Diablo 3

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  • ubernoob
    ****
    • Jul 2004
    • 15522

    #2236
    Re: Diablo 3

    Originally posted by fishepa
    Is there really any point to items specific to certain classes? For instance, if I'm using a wizard, do I really have to have a staff or if a sword has better stats I should use the sword right? I guess they only thing I would be missing is a stat relative to my class.
    It'll have stats relative to your class 85% of the time due to smart loot.

    No shame in using a sword as a Wizard - it's just that the "class specific" legendaries will, at times, have build-defining skills on them. That's the only thing that can potentially make them better.

    My Wizard on PC that can wreck the mid Torment levels uses an axe, because it rolls +% to fire damage as one of it's "legendary specific" rolls.
    bad

    Comment

    • ODogg
      Hall Of Fame
      • Feb 2003
      • 37953

      #2237
      Re: Diablo 3

      Originally posted by Valdarez
      I've been enjoying playing this game on PS4 and from the comfort of my recliner, but that's about it. Everything that I disliked from the original launch is still there. Other than increasing drop rates (ridiculously so), and introducing Paragon levels and the various Torment levels (though they were really there before, just on a Per level basis), and the Adventure mode, the game hasn't really changed.

      • Drop rates still aren't as good as original game - I didn't get my first Set item until I was 15 Paragon levels in on my first Hero. In Diablo 2, you could have a set, granted of sucky items, but still a full set by end of second Act.
      • Gameplay screen is still small. They blew up the screen and slowed down character movement. We don't get to see as much which affects play styles. Makes it far more advantage for the brute strength heroes this way, especially on the console where precise movement/control is limited.
      • No movement powers - They took away teleporting, no running, nothing. Why? Marvel Heroes got his down solid, Diablo 3 is a total miss.
      • Town Portals still gone - Still no way to open a portal to a location and leave it up. Miss it.
      • Walling mechanic - Horribly implemented. Walls can freeze players in place. Don't recall that happening in the same manner in Diablo 2. This becomes more problematic due to the lack of Movement powers.
      • Small bugs I never saw in original games with simply listing items. I can't tell you how many times I went to sell something and it reordered my list and I sold the wrong thing. This is the type of bug I just don't recall seeing from Blizzard of old.
      • Lack of hero customization and thus gameplay styles. All powers are basically the same and play the same way (to varying degrees). Without the ability to increase the power of some, and limit the power of others, we are all forced into the same play styles.
      • Still only 4 players in the game? Really? They could do 8 players 15 years ago, and we are limited to 4 now? I guess it makes sense since we can't see as much of the screen either. Fail though. Horrible fail.

      Probably more, but that's enough for my rant. This game still feels like Diablo 1.5, not Diablo 3. From gameplay to hero customization to drop rates there are issues that simply weren't found in Diablo 2. Issues that make Diablo 3 far less enjoyable to play.
      Are we playing the same game?? For example teleporting is most certainly in the game. And you can use elective and customize the character quite a bit. You see one high level Barbarian they may not play at all the same as another high level Barbarian.

      As for the number of players, 4 isn't because that's all they could do, it's because with just four players the game screen is plenty busy, upping the amount of players would just make the game practically unplayable IMO.

      I've also not seen any bugs in reordering inventory or the wall issue you speak of. And it's not for lack of playing, I've got two level 70 characters..

      Don't get me wrong, you have the right to your opinion but some of your issues are simply factually incorrect, such as the game has no teleporting.
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      Comment

      • sportsdude
        Be Massive
        • Jul 2002
        • 5001

        #2238
        Re: Diablo 3

        Originally posted by Valdarez
        I've been enjoying playing this game on PS4 and from the comfort of my recliner, but that's about it. Everything that I disliked from the original launch is still there. Other than increasing drop rates (ridiculously so), and introducing Paragon levels and the various Torment levels (though they were really there before, just on a Per level basis), and the Adventure mode, the game hasn't really changed.

