Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

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  • FaceMask
    Banned
    • Oct 2013
    • 847

    #406
    Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

    Originally posted by kjcheezhead
    I'm the editing type so the backstory isn't real important to me. I just want teams to have personality. A Seahawks style read/option offense for one, spread offense for another, etc. As long as using each team feels different I can live with however much backstory they write.

    Following this thread has got my playing APF again. To be honest, the team's designs don't bother me anymore. When your dying of football thirst, even a Zima tastes pretty good I guess.
    I thought APF was an amazing game on the field. But I'm a sim gamer like you, so the thing I care about most above everything is the simulation of pro football between the white lines.

    The thing about Blitz was, it wasn't just writing, but also team and player videos that got you acquainted with things and drove it home each week of the season. It really was brilliant. I don't think JMF has to go to that length, but I remain impressed and appreciative of Midway putting in that kind of effort. Whoever came up with that really knew what he was doing. Even the music, smh. I still 10 years later hear some of it being used during FOX NFL pre-game montages. I just want a sim football game to give me that kind of feeling. That feeling of being a part of something big.

    Comment

    • Big FN Deal
      Banned
      • Aug 2011
      • 5993

      #407
      Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

      Originally posted by FaceMask
      I thought APF was an amazing game on the field. But I'm a sim gamer like you, so the thing I care about most above everything is the simulation of pro football between the white lines.

      The thing about Blitz was, it wasn't just writing, but also team and player videos that got you acquainted with things and drove it home each week of the season. It really was brilliant. I don't think JMF has to go to that length, but I remain impressed and appreciative of Midway putting in that kind of effort. Whoever came up with that really knew what he was doing. Even the music, smh. I still 10 years later hear some of it being used during FOX NFL pre-game montages. I just want a sim football game to give me that kind of feeling. That feeling of being a part of something big.
      For some reason you constantly pushing this notion that the formula used for Blitz has more mass appeal, keeps irking me. What are you basing this on, sales? If so, I finally did a quick search and according to VGChartz, Blitz the League did most of its' sales on PS2/Xbox, presumably because in 2006 those were the dominant consoles. APF comes along in 2007 only on PS3/360, sells 400k and then Blitz 2 for PS3/360 sells 230k in 2008. So without getting into a debate about how one compares PS2/Xbox sales from 2006, with PS3/360 sales in 2007 and 2008, if this claim of yours about the Blitz formula being the better one or one with more appeal for sales were true, it seems Blitz 2 would/should have outsold APF, as well as sold more period but it didn't. Considering this, it doesn't make sense, imo, for JM16 to try to follow the Blitz formula, like you keep suggesting.

      It seems far more sensible to just say football gamers, not sim gamers or whatever label, would like a game with league structure and multi-year depth. The most popular football league in the US is the NFL, so it makes sense to base that structure on that.

      That's a long drawn out way of stating have a game, in this case JM16, be a generic game with NFL framework minus any actual NFL branding. That's not a game just for sim gamers or any select label of gamers, that's a football game for football gamers.

      Comment

      • bringbacksimfootball
        Banned
        • Jan 2015
        • 203

        #408
        Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

        Originally posted by Big FN Deal
        For some reason you constantly pushing this notion that the formula used for Blitz has more mass appeal, keeps irking me.
        Why would someone talking about something they enjoyed, and talking about something they'd like to see again "irk" you? That's awfully bizarre to me...

        Originally posted by Big FN Deal
        What are you basing this on, sales? If so, I finally did a quick search and according to VGChartz, Blitz the League did most of its' sales on PS2/Xbox, presumably because in 2006 those were the dominant consoles. APF comes along in 2007 only on PS3/360, sells 400k and then Blitz 2 for PS3/360 sells 230k in 2008. So without getting into a debate about how one compares PS2/Xbox sales from 2006, with PS3/360 sales in 2007 and 2008, if this claim of yours about the Blitz formula being the better one or one with more appeal for sales were true, it seems Blitz 2 would/should have outsold APF, as well as sold more period but it didn't. Considering this, it doesn't make sense, imo, for JM16 to try to follow the Blitz formula, like you keep suggesting.

        It seems far more sensible to just say football gamers, not sim gamers or whatever label, would like a game with league structure and multi-year depth. The most popular football league in the US is the NFL, so it makes sense to base that structure on that.

        That's a long drawn out way of stating have a game, in this case JM16, be a generic game with NFL framework minus any actual NFL branding. That's not a game just for sim gamers or any select label of gamers, that's a football game for football gamers.
        There aren't that many serious football gamers to make this generic shell you want profitable, that's the fatal flaw in your approach. What there is is a small group of sim gamers who couldn't care less that it's not an NFL game and has no identity, and then a ton of general gamers who are casual football gamers that won't even think about touching a football game without the NFL name on it and will need an attention-grabber to get them to buy; those people don't care about o-line AI, WR/DB interaction, or the fact that you can share roster and team files. Nor do they care about proper football fundamentals, and they wouldn't know them even if they seen them. That's the average Madden player and that player represents the majority. JMF is going to need to snag a small percentage of that majority to be profitable and they're not going to do that with a barebones product with no identity/image.

