Question re sprinting: I fired up 2k5 last night for

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  • wwharton
    *ll St*r
    • Aug 2002
    • 26949

    #46
    Re: Question re sprinting: I fired up 2k5 last night for

    Maybe you were just reinforcing my point but that's pretty much exactly what I said, no?

    Comment

    • coogrfan
      In Fritz We Trust
      • Jul 2002
      • 15645

      #47
      Re: Question re sprinting: I fired up 2k5 last night for

      Originally posted by wwharton
      not really. you may be faster than me but without anyone running in front of you, you may be running at 90% while i'm running at 100% b/c you are my target. if my speed is close to yours then i can catch you. if you're that much faster than me then i can't. that's exactly how it works in the game.
      As was previously stated, the problem lies in that fact that in the instant when the defender stops tapping and pushes the dive or tackle buttons, the ballcarrier will more often than not gain just enough seperation to score. This is especially true if the defender is not directly behind the b/c.

      I've heard all the various defenses for this put forth by the 2k faithful over the years, and I simply don't buy them. The only rationale for this which I am willing to accept is the "it's fun" arguement.
      Last edited by coogrfan; 06-27-2007, 01:49 PM.

      Comment

      • jmood88
        Sean Payton: Retribution
        • Jul 2003
        • 34639

        #48
        Re: Question re sprinting: I fired up 2k5 last night for

        Originally posted by coogrfan
        As was previously stated, the problem lies in that fact that in the instant when the defender stops tapping and pushes the dive or tackle buttons, the ballcarrier will more often than not gain just enough seperation to score. This is especially true if the defender is not directly behind the b/c.

        I've heard all the various defenses for this put forth by the 2k faithful over the years, and I simply don't buy them. The only rationale for this which I am willing to accept is the "it's fun" arguement.
        You must have pretty slow fingers because that hasn't happened to me and I have never seen that happen to anyone I've seen play the game, including Madden fans who never played 2k games before.
        Originally posted by Blzer
        Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

        If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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        • wwharton
          *ll St*r
          • Aug 2002
          • 26949

          #49
          Re: Question re sprinting: I fired up 2k5 last night for

          Originally posted by coogrfan
          As was previously stated, the problem lies in that fact that in the instant when the defender stops tapping and pushes the dive or tackle buttons, the ballcarrier will more often than not gain just enough seperation to score. This is especially true if the defender is not directly behind the b/c.

          I've heard all the various defenses for this put forth by the 2k faithful over the years, and I simply don't buy them. The only rationale for this which I am willing to accept is the "it's fun" arguement.
          they slow down a split second to plant and dive... just like in real life. go watch some tape... can even just watch track and field, basketball, or anything that requires to run and then jump/dive. they HAVE to slow down for a split second to plant to get anything behind it. people are used to games not doing this realistically (funny thing is the lack of realism was blasted with 2k1 when people were diving all over the place b/c they could) and now complain when it is. if you are running, dive and miss the guy then you weren't supposed to catch him or dove too soon... again look at some real human beings doing what you're talking about.

          Comment

          • DIEHARD STEELERS #1
            Rookie
            • Jul 2006
            • 315

            #50
            Re: Question re sprinting: I fired up 2k5 last night for

            Originally posted by Barky
            the first time in years to get a feel for the game before APF's release. While the game was a lot of fun, I was reminded why I stopped playing it in favor of Madden back in the day (I'm not a Madden or EA guy but I did enjoy Madden '05 more than any other Madden game, although I much preferred the running game, graphics, and animations in 2k5).

            The thing that drives me nuts is tapping 'A' for sprinting. I don't mind it so much on offense but I hate it on defense. First, it is very difficult to switch to a DB with the 'B' button and then start sprinting by tapping 'A' without losing speed at the moment of switching (which often leads to long TDs). Also, it makes the defenders run in a herky jerky motion when adjusting direction at all, which also leads to offensive players breaking away for long TDs.

            With all that said, I have not played 2k5 as much as many others have, and was wondering if anyone has any suggestions for overcoming these issues. I am really looking forward to APF and am hoping that the "tapping" issue doesn't ruin it for me. Thanks for any responses.
            They should forever keep the tapping.This is 2K Football baby!
            Dont Hate the Black dont hate the White if you get bit just take the bite make sure your Heart is beating right

            Comment

            • coogrfan
              In Fritz We Trust
              • Jul 2002
              • 15645

              #51
              Re: Question re sprinting: I fired up 2k5 last night for

              Originally posted by wwharton
              they slow down a split second to plant and dive... just like in real life. go watch some tape... can even just watch track and field, basketball, or anything that requires to run and then jump/dive. they HAVE to slow down for a split second to plant to get anything behind it. people are used to games not doing this realistically (funny thing is the lack of realism was blasted with 2k1 when people were diving all over the place b/c they could) and now complain when it is. if you are running, dive and miss the guy then you weren't supposed to catch him or dove too soon... again look at some real human beings doing what you're talking about.



