Attribute Effects

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  • duffman
    Rookie
    • Jul 2004
    • 309

    #91
    Re: Attribute Effects

    Originally posted by MizzouRah
    Yeah I have a good set too.. but losing 4-3 on a shot from the blue line that goes through my goalie's pad was the clincher for me. I need a break.

    They don't even bother to fix stuff like this and it kills the game for me because I know it will happen again and again.
    I had it happen to me the other day, cpu shot along the ice and I watched my goalie drop down before the puck got there, pad down perfectly, and bam puck right through the pad and in.

    The only way I am able to get past that stuff is that I go back to the fact that it's a game, and not a total physics driven game, but one based on calculations and logic in the background with animations layered on top. The game decided once that shot was taken that it was going to be a goal, and the animation was probably supposed to trigger a little later for the goalie to go down so he would miss the puck. I've had to use this line of thinking for every sports game including Madden and the show. It breaks immersion and it's annoying to have to make excuses for it, but I've kind of made peace with it.

    Been a big fan of the maxed attribute slider by the way, switched to pro with cpu difficulty maxed, ai learning maxed as opposed to all star and been having great games with the cpu. Always played on all star in past years but this version has been good so far on pro, worth a shot for anyone who is frustrated by cpu perfect passing on all star.

    Sent from my SM-G925V using Tapatalk

    Comment

    • mikey87
      Rookie
      • Oct 2012
      • 134

      #92
      Re: Attribute Effects

      Has anyone tried a cpu vs cpu game with attributes effect maxed and using fe. NHL All-star team vs. a QMJHL team? In earlier versions the matchups were all even killing all the excitement from playing as a GM only and watching games. Has EA finally made the attributes matter?

      Comment

      • MizzouRah
        All Star
        • Jul 2002
        • 8545

        #93
        Re: Attribute Effects

        Originally posted by duffman
        I had it happen to me the other day, cpu shot along the ice and I watched my goalie drop down before the puck got there, pad down perfectly, and bam puck right through the pad and in.

        The only way I am able to get past that stuff is that I go back to the fact that it's a game, and not a total physics driven game, but one based on calculations and logic in the background with animations layered on top. The game decided once that shot was taken that it was going to be a goal, and the animation was probably supposed to trigger a little later for the goalie to go down so he would miss the puck. I've had to use this line of thinking for every sports game including Madden and the show. It breaks immersion and it's annoying to have to make excuses for it, but I've kind of made peace with it.

        Been a big fan of the maxed attribute slider by the way, switched to pro with cpu difficulty maxed, ai learning maxed as opposed to all star and been having great games with the cpu. Always played on all star in past years but this version has been good so far on pro, worth a shot for anyone who is frustrated by cpu perfect passing on all star.

        Sent from my SM-G925V using Tapatalk
        I agree I do need to get past this one glaring issue that can stop a game in its tracks for me. I don't think the game decides it's a goal.. but some collision code is not working at that moment in time so the puck just goes through the pads. Just guessing but the game must have times where collision detection is off so the game doesn't hang up or something.

        It's just frustrating.. especially when you're tied or trying to hold a one goal lead late in the game.

        Comment

        • MizzouRah
          All Star
          • Jul 2002
          • 8545

          #94
          Re: Attribute Effects

          I've settled on Attribute Effects at 9/10.

          On 10, shots miss the net too much for my taste, on 8 or 7 it was back to my 3rd and 4th liners scoring more than my tops lines. On 9, I can snipe with Tarasenko/Schwartz and grind with Upshall/Brodziak, it seems to be a perfect balance.

          Comment

          • wenkaz
            Rookie
            • Jan 2015
            • 9

            #95
            Re: Attribute Effects

            Is there a video showing this anywhere? I don’t have NHL 18 so it would be nice to see this AE in action before I decide to buy it!

            Comment

            • WeAreAllKings
              Pro
              • Dec 2016
              • 571

              #96
              Re: Attribute Effects

              I just finished a QMJHL game as the Gatineau Olympiques and I noticed that with the AE slider at 9, it was a lot tougher keeping ahold of the puck. I shut out the opposition 3-0 and the shot totals were 21-20 in my favor. I’m playing on PRO difficulty using a slightly modified version of Al Tito’s sliders. I’d really be interested in playing with MizzouRahs sliders which are at All Star to see the difference.