        • Drop rates still aren't as good as original game - I didn't get my first Set item until I was 15 Paragon levels in on my first Hero. In Diablo 2, you could have a set, granted of sucky items, but still a full set by end of second Act.
        • Gameplay screen is still small. They blew up the screen and slowed down character movement. We don't get to see as much which affects play styles. Makes it far more advantage for the brute strength heroes this way, especially on the console where precise movement/control is limited.
        • No movement powers - They took away teleporting, no running, nothing. Why? Marvel Heroes got his down solid, Diablo 3 is a total miss.
        • Town Portals still gone - Still no way to open a portal to a location and leave it up. Miss it.
        • Walling mechanic - Horribly implemented. Walls can freeze players in place. Don't recall that happening in the same manner in Diablo 2. This becomes more problematic due to the lack of Movement powers.
        • Small bugs I never saw in original games with simply listing items. I can't tell you how many times I went to sell something and it reordered my list and I sold the wrong thing. This is the type of bug I just don't recall seeing from Blizzard of old.
        • Lack of hero customization and thus gameplay styles. All powers are basically the same and play the same way (to varying degrees). Without the ability to increase the power of some, and limit the power of others, we are all forced into the same play styles.
        • Still only 4 players in the game? Really? They could do 8 players 15 years ago, and we are limited to 4 now? I guess it makes sense since we can't see as much of the screen either. Fail though. Horrible fail.

        Probably more, but that's enough for my rant. This game still feels like Diablo 1.5, not Diablo 3. From gameplay to hero customization to drop rates there are issues that simply weren't found in Diablo 2. Issues that make Diablo 3 far less enjoyable to play.
        1. Got my first set item at level 61. Sorry it took you so long, but drops are in a very good place right now.

        2. The screen was changed because console gamers typically don't sit only a few feet away from their screens. This changed was needed, and I don't even notice it any more having previously spent around 500 hours on the PC version.

        3. Erm, not sure what game you're playing. Wizard and Monk have teleport abilities, Demon Hunter has vault, Barbarian has multiple types of dash, Witch Doctor has invis run, Crusader has Steed Charge. Literally every class in the game has the mechanics you say don't exist at all.

        4. Town portals are in the game. Press Right on the d-pad. If it's PC, I believe it defaults to T.

        5. Walls only freeze when you're trapped between multiple walls, and other natural barriers. I have not been trapped by a single wall since release D3 before any patch. As for the movement, see #3.

        6. I'm not sure specifically what you're referring to, but I've not see any item listing bug of the sort in my games on PC or PS3. Perhaps you should check out Blizzard support, if you haven't already. Blizzard support is fantastic.

        7. Can't agree with this one at all. I just don't see how Pet Doctor plays like WW Barb plays like Fist of the Heavens Sader plays like Marauder DH....I could go on but I think you get the point. As for further customization, the enchanting and transmogrifying really adds a new layer to this. Have you tried these features out yet? I played with a Demon Hunter the other day that looked like Link.

        8. Blizzard addressed and stated it is not a limitation of the game, simply that they prefer to have four instead of anything more than that. I like four, I think parties work well together like this. I think it makes bounties and rifts interesting. Eight would be too much, IMO.

        Valdarez, you are certainly entitled to an opinion. However, it is clear you have a massive axe to grind with this game, and perhaps even Blizzard. Every single post you've made in this thread has been decrying how bad this game is, and how much better Diablo 2 is. It's one thing to have an opinion, but it's another thing to make 50 posts saying the same thing. Your bullet points above lead me to believe you haven't even played the game, at all. No movement abilities? Really? They are literally in there for every class, even some classes have multiple movement abilities.

        If you're having a hard time understand how to do anything like abilities, runes, enchanting, transmogrifying, crafting, rifts, bounties, etc, I would be happy to show you. Maybe you simply don't understand how the game works, and thus have not been able to see all that it does offer. However, given how much you rant about Diablo 2 I am certain you know exactly what you're doing. I just can't understand why somebody who hates a game so much insists on playing it so much, and posting about it so much.

        edit because I missed a bullet.
        Last edited by sportsdude; 09-09-2014, 06:40 PM.
        Lux y Veritas

        Comment

        • Kearnzo
          Banned
          • Jul 2002
          • 5963

          #2239
          Re: Diablo 3

          Originally posted by sportsdude
          1. Got my first set item at level 61. Sorry it took you so long, but drops are in a very good place right now.

          2. The screen was changed because console gamers typically don't sit only a few feet away from their screens. This changed was needed, and I don't even notice it any more having previously spent around 500 hours on the PC version.

          3. Erm, not sure what game you're playing. Wizard and Monk have teleport abilities, Demon Hunter has vault, Barbarian has multiple types of dash, Witch Doctor has invis run, Crusader has Steed Charge. Literally every class in the game has the mechanics you say don't exist at all.

          4. Town portals are in the game. Press Right on the d-pad. If it's PC, I believe it defaults to T.

          5. Walls only freeze when you're trapped between multiple walls, and other natural barriers. I have not been trapped by a single wall since release D3 before any patch. As for the movement, see #3.