              To me, it doesn't seem that the lb lost any speed at all when he extended himself to force Alridge out of bounds. His momentum was sufficient to keep him going long enough to make the play.

              In 2k, players seem to decelerate instantly.
              Last edited by coogrfan; 06-27-2007, 02:21 PM.

              Comment

              • Methlab
                MVP
                • Oct 2003
                • 2384

                #52
                Re: Question re sprinting: I fired up 2k5 last night for

                It sounds like a lot of the momentum issues were really tightened up anyway, so this is going to be a moot point.

                Great throw by Kolb in that clip. Houston was never much for me to watch besides their interesting offense, but that QB is a beast.

                Comment

                • Skyboxer
                  Donny Baseball!
                  • Jul 2002
                  • 20302

                  #53
                  Re: Question re sprinting: I fired up 2k5 last night for

                  Originally posted by BezO
                  How does holding down a button provide less control than tapping?
                  Holding down the button. Done..

                  Tapping adds "some" stamina to the game / ability to tap fast.
                  I'm just saying it's more gamer involved than just holding down a button.
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                  Comment

                  • BezO
                    MVP
                    • Jul 2004
                    • 4414

                    #54
                    Re: Question re sprinting: I fired up 2k5 last night for

                    Originally posted by wwharton
                    not really. you may be faster than me but without anyone running in front of you, you may be running at 90% while i'm running at 100% b/c you are my target. if my speed is close to yours then i can catch you. if you're that much faster than me then i can't. that's exactly how it works in the game.
                    The same could be said for someone not having someone running behind you. Being chased can inspire as much as chasing. Either way, you had to tap on offense & defense. If the slower thumb is on defense, than what?

                    But this was part of my point earlier. NFL players rarely loaf on break aways. That only happens when they know they are not being chased(except for Leon Lett getting run down by Tasker). No speedster in the NFL is running at 90% with someone cahsing them.

                    Originally posted by Vast
                    you guys may have forgotten that unleashing fury on the A button only gave you a slight speed burst that would decrease the further you ran, a speed burst that did not compare to the charge upped version. Thus removing the turbo controller advantage you guys are so worried about.
                    I guess we have different opinions on what slight is. The slight burst you're referring to got me caught from behind by slower defenders more often than I could appreciate.

                    And didn't the charged up version give you only one short burst?

                    Originally posted by Skyboxer
                    Holding down the button. Done..

                    Tapping adds "some" stamina to the game / ability to tap fast.
                    I'm just saying it's more gamer involved than just holding down a button.
                    Ahhh, OK. I thought you meant tapping allowed you to do something that holding didn't.

                    But it's that ability to tap fast that I want gone. Video games are couch potatoe sports. Save that physical excercise for Wii owners. Even if it's the slightest bit, I don't want anyone having an advantage because their thumb is faster than mine. It's not at all consistent with the rest of the controls.

                    I guess I'm one of those people that has a very slow thumb. I'd get caught from behind by slower defenders on occasion. And it was worse against the CPU. To compete I had to sit the controller on my lap to tap with my index finger, and I hated having to do that.
                    Shout out to The Watcher! Where you at bruh?

                    Comment

                    • wwharton
                      *ll St*r
                      • Aug 2002
                      • 26949

                      #55
                      Re: Question re sprinting: I fired up 2k5 last night for

                      Originally posted by coogrfan
                      http://youtube.com/watch?v=V5duOATfuKQ

                      To me, it doesn't seem that the lb lost any speed at all when he extended himself to force Alridge out of bounds. His momentum was sufficient to keep him going long enough to make the play.

                      In 2k, players seem to decelerate instantly.
                      What a toss! Coog, that wasn't a dive man. He pushed him... barely even went offbalance. He ran until he got close enough to do that rather than diving sooner, which he would've had to slow a bit and then may have missed him. That's the decision football players have to make every time and the game does a good job of portraying it.

                      Are you pushing forward to run or letting the computer run for you? That's the only way I can see an instant deceleration. When you let the cpu run for you, as soon as you take control they stop unless you're already pushing in the right direction.

                      Originally posted by BezO
                      The same could be said for someone not having someone running behind you. Being chased can inspire as much as chasing. Either way, you had to tap on offense & defense. If the slower thumb is on defense, than what?

                      But this was part of my point earlier. NFL players rarely loaf on break aways. That only happens when they know they are not being chased(except for Leon Lett getting run down by Tasker). No speedster in the NFL is running at 90% with someone cahsing them.
                      You're overstating. You think Lett was running 90%? Maybe 25%. I'd say fewer players run at 100% than you think, especially as the game goes on and they get tired. Running 90% is not loafing. That extra gear is what makes some players special, b/c not everybody pushes their body to that level. I don't know if you played any sports but if you did, think back to when you played and imagine how often you really did anything 100%... certainly wasn't all the time.


