Alan Wake (360)

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  • Eton Rifles
    Obey the Father!!!!
    • Feb 2003
    • 5374

    #46
    Re: Alan Wake (360)

    on yesterdays 1up podcast, Shane B. said next a big Microsoft 1st party title will be canceled this week and a big executive will be leaving. The thinking is Alan WAke may be the cancelled one because you have not heard much about it. stay tuned next week!!
    Last edited by Eton Rifles; 11-11-2007, 11:23 AM. Reason: spelling
    follow me on twitter: www.twitter.com/eton_rifles

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    • ThaGenecyst
      MVP
      • Sep 2004
      • 4404

      #47
      Re: Alan Wake (360)

      it's not Alan Wake, they came out in the forums and said that it's not a first party game

      No it's not. Alan Wake isn't a first party title. Remedy isn't owned by Microsoft, MS simply have publishing rights.

      Development is continuing as strong as always. Hang in there.
      http://www.myspace.com/phillthegenesis
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      • Eton Rifles
        Obey the Father!!!!
        • Feb 2003
        • 5374

        #48
        Re: Alan Wake (360)

        ah ok then. Hmm, I wonder what else could it be? Halo Wars? Banjo Kazooee?
        follow me on twitter: www.twitter.com/eton_rifles

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        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #49
          Re: Alan Wake (360)

          We haven't heard much about Alan Wake, because Remedy is a developer that doesn't like to really talk about or show their games until there in a more complete state.
          Go Noles!!! >>----->

          Comment

          • jmood88
            Sean Payton: Retribution
            • Jul 2003
            • 34639

            #50
            Re: Alan Wake (360)

            Originally posted by Flawless
            We haven't heard much about Alan Wake, because Remedy is a developer that doesn't like to really talk about or show their games until there in a more complete state.
            And I don't blame them when so many people write off early versions of games that are shown if they aren't perfect.
            Originally posted by Blzer
            Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

            If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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            • CMH
              Making you famous
              • Oct 2002
              • 26203

              #51
              Re: Alan Wake (360)

              More developers should follow their lead.
              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

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              • ThaGenecyst
                MVP
                • Sep 2004
                • 4404

                #52
                Re: Alan Wake (360)

                The goodies from X06 are starting to come out, so we bring you screenshots of Alan Wake, the upcoming psychological action thriller from Microsoft Game Studios and Remedy Entertainment. The game centers around Alan Wake, a famous writer who finds himself one day in a strange town, trapped in some sort of nightmarish world. (Hmm... a writer, trapped in a nightmarish world in a small town... where have I heard that before...)

                For now, we don't have much to go on, so here are the screenshots just released today, as well as information from Microsoft's fact sheet on the game. We'll bring you more about Alan Wake once we've gotten the chance to get our hands on it (or new media for the game comes out, whichever happens first.)

                Fact Sheet



                Product Overview

                “Alan Wake” is a psychological action thriller from Remedy, the legendary and renowned developers of highly successful action titles. In this exciting new title exclusively for Windows and Xbox 360, gamers assume the role of Alan Wake, a best-selling suspense author who escapes to a small town to recover from the mysterious disappearance of his fiancée.

                Set in the deceptively idyllic town of Bright Falls, Wash., “Alan Wake” immerses players in an intense and expansive cinematic world that enables players to roam freely in hyper-realistic, dynamic and interactive environments. “Alan Wake” is mission-based with a deeply engaging and suspenseful story line unveiling new twists and profound character revelations at every turn. Players will unravel the riveting plot through multilayered character interactions, unique problem-solving and intense combat against terrifying enemies. In this nightmarish world, Alan Wake must use a variety of weapons to survive, including his most powerful ally against the creatures of darkness — light itself.

