L.A. Noire (PS3/360)

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  • Graphik
    Pr*s*n*r#70460649
    • Oct 2002
    • 10582

    #1921
    Re: L.A. Noire (PS3/360)

    Originally posted by Dayman
    Fun Fact: As far as I can tell, the word "sandbox" is not used anywhere on LA Noire's official site.

    Nor is it on the back of the box.

    You're assuming features based off it being a Rockstar game.

    With all honesty, yes. It being a R* game gave me the impression that I was gonna get my sandbox on. Especially when every other R* game plays somewhat the same in that regard.
    http://neverfollow.biz (Independent Music Group)

    Comment

    • Rawdeal28
      Swiitch U? lol
      • Oct 2007
      • 7407

      #1922
      Re: L.A. Noire (PS3/360)

      Originally posted by mudtiger
      I will definitely try that. Thanks.

      For those that turned off audio and rumble cues, how is that going?
      i love it. i dont feel like being told where to look. im doing it on my own. actually the only time i have found every clue in a area was when i used my intuition point to show all clues.
      Originally posted by xlegendkillax
      I dont know very much about this game...I really liked Red Dead Redemption, not so much GTA. Which one is it more similar to?
      neither. if u have played HEAVY RAIN its more like that but with more control.
      Originally posted by Beantown
      Except your a detective for the LAPD and not some criminal. Being able to go on a murderous rampage does not fit in this game, and Rockstar came out awhile ago and warned people that you wouldn't be able to do that, and that this wasn't your normal "sandbox" game.

      Putting in the ability to run around and slaughter innocent people, despite being a LAPD detective, would be adding things that don't fit into the game just to satisfy a select group of fans.

      BINGO!!!
      "on hoping there is a PSN flash sale before Valentine's Day"
      Man there are no flashers... now what are we going to do for vd
      I'm sure there's plenty of prostitutes you could pay if you really want vd.
      yea but will they take psn cards
      Depends on what area of a hooker you would use to redeem them.

      lol

      Comment

      • SPTO
        binging
        • Feb 2003
        • 68046

        #1923
        Re: L.A. Noire (PS3/360)

        Originally posted by jmood88
        Cole annoyed me at first but I like him more now. The homicide partner is terrible though, I hate that guy more and more each time I do a case.
        Yeah, Galloway I think his name is. That guy's a real bum and seems to take his job for granted. He also seems to be more closer to the "dirty cop" type.


        Originally posted by Beantown
        Friendly hint - I'd take some time to drive around and find/unlock a few "landmarks" early on.

        Spoiler that doesn't really spoil anything...

        Spoiler
        Ok and just how do you do that? Just drive around aimlessly?
        Member of the Official OS Bills Backers Club

        "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

        Comment

        • Bellsprout
          Hard Times.
          • Oct 2009
          • 25652

          #1924
          Re: L.A. Noire (PS3/360)

          Originally posted by SPTO
          Ok and just how do you do that? Just drive around aimlessly?
          Pretty much. I've bumped into 6 landmarks accidentally on my way to various crime scenes.
          Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
          Originally posted by l3ulvl
          A lot of you guys seem pretty cool, but you have wieners.

          Comment

          • Beantown
            #DoYourJob
            • Feb 2005
            • 31523

            #1925
            Re: L.A. Noire (PS3/360)

            Originally posted by Dayman
            Pretty much. I've bumped into 6 landmarks accidentally on my way to various crime scenes.
            Yup - if you go around and do a few side missions you'll unlock a some.

            It's case number 13, I assume, since I've completed 12/21 story cases so far, and it's incredibly awesome and by far the most thorough case I've done.

            Comment

            • mgoblue
              Go Wings!
              • Jul 2002
              • 25477

              #1926
              Re: L.A. Noire (PS3/360)

              Originally posted by NEOPARADIGM
              I didn't last long (maybe two cases). Just mandates that you'll spend more time wandering around bumping into stuff. Doesn't add much if anything.
              I just turned off the rumble. I like the music telling me to keep looking, but I don't mind having to stumble around trying to think what I may have missed.

              I think it'd feel too easy with the rumble, but that's just me. I like to work a bit, but don't want to waste time when there's no more clues to find.
              Nintendo Switch Friend Code: SW-7009-7102-8818

              Comment

              • bkrich83
                Has Been
                • Jul 2002
                • 71582

                #1927
                Re: L.A. Noire (PS3/360)

                I drove to Grauman's Chinese theater just by know my way around Hollywood. Pretty sweet.

