Red Faction Guerilla

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  • Keith121212
    Banned
    • Jul 2004
    • 549

    #46
    Re: Red Faction Guerilla

    If you want the demo now without preordering, register here > http://www.thq-games.com/uk/redfaction

    Make sure you put your location as UK. Then follow the directions for your code.

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #47
      Re: Red Faction Guerilla

      Some new videos:

      <embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=882491&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/973/973756/redfaction_trl_101_041609_flvlowwide.flv&allownetw orking="all%"' type='application/x-shockwave-flash' width='433' height='360'></embed><div style='width:433;'><a href='http://xbox360.ign.com/objects/882/882491.html'>More Red Faction: Guerrilla Info</a></div>

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      <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=48138"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=48138" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
      Go Noles!!! >>----->

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #48
        Re: Red Faction Guerilla

        Gametrailers Preview:

        <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=48294"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=48294" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
        Go Noles!!! >>----->

        Comment

        • Money99
          Hall Of Fame
          • Sep 2002
          • 12695

          #49
          Re: Red Faction Guerilla

          I have to admit that before the demo dropped this game was a must-buy for me.
          But after playing the demo, I'm not so sure anymore.
          Don't get me wrong, it's really fun. But it just didn't grab me the way RF2 did.

          I like the 3rd person view, but I think I would have preferred a GoW type view if the game is going to have combat like it has.

          I'm definitely going to rent it though. I'm primarily an offline gamer so I'm geeked about the open world story mode.
          But I hope the online is fun as well so my co-workers and I can get in some action. With the physics engine, the online game should be a blast. Time will tell I guess.

          Comment

          • Kane182
            Pro
            • Sep 2003
            • 690

            #50
            Re: Red Faction Guerilla

            I still have this demo sitting on my HD. Probably going to fire it up tonight. The physics videos they showed a few weeks ago looked amazing. Will be interesting to see how the gameplay is.
            Goozex

            Trade your old or unwanted games/movies...Ask me how it works!

            Kane182's MLB2K10 custom Soundtracks

            Comment

            • allBthere
              All Star
              • Jan 2008
              • 5847

              #51
              Re: Red Faction Guerilla

              I was in the multiplayer beta and didn't like it very much...BUT I've since played the single demo and think it's pretty darn cool. I'll at least rent it now - plus the multiplayer could have improved in the many months since I was in the beta too.
              Liquor in the front, poker in the rear.

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #52
                Re: Red Faction Guerilla

                Euorgamer Hands-on

                Missions are almost exclusively about destruction, at worst tangentially. Your primary interest is not in the rather feeble EDF assault rifle you're packing, but in the sledgehammer and your chuckable remote-detonation mines. In EDF destruction side-missions, for example, the idea is to use the map to locate a vital piece of infrastructure, work your way up to it without making the guards so unhappy that you have to get in a firefight, and then surreptitiously mine it by hurling remote charges, which stick to its surface, before backing off and hitting the button that blows them all at once. You can then repeat, if necessary, and scram before EDF reinforcements arrive. Getting into an actual gunfight is just inconvenient.

                An actual gunfight is also one of the weakest parts of the game, at least at this stage. There's a basic cover system, and with the left trigger reserved for melee attacks, your valuable iron-sights zoom is a right-stick click. With limited ammo on the beefy weapons (which themselves take a while to unlock thanks to the surprisingly sparse "salvage" currency pickups), you generally opt for the assault rifle, and it and the enemy AI are a touch weedy. Your adversaries are dangerously accurate in numbers, but tactically basic and sometimes a bit dim-witted, guilty of traditional sins like walking repeatedly up against walls. Halo with next-gen physics this is not. Vehicles aren't massively exciting over the first half a dozen hours either - most handle pretty agriculturally, and there's quite a lot of to-ing and fro-ing between safehouses and objectives, relying on the "quest arrows" that resemble GTA's overlaid GPS route.

                Were you to bounce off it repeatedly, it would wear you down in much the same way some of the tougher, pivotal missions in GTA and other openworld games have done in the past. However, RFG never leaves you with just one thing to do, and the side missions are more developed than is traditional. One Dust mission, for instance, involves riding shotgun around a quarry in the back of a sort of Scrapheap Challenge Trans-Am carpeting designated EDF targets, the pursuing APCs and overhead dropships in rockets, with the goal of doing 35 million credits' worth of damage. Thanks to the severity of the weaponry and consequent extravagance of the convincingly modelled destruction, it's a blast, even if you have to attempt it two or three times on normal difficulty.

                Other side missions include against-the-clock destruction tasks - positioning barrels by hand and detonating them with a pistol to undermine an old watchtower, for example, or breaking up a small building using nothing but the sledgehammer. These have a par time and a bonus time, and pay out with lots of salvage. As you grow to understand the subtleties of your demolition equipment and the structural weaknesses betrayed by RFG's coherent architectural style, it becomes easier to get the most out of them, and there's almost a high-scores buzz to repeat play, which the game is happy to cue up, reassembling your flattened target on the other side of a load-screen.

