Alan Wake (360)

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  • Eton Rifles
    Obey the Father!!!!
    • Feb 2003
    • 5374

    #91
    Re: Alan Wake (360)

    hmm, what this could be is old footage that Remedy says is fake because they did a reboot along the way.
    follow me on twitter: www.twitter.com/eton_rifles

    Comment

    • ThaGenecyst
      MVP
      • Sep 2004
      • 4404

      #92
      Re: Alan Wake (360)

      looks like i was dead wrong... that footage is from Redwood Falls
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      Comment

      • Jon22
        Banned
        • May 2003
        • 2514

        #93
        Re: Alan Wake (360)

        Thank goodness... Why do game makers feel they need the arm and weapon to move with the "EYES" camera.

        Comment

        • allBthere
          All Star
          • Jan 2008
          • 5847

          #94
          Re: Alan Wake (360)

          Originally posted by ThaGenecyst
          looks like i was dead wrong... that footage is from Redwood Falls
          i want to play redwood falls than...i bet it's a pc only game.
          Liquor in the front, poker in the rear.

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #95
            Re: Alan Wake (360)

            Alan Wake Plot Reveal

            One thing is certain. Alan Wake the horror novelist leans heavily on his copy editor. On Remedy's official Alan Wake forums, the community manager posted some text taken from the long-awaited horror game.

            The in-game note from Alan Wake includes some spelling errors. Such as when he states he can no "loner" be sure if the character in his novel will survive the experience. It's unclear if the misspellings are intentional. The note offers a peek into the plot, though much of this was already known. Alan Wake is a novelist working on his next book. But the pages he's written are mysteriously being edited, and new pages are appearing seemingly out of nowhere. The protagonist's name has been changed to Alan Wake and aspects of the plot are turning the novel into a horror story.

            Here is the complete and unedited quote:

            The amount of pages keeps growing each night. There are also new edits on the old pages. They keep getting more aggressive. The story is rewriting itself. The protagonist is now my namesake, and his wife is called Alice. The most worrying aspect: the genre seems to be shifting. It's turning into a horror story. I can no loner be certain whether the hero can succeed or even survive. Apart for the jumbled fragments of bad dreams and an oppressive feeling, I can remember nothing of the process when I wake up. But this morning, a breakthrough! When I came to my senses, I could smell her perfume on my shirt. I am close. I know it. I must push on.

            - Alan Wake
            Go Noles!!! >>----->

            Comment

            • Fresh Tendrils
              Strike Hard and Fade Away
              • Jul 2002
              • 36131

              #96
              Re: Alan Wake (360)

              This game just needs to come out already.



              Comment

              • frostbyte06
                Cold & Cocky
                • Sep 2004
                • 1219

                #97
                Re: Alan Wake (360)

                Originally posted by Fresh Tendrils
                This game just needs to come out already.
                Keeping my fingers crossed for E3 2009....hopefully some more vids, info, a release date...just something.

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #98
                  Re: Alan Wake (360)

                  More from Mr. Wake:

                  Remedy’s dropped two more text passages from Alan Wake, a move likely to add more weight to gossip of a GDC reveal.

                  A first snippet was released on Friday night.

                  Alan’s an author. So he writes. This is what he writes. Poor old Alan.

                  Rusty’s screams were still ringing in my ears. The tree stump the grove got its name from looked like a severed leg of a monsterous bird. I prayed that the gun would make a difference. Every time I moved the flashlight, I was afraid of the horrors it might reveal. Suddenly a ragged arrow gloved in the light. I followed it.

                  - Alan Wake

                  Here’s the second one.

                  I taped a note on the door (I had forgotten so many things already). and made its way inside, through a nostril or an ear. I barricaded the door of the cabin. I kept the lights on at all times. I was convinced that I would wake up changed, darkness having seeped in through the cracks in the floor, crawled up to my bed. I became increasingly afraid to go to sleep.

                  - Alan Wake
                  Go Noles!!! >>----->

                  Comment

                  • JibJab 24
                    Rookie
                    • Oct 2006
                    • 251

                    #99
                    Re: Alan Wake (360)

                    Been looking forward to this game for years, still looks great and can't wait for it to be released.
                    Michigan is about winning with integrity. - Lloyd Carr

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #100
                      Re: Alan Wake (360)

                      Dodgy Google translation of an Alan Wake interview.

