BIG CAROLINA...sorry I couldn't hook up with you last night to race, I was just on a rapid fade and was asleep ten minutes after turning off the 'box.
I messed around with a few quick races. I'm looking forward to starting a 'test' career this evening, and I'm curious about online so I'll watch Bob and Rick and BIG C for their next run and crash the party. :wink:
First off, I really like the presentation this year. Garage is really lively, and I love the great touch of having the garage areas at each track be track-accurate.
Also, I ran three races at three different tracks and the AI was mixing up paint schemes on the cars!

Graphics are significantly improved. Nice, bright tracks, pavement is the right color lol. Fans look better. Track details are better. Cars look awesome and are well lit (but TOO bright inside the cars; it's like they have sunroofs in there when you see the driver inside the car on replays).
Speaking of replays, you can now select the 'trackside' camera instead of it switching off. Nice....that's a 'little thing' I was asking for at the official forums last year.
Also on the graphics, the shadowing isn't overdone to me this year, looks much better. No more dark side of the moon on cars in shadow....at least so far as I've noticed.
The sounds are good, I like Evernham's radio/spotting so far. Big improvement there. The engine sounds are good, but I still think NT2005 might have been better. But it's certainly not bad or anemic.
There's also some trackside sounds this year with the occasionally audible PA announcer while you're tearing around the track.
The AI is much more racey this year (I was playing on Hard last night with just two star assists and no braking help). I was really working at it! It's like a whole new game in a way, and after playing F1 (BIG C knows), well, we may have to just dedicate a stretch of days to this OR F1 because you have to work in BOTH titles now.
The N:IL cars now feel like their weight and size and power actually transfers to the game, much like F1 does in F1 2012. It's great! But SO different as they are such different beasts that playing one game will screw you for the other in the same day LOL.
I raced at Indy, 'Dega, and Miami (and ran some time laps at Kentucky and Pocono). I got my *** kicked at Indy and Miami, but 'Dega I won due to some weird pitting moves by the AI. After cautions many cars would pit on the following lap, and there was a late wreck which brought a green-white-checkered finish. Many cars pitted, then when we went green, several again went in to pit?? It was weird, and that's how I won; blowing by the pit parade in turn 4.
I hope the pitting logic gets sorted for those weird cases, but otherwise the AI runs good races. It feels MUCH more organic this year, and much less 'fixed line' than last time. Three wide at 'dega several times, AI wrecking itself, tangos, it was cool to see and harrowing to be in the middle of LOL. Don't you guys feel like "Please don't wreck! Please don't let me **** up!" when you're in the middle of the pack trying to move thru traffic at 'Dega and Daytona? LOL That's how it's supposed to feel!
Also, at Miami they were running really well, with people passing each other, more than one line (no congas). Again, felt more organic.
Again early impressions...but I'm very pleased so far. I think there are still some things to patch, but no deal breakers so far. From where I'm sitting, looks like the longer races you can run (race length), the better results you will see in realism. In-race save, please?
This game will have to last us awhile, it's my understanding (correct me if I'm wrong) that we won't get a new one till 2014, so I think they'll duly support this title and deliver a whopper next time.
Despite some odd AI behaviour, this still feels like a pretty polished effort so far. Should make for some fun racing, and the fact that I want to play it instead of sitting at the office (almost took a 'Nascar fever' day) speaks well for it. Especially given that the season is nearly over, but we are just getting started.

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