NHL 12 Ultimate Comeback Roster 1.0 for PS3

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • mattg123
    MVP
    • Sep 2008
    • 1633

    #181
    Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

    Originally posted by AngelPingu
    By the way Matt, I could do some CAPs, but I prefer to wait until all the players already in the game are fully edited for comparison though (NHL, CHL, SEL, SML, etc). Also, I can't make more than 5 caps per day because it makes me feel so bored. It takes a lot of time and it's not something that is really fun to do. I have a list of players I want to make though, which I think is complete, but could be better. Tell me (By PM preferably) when I can start if you don't mind me doing just a few at a time. I don't want to make sure all the equipment is correct for every single CAP though, I suck at recognizing everything from picture. Anyways, here's my list, if you have any suggestions, feel free.
    http://tinyurl.com/nhl12capslist
    (Heights are in cm and weights in kg... don't blame me for being french )
    Oh, and I don't have a lot of knowledge about any of the listed players though. I search for quick scouting reports and comparisons when making them, so I don't know if that's an issue.
    great i will send it to u this week
    i hope u could do a large part of this...

    BTW guys we just released NHL 12 and NHL 11 classic rosters!!!
    credit goes to long time helper jordan!!!!

    Comment

    • AngelPingu
      Rookie
      • Jan 2010
      • 353

      #182
      Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

      Originally posted by mattg123
      great i will send it to u this week
      i hope u could do a large part of this...

      BTW guys we just released NHL 12 and NHL 11 classic rosters!!!
      credit goes to long time helper jordan!!!!
      Alright. I hope to finish them before school starts (Jan 23). At worst, I can remove some of the very unknown 2014 and 2013 draftees

      Comment

      • mattg123
        MVP
        • Sep 2008
        • 1633

        #183
        Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

        thanks to tigsbaseballfan
        these are some noted missing AHL guys that need created

        ADR
        O. Lauridsen
        T. McGinn

        ALB
        M. Banwell
        J. Sova

        BING
        M. Ratchuk

        BRIDG
        N. Riopel
        B. Riley

        CHAR
        J. Muse

        CHI
        J.P Testwuide

        CONN
        J. Prough

        GRR
        T. Parkes

        HAM
        H. Bishop (injured)

        NOR
        P.M Devos

        OKL
        C. Abney
        *Y. Danis has wrong glove hand

        ROCH
        C. Fienhage
        M.MacKenzie
        E. Rankin
        *J.Jakaitis has wrong glove hand

        ROCK
        R. Flick
        * J. Taylor ??, has he ever been in chi's system?

        S.A
        D. Grumet-Morris
        E. Barlow

        ST.J'S
        *E. Pasquale has wrong glove hand

        SYR
        J. Kurtz

        TEX
        J. Hauswirth

        TOR
        M. Owuya

        W-B
        P. Killeen
        P. Merth

        Comment

        • AngelPingu
          Rookie
          • Jan 2010
          • 353

          #184
          Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

          I'll see if I have time to do them. Will need lots of extra work, and I don't know 90% of these players. I just know PM Devos, Bishop, Riopel, McGinn and that's it.

          Oh, and by the way, do you want me to put the CAPs on created teams, so that they are easier to find and edit ?
          Last edited by AngelPingu; 01-12-2012, 01:23 AM.

          Comment

          • captain_kidd
            Rookie
            • Nov 2011
            • 97

            #185
            Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

            Roster 0.7 Progress Update (Day 1):

            - Roster transactions up to January 11, 2012
            - Anaheim - Carolina done (salaries, lineups, poistion, jersey number, handedness, height and weight), also the jersey number menu where you pick the captains and alternate captains. (This includes their players in the AHL, like their NHL jersey numbers are set in player edit, so when they get called up in your Be A GMs, they should have their real NHL numbers by default)
            - Created 4 Players for Legends team (Not married to this, but you guys can go over them if necassary, but they're there if you'll be interested... Rob Blake, Scott Neidermeyer, Mark Recchi, and Joe Sakic.


            I was kind of busy today, so I only got 5 teams done to the bone, (it may not seem like much, but this really does take a lengthy time per team) the pace I'd rather be on is 10 teams per day. I'm going to work hard and try and get this done for Saturday or Sunday.