                Features

                Intense psychological thriller: “Alan Wake” delivers a deeply psychological and finely crafted plot that raises the bar for storytelling in video games. The riveting story of “Alan Wake” is propelled by a movie-like atmosphere, compelling situations, memorable characters and real-time pacing. Remedy has a record of creating and developing games with unique cinematic presentation and exceptionally high production values. The developer has harnessed next-generation gaming technology to tell a powerful story that immerses the gamer in the intense emotion and suspense of Alan Wake’s thrilling adventure.

                Massive, open world to explore:
                The free-roaming elements and massive open world allow gamers to investigate the mysteries of Bright Falls and encourage them to explore and pay close attention to detail.

                Light as a combat element: As the story progresses, nights grow longer and days grow shorter. This poses a severe problem for Alan Wake since his enemies seemingly gain strength from the shadows, and before long light itself becomes his greatest ally. Players must skillfully combine their use of light with more conventional weapons to stand a chance against these creatures of darkness.

                Realistic, interactive environment: Set in the town of Bright Falls, the hyper-detailed environments of the Pacific Northwest play an important role; even the change in daylight and weather will profoundly affect the characters and enemies in “Alan Wake.” The game’s advanced rendering engine provides amazingly realistic environments that bring this world to detailed life — from the lush forest of evergreen trees to the quaint small-town buildings and streets. The world of “Alan Wake” is alive and real.

                Episodic narrative: The mission-based structure of “Alan Wake” creates an episodic narrative similar to a deeply structured dramatic television series. As the episodes progress, gameplay will evolve to introduce new elements and characters, escalating the level of threat and action in the game.

                Developer Information
                Remedy Entertainment is a privately held developer of cinematic action games and franchises. Remedy is based in Espoo, Finland. Remedy has developed critically acclaimed and top-selling action games. Additional information can be obtained through Remedy’s Web site at http://www.remedygames.com.



















                http://www.myspace.com/phillthegenesis
                http://www.myspace.com/sagetheinfinite

                SageTheInfinite = GOAT.

                Comment

                • Holic
                  All Star
                  • Feb 2003
                  • 6424

                  #53
                  Re: Alan Wake (360)

                  Those last few screens look very good. I just hope we see this game sometime in 2008.

                  Comment

                  • ODogg
                    Hall Of Fame
                    • Feb 2003
                    • 37953

                    #54
                    Re: Alan Wake (360)

                    Will this game end up being the 360's Duke Nukem is what i'm wondering...
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                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #55
                      Re: Alan Wake (360)

                      Originally posted by ODogg
                      Will this game end up being the 360's Duke Nukem is what i'm wondering...
                      Nope
                      Go Noles!!! >>----->

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                      • Eton Rifles
                        Obey the Father!!!!
                        • Feb 2003
                        • 5374

                        #56
                        Re: Alan Wake (360)

                        looks like the movie Misery
                        follow me on twitter: www.twitter.com/eton_rifles

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                        • Tha_Kid
                          All Star
                          • Oct 2002
                          • 6550

                          #57
                          Re: Alan Wake (360)

                          Still at the top of my list

                          moreso now that i've finished Mass Effect...twice

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                          • Candyman5
                            Come get some!
                            • Nov 2006
                            • 14380

                            #58
                            Re: Alan Wake (360)

                            Does anyone even know what the "enemies" are?
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                            • DaveDQ
                              13
                              • Sep 2003
                              • 7664

                              #59
                              Re: Alan Wake (360)

                              I'm so tired of games using Bob Ross paintings to hype up their graphics and then the actual game looks nothing like the Ross originals.
                              Being kind, one to another, never disappoints.

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #60
                                Re: Alan Wake (360)

                                Originally posted by dQbell
                                I'm so tired of games using Bob Ross paintings to hype up their graphics and then the actual game looks nothing like the Ross originals.
                                I wouldn't doubt Remedy, the Max Payne games were very impressive looking with the original Max Payne on the PC setting the bar for graphics when it came out. The screens above aren't new, they were released in 05 and 06, so who knows what it looks like now.
                                Go Noles!!! >>----->

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