Call of Duty 4 - Impressions

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  • NoSkillz50
    MVP
    • Aug 2004
    • 2267

    #556
    Re: Call of Duty 4 - Impressions

    Even with the kill cam I'm pretty good at camping. If you use claymores at all the entrances to the building you're in then its gona take a while for people to get to you. Its awesome when some guy you just killed comes running up the stairs behind you and gets blown up by your claymore. It's also not a bad idea to leave whichever window/door you are shooting out of and wait out in one of the other rooms in your building if you know they are coming for you. In the long run you're way better off being careful and trying to stay alive in this game. The key to getting high kill totals and doing a lot of damage is to sit back and pick people off until you get air strikes and choppers.
    Last edited by NoSkillz50; 11-15-2007, 01:28 AM.

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    • Beantown
      #DoYourJob
      • Feb 2005
      • 31523

      #557
      Re: Call of Duty 4 - Impressions

      Originally posted by thelwig14
      Exactly. It makes much more sense and is far more realistic for the kill cam to be on. In a "real war," a "camper" would be exposed immediately. We don't have those "realtime senses" in a videogame and a camper could go the whole game without being found.
      Granted, you also can't come back to life if a "camper" shoots you in real life to go find the guy.

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      • Skyboxer
        Donny Baseball!
        • Jul 2002
        • 20302

        #558
        Re: Call of Duty 4 - Impressions

        Originally posted by thelwig14
        Exactly. It makes much more sense and is far more realistic for the kill cam to be on. In a "real war," a "camper" would be exposed immediately. We don't have those "realtime senses" in a videogame and a camper could go the whole game without being found.
        In the game the radar shows your position when you shoot AND if someone is looking in your direction when taking the shot they can see the flash not to mention you can hear the shot direction. THAT is realistic.
        It is extremely LESS realistic to show a dead "soldier" where the shot came from. So yes you are right as you do get exposed in "real war" however the game also exposes you just like "in the real war" scenarios without having to use the kill cam.
        Joshua:
        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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        • Skyboxer
          Donny Baseball!
          • Jul 2002
          • 20302

          #559
          Re: Call of Duty 4 - Impressions

          Originally posted by thelwig14
          Yep. A kill cam actually makes it much more skill based. If you can tally a large amount of kills with the kill cam on, you have skill.
          So based on that, in Madden it would be better if the player you are playing online was allowed to see what play you called. You have to use more skill to beat them. It just doesn't make any sense.
          Joshua:
          "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
          a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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          • ExtremeGamer
            Extra Life 11/3/18
            • Jul 2002
            • 35299

            #560
            Re: Call of Duty 4 - Impressions

            Eh, like I said, it doesn't bother me. Biggest thing it eliminates are the campers, and that I like. Too many people in shooters just sit in one spot shooting people, you can't in this game unless you're really good.

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            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #561
              Re: Call of Duty 4 - Impressions

              Originally posted by ExtremeGamer
              Eh, like I said, it doesn't bother me. Biggest thing it eliminates are the campers, and that I like. Too many people in shooters just sit in one spot shooting people, you can't in this game unless you're really good.
              There's a difference is spawn campers and campers. I have no problem with someone staying in one location unless it's right at a spawn point. What exactly is wrong with someone staying in one location? This is the part I don't get. Again the game already shows location on radar when shots are fired and you can see the flash of the gun. If someone gets in a good location and can remain undetected props to them.
              Having the game show a killed player where the shot came from is cheap, IMO. I think it takes more "skill" to use team work and awareness to find the other members rather than being told out right where someone is.

              I guess we'll agree to disagree.

              It's all good. At least there is a game mode without it which does give the option of not using it.
              Joshua:
              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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              • Dtownballa
                MVP
                • Feb 2003
                • 1450

                #562
                Re: Call of Duty 4 - Impressions

                Originally posted by Skyboxer
                There's a difference is spawn campers and campers. I have no problem with someone staying in one location unless it's right at a spawn point. What exactly is wrong with someone staying in one location? This is the part I don't get. Again the game already shows location on radar when shots are fired and you can see the flash of the gun. If someone gets in a good location and can remain undetected props to them.
                Having the game show a killed player where the shot came from is cheap, IMO. I think it takes more "skill" to use team work and awareness to find the other members rather than being told out right where someone is.