                      Key points:
                      • There is a lot less action than Max Payne.
                      • Comparison to Silent Hill is justified (except Alan Wake has no monsters or zombies) Action here and there, but will be heavy on atmosphere, story and puzzle-solving.
                      • Light is very important. Basically reiterating that it's going to be a key element in the game, in the same way bullet time was in Max Payne.
                      • Weather, day/night simulation. Everything in the game can be influenced by the weather.
                      • Yes, we've seen light and weather in games before, but never have they been used in the way they will be in Alan Wake.

                      • "Let's start with history, and who is Alan Wake. He is a best selling author, but he has a problem. He does not write anything for over two years. His wife Alice takes him to the small town of Bright Falls. Everything goes terribly wrong, Alice disappears, and Alan have to find it. He is caught between their own thoughts, and experienced nightmares. We have many nightmares element, and many elements which you are unsure what is what, and this gives a very interesting angle on the gameplay too."

                        "Think about the series as 24, Lost, Prison Break, and how the episode ends with a cliffhanger that makes you to unnecessary buckles to the chair and wonder what happens next time. This is something we want to achieve with Alan Wake, and we are very close. We are very pleased that we have. It has been a long process, we have worked with it for five years, and it has been a lot of up and down to find the right way to do things. Now, we have found exactly the right way to go, and development is very good at the moment."

                      • Completely unique concept and still hasn't changed much from the original.
                      • Third person perspective. Shooting, action, exploration, driving, pursuit.
                      • Each episode is unique and has different content. "You travel to different areas, such as Bright Falls in Washington, and elsewhere. Alan Wake is trying to find the pages of his manuscript."
                      • Hope to show the game very soon. My bet is E3. It's not far away (June 2-4).

                      • "Sound will be of first class. Music is also important for us to set the right tone for the game. We take inspiration from how it is done on film and in TV series, where the music is an important tool to build up the right atmosphere. We will use music to for instance either provide you a hint that something will happen, or lure you to believe that something will happen."

                        "This is a thriller, and we use sound to provide you rollercoaster trip. We have no monster, and we do not have zombies that jump on you. It is not so simple. We bring something to the psychological game, and it is something new. It is easy to create a game where a zombie scares the life of you, but to make this psychological, you must have the right atmosphere, and you must have people you care about."

                      • Concentrating sharply on authenticity. Realistic story.
                      • Alan and Alice are from New York. Authentic voices for those roles and authentic voices for people in Washington.
                      Go Noles!!! >>----->

                      Comment

                      • mgoblue
                        Go Wings!
                        • Jul 2002
                        • 25477

                        #101
                        Re: Alan Wake (360)

                        I'm very interested but skeptical of this game...if it does the stuff it's saying then it could be pretty awesome.
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                        Comment

                        • luv_mist
                          Older
                          • May 2004
                          • 9596

                          #102
                          Re: Alan Wake (360)

                          I can already see this game being a disappointment for the masses that are really looking forward to it. I'm liking what I'm reading. Need to update myself on what's out there about this game.

                          Comment

                          • DaveDQ
                            13
                            • Sep 2003
                            • 7664

                            #103
                            Re: Alan Wake (360)

                            Originally posted by Flawless
                            "Sound will be of first class. Music is also important for us to set the right tone for the game. We take inspiration from how it is done on film and in TV series, where the music is an important tool to build up the right atmosphere. We will use music to for instance either provide you a hint that something will happen, or lure you to believe that something will happen."

                            "This is a thriller, and we use sound to provide you rollercoaster trip. We have no monster, and we do not have zombies that jump on you. It is not so simple. We bring something to the psychological game, and it is something new. It is easy to create a game where a zombie scares the life of you, but to make this psychological, you must have the right atmosphere, and you must have people you care about."
                            I like that.
                            Being kind, one to another, never disappoints.

                            Comment

                            • CMH
                              Making you famous
                              • Oct 2002
                              • 26203

                              #104
                              Re: Alan Wake (360)

                              I keep getting an Indigo Prophecy feel here and that worries me.
                              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #105
                                Re: Alan Wake (360)

                                Demonstration during Microsoft conference got me really excited. Spring 2010 release.

                                <embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=743608&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/988/988735/alanwake_trl_e3_flvlowwide.flv&allownetworking="al l%"' type='application/x-shockwave-flash' width='433' height='360'></embed><div style='width:433;'><a href='http://xbox360.ign.com/objects/743/743608.html'>More Alan Wake News & Previews</a></div>
                                Last edited by Flawless; 06-01-2009, 03:52 PM.
                                Go Noles!!! >>----->

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