              Sent from my iPhone using Operation Sports

              Comment

              • JaFFiTh
                MVP
                • Mar 2008
                • 1685

                #97
                Re: Attribute Effects

                Looks like I'll finally be able to test this out. I gave in today after getting some money for my birthday. Might as well as its basically free for me lol. Waiting for the kids to hit the sack and I get a couple hours or so to look thru and test it out (will be rusty as I haven't really played much the past couple years or so)

                Sent from my SM-G900W8 using Tapatalk

                Comment

                • JaFFiTh
                  MVP
                  • Mar 2008
                  • 1685

                  #98
                  Re: Attribute Effects

                  Just played a game.. keep in mind its like my first game in a year or so. Vegas against my Leafs. I got my *** whooped 8-1. 52 shots against. But the scorers were the real scorers not the 3rd/4th liners Neal had a hat trick.

                  Sent from my SM-G900W8 using Tapatalk

                  Comment

                  • MizzouRah
                    All Star
                    • Jul 2002
                    • 8545

                    #99
                    Re: Attribute Effects

                    Originally posted by JaFFiTh
                    Just played a game.. keep in mind its like my first game in a year or so. Vegas against my Leafs. I got my *** whooped 8-1. 52 shots against. But the scorers were the real scorers not the 3rd/4th liners Neal had a hat trick.

                    Sent from my SM-G900W8 using Tapatalk
                    I'm barely .500 with the Blues.. it's tough, but for the most part fair. I can beat a team 5-2 then lose 4-1.

                    Comment

                    • JaFFiTh
                      MVP
                      • Mar 2008
                      • 1685

                      #100
                      Re: Attribute Effects

                      Yeah I'll probably have to move down to Pro for now while I get the hang of it. It's only been one game so definitely need more games to get better feel of it.

                      Sent from my SM-G900W8 using Tapatalk

                      Comment

                      • geisterhome
                        MVP
                        • Sep 2011
                        • 2101

                        #101
                        Re: Attribute Effects

                        After reading through this thread I moved the Attributes Effect slider up to 9, was already on 8 so I didn't feel much of an effect.
                        Still I feel that the player seperation isn't nearly big enough. I'm playing with the Panthers and my best scorer through 20 games is my fourth line center MacKenzie. He will soon pass his carreer best full season numbers at the age of 36 lol. And it's not like he is getting PP minutes or anything, his TOI is about 12min per game, my best forwards get about 20mins. Just cos of that I guess it will somewhat even out over 82 games, still I feel the best players should play better and score more points as my fourth liners.

                        Can somebody who has played out a full season post the numbers their topscorers got and how their highest rated players did compared to the lesser guys?
                        Last edited by geisterhome; 02-05-2018, 01:10 PM.
                        Spending time with Jesus!

                        -Glad to be an Operation Sports Member!-

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #102
                          Re: Attribute Effects

                          Originally posted by geisterhome
                          After reading through this thread I moved the Attributes Effect slider up to 9, was already on 8 so I didn't feel much of an effect.
                          Still I feel that the player seperation isn't nearly big enough. I'm playing with the Panthers and my best scorer through 20 games is my fourth line center MacKenzie. He will soon pass his carreer best full season numbers at the age of 36 lol. And it's not like he is getting PP minutes or anything, his TOI is about 12min per game, my best forwards get about 20mins. Just cos of that I guess it will somewhat even out over 82 games, still I feel the best players should play better and score more points as my fourth liners.

                          Can somebody who has played out a full season post the numbers their topscorers got and how their highest rated players did compared to the lesser guys?
                          This has been my biggest pet peeve with this game. I know what EA said a few years back as to what the AE slider should do. However, I'm getting results like you. 4th liners are scoring more then 1st liners. In a few games played, I've seen goals from the most unlikely players.

                          Also, the "lower rated" goalies tend to play way better. I know what everyone says, but I don't think the AE slider works correctly IMO. I'll probably just put it back to 5...I actually see goals scored by those that should. Overall feeling is that we shouldn't even have an attribute effects slider. The player ratings should dictate the play, not some slider. Having sliders affecting players and ratings doing the same thing just cancel's each other other.

