over the guy that can gap it 10 times.

        This way, there is still user involvement, but the game isn't dictated by who taps the fastest, but does force players to actually work a little to tap to achieve max speed.

        Comment

        • Methlab
          MVP
          • Oct 2003
          • 2384

          #34
          Re: Question re sprinting: I fired up 2k5 last night for

          Originally posted by BezO
          How does holding down a button provide less control than tapping?
          Because if you hold down the button, you get one level of speed. If you tap, there are different levels of it and the faster you can go. And tapping to break a tackle is always fun. Also, you have to make the decision if you want to charge up and therefore cost yourself a speed burst for a charge up or not. It gives you options and different combos to get out of situations.

          There is always going to be people on both sides of the fence...but I much prefer tapping.

          Comment

          • BezO
            MVP
            • Jul 2004
            • 4414

            #35
            Re: Question re sprinting: I fired up 2k5 last night for

            Originally posted by icicle22
            ...but I find that when I get wrapped up by a defender I can drag him an extra yard or two but pounding that button.
            I wouldn't mind tapping to break tackles or drag defenders, but I still wouldn't want the outcome based on fastest thumb wins. A mix of ratings, angles, timing a charge, and tapping(moderately).

            I guess the difference is, there are times when powerful runners don't try to break tackles or drag defenders, but there's never a time when a speedster jogs on a break-away run. So I don't want Hester getting caught from behind because my opponent's thumb was faster than mine, or he has a turbo stick.

            Originally posted by icicle22
            And I have to agree that some features are added to make the game more "fun" not just more realistic. I'm all for sim type games but this lack of immersion is what makes madden feel so boring to me. It feels more like I am watching than I am actually participating sometimes.
            I don't think of it as fun vs realistic. First, some equate fun with realism when it comes to video games. Secondly, many folks just want the advantage of fast thumbs and turbo sticks removed from the game. Lastly, some of us just want consistency in the controls(ex. you don't have to tap juke, jump, throw, spin, tackle, ect).

            And there are many other reasons Madden hasn't been immersing.
            Shout out to The Watcher! Where you at bruh?

            Comment

            • BezO
              MVP
              • Jul 2004
              • 4414

              #36
              Re: Question re sprinting: I fired up 2k5 last night for

              Originally posted by Methlab
              Because if you hold down the button, you get one level of speed. If you tap, there are different levels of it and the faster you can go.
              Really? I always thought tapping strung together a series consistent burst, and that some were better(faster thumb) at keeping those bursts close together.
              Shout out to The Watcher! Where you at bruh?

              Comment

              • BezO
                MVP
                • Jul 2004
                • 4414

                #37
                Re: Question re sprinting: I fired up 2k5 last night for

                Originally posted by Trevytrev11
                If they are going to use a tap, which I'm sure they are, and while it's not my first choice, I accept it, then I think they just need to program it so that there is a low min tapping speed needed to max out a players velocity.

                Does that make sense?

                In other words, only up to a certain point, does faster tapping benefit the runner....after that it's all for nothing. So if you tap 3 times a second, then you get a small increase in speed, 5 times a second a good increase in speed and say 10 times the max burst in speed....so even if you can hit it 12 or 15 times a second, your not adding any benefit over the guy that can gap it 10 times.

                This way, there is still user involvement, but the game isn't dictated by who taps the fastest, but does force players to actually work a little to tap to achieve max speed.
                Agreed, although 10 times per second is pretty damn fast. I doubt my thumbs could pull that off. I'd max it at 5 taps per second. Or maybe scale it based on ratings. Fast guys require less taps per second to max out their speed, slower guys need more.

                But again, I'd like to see the button removed from the speed equation altogether. Reserve tapping for engaged interaction... tackles vs breaking tackles, lead blocking vs escaping blocks, fighting for fumbles... and track & field games.
                Shout out to The Watcher! Where you at bruh?

                Comment

                • Trevytrev11
                  MVP
                  • Nov 2006
                  • 3259

                  #38
                  Re: Question re sprinting: I fired up 2k5 last night for

                  Originally posted by BezO
                  Agreed, although 10 times per second is pretty damn fast. I doubt my thumbs could pull that off. I'd max it at 5 taps per second. Or maybe scale it based on ratings. Fast guys require less taps per second to max out their speed, slower guys need more.

                  But again, I'd like to see the button removed from the speed equation altogether. Reserve tapping for engaged interaction... tackles vs breaking tackles, lead blocking vs escaping blocks, fighting for fumbles... and track & field games.
                  **I should have notated that I had not idea what a slow, average and fast button tap speed was, I was just making up numbers.

                  Comment

                  • grunt
                    Banned
                    • Jul 2002
                    • 9527

                    #39
                    Re: Question re sprinting: I fired up 2k5 last night for

                    I like both tapping and holding the button down.