            Comment

            • mattg123
              MVP
              • Sep 2008
              • 1633

              #186
              Originally posted by captain_kidd
              Roster 0.7 Progress Update (Day 1):

              - Roster transactions up to January 11, 2012
              - Anaheim - Carolina done (salaries, lineups, poistion, jersey number, handedness, height and weight), also the jersey number menu where you pick the captains and alternate captains. (This includes their players in the AHL, like their NHL jersey numbers are set in player edit, so when they get called up in your Be A GMs, they should have their real NHL numbers by default)
              - Created 4 Players for Legends team (Not married to this, but you guys can go over them if necassary, but they're there if you'll be interested... Rob Blake, Scott Neidermeyer, Mark Recchi, and Joe Sakic.


              I was kind of busy today, so I only got 5 teams done to the bone, (it may not seem like much, but this really does take a lengthy time per team) the pace I'd rather be on is 10 teams per day. I'm going to work hard and try and get this done for Saturday or Sunday.
              Sounds great captain

              Comment

              • Majingir
                Moderator
                • Apr 2005
                • 47433

                #187
                Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

                How do I get the roster?

                Comment

                • Moose24x
                  Pro
                  • Jan 2012
                  • 502

                  #188
                  Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

                  I'm kind of with SteveDanger on the attribute editting business. I did this myself and tested it a while back and the game played significantly more realistically. I used some slightly different ideals than Danger is suggesting, edited the entire NYR and BOS rosters and played several games against each other and it was great. I left goalies pretty much alone, and in fact I actually boosted a lot of areas for Thomas and Lundqvist as I see them as the top two netminders out there today. Basically, what I tried to do is use the entire rating scale. The game gives us from 36-99 to work with, but the default ratings are pretty much all bunched up between 75-99.

                  I did things like give Gaborik 96 speed while giving Callahan (who is quick) 78 speed and Brian Boyle (not so quick) 65 speed with Mike Rupp at 60 speed. I gave Gaborik a 95 wrist shot power while Anisimov got an 85, Callahan got an 80 (their shot power varies less significantly in real life than their speeds). I gave Rupp an 85 checking, Callahan an 82, Prust an 82, Dubinsky an 81, Boyle an 80, Richards a 71, Gaborik a 68, etc. None of those numbers are exact, but they're examples of how I rated everyone. I kept a spreadsheet with each player's ratings in each attribute and made sure that all of the players ratings were accurate relative to one another. I started by taking the Rangers roster and putting it in order from fastest to slowest, with no numbers, just to get an idea of how they should lineup relative to each other. I did the same with each attribute so that I could keep track of their relationships to one another. Acceleration was the trickiest attribute to work with, in my opinion, because it relates to how quickly a players reaches their top speed. A player could have an 85 in speed but a 60 in acceleration or vice versa. It's very tempting to keep the numbers close when rating the players (much like the default ratings have them) but it's not necessary and it comes out much more realistic if you actually have a lot of variability throughout the players in the game.

                  I determined that an 80 in aggressiveness resulted in about 1 hit per game, so I looked at every player on each rosters' statistics from the last couple of years and adjusted their aggressiveness relative to the number of hits they recorded. I tried to keep in mind that in order for a 4th liner to achieve the same number of hits per game as a 1st liner, they'd need higher aggressiveness to make up for decreased ice time. I did the same for blocked shots, assuming 80 (for a forward) would result in about 40 blocks a year and 80 for a d-man. I used the stats to determine their ratings and kept in mind that a 4th liner who blocks 40 shots a year needs a slightly higher rating than a 1st liner who does the same. Finally, some players like Malkin, Stamkos, Ovechkin, Crosby, Datsyuk, etc. I left alone for the most part, just lowering them in areas where they're weakest and tweaking their overalls slightly to reflect what I felt was most authentic. The idea was that the biggest standouts in the league should, indeed, standout. There's no point in lowering everyone relative to one another, because you just end up with a universally slower game with more mistakes. In order for it to be realistic the rosters need to be edited so that the best players standout from the average ones. I'd leave Crosby around 92 (Datsyuk too because his defensive traits will raise his rating). Malkin around 89. Stamkos around 88. Ovechkin around 87. etc. Finally, I would boost goalies across the board a little bit, especially backups. The difference, statistically between the #1 starter in the league and the #30 starter in the league isn't that large and often the backups have really good stats too (Rask, Biron, etc.) but just play less games.

