Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

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  • mestevo
    Gooney Goo Goo
    • Apr 2010
    • 19556

    #556
    Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

    A sprint is a predetermined period of time to accomplish tasks specified before it began. Typically a week or two but there's no hard and fast time and when done you typically plan and begin another sprint after.

    If they're full on agile (a method of planning and executing tasks/work) then this is just a reference to how they work.

    Comment

    • kcsam
      Pro
      • Feb 2011
      • 676

      #557
      Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

      If they are in deed utilizing an agile methodology, a "sprint" could mean a couple of things.

      1) If they are in a "sprint" to complete the development/coding then we are still looking at a few months (depending on what the scope of the project is)

      2) If they are complete with development, then they should be entering the testing phase of the project. A "sprint" in that sense would mean that they are near completion of the testing phase and preparing for implementation/release.

      It just depends on where they are in the process of the project. Who knows, testing could last anywhere from a month to 6 depending on the scope and granularity of requirements.

      Comment

      • FaceMask
        Banned
        • Oct 2013
        • 847

        #558
        Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

        I'm a big advocate for community involvement even if it's something as simple as an idea board like a lot of companies have done over the years, but I think it's fairly obvious that it's too late for that now anyway, so the debate--though fun--is not relevant like it would've been last year.

        All we can hope for now is that they've developed a product that has at least the base things I think we all want; deep customization without the restrictions we got in All-Pro Football, strong football fundamentals, good animation and good player models, good presentation, and some kind of mode that extends the game and makes it worthwhile beyond just "Play Now", be it franchise or something else.

        If they're able to hit those marks, we'll have something special.

        Now I'm just waiting to see how they make a proper, official confirmation.

        Comment

        • kjcheezhead
          MVP
          • May 2009
          • 3118

          #559
          Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

          Originally posted by FaceMask
          I'm a big advocate for community involvement even if it's something as simple as an idea board like a lot of companies have done over the years, but I think it's fairly obvious that it's too late for that now anyway, so the debate--though fun--is not relevant like it would've been last year.

          All we can hope for now is that they've developed a product that has at least the base things I think we all want; deep customization without the restrictions we got in All-Pro Football, strong football fundamentals, good animation and good player models, good presentation, and some kind of mode that extends the game and makes it worthwhile beyond just "Play Now", be it franchise or something else.

          If they're able to hit those marks, we'll have something special.

          Now I'm just waiting to see how they make a proper, official confirmation.
          This is what I mean when I say I don't think direct input is as important as some believe. In that little paragraph you described what the majority of us want that would make this game a success.

          Comment

          • tjspeaks
            Banned
            • Jun 2007
            • 407

            #560
            Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

            Originally posted by bringbacksimfootball
            I loved NFL 2K5. But there are a lot of things from NFL 2K5 that I would absolutely not want to see in a football game in 2015, not to mention the fact that All-Pro Football is more fundamentally sound and plays a better game of football. The only thing I'd want from NFL 2K5 is its overall production values which no other football game has been able to match.

            APF2K8 gameplay + NFL2K5 presentation + Backbreaker custom logo builder =

            Comment

            • FaceMask
              Banned
              • Oct 2013
              • 847

              #561
              Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

              Originally posted by kjcheezhead
              This is what I mean when I say I don't think direct input is as important as some believe. In that little paragraph you described what the majority of us want that would make this game a success.
              I don't think having those base things mean it's going to automatically be a 1 Million+ seller (which would be a big victory for a non-NFL licensed football game, budget-depending of course), but I do think it will at least clear what our group expects and have a potentially solid foundation which is a bare-minimum to establish a loyal cult following.

              The thing is, even if you have those things, how they're done is just as important. When team sharing was announced for All-Pro Football, everyone was jacked for it. What we didn't know at the time is that team sharing was going to be done in this ridiculous, long Omega Code-level code system and that it had to be written down because there was no other way (you could take a picture, but, bleh). I remember a post some years back where an ex-2K dev was saying that they should've looked into using a system of being able to copy and paste into online messages through XBL and PSN and then be able to copy from it, but nobody on the team considered it at the time.
              Last edited by FaceMask; 02-27-2015, 01:01 PM.