                      Originally posted by BezO
                      But it's that ability to tap fast that I want gone. Video games are couch potatoe sports. Save that physical excercise for Wii owners. Even if it's the slightest bit, I don't want anyone having an advantage because their thumb is faster than mine. It's not at all consistent with the rest of the controls.

                      I guess I'm one of those people that has a very slow thumb. I'd get caught from behind by slower defenders on occasion. And it was worse against the CPU. To compete I had to sit the controller on my lap to tap with my index finger, and I hated having to do that.
                      Again you're overstating. There is a minimum for each player just like there's a maximum. I can't really tell you what you're doing wrong but the increase you get from tapping is not that much compared to the player's natural speed.

                      Comment

                      • BezO
                        MVP
                        • Jul 2004
                        • 4414

                        #56
                        Re: Question re sprinting: I fired up 2k5 last night for

                        Originally posted by wwharton
                        You're overstating. You think Lett was running 90%? Maybe 25%. I'd say fewer players run at 100% than you think, especially as the game goes on and they get tired. Running 90% is not loafing. That extra gear is what makes some players special, b/c not everybody pushes their body to that level. I don't know if you played any sports but if you did, think back to when you played and imagine how often you really did anything 100%... certainly wasn't all the time.
                        I don't think you're responding to what I said. I didn't put a % on Lett's effort. I agree, he wasn't running any where near 90%.

                        In sprinting situations, the overwhelming majority of players are running as fast as they can, as long as they're in the play. Someone on a break-away run, being chased by someone in close proximity, is running as fast as they can. In a situation like that, 90% effort is loafing.

                        And I'm talking 100% of their current ability, considering fatigue, not their 40 time in the spring.

                        Yes I played in highschool, and I was a 4.5 40. I can tell you that any time I broke away with no one in front of me, I was running top speed. Same for when I was in pursuit in a break-away situation. I think you're referring to situations where there are still defenders in front of you. No, rarely would I be at top speed in a situation like that.

                        Originally posted by wwharton
                        Again you're overstating. There is a minimum for each player just like there's a maximum. I can't really tell you what you're doing wrong but the increase you get from tapping is not that much compared to the player's natural speed.
                        Don't know what to tell you. I wasn't imagining this. I was caught from behind too often when I shouldn't have been.
                        Shout out to The Watcher! Where you at bruh?

                        Comment

                        • J.R. Locke
                          Banned
                          • Nov 2004
                          • 4137

                          #57
                          Re: Question re sprinting: I fired up 2k5 last night for

                          I loved the tapping and really loved the charge up feature. Watching guys like Walter Payton run and even #21 for the Chargers you see the way they set up guys one on one. Payton used to do that little high step then put his helmet through the chest of defenders.

                          Long live 2k Football!!!

                          Comment

                          • wwharton
                            *ll St*r
                            • Aug 2002
                            • 26949

                            #58
                            Re: Question re sprinting: I fired up 2k5 last night for

                            Bezo, all I can tell you is that me and a whole lot of other people seemed to have a different experience than you. Did you play on an xbox or ps2? Seriously the breakaway was not a problem at all for me. Were you being caught buy CPU controlled players or other humans?

                            Comment

                            • FSU_Animal
                              Pro
                              • Feb 2003
                              • 692

                              #59
                              Re: Question re sprinting: I fired up 2k5 last night for

                              Reading this thread made me think I was in some debate over whether or not one should use a condom. Seriously. Read the first few pages in this thread and all you read are words that state how "tapping" just feels much better than holding down. LOL.

                              Anyways, APF should definatly keep the "tap" for sprint but it's not my cup of tea.

                              I'm all for realism but I'm not playing a video game to strengthen up my thumb muscles. I have a life outside of sports gaming and I honestly hate to think about what my wife would do if she ever caught me with my shirt off while playing the game just because I worked up more of a sweat than I did in bed the night before. I swear my wife would just have a fit, lol.

                              Comment

                              • BezO
                                MVP
                                • Jul 2004
                                • 4414

                                #60
                                Re: Question re sprinting: I fired up 2k5 last night for

                                Originally posted by wwharton
                                Bezo, all I can tell you is that me and a whole lot of other people seemed to have a different experience than you.
                                And many have had the same experience.

                                Originally posted by wwharton
                                Did you play on an xbox or ps2? Seriously the breakaway was not a problem at all for me. Were you being caught buy CPU controlled players or other humans?
                                PS2.

                                I don't doubt tapping wasn't a problem for you, but I'm talking about me.

                                Mostly CPU, but humans too.
                                Shout out to The Watcher! Where you at bruh?

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