hmm, what this could be is old footage that Remedy says is fake because they did a reboot along the way.
Alan Wake (360)
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Re: Alan Wake (360)
hmm, what this could be is old footage that Remedy says is fake because they did a reboot along the way.follow me on twitter: www.twitter.com/eton_rifles -
Re: Alan Wake (360)
looks like i was dead wrong... that footage is from Redwood Fallshttp://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
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Re: Alan Wake (360)
Alan Wake Plot Reveal
One thing is certain. Alan Wake the horror novelist leans heavily on his copy editor. On Remedy's official Alan Wake forums, the community manager posted some text taken from the long-awaited horror game.
The in-game note from Alan Wake includes some spelling errors. Such as when he states he can no "loner" be sure if the character in his novel will survive the experience. It's unclear if the misspellings are intentional. The note offers a peek into the plot, though much of this was already known. Alan Wake is a novelist working on his next book. But the pages he's written are mysteriously being edited, and new pages are appearing seemingly out of nowhere. The protagonist's name has been changed to Alan Wake and aspects of the plot are turning the novel into a horror story.
Here is the complete and unedited quote:
The amount of pages keeps growing each night. There are also new edits on the old pages. They keep getting more aggressive. The story is rewriting itself. The protagonist is now my namesake, and his wife is called Alice. The most worrying aspect: the genre seems to be shifting. It's turning into a horror story. I can no loner be certain whether the hero can succeed or even survive. Apart for the jumbled fragments of bad dreams and an oppressive feeling, I can remember nothing of the process when I wake up. But this morning, a breakthrough! When I came to my senses, I could smell her perfume on my shirt. I am close. I know it. I must push on.
- Alan WakeGo Noles!!! >>----->Comment
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Re: Alan Wake (360)
More from Mr. Wake:
Remedy’s dropped two more text passages from Alan Wake, a move likely to add more weight to gossip of a GDC reveal.
A first snippet was released on Friday night.
Alan’s an author. So he writes. This is what he writes. Poor old Alan.
Rusty’s screams were still ringing in my ears. The tree stump the grove got its name from looked like a severed leg of a monsterous bird. I prayed that the gun would make a difference. Every time I moved the flashlight, I was afraid of the horrors it might reveal. Suddenly a ragged arrow gloved in the light. I followed it.
- Alan Wake
Here’s the second one.
I taped a note on the door (I had forgotten so many things already). and made its way inside, through a nostril or an ear. I barricaded the door of the cabin. I kept the lights on at all times. I was convinced that I would wake up changed, darkness having seeped in through the cracks in the floor, crawled up to my bed. I became increasingly afraid to go to sleep.
- Alan WakeGo Noles!!! >>----->Comment
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Re: Alan Wake (360)
Dodgy Google translation of an Alan Wake interview.
Key points:
- There is a lot less action than Max Payne.
- Comparison to Silent Hill is justified (except Alan Wake has no monsters or zombies) Action here and there, but will be heavy on atmosphere, story and puzzle-solving.
- Light is very important. Basically reiterating that it's going to be a key element in the game, in the same way bullet time was in Max Payne.
- Weather, day/night simulation. Everything in the game can be influenced by the weather.
- Yes, we've seen light and weather in games before, but never have they been used in the way they will be in Alan Wake.
- "Let's start with history, and who is Alan Wake. He is a best selling author, but he has a problem. He does not write anything for over two years. His wife Alice takes him to the small town of Bright Falls. Everything goes terribly wrong, Alice disappears, and Alan have to find it. He is caught between their own thoughts, and experienced nightmares. We have many nightmares element, and many elements which you are unsure what is what, and this gives a very interesting angle on the gameplay too."
"Think about the series as 24, Lost, Prison Break, and how the episode ends with a cliffhanger that makes you to unnecessary buckles to the chair and wonder what happens next time. This is something we want to achieve with Alan Wake, and we are very close. We are very pleased that we have. It has been a long process, we have worked with it for five years, and it has been a lot of up and down to find the right way to do things. Now, we have found exactly the right way to go, and development is very good at the moment."
- Completely unique concept and still hasn't changed much from the original.
- Third person perspective. Shooting, action, exploration, driving, pursuit.
- Each episode is unique and has different content. "You travel to different areas, such as Bright Falls in Washington, and elsewhere. Alan Wake is trying to find the pages of his manuscript."
- Hope to show the game very soon. My bet is E3. It's not far away (June 2-4).
- "Sound will be of first class. Music is also important for us to set the right tone for the game. We take inspiration from how it is done on film and in TV series, where the music is an important tool to build up the right atmosphere. We will use music to for instance either provide you a hint that something will happen, or lure you to believe that something will happen."
"This is a thriller, and we use sound to provide you rollercoaster trip. We have no monster, and we do not have zombies that jump on you. It is not so simple. We bring something to the psychological game, and it is something new. It is easy to create a game where a zombie scares the life of you, but to make this psychological, you must have the right atmosphere, and you must have people you care about."
- Concentrating sharply on authenticity. Realistic story.
- Alan and Alice are from New York. Authentic voices for those roles and authentic voices for people in Washington.
Go Noles!!! >>----->Comment
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Re: Alan Wake (360)
I like that."Sound will be of first class. Music is also important for us to set the right tone for the game. We take inspiration from how it is done on film and in TV series, where the music is an important tool to build up the right atmosphere. We will use music to for instance either provide you a hint that something will happen, or lure you to believe that something will happen."
"This is a thriller, and we use sound to provide you rollercoaster trip. We have no monster, and we do not have zombies that jump on you. It is not so simple. We bring something to the psychological game, and it is something new. It is easy to create a game where a zombie scares the life of you, but to make this psychological, you must have the right atmosphere, and you must have people you care about."Being kind, one to another, never disappoints.Comment
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Re: Alan Wake (360)
I keep getting an Indigo Prophecy feel here and that worries me."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: Alan Wake (360)
Demonstration during Microsoft conference got me really excited. Spring 2010 release.
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=743608&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/988/988735/alanwake_trl_e3_flvlowwide.flv&allownetworking="al l%"' type='application/x-shockwave-flash' width='433' height='360'></embed><div style='width:433;'><a href='http://xbox360.ign.com/objects/743/743608.html'>More Alan Wake News & Previews</a></div>Last edited by Flawless; 06-01-2009, 03:52 PM.Go Noles!!! >>----->Comment

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