              Comment

              • FaceMask
                Banned
                • Oct 2013
                • 847

                #562
                Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                Originally posted by tjspeaks
                APF2K8 gameplay + NFL2K5 presentation + Backbreaker custom logo builder =
                Would be sick. Only thing with BB's logo system is that I absolutely hated trying to fit shapes and all of that. It was a clever system, but I could design much better and quicker on a PC.

                I preferred NCAA's Teambuilder system. Just upload a logo and done. Of course, TeamBuilder's infrastructure incorporating an online service was pretty massive in scope and certainly not something I'd expect from this game.

                Comment

                • mestevo
                  Gooney Goo Goo
                  • Apr 2010
                  • 19556

                  #563
                  Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                  Looking for franchise/superstar mode(s) that are fun to play and provide a reason to keep playing them. Other games got too cute and blew up this use case. Backbreaker's gameplay issues and depth got in the way of an interesting idea of soccer-style offseason team movement and was relatively lifeless off the field while APF omitted franchise and superstar modes completely.

                  There will be a gimmick, because 'not madden' isn't enough (not even close) for a game to be successful... my hope is it doesn't get in the way of an enjoyable and repeatable experience for my particular use case.

                  Branding, etc is all secondary to me, but is important for larger/wider adoption and success.

                  Comment

                  • kjcheezhead
                    MVP
                    • May 2009
                    • 3118

                    #564
                    Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                    Originally posted by FaceMask
                    I don't think having those base things mean it's going to automatically be a 1 Million+ seller (which would be a big victory for a non-NFL licensed football game, budget-depending of course), but I do think it will at least clear what our group expects and have a potentially solid foundation which is a bare-minimum to establish a loyal cult following.

                    The thing is, even if you have those things, how they're done is just as important. When team sharing was announced for All-Pro Football, everyone was jacked for it. What we didn't know at the time is that team sharing was going to be done in this ridiculous, long Omega Code-level code system and that it had to be written down because there was no other way (you could take a picture, but, bleh). I remember a post some years back where an ex-2K dev was saying that they should've looked into using a system of being able to copy and paste into online messages through XBL and PSN and then be able to copy from it, but nobody on the team considered it at the time.
                    How they do it is important, but it's on the developers and their talents. Like I mentioned before, people wanted a football game where multiple defenders got involved in tackles. Tiburon developed protak as the answer. Terrible design from top to bottom but nothing fans could've provided in feedback would've changed the fact that there are better ways to address this issue, including just adding 2 and 3 man animations like APF had.

                    Comment

                    • FaceMask
                      Banned
                      • Oct 2013
                      • 847

                      #565
                      Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                      Originally posted by kjcheezhead
                      How they do it is important, but it's on the developers and their talents. Like I mentioned before, people wanted a football game where multiple defenders got involved in tackles. Tiburon developed protak as the answer. Terrible design from top to bottom but nothing fans could've provided in feedback would've changed the fact that there are better ways to address this issue, including just adding 2 and 3 man animations like APF had.
                      I didn't know APF had 3-man tackles. Most I've ever seen is 2-man, and sometimes a 3rd man would just slide off/fly-away once 2 men make full contact. Is there any video of this?

                      Madden had a 2-man system in Madden 08 and that might've been the only thing going for that game...

                      To reiterate, using the Madden dev team as a barometer is not the best example. Where they've failed in certain areas, many other dev teams have succeeded. I say that meaning no disrespects to them, I know what they do is hard and a lot harder than its audience generally realizes, but they've also been developing this game long enough that it hasn't been a viable excuse in a long, long time. I see them on Twitter treating people like Area 51 Truthers whenever issues are brought up and they really need to cut that out, especially with the whole "engine" thing, smh. They can call it and their set of development tools whatever they want, it's irrelevant. We see the result and tons of legacy issues and that's all that matters.

                      If, let's say, JMF16 comes out and miraculously hits a number of the major marks that they've been either dodging or simply failing on for the past decade+, it's going to be quite an embarrassing situation for them considering the size and scope of their development versus what is assuredly much smaller in scale for JMF16. Wouldn't be so bad if this were the pre-YouTube era, but with video creation at its height of popularity things can get ugly really fast.

