EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

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  • RIFRIG
    Pro
    • May 2015
    • 822

    #31
    Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

    Originally posted by scagwi
    I'll tone down my negativity at this point until more is learned about the swing..

    I just really hate dial-a-distance aiming/power control -- and Perfect Golf has shown me how simple and easy to interact with and enjoyable to play something can be ... with no need at all for super hyper precise little arrows getting dragged around to control the actual distance of a club.. Just super weird

    It reminds me of casino slot machines where they still have the "handle" to pull, but it really doesn't do anything or have any impact.

    The "swing" can feel like that "fake slot machine handle" if most all of the outcome is about fiddling around with an aiming arrow all the time -- and in "zoom down the fairway" views no less (obviously totally unrealistic to real golf)
    Zoom will be an option & hopefully off by default in simulation. Even if they could take the aim marker away it would be something. A bit too much focus on shot shape & nothing or little on distance control.

    Comment

    • MrArlingtonBeach
      MVP
      • Feb 2009
      • 4530

      #32
      Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

      Good:
      - can play courses without tourney objects & crowds
      - tiebreaker playoffs are in
      - various created player swing animations
      - shot shaping by actually moving the stick direction
      - sounds like lots of contextual commentary will be in the game
      - each player has a draw/fade tendency

      Bad:
      - seems a bit "dial a distance" with the aim marker movement
      - no weather
      - no progressive lighting

      Ugly:
      - 30 FPS on "next-gen" consoles
      - no 3-click at launch, despite a dev saying in these forums that there would be 3-click in the game back in 2021...just seems kind of strange to have been so confident about it that long ago, and then need a title update after launch to add it in
      - only 3 different times of the day to play in...this is the same as Rory, and it would have been cool if it were back in the old TW days where you could play golf in the middle of the night, or at least offer more freedom (play at 8 a.m., 6 p.m., etc.)
      Last edited by MrArlingtonBeach; 02-09-2023, 04:29 PM.
      Orbis Non Suficit

      Comment

      • Will I Am
        Pro
        • Nov 2013
        • 931

        #33
        Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

        Can't believe a sports game for nexgen is capped at 30 fps.

        Comment

        • lowpaiddonkey10
          MVP
          • Oct 2017
          • 2163

          #34
          Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

          Questions questions. Gentlemen we've been very clear.
          Attached Files

          Comment

          • jwilphl
            Legal Advisor
            • Jun 2009
            • 1499

            #35
            Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

            Well, I think most of us expected this first iteration was going to be lacking in certain areas. My main concern is career mode depth more than anything, but my expectations are pretty low. I'm glad they've appeared to work on building a solid foundation before much else.

            If it's as shallow as Rory, however, I'll be fairly disappointed. Agree with others that 30 FPS on a PS5 is pretty laughable. Sounds like optimization was one of the areas they took shortcuts to get a workable release.

            The gameplay video they released was mostly marketing fluff, IMHO, so it didn't do a ton to excite me. It's like the bare basic requirements of a golf game (ball physics).

            Comment

            • lowpaiddonkey10
              MVP
              • Oct 2017
              • 2163

              #36
              Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

              Originally posted by jwilphl
              Well, I think most of us expected this first iteration was going to be lacking in certain areas. My main concern is career mode depth more than anything, but my expectations are pretty low. I'm glad they've appeared to work on building a solid foundation before much else.

              If it's as shallow as Rory, however, I'll be fairly disappointed. Agree with others that 30 FPS on a PS5 is pretty laughable. Sounds like optimization was one of the areas they took shortcuts to get a workable release.

              The gameplay video they released was mostly marketing fluff, IMHO, so it didn't do a ton to excite me. It's like the bare basic requirements of a golf game (ball physics).
              I was hoping for something more than a solid foundation. I never expected EA to make a perfect golf game but since they are only making this for current gen it would be logical to expect they could hit certain markers. There isn't that much going on here after all it's just a golf game. If you're selling graphics with limited choices in courses you need top notch career and 60 frames sorry.

              Comment

              • Will I Am
                Pro
                • Nov 2013
                • 931

                #37
                Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                Originally posted by lowpaiddonkey10
                Questions questions. Gentlemen we've been very clear.
                Maybe Steve can "circle back" and get some clarification for us, lol.

                Comment

                • jbd345
                  MVP
                  • Apr 2011
                  • 2436

                  #38
                  Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                  I’m still not pre ordering until I see unedited gameplay on console, I believe nhl is at 30fps and it’s not jarring. It’ll be interesting to see what version they give early access too content creators, crossing fingers they don’t pull a Gotham knights, but I have gut feeling they’ll hide the 30fps right up until launch.

                  Comment

                  • lowpaiddonkey10
                    MVP
                    • Oct 2017
                    • 2163

                    #39
                    Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                    Originally posted by jbd345
                    I’m still not pre ordering until I see unedited gameplay on console, I believe nhl is at 30fps and it’s not jarring. It’ll be interesting to see what version they give early access too content creators, crossing fingers they don’t pull a Gotham knights, but I have gut feeling they’ll hide the 30fps right up until launch.
                    You got a few likely suspects that will get the game early who you will be able to watch playing the game on the 21st I would imagine. Don't expect anything before that.