                If you drive down Hollywood Blvd. there are a few landmarks to pick up.

                Start on Hollywood BLVD at La Brea and head East.

                This game never stops amazing me.
                Tracking my NCAA Coach Career

                Comment

                • SPTO
                  binging
                  • Feb 2003
                  • 68046

                  #1928
                  Re: L.A. Noire (PS3/360)

                  Originally posted by bkrich83
                  I drove to Grauman's Chinese theater just by know my way around Hollywood. Pretty sweet.

                  If you drive down Hollywood Blvd. there are a few landmarks to pick up.

                  Start on Hollywood BLVD at La Brea and head East.

                  This game never stops amazing me.
                  Thanks i'll do this when I finish my current case.
                  Member of the Official OS Bills Backers Club

                  "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                  Comment

                  • bkrich83
                    Has Been
                    • Jul 2002
                    • 71582

                    #1929
                    Re: L.A. Noire (PS3/360)

                    Originally posted by Graphik
                    I agree with mudtiger. I picked up the game yesterday and felt underwhelmed with the gameplay. I understood what this game was supposed to before I bought it but while playing it, the lack of action bores me. I know it wasn't supposed to be a typical Rockstar game but it feels more like a GTA add-on than a full game.

                    As mud pointed out, I wish the gameplay was more varied and had some type of depth to it. For now it just feels like the game holds my hand and takes me on this journey more like a interactive movie than a video game. The city is huge but there doesn't seem to be any incentive to drive around it. The cars drive floaty plus there doesn't seem to be much difference in one car to another besides just cosmetic looks. There are much more cars to unlock but I didn't get that "oooh, I gotta have this car" feeling that you get with most sandbox games. Maybe its the time period but I dont feel like there is any reason to scout out any particular car as there isn't anything to do once you do get a car besides drive to point A.

                    I dont care what most say, the lack of being able to wreck havoc and use your firearm in public bores me. Not that thats all I want to do but in the other sandbox games, the charm comes from being able to do what you want to do with any gun or car you see which leads to some unpredictable and unscripted moments. In LA Noire, you get a feeling that everything that happens is scripted and totally kills the sandbox feel. When the case is over, you just hop to the next case with no inbetween driving, no lets play pool or fight club games, no jump off a building with a parachute mini games...nothing.

                    As far as the detective work goes. I dont like that the game holds your hand throughout it all and when you turn the chimes and clues off, it doesn't get any funner. It just means you'll spend a lil bit more extra time at a crime scene looking for clues without aid. Does it make you feel a little bit more like a detective? Sure. But since this is a video game, you can expect that everything has been placed for you to find instead of doing quality detective work ala Still Life or even CSI. To top it off, even if you dont find all the evidence, you can still question a suspect and have the game go through its motions to get the case solved anyway.

                    The action sequences for the cases are the only thing this game has going for it, nuff said. But on a sad note, 2 of the sides missions I played basically ended the same way. Reminded me heavily of Streets of L.A. Where there were basically only 3 or 4 types of side missions.

                    Anyways, my beefs with the game involves a lack of action. I halfway knew what I was getting into when I bought this game. I expected detective work, driving and few shooting opportunities. I got exactly what I expected but now I crave more. You cant make a sandbox style game with only 3 very linear types of gameplay. Its a waste of a huge and detailed city.

                    By the way, my lady loves the game. She says because she can play it. Meaning she doesn't have to aim and shoot alot, jump buildings, run from police while getting shot at, drive and follow a gps map all at the same time. LA Noire is a lazy walk in the park compared to the other sanbox games. There isn't much to do besides look.
                    First it's not a sandbox game. I think that's been pretty clear from the jump..

                    Sounds like it's just not your type of game. Nothing wrong with that, but not sure what you were expecting.
                    Tracking my NCAA Coach Career

                    Comment

                    • Kevin26385
                      EA Game Changer
                      • May 2004
                      • 5147

                      #1930
                      Re: L.A. Noire (PS3/360)

                      Originally posted by mgoblue
                      I just turned off the rumble. I like the music telling me to keep looking, but I don't mind having to stumble around trying to think what I may have missed.

                      I think it'd feel too easy with the rumble, but that's just me. I like to work a bit, but don't want to waste time when there's no more clues to find.
                      Did the same thing, while it would be cool to have it off-I know I would get frustrated.

