Little Big Planet (PS3)

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #46
    Re: Little Big Planet (PS3)

    IGN E3 2008: LittleBigPlanet Update

    We've seen it a ton of times before, but we'll never pass up a chance to pick up a DualShock 3 and take a Sackboy through a new level in LittleBigPlanet. I had the chance to check out a new level and some of the new pieces that have been added to the title today, and it's looking better than ever.

    The biggest new addition on display were moving characters. We're not talking about a Sackboy, but enemies that you'll have to fight. The in-level enemy that we saw had a boxy body and rolled back and forth on its wheels while a spiked hammer swung back and forth. Defeating it required timing a jump, hopping onto its "back" and stealing its "brain", a circle in the middle of the foe.

    The other major encounter that we saw was a boss fight at the end of the level. Three henchman waited in the background, and when the Media Molecule representative and I triggered the fight, one of them jumped to the top of the screen, scrolled left and right and dropped fiery logs down upon us. Our weapon here was a rollable, bouncy platform that we had to use to bounce the logs back up at the boss. The first one only dropped one log at a time, while the second dropped two (which made it rather tricky). The third and final henchman was much faster than its buddies, and required quick and calculated movement on our part to get rid of him.

    The enemies that I played against were basic, to be sure, but they did offer something different than the standard platforming that we've been seeing all along. These behaviors were added to the game pretty recently, and MM plans to add many more before the game hits shelves in October. It's unknown right now whether users will be able to drop these pre-made creations into a level, or if they'll actually be able to mix and match behaviors to make things act differently, but the latter would certainly be awesome.

    The level that we played looked like it took place in a giant furnace of some sort, with lava swirling below the bottom level. There were a ton of platforms hanging by chains tethered to their centers, requiring that we'd run to one side of them, wait for the other side to raise, and then run over and use the raised edge like a ramp.

    While there were network problems that prevented us from seeing the full experience, we did get a quick glimpse at the publishing system. Once you've finished and saved a level, you can cue it up in a quick editing menu (load, erase, etc.) which features a giant Publish button. All you have to do is hit this option and it's live for everyone to play. Prior to uploading it, you have the option of marking the level as "Locked" so that others can't edit your creation.

    Speaking of creating a level, Media Molecule has also recently added a free-float option to the editor. If you're creating a new level, you can press down on the D-Pad and you'll then be able to freely move in all directions. You're also on a separate plain than everything else, so if you create a giant box above you, it won't come crashing down and kill you while you're creating the level. You can tap down on the D-Pad at any time to switch floating on and off to allow you to test the level, which is nice.

    The game was running very well here at the show, which is great, and the controls felt more responsive as a result. LittleBigPlanet is slated to ship this October.
    Go Noles!!! >>----->

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    • CaptainZombie
      Brains
      • Jul 2003
      • 37851

      #47
      Re: Little Big Planet (PS3)

      Originally posted by Flawless
      Another must own Sony title this fall.
      HDMovie Room

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #48
        Re: Little Big Planet (PS3)

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        Go Noles!!! >>----->

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #49
          Re: Little Big Planet (PS3)

          Gamespot stage demo. Must watch.




          This can't come soon enough.
          Go Noles!!! >>----->

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #50
            Re: Little Big Planet (PS3)

            Gamernode

            Finally, Media Molecule technical director Alex Evans talked about the game's story mode, which is expected to last longer than 15 hours and feature huge boss characters with multiple forms, each requiring different strategies to conquer.
            Gifs:


            Go Noles!!! >>----->

            Comment

            • CaptainZombie
              Brains
              • Jul 2003
              • 37851

              #51
              Re: Little Big Planet (PS3)

              Originally posted by Flawless
              Gamernode



              Gifs:


              OMG! I need this game now.
              HDMovie Room

              Comment

              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #52
                Re: Little Big Planet (PS3)

                This game is the only reason (other than The Show) that I still own a PS3. Can't wait!
                Joshua:
                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                Skyboxer OS TWITCH
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                • Altimus
                  Chelsea, Assemble!
                  • Nov 2004
                  • 27283

                  #53
                  Re: Little Big Planet (PS3)

