I have found that if I take a week off from playing this game I get slaughtered.
Call of Duty 4 - Impressions
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Re: Call of Duty 4 - Impressions
Anyone lag last night? ive had a couple of games with lag...but it didnt stop me from having a 25-1 game.That death came right before the game ended, and it was a airstrike...smh.
XBL: DTX3
PSN: DTX987
WII U: DodgerBlue760Comment
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Re: Call of Duty 4 - Impressions
This level killed me, literally took me a month to beat. Finally I grabbed an AK 47 and went to the first chopper and picked all the guys off as they came down. I then used the concrete barrier for cover, running back and forth to shoot enemies. I mainly stayed by the end where Mac was and started chunking granades and stun granades. This helped because Mac would shoot the stunned enemies and it kep them off of me. Everyonce and a while a buy would try to sneak up behind me, but i stayed real close to the barrier. When the helicopter landed I just continued to shoot the enemy until my teammates got out of the helicopter to give a little cover. That was wthe hardest mission I have ever played. And the most frustrating.
I need to finish this week before I start Condemned and R6:V2.Last edited by jdros13; 03-11-2008, 10:50 AM.Comment
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Re: Call of Duty 4 - Impressions
I finally put the single player in again a few days ago and got past this....I did the same thing I had always done (hung out behind the bumper cars) but for whatever reason got through it within an hour. Got most of the way through Sins of the Father before calling it a night.
I need to finish this this week before I start Condemned and R6:V2.I can do all things in Christ who strengthens me!
PSN Network: thecoach1619Comment
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Re: Call of Duty 4 - Impressions
What game should I buy tonight?
Call of Duty 4-rented it twice and already beat the game, but I love online play.
Bully:Scholarship. Ed.-Have never played it but everyone says its great.
If I get COD 4 I would rent Bully...would renting it give me enough time to beat it?? maybe rent it twice? Or should I just buy Bully and continue renting COD?Last edited by Salhus; 03-11-2008, 07:47 PM.Comment
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Re: Call of Duty 4 - Impressions
Also I rented bully a few days ago, and I got my fill. I won't miss it because a) ata4 b) clunky as a mofo controls...it is worth a rent though to check it out, but not moreLiquor in the front, poker in the rear.Comment
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Re: Call of Duty 4 - Impressions
Some stuff about the DLC
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Re: Call of Duty 4 - Impressions
I pretty much just tried to snipe last night and I had some decent games. Seems a little easier plus the gun I am using. I had tried to .50 cal and dragon (whatever it's called) and I was sucking. I used the second sniper rifle (I forget the name) and was doing alright. Was a lot of fun.Comment
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Re: Call of Duty 4 - Impressions
Call of Duty 4 DLC Map Pack Hands-On
If you're tired of Middle Eastern villages and Russian forests, take heart: Infinity Ward has some shiny new battlefields on the way soon.
By Brad Shoemaker, GameSpot
Posted Mar 12, 2008 5:39 pm PT
Last year was exceptionally strong for first-person shooters. Yet despite being one of the latest genre releases in the year, Call of Duty 4 towered over its competition. There are so many shooters released these days that it's hard to stick with an online community for more than a few weeks, but even months later, we're still obsessively playing COD4's addictive online mode with no end in sight. So we counted ourselves among the incredibly fortunate when we headed down to developer Infinity Ward's Southern California offices recently to check out the game's first downloadable map pack, which is coming later this spring.
Broadcast is taken from and expanded upon the Iraqi TV station mission in COD4's
single-player campaign.
We got a chance to chat with IW community relations manager Robert Bowling--better known to COD4 diehards by his online handle, "fourzerotwo"--about the pending downloadable maps. The first thing he told us was the first thing we wanted to hear about this pack: The Middle Eastern and Russian environments will no longer comprise the entirety of the retail game's lineup. Now that the team has moved on from the single-player campaign (and has time to work up some new art assets), we can expect to see new Call of Duty 4 maps set in entirely new locations separate from the original game.
Well, except one of the maps in this pack. It's called Broadcast and is lifted from the Iraqi campaign "Charlie Don't Surf," in which you assault a television station where the enemy is holed up. Don't think the team just copied and pasted the campaign map into this multiplayer pack, though. It does contain the iconic, cavernous main room with its dozens of computer monitors and TV screens, as well as a big map of the world on the wall. We can tell you from experience that that's a great place for multiplayer firefights, with all those cubicles to duck down behind and all that equipment just waiting to get shot up by you or your opponents. A large-scale multiplayer match concentrated in that room is going to be serious calamity.
But Broadcast has been expanded significantly throughout its incarnation in the campaign. There are multiple routes into and out of that main room. Some routes lead up to the building's second floor, replete with smaller rooms and hallways. The map is mostly indoors, so air strikes and helicopters will be largely ineffectual--except up on the roof, which you can access from the second floor, as well as in the expanded parking lot area outside the main building. On the other side of that parking lot is another new, smaller building that you can hide out in as well.
The second map we played is entirely new, and it's named Creek. But there's a lot more to it than a simple babbling brook. This is a very large-scale outdoor map with a small cluster of houses on one side of it. In the middle, there's a huge ravine circling the perimeter with multiple levels of pathways up its side. Down below, the trail leads along the eponymous creek bed to a waterfall. Elsewhere along the base of the ravine, there's a lengthy and winding cave that cuts underneath the hill then out to the other side. As big as it is, there are a lot of places to go on this map; from prone sniping atop the cliff face to hiding out behind a rock in the tunnel, you never know where an opponent will be attacking you.
Creek is a massive original map with a high ravine, cliffside pathways, and a tunnel
through the base of the hill.
Broadcast naturally looks exactly like COD4's campaign, but Infinity Ward's artists have done a nice pass on Creek to give it a distinctive look, with rocky terrain and various sorts of foliage that are more verdant than what you've seen in the previous Russian maps. It all feels a little sunnier and more pleasant than the game's other forested maps, too--at least until you catch a slug between your teeth. Because there's so much underbrush and shrubbery on top of the cliffs here, Bowling pointed out that it's a great map for you to use the sniper's ghillie suit for blending in while going for some sneaky kills.
There will actually be four maps in the final pack, though we can only really tell you about these two. The other two will be Chinatown, which is pretty self-explanatory, and Killhouse, which is a "bonus" map that we didn't get any hard details on (though we were told to think of the single-player campaign's initial training level as a reference). The map pack will be available on the Xbox 360 and PlayStation 3 in the coming months for an unspecified price. But interestingly, Infinity Ward hasn't decided how the maps will be distributed on the PC, where players are much more expectant of postrelease bonus content being released for free. Realistically, Call of Duty 4's multiplayer is so absurdly good that would have gladly handed over cash for whatever maps the designers could have phoned in--so we're especially glad to see them putting so much time and care into this first release.
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Re: Call of Duty 4 - Impressions
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