L4D Blog
Xbox 360 users will see these same gameplay changes in an update coming out with the DLC — which, in case you missed the announcement, will be coming out April 21st.
As we continue to work on Left 4 Dead, our plan is to release more frequently on the PC, and then group those updates for the 360.
With the upcoming release of the SDK, and the community servers already available on the PC, matchmaking is one place where the two platforms will diverge. A future blog post will detail our roadmap for PC matchmaking.
Game statistics help us evaluate the success of the changes we've made to the game. In Versus, for example, we flipped the order in which teams play the next round based on who was winning the round before it. We were confident this would help to better balance the game and give neither team a lasting advantage. That would, in turn, translate into more people playing through the final maps. Since making that change, we've noticed the percentage of games being played to the end jump 5%. It is a small increase, but a step in the right direction.
But statistics are only part of the picture. We also use direct feedback from players themselves. One of the questions people ask is if we read the forums: the answer is yes. So please post your feedback on the melee and other changes as we make them. We promise to keep listening to your feedback, making changes and improving the gameplay experience of Left 4 Dead. Remember: If you don't see an issue addressed with this update, that doesn't mean it isn't coming.
- Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
- Boomer vomit will now pass through common infected
- Addressed some surround sound detection issues
- Fixed a rare crash when exiting Left4Dead on Windows Vista
- Fixed a case where the complete all expert campaigns achievement was not being rewarded
Dedicated server changes
- Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily
- Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby
- Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags
- Fixed an occasional server crash related to voting
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