                  Comment

                  • mattg123
                    MVP
                    • Sep 2008
                    • 1633

                    #189
                    Originally posted by Majingir
                    How do I get the roster?
                    Www.ultimatehockey.info

                    Comment

                    • mattg123
                      MVP
                      • Sep 2008
                      • 1633

                      #190
                      Originally posted by Moose24x
                      I'm kind of with SteveDanger on the attribute editting business. I did this myself and tested it a while back and the game played significantly more realistically. I used some slightly different ideals than Danger is suggesting, edited the entire NYR and BOS rosters and played several games against each other and it was great. I left goalies pretty much alone, and in fact I actually boosted a lot of areas for Thomas and Lundqvist as I see them as the top two netminders out there today. Basically, what I tried to do is use the entire rating scale. The game gives us from 36-99 to work with, but the default ratings are pretty much all bunched up between 75-99.

                      I did things like give Gaborik 96 speed while giving Callahan (who is quick) 78 speed and Brian Boyle (not so quick) 65 speed with Mike Rupp at 60 speed. I gave Gaborik a 95 wrist shot power while Anisimov got an 85, Callahan got an 80 (their shot power varies less significantly in real life than their speeds). I gave Rupp an 85 checking, Callahan an 82, Prust an 82, Dubinsky an 81, Boyle an 80, Richards a 71, Gaborik a 68, etc. None of those numbers are exact, but they're examples of how I rated everyone. I kept a spreadsheet with each player's ratings in each attribute and made sure that all of the players ratings were accurate relative to one another. I started by taking the Rangers roster and putting it in order from fastest to slowest, with no numbers, just to get an idea of how they should lineup relative to each other. I did the same with each attribute so that I could keep track of their relationships to one another. Acceleration was the trickiest attribute to work with, in my opinion, because it relates to how quickly a players reaches their top speed. A player could have an 85 in speed but a 60 in acceleration or vice versa. It's very tempting to keep the numbers close when rating the players (much like the default ratings have them) but it's not necessary and it comes out much more realistic if you actually have a lot of variability throughout the players in the game.

                      I determined that an 80 in aggressiveness resulted in about 1 hit per game, so I looked at every player on each rosters' statistics from the last couple of years and adjusted their aggressiveness relative to the number of hits they recorded. I tried to keep in mind that in order for a 4th liner to achieve the same number of hits per game as a 1st liner, they'd need higher aggressiveness to make up for decreased ice time. I did the same for blocked shots, assuming 80 (for a forward) would result in about 40 blocks a year and 80 for a d-man. I used the stats to determine their ratings and kept in mind that a 4th liner who blocks 40 shots a year needs a slightly higher rating than a 1st liner who does the same. Finally, some players like Malkin, Stamkos, Ovechkin, Crosby, Datsyuk, etc. I left alone for the most part, just lowering them in areas where they're weakest and tweaking their overalls slightly to reflect what I felt was most authentic. The idea was that the biggest standouts in the league should, indeed, standout. There's no point in lowering everyone relative to one another, because you just end up with a universally slower game with more mistakes. In order for it to be realistic the rosters need to be edited so that the best players standout from the average ones. I'd leave Crosby around 92 (Datsyuk too because his defensive traits will raise his rating). Malkin around 89. Stamkos around 88. Ovechkin around 87. etc. Finally, I would boost goalies across the board a little bit, especially backups. The difference, statistically between the #1 starter in the league and the #30 starter in the league isn't that large and often the backups have really good stats too (Rask, Biron, etc.) but just play less games.
                      Well then the experts of a team should help complete puck heads database

                      Or we need a thread of players strengths and weaknesses

                      Comment

                      • Steve Danger
                        Rookie
                        • Jan 2010
                        • 121

                        #191
                        Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

                        I like what Moose is saying but there's so much leeway using that method. If someone is tasked with editing Carolina for instance, and they're a Carolina fan, something tells me Eric Staal is going to be overrated.

                        Second, Moose, you keep mentioning the overall rating. The overall rating SHOULD NOT MATTER. If Stamkos, for instance, came out with an 80 overall when you're finished, but his stats in shot power, accuracy, passing etc. were right on the money, then who cares what his overall is? My goal is to try and make the players play how they do in real life, or at least close to it. My second goal is to correct for EA's faulty sliders.

                        Anyway, I'm still trying to work out a formula for this myself, hopefully I can stay interested. There shouldn't need to be so much work done just to play and enjoy a game you paid $60 for.

                        Comment

                        • Moose24x
                          Pro
                          • Jan 2012
                          • 502

                          #192
                          Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

                          Originally posted by Steve Danger
                          I like what Moose is saying but there's so much leeway using that method. If someone is tasked with editing Carolina for instance, and they're a Carolina fan, something tells me Eric Staal is going to be overrated.