                  Charge money for your user created levels.

                  http://www.ps3fanboy.com/2008/07/20/...eated-content/
                  What's a better incentive to create a level in LittleBigPlanet than good, hard cold cash? According to recent comments by David Reeves, president of SCEE, that's what's planned for the upcoming community-driven platformer. "What we're trying to do with LittleBigPlanet is almost iTunes meets eBay in the sense that once an individual or a developer has qualified by producing certain levels or certain add-ons, they will then be able in the future to exchange these and make money out of them," Reeves notes. "Eventually, it's feasible that you might well see the first LittleBigPlanet millionaire!" It appears that how much creators can charge for content is also user-determined. "Even if you charge less than one euro, it doesn't take many downloads if you've got a really strong LittleBigPlanet level for people to be able to make money. It's a great way for people to show others what they can do." This may give aspiring level designers a chance to not only show off their creativity, but turn their skills into profit.

                  Comment

                  • Eton Rifles
                    Obey the Father!!!!
                    • Feb 2003
                    • 5374

                    #54
                    Re: Little Big Planet (PS3)

                    Staright Cash homey!!!
                    follow me on twitter: www.twitter.com/eton_rifles

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #55
                      Re: Little Big Planet (PS3)

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                      Go Noles!!! >>----->

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                      • CaptainZombie
                        Brains
                        • Jul 2003
                        • 37851

                        #56
                        Re: Little Big Planet (PS3)

                        Originally posted by XLR7
                        Charge money for your user created levels.

                        http://www.ps3fanboy.com/2008/07/20/...eated-content/
                        Awesome news.
                        HDMovie Room

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #57
                          Re: Little Big Planet (PS3)

                          Comic-Con '08 LittleBigPlanet Hands On

                          Yesterday I got the chance to play LittleBigPlanet for the first time, and what a time I had. This game is everything it's cracked up to be and more, and I am so glad I got a chance to see it firsthand. I played it 5 different times, 15-20 minutes of playtime each turn, so about an hour and a half of total play time. This is how it was set up: The Associate Producer of the game(his name was Eric *something*, I don't remember his last name) played using one controller, and three others would play along with him. I got time with the character customization, level editor, and one of the single player levels, all the while I was able to ask him any questions I had, which I did. There was a tutorial level, but I never got a chance to play it. I did watch some people play it, though, and I got a chance to film a portion of it for you guys before he told me he didn't want me filming the game. I am gonna portion off the info for each chunk I got a chance to see and play, so the information is relevant to the topic it is placed under. Anyway, here is everything I noticed playing the game:

                          Character Customization
                          • There are a huge amount of customizable items, from hats to glasses to shoes to pants to zebra outfits and everything in between.
                          • There is a Tron suit you can wear in the game, along with a killzone helmet and mask.
                          • Not only that, but there are about 25 different materials and designs that you can choose to have your sackboy made out of, including 3 types of camo.
                          • There are held items that you can choose from, such as a wooden sword and a magic wand(a stick with a star on the top). You can't use them as weapons, but when you slap while holding an item you hit them with said item.
                          • You can slap just about any kind of sticker you can think of on your sackboy, so you can essentially make your own designs.


                          Level editor
                          • For those of you that don't know, you can switch back and forth between flying and running around by pressing *down* on the d-pad.
                          • When everyone has a menu open, the menus auto-adjust to the top left, top right, bottom left, and bottom right corners to keep the screen clear.
                          • LBP comes with a nice 10 premade vehicles or so(I drove a lowrider!), but as with everything else you can edit them as you like.
                          • Logs burn. You can make a log, or anything out of wood, really, and set it on fire. We made a floor full of burning logs and then we drove a monster truck over them.
                          • There are "triggers" that you can place to have events happen right when you want them to. For example, you can make it so halfway through swinging on a rope across a gap, the rope snaps and you fall down to another area.
                          • Anything you can think of, you can make. Just be careful when making a "Sonic" level or a "Mario" level, because that won't fly on the servers. Name it something generic that won't warrant deletion.
                          • If you want to make carpet, you can. All you have to do is take a picture of some carpet, apply the sticker to something thin and soft(sponge, for example), and save the item.
                          • If you made a kickass vehicle, you can make that vehicle collectible through your level. For example, you could reward players who made it past a particularly difficult portion of your level with a buggy you made, which they could use at any time throughout making their levels. This applies to items, such as carpet, as well.
                          • The size of your crater on the moon corresponds directly with the amount of items you can place on a level. This way you can have a minigame taking up a small crater, while a full, hour long level would take up one of the largest craters.