                      Also, I think I am getting better on asking questions and guessing if they are telling the truth or not...Went 9/14 last time haha

                      One thing that did annoy me though about the 9/14 case (Click if you have reached case 12, the white shoe or w/e)
                      Spoiler

                      Comment

                      • TracerBullet
                        One Last Job
                        • Jun 2009
                        • 22119

                        #1931
                        Re: L.A. Noire (PS3/360)

                        Originally posted by jmood88
                        I don't even use my intuition points, I actually keep forgetting that they're an option.
                        I've used them 3 or 4 times, I only did while interrogating. So far they have always eliminated the answer I definitely wasn't going to pick, so there was really no point lol.
                        Originally posted by jmood88
                        Cole annoyed me at first but I like him more now. The homicide partner is terrible though, I hate that guy more and more each time I do a case.
                        Just got to him, ugh. Traffic guy was a good partner though.
                        Originally posted by BlueNGold
                        I feel weird for liking a post about exposed penises.

                        Comment

                        • BlueNGold
                          Hall Of Fame
                          • Aug 2009
                          • 21817

                          #1932
                          Re: L.A. Noire (PS3/360)

                          Playing with the rumble/music cues off is/was a must for me. The rumble made things too easy.

                          I know you can still walk around and mash on the X (PS3) button, but that's ridiculous to do because you're taking the fun out of the game for yourself.

                          I do agree about the cars not being much different, but I'm not too surprised at that considering the times. I'm still going to eventually go out and find all the cars so I can 100% the game though.

                          But the one thing I really love about this game is how it makes you feel and think like a detective. In the "A Marriage Made in Heaven" case, there was a point where as I was driving to the next location, I went over all the evidence in my head and pieced together what I thought happened to the person and who did it. Sure enough when I got to the coroner's office, he revealed how the person died and it was exactly how I thought they did, which led to me being able to arrest the exact person I thought committed the murder.
                          Originally posted by bradtxmale
                          I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                          Comment

                          • choadler
                            MVP
                            • Feb 2004
                            • 2001

                            #1933
                            Re: L.A. Noire (PS3/360)

                            Originally posted by BlueNGold
                            Playing with the rumble/music cues off is/was a must for me. The rumble made things too easy.

                            I know you can still walk around and mash on the X (PS3) button, but that's ridiculous to do because you're taking the fun out of the game for yourself.

                            I do agree about the cars not being much different, but I'm not too surprised at that considering the times. I'm still going to eventually go out and find all the cars so I can 100% the game though.

                            But the one thing I really love about this game is how it makes you feel and think like a detective. In the "A Marriage Made in Heaven" case, there was a point where as I was driving to the next location, I went over all the evidence in my head and pieced together what I thought happened to the person and who did it. Sure enough when I got to the coroner's office, he revealed how the person died and it was exactly how I thought they did, which led to me being able to arrest the exact person I thought committed the murder.
                            That's awesome. Sounds very rewarding.

                            I hope games like this and heavy rain continue to spur developers to think a little outsdie of the box and give us games like these.

                            Comment

                            • Sinner
                              All Star
                              • Jun 2003
                              • 5484

                              #1934
                              Re: L.A. Noire (PS3/360)

                              Originally posted by BlueNGold
                              Playing with the rumble/music cues off is/was a must for me. The rumble made things too easy.

                              I know you can still walk around and mash on the X (PS3) button, but that's ridiculous to do because you're taking the fun out of the game for yourself.

                              I do agree about the cars not being much different, but I'm not too surprised at that considering the times. I'm still going to eventually go out and find all the cars so I can 100% the game though.

                              But the one thing I really love about this game is how it makes you feel and think like a detective. In the "A Marriage Made in Heaven" case, there was a point where as I was driving to the next location, I went over all the evidence in my head and pieced together what I thought happened to the person and who did it. Sure enough when I got to the coroner's office, he revealed how the person died and it was exactly how I thought they did, which led to me being able to arrest the exact person I thought committed the murder.
                              I turned of music cues and set music to always play while investigating but how do I turn off the rumble?
                              -= Never argue with an idiot, they drag you down to their level and beat you with experience.=- Edward Murphy

                              Comment

                              • mikenoob
                                All Star
                                • Oct 2007
                                • 5545

                                #1935
                                Re: L.A. Noire (PS3/360)

                                I'm getting a whole lot better at interrogating. I'm getting about 80% correct on questions now in the past few cases. Also, when you find a hidden car, is there a place to drive it whenever you want or is it just a one time thing?

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