Attribute Effects

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  • BleacherCreature
    MVP
    • Apr 2007
    • 3160

    #76
    Re: Attribute Effects

    Originally posted by Gangrel
    Thing I fine with the medium camera though his you cannot see enough of the offensive zone. I guess it's a trade-off


    Sent from my Nexus 6P using Tapatalk


    I agree. I feel the closer the camera is to the ice the harder it is for me. I’ve played with the overhead camera many times with this game in previous years. Makes setting up on the power play easier because you can see your defensemen at the points. It’s just so far away sometimes so I end up going back to classic.


    Sent from my iPhone using Operation Sports

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    • MizzouRah
      All Star
      • Jul 2002
      • 8541

      #77
      Re: Attribute Effects

      Originally posted by Gangrel
      Thing I fine with the medium camera though his you cannot see enough of the offensive zone. I guess it's a trade-off


      Sent from my Nexus 6P using Tapatalk
      I wish the camera would pan out when you setup in the zone... I mean it's "dynamic" and all.

      It's much easier for me to see the open areas of the next though, but I agree there are times when I go back to my D and nobody is there, so it goes all the way down the ice.

      Comment

      • mjavon
        MVP
        • Jul 2013
        • 1502

        #78
        Re: Attribute Effects

        Originally posted by MizzouRah
        I wish the camera would pan out when you setup in the zone... I mean it's "dynamic" and all.

        It's much easier for me to see the open areas of the next though, but I agree there are times when I go back to my D and nobody is there, so it goes all the way down the ice.
        What would be even better than the "dynamic" camera actually being dynamic (lol) is if they had some sort of translucent mini map like FIFA games have had forever. Then I could be as zoomed-in as I want and still know if my D-men are at the point or changing shifts.

        Sent from my SM-G955U using Operation Sports mobile app
        ----------------------
        PSN/Steam: southtitan
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        • BleacherCreature
          MVP
          • Apr 2007
          • 3160

          #79
          Re: Attribute Effects

          Yeah, I’ve tried all different camera angles and auto zooms but I’m still sticking with classic/no zoom. Only other changes I’ve made to the sliders from default are lowering cpu pass accuracy down to 15, raising mine to 55 and dropping CPU aggression to 45. CPU passing % is still too high compared to mine but I have them within 10% of each other so I can live with that.


          Sent from my iPhone using Operation Sports

          Comment

          • GetThePuckOut
            Rookie
            • Nov 2015
            • 371

            #80
            Re: Attribute Effects

            Originally posted by BleacherCreature
            Yeah, I’ve tried all different camera angles and auto zooms but I’m still sticking with classic/no zoom. Only other changes I’ve made to the sliders from default are lowering cpu pass accuracy down to 15, raising mine to 55 and dropping CPU aggression to 45. CPU passing % is still too high compared to mine but I have them within 10% of each other so I can live with that.


            Sent from my iPhone using Operation Sports

            maybe you will try OBGs low passing % sliders?
            i Play with his and camera dynamic medium...and it Plays great....

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            • MizzouRah
              All Star
              • Jul 2002
              • 8541

              #81
              Re: Attribute Effects

              Originally posted by BleacherCreature
              Yeah, I’ve tried all different camera angles and auto zooms but I’m still sticking with classic/no zoom. Only other changes I’ve made to the sliders from default are lowering cpu pass accuracy down to 15, raising mine to 55 and dropping CPU aggression to 45. CPU passing % is still too high compared to mine but I have them within 10% of each other so I can live with that.


              Sent from my iPhone using Operation Sports
              Passing % to me, is just an abnormally with the NHL series. All sports games have certain stat or stats that just don't mimic real life and to me, NHL's issue is the passing % by the CPU teams. My guess is 90% of the accuracy comes from the back and forth passing in my zone and not the normal passing up and down the ice.

              I don't pay attention to that stat anymore.

              Comment

              • Spragga
                Rookie
                • Jun 2003
                • 235

                #82
                Re: Attribute Effects

                Agreed, passing % means nothing. It's not even a stat the NHL uses for game summaries. Not sure why EA even shows that stat.

                Comment

                • Money99
                  Hall Of Fame
                  • Sep 2002
                  • 12695

                  #83
                  Re: Attribute Effects

                  My copy came in yesterday.
                  I've only played one game. I went Full Sim and the only thing I changed was game speed (from 3 to 5) and Attributes to 10.
                  Had a great game playing as the Wings vs the Leafs.
                  Players with low skill couldn't do anything other than chip and chase and shoot. No deking, no threading passes. And it seemed to be the same for the CPU.
                  That was really nice to see.

                  Players like Zetterberg, Larkin, Nyquist etc were great to control. They can dangle, skate, pass and shoot. You really want to give them the puck.

                  The other thing I noticed was my CPU teammates being way more aggressive. They were actually attacking and covering their position. Watching my Dman push and shove someone in the crease without my having to control him was music to my eyes.

