I'll be on after 8:30 est . Several of us are on every night it seems.
Socom: Confrontation (PS3)
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Re: Socom: Confrontation (PS3)
I'll be on after 8:30 est . Several of us are on every night it seems.My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
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Re: Socom: Confrontation (PS3)
I'll try and be on. Problem is I don't get on until about 10-11 EST and by that time no one is on.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
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Re: Socom: Confrontation (PS3)
I'll be on tonight, been busy as all hell with college and bowling, but i'm open tonight so i'll be on from about 630 est to 12 est or so, depends on how the games are going.Comment
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Re: Socom: Confrontation (PS3)
Mostly I use the m16 with acog scope. One shot accuracy with that gun is fantastic. The only negative is lack of full auto which is bad if your close up. the 552 is also good to use. the gmp is not that great in my opinion. the seals have a scar-lw that seems to be good when I used it one time.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Socom: Confrontation (PS3)
I just hopped on, if you haven't add me, if you have me on your list send me a friends invite so we can find or make a room and get some gaming going.Comment
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Re: Socom: Confrontation (PS3)
guys, great news. a new patch incoming tomorrow. here are the details:
Confrontation Public Beta 1.30 Patch will be released on Thursday, September 18th, at 12:00 GMT/UTC (8am EDT, 5am PDT, 1pm BST, 9pm JST/KST).
The SOCOM: Confrontation 1.30 patch addresses the following issues:
* Abnormally long network synchronization issues when some users in a game have a poor network connection. This issue causes 4-7 minute (or longer) load times when late joining a game.
* Fixed an issue where respawn game late joiners were sometimes stuck in spectator mode and could not respawn into the game.
* Removed the latency detection network test which was causing some users with poor network connections to receive the network latency icon (red X).
* Fixed an issue where clients with different client versions (patches) could play together in a default medley game.
* Fixed an issue where if the session master leaves the game, late joiners could not "green up" and late join into the game.
* Fixed corrupt characters in the European and Japanese EULAs and Server News.
* Fixed many join game issues and made joining a game quicker. We are still optimizing this.
* Fixed an issue where if you add and then remove someone from your block list they were still unable to send you a message.
* Improved accuracy while moving (based on user feedback). Partial implementation. More improvements to come.
* Reduced the encumbrance penalty (based on user feedback).
* Changed the default round time for Medley games from 8 minutes to 6 minutes (based on user feedback).
We are still looking into the following issues and they will be addressed in a future patch:
* Some late joiners have really bad framerate (5fps) and crash if they exit the game from the start menu. This happens at approximately 1/50 frequency.
* Some late joiners will get stuck on the round complete screen. This is timing dependent.
* Some users will crash in-game. This happens at approximately 1/100 frequency (games).
* Some late joiners get stuck on the loading screen, loading into a game. This happens at approximately 1/100 frequency.
* Green or corrupted particles appear for RPG, C4 and AT4 explosions. This happens at approximately 1/4 frequency (users).
* Further tuning and tweaking based on user feedback.
Once the patch is released, we will continue to keep an eye out for any additional issues which may arise.
Regards,
SOCOM: Confrontation Online Team
Public Betafollow me on twitter: www.twitter.com/eton_riflesComment
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Re: Socom: Confrontation (PS3)
Yeah, tree3five and Eton as well as I are on right now if you guys want to hop on.
Also, the news on the patch is awesome, its going to be sweet!Comment
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Re: Socom: Confrontation (PS3)
wow, this patch has ruined the game for me.
My framerate is horrible. its so bad I had to quit both times i tried. I keep losing sound as well. Other people are having these same problems.
I never had any of these problems before. I am worried, I hope it gets better, becasue this is totally unplayable right now.
On a positive the load times were only a minute long. But that didnt matter once I was in a game.Comment
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Re: Socom: Confrontation (PS3)
yikes ! Won't get a chance to try it until tonight.My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
Comment
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Re: Socom: Confrontation (PS3)
wow, this patch has ruined the game for me.
My framerate is horrible. its so bad I had to quit both times i tried. I keep losing sound as well. Other people are having these same problems.
I never had any of these problems before. I am worried, I hope it gets better, becasue this is totally unplayable right now.
On a positive the load times were only a minute long. But that didnt matter once I was in a game."If you don't have anything good to say, say it often"- Ed the sockComment
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Re: Socom: Confrontation (PS3)
just played a lag free game.My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
Heelfans Blog http://www.operationsports.com/Heelfan71/blog/
Comment
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Re: Socom: Confrontation (PS3)
just played one round and the lag was much better. It played like it did before. SO thats good news.
Bad news is it froze up and I had to restart my PS3. that rarely happen to me before, but hopefully its just a fluke thing.
Oh and they announced the 7th and final map. looks kinda cool check it out.
Last edited by tree3five; 09-18-2008, 09:19 PM.Comment
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Re: Socom: Confrontation (PS3)
I just played and for the most part it was good. the only bad thing was it did feeze up on me. It seems though the game does load faster which will make many people happy.follow me on twitter: www.twitter.com/eton_riflesComment
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