          6. I'm not sure specifically what you're referring to, but I've not see any item listing bug of the sort in my games on PC or PS3. Perhaps you should check out Blizzard support, if you haven't already. Blizzard support is fantastic.

          7. Can't agree with this one at all. I just don't see how Pet Doctor plays like WW Barb plays like Fist of the Heavens Sader plays like Marauder DH....I could go on but I think you get the point. As for further customization, the enchanting and transmogrifying really adds a new layer to this. Have you tried these features out yet? I played with a Demon Hunter the other day that looked like Link.

          8. Blizzard addressed and stated it is not a limitation of the game, simply that they prefer to have four instead of anything more than that. I like four, I think parties work well together like this. I think it makes bounties and rifts interesting. Eight would be too much, IMO.

          Valdarez, you are certainly entitled to an opinion. However, it is clear you have a massive axe to grind with this game, and perhaps even Blizzard. Every single post you've made in this thread has been decrying how bad this game is, and how much better Diablo 2 is. It's one thing to have an opinion, but it's another thing to make 50 posts saying the same thing. Your bullet points above lead me to believe you haven't even played the game, at all. No movement abilities? Really? They are literally in there for every class, even some classes have multiple movement abilities.

          If you're having a hard time understand how to do anything like abilities, runes, enchanting, transmogrifying, crafting, rifts, bounties, etc, I would be happy to show you. Maybe you simply don't understand how the game works, and thus have not been able to see all that it does offer. However, given how much you rant about Diablo 2 I am certain you know exactly what you're doing. I just can't understand why somebody who hates a game so much insists on playing it so much, and posting about it so much.

          edit because I missed a bullet.
          Thank you. I was so confused reading his post. I almost thought I was in the wrong thread for a second.

          Comment

          • sportsdude
            Be Massive
            • Jul 2002
            • 5001

            #2240
            Re: Diablo 3

            Based Kadala:

            Lux y Veritas

            Comment

            • Kearnzo
              Banned
              • Jul 2002
              • 5963

              #2241
              Re: Diablo 3

              Been working my Barbarian for a bit now that he's at 70. First attempt at the blood shard vendor with him netted me the Weight of the Earth pants.

              Now if I could just find Maximus...

              Comment

              • Spongedaddy
                MVP
                • Feb 2006
                • 2030

                #2242
                Re: Diablo 3

                I tried a rift by myself last night and it was brutal. I am at level 69 and wonder if that is the problem or if rifts are made for more than one player.
                DON'T PANIC

                Comment

                • sportsdude
                  Be Massive
                  • Jul 2002
                  • 5001

                  #2243
                  Re: Diablo 3

                  Originally posted by Kearnzo
                  Been working my Barbarian for a bit now that he's at 70. First attempt at the blood shard vendor with him netted me the Weight of the Earth pants.

                  Now if I could just find Maximus...
                  It's especially awesome since I already have a Royal Ring of Grandeur. Only two more pieces until LeapQuake.
                  Lux y Veritas

                  Comment

                  • ricky24
                    MVP
                    • Jan 2014
                    • 4888

                    #2244
                    Re: Diablo 3

                    I need to start spending my blood shards. I keep forgetting to do that.

                    Comment

                    • mestevo
                      Gooney Goo Goo
                      • Apr 2010
                      • 19556

                      #2245
                      Re: Diablo 3

                      Originally posted by Spongedaddy
                      I tried a rift by myself last night and it was brutal. I am at level 69 and wonder if that is the problem or if rifts are made for more than one player.
                      They aren't, just need to lower the difficulty.

                      Comment

                      • jonpt
                        MVP
                        • Dec 2002
                        • 1289

                        #2246
                        Re: Diablo 3

                        Originally posted by Spongedaddy
                        I tried a rift by myself last night and it was brutal. I am at level 69 and wonder if that is the problem or if rifts are made for more than one player.
                        I always do rifts solo mostly on master level...sometimes on expert. The problem I always have is right when I get to 99% without fail here comes 3 elites with another boss. So the second I kill one more enemy in comes the rift boss. Had one last night where there had to be 30 enemies on screen at once along with elites and bosses. So most of the time I'm basically chipping away at health and teleporting and running away. Fun as hell though when you finally defeat them.
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                        • Valdarez
                          All Star
                          • Feb 2008
                          • 5075

                          #2247
                          Re: Diablo 3

                          Originally posted by ODogg
                          Are we playing the same game?? For example teleporting is most certainly in the game. And you can use elective and customize the character quite a bit. You see one high level Barbarian they may not play at all the same as another high level Barbarian.