                Elsewhere you encounter vehicles that need to be driven to safehouses against the clock, and the game throws in a lot of ad hoc missions, so even as you settle into the rhythm of picking out and journeying to specific tasks on the map, a pop-up and voice-over clues you into to something a bit more interesting, like a travelling EDF convoy that you're invited to ambush. With multiple, relatively hard-nosed trucks to take out and explosives limited by your available upgrades, these inspire a bit of creativity, and it's in some of these sections that Volition seems to best understand what it's got on its hands in GeoMod 2.0.

                Even so, there's a shakiness to Red Faction: Guerrilla over its first six hours. Realistic physics have been at the heart of gaming's evolution for many years now - from the crude crate-knocking and ragdoll physics of games like Max Payne 2, through Half-Life 2's prodigious amplification of cause-and-effect. Red Faction: Guerrilla hopes to be the next mark on that timeline, and in the core of its technology it has that potential. But it's utilitarian, struggling in its opening sections to deliver storyline and core shooter and openworld mechanics that mark it out in those areas. The hope is that, as it grows in scale and ambition across its seemingly impressive length, it will either address these shortfalls or overcome them with the application of its miraculous technology.
                Go Noles!!! >>----->

                Comment

                • Eton Rifles
                  Obey the Father!!!!
                  • Feb 2003
                  • 5374

                  #53
                  Re: Red Faction Guerilla

                  I played the demo and really enjoyed it, instead of the cliche " it's GTA meets whatever", I like to call it " Mercenaries on Mars".
                  follow me on twitter: www.twitter.com/eton_rifles

                  Comment

                  • Klocker
                    MVP
                    • Jul 2003
                    • 3239

                    #54
                    Re: Red Faction Guerilla

                    really underwhelmed by the SP demo and am only holding out hope for a kick azz MP... hope there is a demo for that so i can decide

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #55
                      Re: Red Faction Guerilla

                      TeamXbox: Multiplayer Hands-On

                      It’s a good thing that Red Faction: Guerrilla will release within a month, because I don’t think I can take playing bits and pieces of this game one at a time anymore. Not that I’m sick of it, quite the contrary. Every time I play the new Red Faction, I have a total blast, and a recent opportunity to play a bunch of other game journalists in full-scale 16-player combat was no different.

                      By now, you know plenty about the story, plenty about the sandbox style of gameplay, enough about the vehicles and the weapons and the destruction and all that. But what about the multiplayer, the traditional toe-to-toe matchups with real, thinking humans? Is the game as much fun in that mode as it is in others? Is the design of the multiplayer unique enough to stand out from other games? Yes and yes.

                      Also, nothing but praise on the latest Listen UP podcast, and not just for the multiplayer, but the single player too. Says the multiplayer is much better than it was in the beta.
                      Last edited by Flawless; 05-15-2009, 06:21 PM.
                      Go Noles!!! >>----->

                      Comment

                      • Eton Rifles
                        Obey the Father!!!!
                        • Feb 2003
                        • 5374

                        #56
                        Re: Red Faction Guerilla

                        Sounds like Volition has done it again. Between this and Saints Row they know how to make good games.
                        follow me on twitter: www.twitter.com/eton_rifles

                        Comment

                        • ChaseB
                          #BringBackFaceuary
                          • Oct 2003
                          • 9844

                          #57
                          Re: Red Faction Guerilla

                          I played this game for like 15 minutes the other day and was not a fan. I wasn't crazy about the level in the demo and none of the core shooting mechanics had any weight or polish to them. I get that it's open world and not first and foremost about the shooting, but still, a demo is meant to show you that the core gameplay mechanics are sound, and I just didn't think they were in this game. I may still Gamefly it once it ships but I'm surprised by the mostly positive reaction quite frankly.
                          I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                          Comment

                          • Eton Rifles
                            Obey the Father!!!!
                            • Feb 2003
                            • 5374

                            #58
                            Re: Red Faction Guerilla

                            I think the positive reaction is for how you can destoy any building and that Walker thing is awesome to use.
                            follow me on twitter: www.twitter.com/eton_rifles

                            Comment

                            • Klocker
                              MVP
                              • Jul 2003
                              • 3239

                              #59
                              Re: Red Faction Guerilla

                              I have revisited the demo and found a whole new way to look at this game. The MP and the jet packs are going to be INTENSE.

                              I found a new appreciation for the ease of use of weapon switching the aiming (feels like Mass effect for aiming including a cover system except the actual killing is easier and more fun) and and the smooth game play and options (I switched to ALT 1 controller for a much better experience.)

                              Very well done game IMO and the MP demo comes out NEXT Thursday May 21st. check it out!

                              MP footage below




                              Comment

                              • sportsdude
                                Be Massive
                                • Jul 2002
                                • 5001

                                #60
                                Re: Red Faction Guerilla

                                Originally posted by Klocker
                                I have revisited the demo and found a whole new way to look at this game. The MP and the jet packs are going to be INTENSE.

                                I found a new appreciation for the ease of use of weapon switching the aiming (feels like Mass effect for aiming including a cover system except the actual killing is easier and more fun) and and the smooth game play and options (I switched to ALT 1 controller for a much better experience.)

                                Very well done game IMO and the MP demo comes out NEXT Thursday May 21st. check it out!

                                MP footage below




                                http://www.gametrailers.com/player/49219.html
                                after watching those videos I admit I'm intrigued. I haven't played the demo yet but I'll do so sometime this week, and I'll see how that goes.
                                Lux y Veritas

                                Comment

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