        I mean have you really thought about how you'd promote that? Blank jersey's? Blank faces? Guys just named "HB #34" and "QB #16"? Bare fields with no art on them? Would you put that in your commercials and promo materials? How do you think people would react to that? Even APF had a league and teams out of the box, and at least the stadiums had a story. The problem was, it was all done so poorly and so "whatever". BackBreaker had a league and better designs, but it too suffered from not having much surrounding it (among a host of other problems). Why repeat that?

        As for Blitz... Blitz The League 1 sold roughly 1.6 Million copies total between PS2/XBOX/XBOX 360. It worked, so there is no debate there. You can say that it's not the only way, and you COULD be right, the problem is that so far, like it or not--the only way that made any real money was Blitz's way, so the evidence is on the side of the Blitz formula. And honestly, it's not even a "Blitz formula" it's just that Midway actually gave a crap and put effort into their game's image the same way any developer who wants to produce a proper AAA product would.

        From reading some prior posts, I know you're taking the position that having more editing and having sharing functions would separate JMF from the other games, and I agree, I know it will be big for serious football gamers, I just disagree that the separation will be as long beyond this group. I think it would be rather short.

        You bring up Blitz The League II's poor sales, but you're ignoring the fact that Midway was going through all kinds of financial problems around this time and were on their way out. They lacked promotional resources at the time, and there were rumors of the production of BTL II having all kinds of cutbacks to the original vision. The lack of promo was serious, and to this day many people don't even know BTL II ever existed. You also have to factor in the issue that took place with their pressing where the games had all types of disc errors. They were just going through all kinds drama at the time. This eventually led to them having to halt pressing indefinitely which destroyed distribution. The game never had a chance.

        As for the concept itself, I don't think anyone is saying they want Blitz's concept exactly again, but the point about fleshing out an actual default game is really just common sense. It has to be done. This barebones-don't-do-anything-just-let-us-edit idea you have is simply a failure waiting to happen, and I'm talking colossal failure. The media will have an absolute field day with that and it will trickle down to the buying public, many of whom rely on reviews to make buying decisions. A game with no identity is not going to sell simply because it has some more editing functions than the previous ones.

        I don't think the people making this game are going to do what you're suggesting anyway, and it's not like it would help them. Having a fleshed out product has never been a bad thing. I mean, I can't see a reviewer or a gamer going "Man, this game came with nice logos, cool uniforms, and a backstory! This blows!"

        Comment

        • Gman 18
          MVP
          • Jul 2012
          • 2902

          #409
          Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

          I know nothing has been confirmed, but Damon Grow said on twitter that if your team is on a losing streak, that some of the fans will have paper fans over their heads. This leads me to believe that there will be a franchise mode in this game

          Sent from my KFTHWI using Tapatalk
          Last edited by Gman 18; 02-07-2015, 06:03 PM.
          Hieroglyphics 3rd Eye Vision '98- You never knew

          Comment

          • ChirpyMango01
            Rookie
            • Jul 2013
            • 88

            #410
            Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

            Originally posted by Gman 18
            I know nothing has been confirmed, but Damon Grow said on twitter that if your team is on a losing streak, that some of the fans will have paper fans over their heads. This leads me to believe that there will be a franchise mode in this game

            Sent from my KFTHWI using Tapatalk
            Or at least a season mode, like APF had. If this game does have a true franchise mode, I don't think I'll need any other football game this year.
            New England Patriots
            Appalachian State Mountaineers
            Tulsa Golden Hurricane
            Boston Celtics

            Comment

            • Gman 18
              MVP
              • Jul 2012
              • 2902

              #411
              Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

              Originally posted by ChirpyMango01
              Or at least a season mode, like APF had. If this game does have a true franchise mode, I don't think I'll need any other football game this year.
              Hopefully the devs of this game don't make the same mistakes 2k did with APF 2k8. That would be cool if 2k actually was in on this project. When asked on twitter, Damon didn't confirm or deny involvement with 2k. He denied involvement with EA right away. This could mean that 2k is involved with this game in some way. There were rumors a few months back that 2k was involved because Montana retweeted a photo of the game with 2k's logo on it

              Sent from my KFTHWI using Tapatalk
              Hieroglyphics 3rd Eye Vision '98- You never knew

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #412
                Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                I'm watching this thread a bit more attentively and hope we have some good news shortly.

                Since I don't know much about social gaming, any chance this is a FB football game? FB reaches out to millions of people. And I found out Damon Grow has designed four FB games.

                ?

                Rocket Ninja, Inc. in 2006. Mr. Grow entered the world of game design in 2006 and produced a Massively Multiplayer Game and documented the process through a highly entertaining web video series called “Creating Kaos.” A lifelong Gamer, Mr. Grow has designed games for multiple platforms and genres, for immediate social experiences to large-scale massively multiplayer online games. He is a proven Game Designer and has created four leading Faceook games.
                Last edited by roadman; 02-07-2015, 06:51 PM.