                          As for the number of players, 4 isn't because that's all they could do, it's because with just four players the game screen is plenty busy, upping the amount of players would just make the game practically unplayable IMO.

                          I've also not seen any bugs in reordering inventory or the wall issue you speak of. And it's not for lack of playing, I've got two level 70 characters..

                          Don't get me wrong, you have the right to your opinion but some of your issues are simply factually incorrect, such as the game has no teleporting.
                          On the customization front, it really boils down to what you mean by customization. If you simply mean selecting a Power to use, then yes, there is customization in D3. However, if you take it further, as Diablo 2 did, then customization also means tailoring the strength of your powers to fit the style of play you'd like to employ. For example if you wanted to kite the entire game, you could put a bunch of points into Blizzard or Hydra in D2, making them very powerful. In Diablo 3 there is no powerful spell. Every spell is a predetermined strength.

                          In addition, Diablo 3 limits the number of powers you can use, where as Diablo 2 allowed you to use as many as you wanted but you were limited by the number of points you put in each power. And most powers required a certain number in order to be effective. Again, customization at a more granular level with more choice / options than Diablo 3. The trade off is D3 lets you switch powers at any time, while D2 did not.

                          On the players front, the screen is so busy because they zoomed it in more than in Diablo 2 so all the open space is gone making it appear busy. After they zoomed the screen in, they slowed down the character movement. There is no running in Diablo 3. Just your normal walk. After all, you don't need to run when you're not traversing as much ground on the smaller screen display / map area.

                          I've seen walls appears directly over me, lined up (parallel to another) and movement was impossible in any direction. This was a problem from day one with the game, and has to do with the implementation of the walling mechanic. They simply can't seem to get the math/layout of those walls right in Diablo 3 for some reason.

                          When I say teleporting was removed, it's true. In Diablo 1 and in Diablo 2 all characters could teleport via teleport scrolls. In addition, there was no delay in teleporting from one spot to another. A player could teleport as quick as their little mouse button could click. It was awesome to be able to jump around from point to point quickly. That's something that can't be done in Diablo 3, even with the Wizard who now has a cool down on his teleportation spell.
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                          • Valdarez
                            All Star
                            • Feb 2008
                            • 5075

                            #2248
                            Re: Diablo 3

                            Funny my rant got this level of attention. Everything I posted on has been discussed at varying levels. Definitely nothing new in it as most were all issues from game launch.

                            Originally posted by sportsdude
                            1. Got my first set item at level 61. Sorry it took you so long, but drops are in a very good place right now.

                            2. The screen was changed because console gamers typically don't sit only a few feet away from their screens. This changed was needed, and I don't even notice it any more having previously spent around 500 hours on the PC version.

                            3. Erm, not sure what game you're playing. Wizard and Monk have teleport abilities, Demon Hunter has vault, Barbarian has multiple types of dash, Witch Doctor has invis run, Crusader has Steed Charge. Literally every class in the game has the mechanics you say don't exist at all.

                            4. Town portals are in the game. Press Right on the d-pad. If it's PC, I believe it defaults to T.

                            5. Walls only freeze when you're trapped between multiple walls, and other natural barriers. I have not been trapped by a single wall since release D3 before any patch. As for the movement, see #3.

                            6. I'm not sure specifically what you're referring to, but I've not see any item listing bug of the sort in my games on PC or PS3. Perhaps you should check out Blizzard support, if you haven't already. Blizzard support is fantastic.

                            7. Can't agree with this one at all. I just don't see how Pet Doctor plays like WW Barb plays like Fist of the Heavens Sader plays like Marauder DH....I could go on but I think you get the point. As for further customization, the enchanting and transmogrifying really adds a new layer to this. Have you tried these features out yet? I played with a Demon Hunter the other day that looked like Link.

                            8. Blizzard addressed and stated it is not a limitation of the game, simply that they prefer to have four instead of anything more than that. I like four, I think parties work well together like this. I think it makes bounties and rifts interesting. Eight would be too much, IMO.

                            Valdarez, you are certainly entitled to an opinion. However, it is clear you have a massive axe to grind with this game, and perhaps even Blizzard. Every single post you've made in this thread has been decrying how bad this game is, and how much better Diablo 2 is. It's one thing to have an opinion, but it's another thing to make 50 posts saying the same thing. Your bullet points above lead me to believe you haven't even played the game, at all. No movement abilities? Really? They are literally in there for every class, even some classes have multiple movement abilities.

