L.A. Noire (PS3/360)

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  • jmood88
    Sean Payton: Retribution
    • Jul 2003
    • 34639

    #1906
    Re: L.A. Noire (PS3/360)

    I don't even use my intuition points, I actually keep forgetting that they're an option.
    Originally posted by Blzer
    Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

    If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

    Comment

    • Uncle Way
      Rookie
      • Jun 2009
      • 357

      #1907
      Re: L.A. Noire (PS3/360)

      The more I play, the more I hate Cole Phelps..

      The partner from the Traffic desk was funny.. Should be playing as him...

      Still loving the game though.. The cases/stories are pretty wild..

      Comment

      • mudtiger
        MVP
        • Jul 2002
        • 3223

        #1908
        Re: L.A. Noire (PS3/360)

        Originally posted by Rawdeal28
        simply hold triangle (or Y) and you get cutscene so to speak. you dont have to drive from location to location in this game.
        I will definitely try that. Thanks.

        For those that turned off audio and rumble cues, how is that going?

        Comment

        • jmood88
          Sean Payton: Retribution
          • Jul 2003
          • 34639

          #1909
          Re: L.A. Noire (PS3/360)

          Originally posted by Uncle Way
          The more I play, the more I hate Cole Phelps..

          The partner from the Traffic desk was funny.. Should be playing as him...

          Still loving the game though.. The cases/stories are pretty wild..
          Cole annoyed me at first but I like him more now. The homicide partner is terrible though, I hate that guy more and more each time I do a case.
          Originally posted by Blzer
          Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

          If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

          Comment

          • HarkTheSound
            MVP
            • Dec 2007
            • 1167

            #1910
            Re: L.A. Noire (PS3/360)

            I dont know very much about this game...I really liked Red Dead Redemption, not so much GTA. Which one is it more similar to?
            Bengals
            UNC Tar Heels(Football and Basketball)

            Comment

            • Graphik
              Pr*s*n*r#70460649
              • Oct 2002
              • 10582

              #1911
              Re: L.A. Noire (PS3/360)

              Originally posted by choadler
              Becuase then the side missions wouldn't have been doable. The side missions take place all over the city and you need to drive there. Would you have been happy if you just warped to the side missions? No you would have complained about that.

              It is ok that you don't like the game. I am just trying to tell you that you are comparing this game to other sandbox games and it simply is not a sandbox game.

              I mean how ridiculous would the game be if you could just run around and kill people? It just doesn't fit.

              Makes sense now with the side missions so I guess having a virtual city isn't bad in that regard.

              Running around and killing people is just an option. In fact, when I play games like GTA or SR2, I try to drive as realistic as possible. Stop lights, parallel parking and all. Every so often however, I just feel like mowing down pedestrians. Sometimes I just wanna shoot things to kill the time. How can this option not fit. Just like any sandbox game, you have a city, you have a car and you have a gun. Now have at it.

              If LA Noire was like the last sentence I described then you can instantly call it a sandbox game. Sandbox to me means that you can go where you want, do what you want to do and tackle missions as you see fit. LA Noire is all but the ladder so its easy to compare.

              I like a good adventure game but if you're gonna make an adventure game with driving and guns, then you better make good use of them. Every time I fight or shoot in this game, it leaves me yearning for more.

              I'm probably gonna go home and play this despite how much I've talked about it today. I dont like to completely write off a game on initial feelings so I'm still slightly interested.
              http://neverfollow.biz (Independent Music Group)

              Comment

              • Graphik
                Pr*s*n*r#70460649
                • Oct 2002
                • 10582

                #1912
                Re: L.A. Noire (PS3/360)

                Originally posted by xlegendkillax
                I dont know very much about this game...I really liked Red Dead Redemption, not so much GTA. Which one is it more similar to?

                Neither one.
                http://neverfollow.biz (Independent Music Group)

                Comment

                • Beantown
                  #DoYourJob
                  • Feb 2005
                  • 31523

                  #1913
                  Re: L.A. Noire (PS3/360)

                  Originally posted by Graphik
                  Every so often however, I just feel like mowing down pedestrians. Sometimes I just wanna shoot things to kill the time. How can this option not fit. Just like any sandbox game, you have a city, you have a car and you have a gun. Now have at it.
                  Except your a detective for the LAPD and not some criminal. Being able to go on a murderous rampage does not fit in this game, and Rockstar came out awhile ago and warned people that you wouldn't be able to do that, and that this wasn't your normal "sandbox" game.