                          Second, Moose, you keep mentioning the overall rating. The overall rating SHOULD NOT MATTER. If Stamkos, for instance, came out with an 80 overall when you're finished, but his stats in shot power, accuracy, passing etc. were right on the money, then who cares what his overall is? My goal is to try and make the players play how they do in real life, or at least close to it. My second goal is to correct for EA's faulty sliders.

                          Anyway, I'm still trying to work out a formula for this myself, hopefully I can stay interested. There shouldn't need to be so much work done just to play and enjoy a game you paid $60 for.
                          I agree that bias would play a role in those ratings, but it could also work out for the better since the standout players on each team will be the ones getting a little padding from their fans. They'll stand out like they do in real life. I only mentioned overall ratings, however, when I talked about the big stars at the end of my post and the point wasn't to BE worried about their overalls. The point was that when you leave Crosby with good speed, high endurance, very high puck control, passing and shooting ratings, very good balance, good acceleration, high poise, great offensive awareness, decent defensive awareness and decent stick checking, he's going to come out as a 90 anyways. And rather than worrying about getting guys like Crosby down to 85 as you suggested, I would just let them stay at the 90 they come out to naturally. There aren't that many areas where you're going to lower Crosby, really, and it doesn't make sense to lower his puck control or passing as much as you lower it for the average NHLers (where an 80 IS too overpowered in passing, for example) because you want Crosby to feel like a superstar when you use him. He really shouldn't miss passes unless they're intercepted or tipped. He should have great puck control and a really good shot. When you leave the star players feeling like stars and lower everybody else more considerably, players begin to standout and that's exactly what the game is missing right now.

                          I mean, I'm not saying I've got it down to a perfect, exact science or anything, but I did do two teams from top to bottom and for about 2 weeks I just alternated between playing as the Bruins or the Rangers and only played with those two teams against one another because of how much more realistic it felt. Having Richards be fairly easy to knock down or off the puck but able to thread a great pass or rip one from the point, or having Gaborik absolutely burn a defender to the outside when he gets a good breakout pass and the defender only has a 65 speed is a very satisfying feeling.
                          Last edited by Moose24x; 01-12-2012, 04:32 PM.

                          Comment

                          • AngelPingu
                            Rookie
                            • Jan 2010
                            • 353

                            #193
                            Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

                            Second, Moose, you keep mentioning the overall rating. The overall rating SHOULD NOT MATTER. If Stamkos, for instance, came out with an 80 overall when you're finished, but his stats in shot power, accuracy, passing etc. were right on the money, then who cares what his overall is? My goal is to try and make the players play how they do in real life, or at least close to it. My second goal is to correct for EA's faulty sliders.
                            Overall rating should matter. If Stamkos is only at 80, that means that he's barely a 3rd liner. He has to have the rating of a star, as he's one in the league, and will be for the years to come.
                            And like I said, I'm ok if you do such rosters for exhibition play only, but if we make only one roster set, then you shouldn't rate the players that way because it will screw Be a GM mode completly - and I'm sure people downloads this roster to play Be a GM and not exhibition play -. This could be a huge waste of time on your part to be honest.

                            Just sim a few seasons in Be a GM, until 2018 for example, and you'll understand. Most of the prospects that have the potential to make the NHL will have around 80s everywhere at their peak. These players are 4th and 3rd liners for the game. 2nd liners and 1st liners will have an overall rating of about 85 or higher.

                            Comment

                            • Steve Danger
                              Rookie
                              • Jan 2010
                              • 121

                              #194
                              Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

                              What makes a player a third liner as opposed to a first is his talent in checking and grinding as opposed to offense.

                              With my suggestion you would actually have to look at each player in depth when deciding where to play them, rather than just seeing an overall and putting them where they are "supposed" to go.

                              And I don't think, as Moose suggested, that we have to bring everyone's overall ratings down. I do believe some ratings, such as passing, need to be brought down to account for EA's non-working sliders. Shot accuracy is another one; NHL players never miss the net in this game.

                              Comment

                              • AngelPingu
                                Rookie
                                • Jan 2010
                                • 353

                                #195
                                Re: NHL 12 Ultimate Comeback Roster 1.0 for PS3

                                I understand what you're saying. But you seem to forget about the AI. The AI doesn't have the same intelligence as us, and if they have a 84 overall grinder, they'll put him on a second line over a offensive dynamo with 85+ in offense, but that is just 80 overall.

                                Like I said, just go through a dynasty, take a look at the 2015, 2016 and 2017 drafts and you'll understand that a lot of players will get over 80-84 everywhere within a matter of a few years.

                                Comment

                                Working...