                          The Construction Yard
                          • This is the level I got a chance to play three times.
                          • Eric was really stressing the term "Coopetition", which is cooperating so you can compete for the collectible items and points. For example, there was a lever that would slide a girder across a gap. It requires two people(at least) to complete. One would move the girder across using a lever, the other would grab the chunk of sponge at the other side, which the first player would now bring back with the same lever. That sponge was required to reach a certain height, so you could collect more goodies. In my case, I stood on the sponge with a friend while another guy dragged it across, and right before we got there I slapped my friend off so I could have the stuff to myself. That, essentially, is coopetition.
                          • The developers love to hide goodies that you have to find later. I didn't notice all the stuff I could eventually collect until the third playthrough. If you've ever played Portal, and you know that usually there is more than one way to beat a level, the same applies here. The more difficult task you accomplish, the more collectibles they reward you with.
                          • At any point, you can bring up a sticker which is basically a live image recorded from your PS Eye. When you stick the image on a surface, it takes a picture at that moment, so you can tack yourself onto the walls in a level(or whatever else you feel like doing).


                          Emoting
                          • Emoting is awesome. Using the d-pad, you can select three different degrees of sadness, anger, happiness, and fear. For example, you press up to smile, press it again to smile big, and press it again to be ecstatic with your tongue hanging out.
                          • If you hold R2, the right stick becomes a controller for your right hand. The same goes for L2, the left stick, and the left hand.
                          • The sixaxis controls which direction your head is facing, and it was surprisingly intuitive.
                          • If you click and hold L3, the sixaxis controls your hips instead of your head.
                          • Using a combination of these, I made my guy do a pretty kickass hula dance. I forced him to do it, though, so he was pretty scared at the time.


                          Tutorial Level Video

                          I apologize for the short length of the video, but it's the best I could do, as I was asked to put away the camera.

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                          Go Noles!!! >>----->

                          Comment

                          • ExtremeGamer
                            Extra Life 11/3/18
                            • Jul 2002
                            • 35299

                            #58
                            Re: Little Big Planet (PS3)

                            Do we really know what this game is yet? A platformer? A giant tech demo level editor? What?

                            It looks incredible and fun....but I'm wondering if there's much to it. Everytime it's shown off, they talk about the level editing and amount of customization. I just worry the actual game will be flat, and it's resting on the community to make the levels better and longer.

                            Mixer Stream



                            XBox - ExtremeGamer
                            PSN - ExtremeGamer
                            Switch - 4640-8613-7710

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                            • aukevin
                              War Eagle, Go Braves!
                              • Dec 2002
                              • 14700

                              #59
                              Re: Little Big Planet (PS3)

                              Originally posted by ExtremeGamer
                              Do we really know what this game is yet? A platformer? A giant tech demo level editor? What?

                              It looks incredible and fun....but I'm wondering if there's much to it. Everytime it's shown off, they talk about the level editing and amount of customization. I just worry the actual game will be flat, and it's resting on the community to make the levels better and longer.
                              I've been waiting to see what this game really is to? Do you just build levels and stuff? What for?

                              Atlanta Braves
                              - Auburn Tigers - Nashville Predators

                              Comment

                              • CaptainZombie
                                Brains
                                • Jul 2003
                                • 37851

                                #60
                                Re: Little Big Planet (PS3)

                                Originally posted by aukevin
                                I've been waiting to see what this game really is to? Do you just build levels and stuff? What for?
                                I don't know, but it looks ultra fun.

                                I miss the good old Nauty Dog Crash Bandicoot's. I haven't played the last one and still want to, but those were a blast for platform games.
                                HDMovie Room

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