                  Putting in the ability to run around and slaughter innocent people, despite being a LAPD detective, would be adding things that don't fit into the game just to satisfy a select group of fans.

                  Comment

                  • NEOPARADIGM
                    Banned
                    • Jul 2009
                    • 2788

                    #1914
                    Re: L.A. Noire (PS3/360)

                    Originally posted by mudtiger
                    For those that turned off audio and rumble cues, how is that going?
                    I didn't last long (maybe two cases). Just mandates that you'll spend more time wandering around bumping into stuff. Doesn't add much if anything.

                    Comment

                    • Rawdeal28
                      Swiitch U? lol
                      • Oct 2007
                      • 7407

                      #1915
                      Re: L.A. Noire (PS3/360)

                      Originally posted by Kev5890
                      Didn't realize we had the option to do free roam under cases and traffic desk. Anyone else just done a bunch of the side missions to get intuition points, then hop back into the cases?
                      yeah i was doing that last night. i think i have like 5 intuition points.

                      now please explain this free roam option?
                      "on hoping there is a PSN flash sale before Valentine's Day"
                      Man there are no flashers... now what are we going to do for vd
                      I'm sure there's plenty of prostitutes you could pay if you really want vd.
                      yea but will they take psn cards
                      Depends on what area of a hooker you would use to redeem them.

                      lol

                      Comment

                      • OSUFan_88
                        Outback Jesus
                        • Jul 2004
                        • 25642

                        #1916
                        Re: L.A. Noire (PS3/360)

                        Can't say that I feel bad for the people who expect features that were never advertised to be in the game.

                        L.A. Noire is depicting what it was like in LA during the horribly bloody time in 1947 in that city. Personally, I love the whole premise behind it and from what very limited I have gotten to play of the game...*damn you Walmart* it is exactly what it is advertised to be.

                        I find the structure to be more interesting than the "go kill people" model. Plus this game sets up beautifully to create multiple DLC.
                        Too Old To Game Club

                        Urban Meyer is lol.

                        Comment

                        • Graphik
                          Pr*s*n*r#70460649
                          • Oct 2002
                          • 10582

                          #1917
                          Re: L.A. Noire (PS3/360)

                          Originally posted by Beantown
                          Except your a detective for the LAPD and not some criminal. Being able to go on a murderous rampage does not fit in this game, and Rockstar came out awhile ago and warned people that you wouldn't be able to do that, and that this wasn't your normal "sandbox" game.

                          Putting in the ability to run around and slaughter innocent people, despite being a LAPD detective, would be adding things that don't fit into the game just to satisfy a select group of fans.

                          True dat. True dat. I agree with you. Nothing is worse for a dev than trying to cater to and satisfy all crowds.

                          I was also a cop in Streets of LA but I was able to bust *** at will. I'm just saying....being a dirty cop certainly isn't new.
                          http://neverfollow.biz (Independent Music Group)

                          Comment

                          • Bellsprout
                            Hard Times.
                            • Oct 2009
                            • 25652

                            #1918
                            Re: L.A. Noire (PS3/360)

                            Fun Fact: As far as I can tell, the word "sandbox" is not used anywhere on LA Noire's official site.

                            Nor is it on the back of the box.

                            You're assuming features based off it being a Rockstar game.
                            Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
                            Originally posted by l3ulvl
                            A lot of you guys seem pretty cool, but you have wieners.

                            Comment

                            • Beantown
                              #DoYourJob
                              • Feb 2005
                              • 31523

                              #1919
                              Re: L.A. Noire (PS3/360)

                              Friendly hint - I'd take some time to drive around and find/unlock a few "landmarks" early on.

                              Spoiler that doesn't really spoil anything...

                              Spoiler

                              Comment

                              • Beantown
                                #DoYourJob
                                • Feb 2005
                                • 31523

                                #1920
                                Re: L.A. Noire (PS3/360)

                                Originally posted by Graphik
                                I'm just saying....being a dirty cop certainly isn't new.
                                And, as far as I can tell, Cole Phelps is no where near a dirty cop.

                                Again, it just doesn't fit in this game, and you assume it should be there because it is a Rockstar game.

                                Comment

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