                I guess we'll agree to disagree.

                It's all good. At least there is a game mode without it which does give the option of not using it.
                I think for snipers, the kill cam shouldn't be shown.

                If a sniper has a good spot, and great cover, I think it should stay that way. It'll add more team work, and being able to find the sniper to take him down.
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                • fishepa
                  I'm Ron F'n Swanson!
                  • Feb 2003
                  • 18989

                  #563
                  Re: Call of Duty 4 - Impressions

                  IMO it takes no skill at all to sit in a spot and snipe.

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                  • JBH3
                    Marvel's Finest
                    • Jan 2007
                    • 13506

                    #564
                    Re: Call of Duty 4 - Impressions

                    Originally posted by fishepa
                    IMO it takes no skill at all to sit in a spot and snipe.
                    But no one cares about your opinion.
                    Originally posted by Edmund Burke
                    All that is needed for the triumph of evil, is for good men to do nothing.

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                    • chia51
                      Banned
                      • Jul 2005
                      • 1912

                      #565
                      Re: Call of Duty 4 - Impressions

                      The killcam is one thing that I dislike the other is the last stand crap, how many times do I have to spray 15 bullets into a dude just to watch him fall then turn on his *** just to hit me with 3 pistol shots then I die. Now that is complete garbage.

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                      • Brandwin
                        Hall Of Fame
                        • Jul 2002
                        • 30621

                        #566
                        Re: Call of Duty 4 - Impressions

                        Originally posted by Skyboxer
                        There's a difference is spawn campers and campers. I have no problem with someone staying in one location unless it's right at a spawn point. What exactly is wrong with someone staying in one location? This is the part I don't get. Again the game already shows location on radar when shots are fired and you can see the flash of the gun. If someone gets in a good location and can remain undetected props to them.
                        Having the game show a killed player where the shot came from is cheap, IMO. I think it takes more "skill" to use team work and awareness to find the other members rather than being told out right where someone is.

                        I guess we'll agree to disagree.

                        It's all good. At least there is a game mode without it which does give the option of not using it.
                        Im agree Skyboxer. Like you, I don't like spawn campers, but if someone finds a nice little place to sit or lay and can pick pepple off, more power to them . I really can't do that as I tend to to start running around. It's not a huge deal to me, but I don't think it should be in the game. I always skip it and just respawn.

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                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #567
                          Re: Call of Duty 4 - Impressions

                          Originally posted by fishepa
                          IMO it takes no skill at all to sit in a spot and snipe.
                          Neither does blindly running around with no worries of who might be in a good spot, which is what the kill cam promotes. It takes more skill to go undetected than to be spoon fed info.
                          Joshua:
                          "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                          a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                          • fishepa
                            I'm Ron F'n Swanson!
                            • Feb 2003
                            • 18989

                            #568
                            Re: Call of Duty 4 - Impressions

                            Originally posted by JBH3
                            But no one cares about your opinion.
                            Great post, how about you actually add something to the discussion?

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                            • Skyboxer
                              Donny Baseball!
                              • Jul 2002
                              • 20302

                              #569
                              Re: Call of Duty 4 - Impressions

                              Originally posted by fishepa
                              Great post, how about you actually add something to the discussion?
                              Agree. No matter which side you fall on at least be respectful.

                              Anyways. I just feel it would lessen the "run around - Run into an enemy - Hope you get the shot of first - Rinse - repeat" gameplay.
                              Joshua:
                              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                              • Heelfan71
                                Hall Of Fame
                                • Jul 2002
                                • 19940

                                #570
                                Re: Call of Duty 4 - Impressions

                                Free for all I usually find a spot and after a few kills, move to another one. Other types you have to move around so....
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