Street Fighter IV/Super SF IV/SSF IV: Arcade Edition (360/PS3/PC)
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Re: Street Fighter IV (360/PS3/PC)
I'm pretty sure i'd get abused by everyone at this point though. You can't take extended breaks from SF and just jump back in. Actually, the scrubs advance higher in ranking so you kind of can, but not really.Comment
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Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
For you, thaima1..
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Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
It's looking like I'll probably get this once it comes out. I loved SFIV but I played it so much early on I kind of burnt myself out on it. Watching videos and seeing the new characters makes me want to pick it up but I think I'll just wait for SSFIV.
Also, I would've preferred to see Cody in his jean and t-shirt look than the prison suit, though that's partially because the only game I played with him in was Final Fight. Also, the prison suit look he has resembles too much that one character from JoJo's Bizarre Adventure, for the few of us who played that game.Lux y VeritasComment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
More Adon via http://www.capcom-unity.com/jigsaw/b...ent_blog_no.11
-Did you have any problems when implementing Adon?
Tamamura:
Tweaking his animations, maybe? Adon has a very energetic style, so the designers and I were a little concerned about how to cut down on his animation.
-Cut down on animation?
Tamamura:
The animations created originally looked beautiful, but if we simply put them in the game as-is his movements are going to be way too slow. So the motion designer decides what the key frames for each animation are, and we basically cut out everything else and play around with the playback speed, until we're left with a quick, snappy animation.
Okada:
We wanted to give Adon in particular a sharp kind of movement, so there was always a struggle about how much 3D expression we could remove. Now we're getting into a very technical discussion, but in 2D games you have traditional animation; just a series of still images that appear to be in motion. The movement that occurs between those still images is filled in by the mind's eye of the player, and the impression is that of a fluid, cool-looking motion. Having that room for imagination on the player's part is one thing I like about 2D. Since Adon doesn't have a lot of effects or flashy bells and whistles, there's just no getting away from having to make his basic movements look as cool as possible. So in Adon's case, we were careful not to stray too far from that typical 2D style of animation.
Tsukamoto:
With a simple character like this there's just no way to fool the players, if he's not done properly, everyone's going to think "this character sure looks rough". So dealing with that was tough. Even the addition or removal of a single frame would cause heated arguments between the motion designer and planner (laughs).
-Adon's facial expressions change quite a bit, don't they?
Tamamura:
His expression doesn't change terribly much while he's in the middle of fighting, his expressions are actually more about the fine detail. Adon always keeps his mouth open, so I guess he defaults to pulling a face like that (laughs).
Tsukamoto:
Well, that's the face that always comes to mind when you think of Adon. When you look at it, it just feels like Adon, I love it. Among the newly-added Zero characters, Adon is definitely my personal favourite.
Okada:
Yeah. And when he's laughing, he doesn't really laugh with his mouth, because his jaw is always dropping (laughs). He laughs with his shoulders instead. He shows his emotions by moving his shoulders, his head, and his whole body. That aspect was something the designers were particular about as well.
-What is Adon like in his current state?
Okada:
Tamamura mentioned that Adon would be a simple character to implement, giving us a lot of time to spend on tweaking, and that's pretty much how it worked out. We're currently taking our time with tuning the character.
Tamamura:
Yeah, we're going over everything time and again, fine tuning for as long as we can. To be honest, I first thought that he was the strongest character in the game, but I'm a little calmer about it now. We're not really making any fundamental changes to Adon at this point, it's more a matter of making him fit with the balancing of all the other characters.
-How strong is Adon, as he stands right now?
Okada:
His moves are easy to perform, and he's an easy character to play, but since he doesn't have a lot of special moves, you'll have to use both special and normal moves equally. That means that unless you know how to use his moves well, you won't win. So even though he's an easy to use character, he's not necessarily easy to dominate with. On a scale from 1 to 10, I'd say he's a 5.
Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
It's looking like I'll probably get this once it comes out. I loved SFIV but I played it so much early on I kind of burnt myself out on it. Watching videos and seeing the new characters makes me want to pick it up but I think I'll just wait for SSFIV.
Also, I would've preferred to see Cody in his jean and t-shirt look than the prison suit, though that's partially because the only game I played with him in was Final Fight. Also, the prison suit look he has resembles too much that one character from JoJo's Bizarre Adventure, for the few of us who played that game.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
Got my parts for my TE stick. Gonna replace the square gate with an octagonal gate to make my life a little easier. Also got black/grey Sanwa buttons along with white bubbletop balltop.
Probably won't do anything until after Christmas since I haven't finished with Christmas shopping. That, and I also need to get some plexi and print out the artwork, so I need to budget accordingly. I want to remove the red trim on the stick so that the art extends all the way to the sides.
All in all everything should cost around $60. Can't wait! Sitting here looking at these parts has me hyped.. lol
Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
Got my parts for my TE stick. Gonna replace the square gate with an octagonal gate to make my life a little easier. Also got black/grey Sanwa buttons along with white bubbletop balltop.
Probably won't do anything until after Christmas since I haven't finished with Christmas shopping. That, and I also need to get some plexi and print out the artwork, so I need to budget accordingly. I want to remove the red trim on the stick so that the art extends all the way to the sides.
All in all everything should cost around $60. Can't wait! Sitting here looking at these parts has me hyped.. lolComment
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Re: Street Fighter IV (360/PS3/PC)
New Turbo:
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
Menu, character, and stage select screens.
Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
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According to an investor document (PDF) posted by Capcom Japan today, several major titles have been moved from the company's fiscal fourth quarter, which ends March 31, 2010. The delays, which appear to be worldwide, include Super Street Fighter IV and Lost Planet 2, in addition to the North American and European release of Monster Hunter 3. The releases of these games and others, including Dead Rising 2, are planned to be "spread across all four quarters" of Capcom's fiscal 2011, which begins April 1, 2010 and ends March 31, 2011. The decision to delay the games was made in order to "avoid competing with the major titles that other companies plan to introduce."
Curiously, Dark Void has not been delayed, though Capcom has drastically reduced its sales forecast from 1.3 million units to only 600,000 (the split between Xbox 360 and PS3 copies was not specified).
Given the reasons for Capcom's schedule shuffling, we can't help but wonder if other companies will follow suit. When all is said and done, the Great 2009 Holiday Release Migration just might be set to repeat itself. If so, does Yves Guillemot win a prize?
Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)
Hmm, didn't realize Dark Void was projected to be such a hit title.Comment
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Originally posted by Con-ConHonestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.Originally posted by trobinson97Mo is the Operator from the Matrix.Comment
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