I don't want the game to play like Blitz. If they're going to have helmets come off, it should happen at the same frequency it does in real life. If there are going to be big hits, they should happen at the same frequency they do in real life. If they're going to have celebrations, they should be user-selectable like 2K's games gave and Madden still can't today for some reason, and you should be able to choose which ones you want to use. The defaults shouldn't be the more racy ones either, you should have to actually select and map those deliberately.
I do want to be able to lower my helmet, horse collars, late hits (but should still draw a flag), trash talk. All-Pro Football had those things but it needed to be amped up just a bit.
PED's... You're still sidetracked by PED's, lol... You're calling something "silly" and "arcade" when it's a part of real life sports. That actually doesn't make sense. That's like calling training "arcade" or dieting "arcade" when every pro athlete on earth does it in real life.
If you play Blitz you'll see that this entire aspect wasn't done arcade at all, nor was it implemented over-the-top. There was a whole weekly regimen behind it, and you could even get in trouble with the league if you got caught which did happen to players sometimes in the game. That's an issue in real life every week of every season in pro sports. That aspect is sim by the sim heads very definition of sim, lol.
But you were never forced by the game to use them, in fact when I played Blitz I never used them during my serious season, I just stuck to regular training (weights, running, drill practing, etc.) After I beat the game I fooled around with it a bit though. There were also non-banned substances you could do a regimen of, too. It was really well conceived.
I just want the game to be good. I can live without the NFL. But I have to agree that not having the NFL license is going to be an issue with sales, especially if there are no other big hooks.
I totally understand the time and money aspect. But without 1 & 2 your game is guaranteed dead. You may even be able to get away without 2 somehow (snowball's chance though, really), but without 1 it's definitely in trouble; people have to know your game is out there and bad marketing will hurt that. I can remember calling Microsoft to ask about when the BackBreaker demo was coming and 3 different agents didn't even know what the game was or had even heard about it. They kept asking me "You mean, Facebreaker, right?". Got the same thing with APF. There are people who are football gamers with YouTube vids all about football gaming that I've spoken to that didn't even know All-Pro Football existed until I mentioned it or they didn't hear about it until years after it was released. That's what bad marketing will do to your product, and of course if people don't know it's there they're not going to buy it.
Normally I would say it would be the reverse; you get a bunch of mini-modes in lieu of a franchise mode. But in this situation since this team worked on and actually submitted a final app to Apple--according to Joe Montana--of what appeared to be a very deep football management app, I see it likely that the game will have a franchise mode.
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