                    Comment

                    • Will I Am
                      Pro
                      • Nov 2013
                      • 931

                      #40
                      Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                      Originally posted by jbd345
                      I’m still not pre ordering until I see unedited gameplay on console, I believe nhl is at 30fps and it’s not jarring. It’ll be interesting to see what version they give early access too content creators, crossing fingers they don’t pull a Gotham knights, but I have gut feeling they’ll hide the 30fps right up until launch.
                      I think we saw 30 fps in the video they released. I'm guessing the herky jerky we saw wasn't video compression.

                      Comment

                      • golfnut67
                        Pro
                        • Oct 2021
                        • 860

                        #41
                        Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                        Originally posted by scagwi
                        I'll tone down my negativity at this point until more is learned about the swing..

                        I just really hate dial-a-distance aiming/power control -- and Perfect Golf has shown me how simple and easy to interact with and enjoyable to play something can be ... with no need at all for super hyper precise little arrows getting dragged around to control the actual distance of a club.. Just super weird

                        It reminds me of casino slot machines where they still have the "handle" to pull, but it really doesn't do anything or have any impact.

                        The "swing" can feel like that "fake slot machine handle" if most all of the outcome is about fiddling around with an aiming arrow all the time -- and in "zoom down the fairway" views no less (obviously totally unrealistic to real golf)
                        I'm definitely with you on this, but let's just hope you can turn off the point/aim and shoot aspect. I can't play any golf game in Master or Legend type level without shooting 15 over, but it seems pretty logical that you can play in pro am or pro level and have the options to turn off various visual aides? Or has it been confirmed that's not the case here?

                        I'm just really hoping this game finally gets it right with being able to just feel your own tempo, watching the golfer instead of a meter, and spend time with it getting "your swing" right. 2k got a hell of a lot closer with 23 with the wrap around meter, I don't even look at the meter anymore. But if this game sticks with the age old "aim and fire" type of thing, that's gonna really be a lateral move.
                        Last edited by golfnut67; 02-09-2023, 06:01 PM.

                        Comment

                        • OnlookerDelay
                          MVP
                          • Oct 2003
                          • 3445

                          #42
                          Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                          Originally posted by scagwi
                          Agree JC

                          I can't believe the consoles don't have a 1080p/60fps mode

                          Maybe they do and they just haven't clarified that?
                          I've got a thread going about this very question in the EA Sports PGA TOUR official forum. Apparently a lot of people are interested in such a feature because this thread has three times more replies than any other thread in the forum. It's really presented as a "Questions" thread and EA will step in and answer the questions posed in this forum section. They've answered a few, but they're sitting this thread out for now!

                          I'd love to read that they've seen their way fit to add this feature. 2K did it with PGA Tour 2K21, although I don't think they changed the res, they just added a 60 Hz vsync option to the game. It made the game playable on my Series X once they'd done that, but my XBox One X wasn't up to the task of supporting it well enough to use it.

                          I just can't understand the reasoning or rationale for not simply adding a 1080p display option in the settings menu? Are they afraid that users would post screen shots of the game in 1080p on the internet and depict the game in a less visually appealing light?
                          Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

                          Comment

                          • scagwi
                            MVP
                            • Aug 2015
                            • 2718

                            #43
                            Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                            Originally posted by OnlookerDelay
                            I just can't understand the reasoning or rationale for not simply adding a 1080p display option in the settings menu? Are they afraid that users would post screen shots of the game in 1080p on the internet and depict the game in a less visually appealing light?
                            I don't get it either
                            I mean, just look at the Scottsdale thing they posted today..

                            It looks pretty jaggy and muddy all over as it is (when you make it larger)

                            Comment

                            • golfnut67
                              Pro
                              • Oct 2021
                              • 860

                              #44
                              Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                              Originally posted by scagwi
                              I don't get it either
                              I mean, just look at the Scottsdale thing they posted today..

                              It looks pretty jaggy and muddy all over as it is (when you make it larger)

                              Ya that's not a good look. One pic, but still...not inspiring.

                              I think it's safe to say this game is going to look better than any golf game in history. How can it not? Gameplay is king. Listening to customers and patching accordingly is king. I'm super excited but like all of you I am worried they are going to blow this out of the gate at launch but eventually make it right. Hopefully, ya?

                              Comment

                              • scagwi
                                MVP
                                • Aug 2015
                                • 2718

                                #45
                                Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

                                Yeah -- I'm just bummed that it's become apparent that at some point in the past 1.5 years, they internally backed off the whole "all new swing" thing.

                                ...and we can't control actual swing power fully with the analog stick, because "the short game would be too hard"?

                                That's not what I want to hear coming off Rory, which was basically dead *** easy "auto golf"

                                On the top end settings, we need a ton of challenge.

                                I don't want to play a game of "move the arrow where you want the ball to land, swing! and voila! -- eagle/birdie time! AMAZING! You're a PRO GOLFER! YAY YOU!"

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