                          Why have a pass accuracy slider if you have a pass accuracy rating? Washes it out. If I have a player with a 70 pass accuracy, but put the pass accuracy slider at 0, his ratings get affected and nullify any sim feel.

                          Comment

                          • BigBadAss33
                            Rookie
                            • Jul 2013
                            • 496

                            #103
                            Re: Attribute Effects

                            Hey Guys,

                            Let me start off by saying that i am strictly a franchise position lock player.

                            I have been following this thread for a while and what seems weird is that in my franchise I have NOT experienced any of these issues. I will admit that I do NOT play every game. I play 2 games then sim 5 games. I don't know if that makes a difference but i have played 5 full seasons and in every one my leading scorer is a 1st line player. Patrice Bergeron won every award the 2nd year and scored 51 goals and 109 points. My 4th liners avg about 15-25 points.

                            IMO, i feel that some sliders are connected to others and affect them when you change them. IMO, if you change the ATTRIBUTE Slider then that can be linked to many other/all sliders such as PASS ACCURACY.

                            One thing I know that makes this game play better is lower game speed.. If you play the game at a super fast game speed like 3/6 or higher then logic says the players would have to be nerfed to be able to keep up with the speed of the action which could cause the the 4th liners to be better players..

                            My game speed is 1/6 and the player skating speed is in the mid 30's. the players that are faster skating are exactly that, they are faster.

                            All im saying is I think everyone is concentrating on the ATTRIBUTE Slider as the end all be all.. I think its all the other sliders that make this game play way better.

                            Don't crucify me for my opinions, but its what i have witnessed and tested while playing.
                            BIGBADASS33

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                            Comment

                            • Cycloniac
                              Man, myth, legend.
                              • May 2009
                              • 6505

                              #104
                              Re: Attribute Effects

                              Originally posted by BigBadAss33
                              Hey Guys,

                              Let me start off by saying that i am strictly a franchise position lock player.

                              I have been following this thread for a while and what seems weird is that in my franchise I have NOT experienced any of these issues. I will admit that I do NOT play every game. I play 2 games then sim 5 games. I don't know if that makes a difference but i have played 5 full seasons and in every one my leading scorer is a 1st line player. Patrice Bergeron won every award the 2nd year and scored 51 goals and 109 points. My 4th liners avg about 15-25 points.

                              IMO, i feel that some sliders are connected to others and affect them when you change them. IMO, if you change the ATTRIBUTE Slider then that can be linked to many other/all sliders such as PASS ACCURACY.

                              One thing I know that makes this game play better is lower game speed.. If you play the game at a super fast game speed like 3/6 or higher then logic says the players would have to be nerfed to be able to keep up with the speed of the action which could cause the the 4th liners to be better players..

                              My game speed is 1/6 and the player skating speed is in the mid 30's. the players that are faster skating are exactly that, they are faster.

                              All im saying is I think everyone is concentrating on the ATTRIBUTE Slider as the end all be all.. I think its all the other sliders that make this game play way better.

                              Don't crucify me for my opinions, but its what i have witnessed and tested while playing.
                              I agree that just maxing the attribute effects slider will not lead to great gameplay by itself. There are other factors to consider.

                              I don't agree, however, that a lower game speed is required to see the kind of gameplay you're talking about. If you're playing a higher game speed, the key to getting realistc results is dependent on the adjustment of:
                              -fatigue effect
                              -fatigue recovery
                              -pass speed, and
                              -skating speed

                              That's more than 5 other sliders, in addition to attribute effects, that need to be changed. There are many combinations.
                              THE TrueSim PROJECTS



                              Comment

                              • bcruise
                                Hall Of Fame
                                • Mar 2004
                                • 23274

                                #105
                                Re: Attribute Effects

                                It's fun watching how this slider works. If you pit an NHL or all-star team against one of the lower minor league teams with that slider on 10 in a CPUvsCPU game, exactly what you expect to happen will happen - the NHL players will skate circles around the lower team, utterly dominating Time on Attack and, more than likely, shots and goals as well.

                                If you zero it, you'd think you were looking at two NHL teams playing each other. I just did a matchup for a period where the lower team (Calgary Hitmen) actually outplayed the Allstars except for hits and the one goal on the scoreboard. Completely different experience.

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