                  Naturally I have to play a lot more, but so far I like what I see.
                  The one thing I've noticed about EA's hockey game over the last several years is that the game seems to play a lot differently in Play Now compared to Franchise mode.
                  So I'm going to play a few more Play Now games to get my slider set down, then fire up a Franchise.

                  Comment

                  • onlybygrace
                    MVP
                    • Jan 2009
                    • 3784

                    #84
                    Re: Attribute Effectsup

                    Hey money, it's prolly best to make a test franchise and create your sliders in there so you know they will perform right when you start your real franchise.

                    Saves time...

                    Comment

                    • MizzouRah
                      All Star
                      • Jul 2002
                      • 8541

                      #85
                      Re: Attribute Effects

                      Using Attribute Effects 10/10 as a base.. I'm still tweaking a few things like shooting accuracy, goalie sliders and checking sliders.

                      I would seriously love for EA to come out with an in depth video guide to gameplay sliders, explaining what each does, maybe even have some gameplay video as well.

                      Comment

                      • actionhank
                        MVP
                        • Jan 2010
                        • 1530

                        #86
                        Re: Attribute Effects

                        Originally posted by MizzouRah
                        Using Attribute Effects 10/10 as a base.. I'm still tweaking a few things like shooting accuracy, goalie sliders and checking sliders.

                        I would seriously love for EA to come out with an in depth video guide to gameplay sliders, explaining what each does, maybe even have some gameplay video as well.
                        Even something simple like a PDF going over how sliders work, how they affect the base rating number, anything would be helpful. It's always such a pain playing guess and change with a game that's already random.

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #87
                          Re: Attribute Effects

                          Originally posted by actionhank
                          Even something simple like a PDF going over how sliders work, how they affect the base rating number, anything would be helpful. It's always such a pain playing guess and change with a game that's already random.
                          Agreed. Call me crazy, but ever since the October roster update came out, things changed drastically in the game. The AI shot total went up and I'm getting shelled by goals. Also, the AI no longer takes penalties, even at 100 I'm lucky to see 1 penalty by the AI.

                          Pre-October update, I had good sliders going. Penalties seen per team and games were good. Shots were "realistic". Now, no matter the team, I can almost guarantee the CPU will hit 35+ shots a game and get about 4+ goals. Nothing changed with my sliders.

                          I keep attribute effects at 5, but reduced gamespeed to 2 which slightly helped. But having a detail of the sliders would be very helpful.

                          When you read some slider descriptions, it almost reads as if we need to go the opposite way with certain sliders.

                          Comment

                          • actionhank
                            MVP
                            • Jan 2010
                            • 1530

                            #88
                            Re: Attribute Effects

                            Originally posted by Steven547
                            Agreed. Call me crazy, but ever since the October roster update came out, things changed drastically in the game. The AI shot total went up and I'm getting shelled by goals. Also, the AI no longer takes penalties, even at 100 I'm lucky to see 1 penalty by the AI.

                            Pre-October update, I had good sliders going. Penalties seen per team and games were good. Shots were "realistic". Now, no matter the team, I can almost guarantee the CPU will hit 35+ shots a game and get about 4+ goals. Nothing changed with my sliders.

                            I keep attribute effects at 5, but reduced gamespeed to 2 which slightly helped. But having a detail of the sliders would be very helpful.

                            When you read some slider descriptions, it almost reads as if we need to go the opposite way with certain sliders.
                            That was my biggest frustration with the game. I would finally settle on a slider set, get it playing close enough that I wasn't throwing my controller...and a tuner update would come out and everything just felt wrong after that.

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                            • Fiddy
                              Twitch/YouTube: Fiddy14
                              • Jul 2002
                              • 12675

                              #89
                              Re: Attribute Effects

                              Originally posted by MizzouRah
                              Using Attribute Effects 10/10 as a base.. I'm still tweaking a few things like shooting accuracy, goalie sliders and checking sliders.

                              I would seriously love for EA to come out with an in depth video guide to gameplay sliders, explaining what each does, maybe even have some gameplay video as well.
                              Since I play on 7 min periods, I bumped shot acc up to 50 and slap shot acc to 45 for both CPU and HUM. Among other changes I noted in your sliders thread.

                              Solid results and still staying true to some default ranges.
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                              • MizzouRah
                                All Star
                                • Jul 2002
                                • 8541

                                #90
                                Re: Attribute Effects

                                Originally posted by Fiddy
                                Since I play on 7 min periods, I bumped shot acc up to 50 and slap shot acc to 45 for both CPU and HUM. Among other changes I noted in your sliders thread.

                                Solid results and still staying true to some default ranges.
                                Yeah I have a good set too.. but losing 4-3 on a shot from the blue line that goes through my goalie's pad was the clincher for me. I need a break.

                                They don't even bother to fix stuff like this and it kills the game for me because I know it will happen again and again.

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