                Comment

                • Segagendude
                  Banned
                  • Aug 2008
                  • 7940

                  #413
                  Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                  Originally posted by Gman 18
                  Hopefully the devs of this game don't make the same mistakes 2k did with APF 2k8. That would be cool if 2k actually was in on this project. When asked on twitter, Damon didn't confirm or deny involvement with 2k. He denied involvement with EA right away. This could mean that 2k is involved with this game in some way. There were rumors a few months back that 2k was involved because Montana retweeted a photo of the game with 2k's logo on it

                  Sent from my KFTHWI using Tapatalk
                  Soooo.....could this be the confirmation of what Hiphopgamer said, that 2K was supposedly going to unveil a new game at E3??

                  Comment

                  • roadman
                    *ll St*r
                    • Aug 2003
                    • 26339

                    #414
                    Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                    Originally posted by Segagendude
                    Soooo.....could this be the confirmation of what Hiphopgamer said, that 2K was supposedly going to unveil a new game at E3??
                    He made that prediction for last years E3 and everyone was let down.

                    So, who knows at this point.

                    Comment

                    • GiantBlue76
                      Banned
                      • Jun 2007
                      • 3287

                      #415
                      Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                      I'm baffled as to why people want a game that resembles NFL bltz. To each their own I guess, but that formula does not work. The football gaming community is starved for a game that, you know, plays SOMETHING like real football. Not this convoluted, sloppy, comedic calamity that is madden. APF would have been the game for people that know something about the real game had it had a franchise mode. That was a TERRIBLE design decision by 2k. The gameplay on the other hand is light years beyond madden (although that doesn't say much). From discussions with Damon, I get the sense that they are trying to create soemthing that really emulates the real game. A game for people that truly want to replicate the sport instead of make a mockery of it. You can get physically sick by seeing all of the marketing crap that madden does. It's all built around these highlight plays, warping, sliding and shifting players and just absoultely horrendous gameplay. Everyone is sick of it and from what I can tell, Damon and his team are trying to put something together for those gamers that actually want to play real football.

                      No one knows any of the details. For all we know it could end up just being a mobile game. This would surely be disappointing, but it is what it is. If that's the case, we aren't any worse off than we are now. At least what we are hearing sounds promising and right now that's all we can ask for.

                      Comment

                      • Segagendude
                        Banned
                        • Aug 2008
                        • 7940

                        #416
                        Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                        Originally posted by roadman
                        He made that prediction for last years E3 and everyone was let down.

                        So, who knows at this point.
                        Including myself. More ticked off at his false info, then let down. However, if 2K is somehow involved with this project, I'd expect a lot more noise than a few tweets here and there.

                        Unless they're staying in the shadows, for whatever reason.

                        Comment

                        • MossMan84
                          Banned
                          • Nov 2013
                          • 128

                          #417
                          Ive read some of this thread and I am wondering whats going on? If anyone can fill me in on whether this is a mobile game or a console game? Any other details would be appreciated, ty!

                          Comment

                          • Segagendude
                            Banned
                            • Aug 2008
                            • 7940

                            #418
                            Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                            Originally posted by MossMan84
                            Ive read some of this thread and I am wondering whats going on? If anyone can fill me in on whether this is a mobile game or a console game? Any other details would be appreciated, ty!
                            Nobody knows yet.

                            Comment

                            • kjcheezhead
                              MVP
                              • May 2009
                              • 3118

                              #419
                              Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                              Originally posted by Gman 18
                              Hopefully the devs of this game don't make the same mistakes 2k did with APF 2k8. That would be cool if 2k actually was in on this project. When asked on twitter, Damon didn't confirm or deny involvement with 2k. He denied involvement with EA right away. This could mean that 2k is involved with this game in some way. There were rumors a few months back that 2k was involved because Montana retweeted a photo of the game with 2k's logo on it

                              Sent from my KFTHWI using Tapatalk
                              We have next to nothing to go off of really. I posted about Damon saying they would have forums up soon being a sign that it wasn't a mobile game. That was quickly corrected by several guys here. The other side of that coin is that 2k already has forums for its game, if they were behind this game, then there wouldn't be a need for a new one.

                              Comment

                              • kjcheezhead
                                MVP
                                • May 2009
                                • 3118

                                #420
                                Re: Joe Montana Football 16 Looks to be a Mobile Game, Utilizing Unreal Engine 4

                                I went back and checked some youtube of the original Joe Montana game because I never owned a genesis or played the original. It's 20 years old or so now, but one thing I did notice was on pass plays the camera zooms in on the intended wr after you throw.

                                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                                You'll see it at the 45 sec mark or so. What would you guys think if the new game did something similar as a nod to its early titles? I think it could be a cool way to separate itself from other sports games while giving it a chance to show off the graphics like that sweat on the headshot they sampled. Thoughts?

                                Comment

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