                      Comment

                      • kjcheezhead
                        MVP
                        • May 2009
                        • 3118

                        #566
                        Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                        Originally posted by mestevo
                        Looking for franchise/superstar mode(s) that are fun to play and provide a reason to keep playing them. Other games got too cute and blew up this use case. Backbreaker's gameplay issues and depth got in the way of an interesting idea of soccer-style offseason team movement and was relatively lifeless off the field while APF omitted franchise and superstar modes completely.

                        There will be a gimmick, because 'not madden' isn't enough (not even close) for a game to be successful... my hope is it doesn't get in the way of an enjoyable and repeatable experience for my particular use case.

                        Branding, etc is all secondary to me, but is important for larger/wider adoption and success.
                        I hope they skip the gimmick. I don't believe they need one. APF didn't succeed because it lacked a franchise and needed more customization, it would've done well enough to warrant a sequel at least if they had avoided that. If anything, the "gimmick" was adding legends and that only cost them more to make the game. It probably would've been more profitable with all generic players.

                        I don't play soccer games, but I don't believe PES had a gimmick either, it succeeds without a license basically by not being FIFA. EA tends to go with more focus on user control in its other games like Madden and NBA live, and sacrifices a lot of realistic movement. There is room for a competitor to create a football game that doesn't have a "madden" feel to it without resorting to a gimmick.

                        Comment

                        • bringbacksimfootball
                          Banned
                          • Jan 2015
                          • 203

                          #567
                          Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                          Originally posted by FaceMask
                          If, let's say, JMF16 comes out and miraculously hits a number of the major marks that they've been either dodging or simply failing on for the past decade+, it's going to be quite an embarrassing situation for them considering the size and scope of their development versus what is assuredly much smaller in scale for JMF16. Wouldn't be so bad if this were the pre-YouTube era, but with video creation at its height of popularity things can get ugly really fast.
                          It's a longshot, I think you realize that, but it's something that I really want to see happen. I would just love to see the epic level of damage control coming out of that camp.

                          Comment

                          • bringbacksimfootball
                            Banned
                            • Jan 2015
                            • 203

                            #568
                            Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                            Originally posted by kjcheezhead
                            I hope they skip the gimmick. I don't believe they need one. APF didn't succeed because it lacked a franchise and needed more customization, it would've done well enough to warrant a sequel at least if they had avoided that. If anything, the "gimmick" was adding legends and that only cost them more to make the game. It probably would've been more profitable with all generic players.

                            I don't play soccer games, but I don't believe PES had a gimmick either, it succeeds without a license basically by not being FIFA. EA tends to go with more focus on user control in its other games like Madden and NBA live, and sacrifices a lot of realistic movement. There is room for a competitor to create a football game that doesn't have a "madden" feel to it without resorting to a gimmick.
                            Soccer is a far bigger sport worldwide than American football, the market for sales is much larger in that sport. So the comparison is only equal in the sense of not being fully licensed to the degree FIFA is, but totally different in terms of sales potential.

                            APF was a low budget game that LOOKED like a low budget game. Even the menu's looked like something from an 80's TV studio set. It looked like a throw-away draft of a concept mood board. It all looked old and not in an intentional way. Compound that with inexcusably poor concept development, and the game never had a realistic chance. Great game on the field, but just about everything else completely sucked.

                            Comment

                            • mercalnd
                              MVP
                              • Oct 2004
                              • 4262

                              #569
                              Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                              Originally posted by kjcheezhead
                              I don't play soccer games, but I don't believe PES had a gimmick either, it succeeds without a license basically by not being FIFA.
                              PES has quite a few licenses actually, including an exclusive Champions League license, as weel as licensed French, Italian, Spanish and Dutch leagues.

                              Comment

                              • stos5363
                                Rookie
                                • Nov 2012
                                • 53

                                #570
                                Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                                i found this a cgi artist page of a headscan of joe montana stating he was working on an NFL game for joe montana he also show goal posts he's working on check out the links people !!! The goal post pic states its for unreal enginge i think we have a NFL game folks !!!!!

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