                    Comment

                    • Vast
                      MVP
                      • Sep 2003
                      • 4015

                      #40
                      Re: Question re sprinting: I fired up 2k5 last night for

                      you guys may have forgotten that unleashing fury on the A button only gave you a slight speed burst that would decrease the further you ran, a speed burst that did not compare to the charge upped version. Thus removing the turbo controller advantage you guys are so worried about.
                      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                      Comment

                      • eDotd
                        We ain't cool de la?
                        • Jul 2006
                        • 6284

                        #41
                        Re: Question re sprinting: I fired up 2k5 last night for

                        Originally posted by Methlab
                        Because if you hold down the button, you get one level of speed.
                        Isn't the turbo button in Madden pressure sensitive?

                        Originally posted by Con-Con
                        Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
                        Originally posted by trobinson97
                        Mo is the Operator from the Matrix.

                        Comment

                        • wwharton
                          *ll St*r
                          • Aug 2002
                          • 26949

                          #42
                          Re: Question re sprinting: I fired up 2k5 last night for

                          Originally posted by Trevytrev11
                          But also not realistic if a slower DB catches a faster WR. Why should speed be determined by a users ability to pound a button when no other genetic attribute is? A QB doesn't throw farther because you hit the button harder or a receiver doesn't jump higher because of ones ability to press a button. I just don't see why speed is different.
                          I'm wondering how many of you guys actually played the game. What's great about 2k games imo is they leave room for user skills to come into play without making videogame skills the reason for wins and losses. Players had a rating (different now of course) for say, speed, which basically meant that's where they topped out. Tapping faster than anyone in the world doesn't mean you can run faster than anyone... you can only run as fast as the player's max speed.

                          With that said, there is a minimum too. There isn't much of a difference between the fastest tapper and the slowest tapper... just enough to show a player giving 100% vs 80% or 90% for example. I don't know who you guys are playing that tap like crazy and are leaving you in the dust.

                          This goes into why I included the quote. This function does fit with the rest of the game. A charged WR can jump a little higher and have a little better chance of securing the ball than one who isn't. Can even go as far as just tapping to catch vs holding. Same is true with the juke moves, shoulder charge, defense, etc.

                          The game does a great job of making you make the same type of split decisions that would need to be made on the field. If you can't make a decision quick enough or far enough in advance then your move/reaction will be weaker, just like in real life.

                          And for the 50 millionth time, you all must be tapping MUCH more than you need to for this to even be an issue.

                          Comment

                          • Trevytrev11
                            MVP
                            • Nov 2006
                            • 3259

                            #43
                            Re: Question re sprinting: I fired up 2k5 last night for

                            Originally posted by wwharton
                            I'm wondering how many of you guys actually played the game. What's great about 2k games imo is they leave room for user skills to come into play without making videogame skills the reason for wins and losses. Players had a rating (different now of course) for say, speed, which basically meant that's where they topped out. Tapping faster than anyone in the world doesn't mean you can run faster than anyone... you can only run as fast as the player's max speed.

                            With that said, there is a minimum too. There isn't much of a difference between the fastest tapper and the slowest tapper... just enough to show a player giving 100% vs 80% or 90% for example. I don't know who you guys are playing that tap like crazy and are leaving you in the dust.

                            This goes into why I included the quote. This function does fit with the rest of the game. A charged WR can jump a little higher and have a little better chance of securing the ball than one who isn't. Can even go as far as just tapping to catch vs holding. Same is true with the juke moves, shoulder charge, defense, etc.

                            The game does a great job of making you make the same type of split decisions that would need to be made on the field. If you can't make a decision quick enough or far enough in advance then your move/reaction will be weaker, just like in real life.

                            And for the 50 millionth time, you all must be tapping MUCH more than you need to for this to even be an issue.
                            I've played the game..just stating that all things being equal, I don't want a slower DB to catch a faster WR simply because the guy I'm playing against has a faster twitch muscle in his thumb.

                            In this game it's not really an issue, but the original comment stated that he likes the fact that his slower WR can catch a faster WR because he's a faster tapper.

                            Comment

                            • wwharton
                              *ll St*r
                              • Aug 2002
                              • 26949

                              #44
                              Re: Question re sprinting: I fired up 2k5 last night for

                              not really. you may be faster than me but without anyone running in front of you, you may be running at 90% while i'm running at 100% b/c you are my target. if my speed is close to yours then i can catch you. if you're that much faster than me then i can't. that's exactly how it works in the game.

                              Comment

                              • Trevytrev11
                                MVP
                                • Nov 2006
                                • 3259

                                #45
                                Re: Question re sprinting: I fired up 2k5 last night for

                                Originally posted by wwharton
                                not really. you may be faster than me but without anyone running in front of you, you may be running at 90% while i'm running at 100% b/c you are my target. if my speed is close to yours then i can catch you. if you're that much faster than me then i can't. that's exactly how it works in the game.
                                Also, from my experience, there seems to be a point where your tapping no longer effects their speed, regardless of their rating. In other words, at say 7 taps/second, you max out the speed of a guy who is a 45 speed or a 95 speed. So even if you are amazingly fast, there is basically a governor preventing you from exceeding your max...so no matter how fast you tap, your 75 will only go so fast, increasing the pace at a certain point, will have no further impact.

                                And I think it's the way it should be with a tapping system. It makes the game more user involved, but at the same time it doesn't jeopardize reality.

                                Comment

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