                            If you're having a hard time understand how to do anything like abilities, runes, enchanting, transmogrifying, crafting, rifts, bounties, etc, I would be happy to show you. Maybe you simply don't understand how the game works, and thus have not been able to see all that it does offer. However, given how much you rant about Diablo 2 I am certain you know exactly what you're doing. I just can't understand why somebody who hates a game so much insists on playing it so much, and posting about it so much.

                            edit because I missed a bullet.
                            I've played more ARPGs than I can list now, but most of my comments are colored by playing Diablo 1 and Diablo 2, games which I loved. Diablo 1 cost me my only C in college and a right index finger that will still lock up if I over use it, and Diablo 2 was played for nearly 2 full years. Diablo 3 in it's original format was played for all of 4 weeks and I personally only gave D3 a chance on the consoles due to my unmet desire to play Diablo from my couch on the big screen. Something D3 did achieve with a pretty good port.


                            1. Baffles me how you can be happy with getting your first set item at level 61. I'm guessing you didn't play Diablo 2? You'd have multiple set items and at least one complete set by the end of Act 2 on Normal level and a ton of other drops. Getting one single drop by level 60 by comparison is horrid. But to each their own. My statement stands, drops compared to D2 are just off. If you like them, more power to you. I prefer D2s approach, with trading enabled.

                            2. Not really sure what you're getting at there. My comment on screen size had nothing to do with the port. See my reply to ODogg for detail.

                            3. I shouldn't have said 'movement' abilities, what I meant was travel abilities. In Diablo 2 you had 2 basic travel abilities, the ability to run and the ability to teleport (plus the ability to open Town Portals but I'll discuss this more later). Running was disabled. Teleport for all characters was removed. Travel vs Movement abilities is something that Marvel Heroes really got right. In that game all heroes have a Flight ability or something that lets them traverse large areas of the map quickly and a movement ability that lets them escape danger/combat. There is no cooldown either. Yet again I personally dislike the cooldown on an ability. I recognize the strategy approach / design but it's a method that I simply don't enjoy and something we weren't limited by in Diablo 2.

                            4. No, town portals aren't in the game, not in the same way at least as previous versions of the game. You can 'teleport' to town, but you can't open a town portal and leave it up in an area while you hunt/fight/whatever. TP's were a great mechanic for getting back to a known location. I liked that they made them always available, but disliked that we couldn't open one up and leave it open as we were able to in Diablo 1 and Diablo 2.

                            5. Just don't see how what I'm playing could be so much different from what others are playing. Walls are pretty easy to see, and the issues with the walling mechanic have been pretty well documented. See my answer to oDogg for more detail.

                            6. It's a pretty simple bug, I'm sure they'll patch it soon. Point is that things like that just didn't make it through Blizzard in the past. They had exceptional quality and amazing games. D3 was a departure, to varying extents from both despite the massive resources and development time.

                            7. See my reply to oDogg for information on this one. Has nothing to do with character types but with individual play styles due to how a character is customized (or isn't in D3).

                            8. To each their own. I personally like to see as much of an area as I can in a game and don't like/enjoy the zoomed in display of Diablo 3. Point here is that the game took a step back in a feature. Marvel Heroes is an ARPG and it has up to 50 players in an area all fighting at once. It's pretty cool, especially on boss fights.

                            Your last part isn't worth a response though I will say if you're still wondering why I post it's probably for the same reason you wrote that last bit there kettle, so sayeth the pot.
                            Last edited by Valdarez; 09-11-2014, 05:38 AM.
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                            • Valdarez
                              All Star
                              • Feb 2008
                              • 5075

                              #2249
                              Re: Diablo 3

                              So I've played through the story now roughly 3 or 4 times with a couple of characters on the PS4 console port of the game and one thing I noticed is there was an awesome cut scene after you killed Diablo at the end of the game, before the Reaper of Souls expansion was released. That cinematic never played on the console for me and instead skipped to the RoS introduction cinematic. Do you guys know if that's a bug or if the Diablo death/falling from heaven cinematic was completely removed with the expansion? Hope they didn't remove it...
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                              • ODogg
                                Hall Of Fame
                                • Feb 2003
                                • 37953

                                #2250
                                Re: Diablo 3

                                It didn't play for me either
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