Socom: Confrontation (PS3)

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  • tree3five
    MVP
    • Aug 2002
    • 4006

    #31
    Re: Socom: Confrontation

    Originally posted by Eton Rifles
    tree3five, you will be happy to know that the developers are listening to the fans and are going back to Socom1-2 style maps. This means smalled, more intimate maps with no vehicles. Check out the www.SOCOM.com website for a bunch more info.
    Excellent!

    Comment

    • Mintsa
      All Star
      • Aug 2002
      • 6667

      #32
      Re: Socom: Confrontation

      I cant wait for socom, it's my favorite online game. Why ??

      Because of 1 reason.....NO RESPAWN !!!

      Staying alive actually has a purpose in socom (not lie Halo or COD4). When your dead your dead. You have to wait for next round. Nothing is better when we use to play crossroads and the score was tied at 5 wins each and it was do or die on that 11th game..........good times.


      Cant wait. Every game is taking a back seat come september.

      Comment

      • Blzer
        Resident film pundit
        • Mar 2004
        • 42515

        #33
        Re: Socom: Confrontation

        Originally posted by Pared
        Ha... well then we'll balance each other out. I love the snow missions and staying prone for a while... until I can get an idea where you are...

        I have great patience for games like this.
        Yeah, unlike games like Halo or Call of Duty, I prefer a game type where you play rounds and you guys work as a team. This game is all about patience, not rushing. I prefer not playing respawn types in a game like this.
        Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

        Comment

        • mrpotatohead5
          Pro
          • Nov 2004
          • 542

          #34
          Re: Socom: Confrontation

          Socom is the only game I've really found that I actually liked online, CoD4 and Halo 3 were aight, but there was just something about the socom games.

          I avidly played 1 and 2, 3 and CA were okay, but got away from the goodness of the first two. I will have a ps3 and this game on release day though.

          Comment

          • Dylema
            Pro
            • Feb 2006
            • 337

            #35
            Re: Socom: Confrontation

            All these videos are getting by so excited for this game to drop. I can't wait to take out my hk5sd can start honing my marksmanship.

            If anyone ever wants to play some I have 2 and 3 but havn't played since I saw socom 3 got crossroads (Yes HD Crossroads can't wait)
            The Bluest Skies
            The Greenest Hills



            Comment

            • Ice Cream Truck
              Money Makin' Sonny
              • Nov 2003
              • 2200

              #36
              Re: Socom: Confrontation

              Originally posted by Mintsa
              I cant wait for socom, it's my favorite online game. Why ??

              Because of 1 reason.....NO RESPAWN !!!

              Staying alive actually has a purpose in socom (not lie Halo or COD4). When your dead your dead. You have to wait for next round. Nothing is better when we use to play crossroads and the score was tied at 5 wins each and it was do or die on that 11th game..........good times.


              Cant wait. Every game is taking a back seat come september.
              MEMORIES.

              I used to get online with one of my clan members every morning and play something as simple as a 3v3 clan war. It was fun though, we got to clone and talk and then we'd get serious when we were about to lose . I really can't get that experience out of any other game I've played. COD comes close but I fell in love with SOCOM's way of getting in a game besides matchmaking. But you can get a similar experience with COD if you play Hardcore Team Deathmatch. Non of that radar crap, bullets can kill on contact, and I think you can set it at no respawn.

              Lost interest in SOCOM 3 and CA. From the looks of things, I'll be back for Confrontation though
              Xbox 360 GamertagRAW 910

              Philadelphia Eagles


              Phoenix Suns


              Comment

              • Gamecocks625
                Rookie
                • Aug 2007
                • 115

                #37
                Re: Socom: Confrontation

                I got into Socom kind of late so I really enjoyed 3 and Combined Assault. Granted there were some lame maps, but Harvester was awesome. With that said, I've heard Crossroads is a great map and am really anxious to be able to play it in HD.

                Comment

                • Eton Rifles
                  Obey the Father!!!!
                  • Feb 2003
                  • 5374

                  #38
                  Re: Socom: Confrontation

                  Yeah, Gamecocks, most SOCOM fans will tell you that Parts 1 and 2 were the best. Slant Six has listened to the fans and are making the maps smaller again. We will have some kind of SOCOM group here at OS so just stay tuned.
                  follow me on twitter: www.twitter.com/eton_rifles

                  Comment

                  • Mintsa
                    All Star
                    • Aug 2002
                    • 6667

                    #39
                    Re: Socom: Confrontation




                    Here is a link to some real gameplay footage. As much as I want it to be like socom 1 & 2. This almost seems a little too last gen for me.....

                    Anyone agree ??

                    Should the good times of socom 1 & 2 just be left in the past ??

                    I hope this just one of those games where the it just looks like crap on the videos/pics but it's just flat out fun to play.

                    Fingers crossed.

                    Comment

                    • tree3five
                      MVP
                      • Aug 2002
                      • 4006

                      #40
                      Re: Socom: Confrontation

                      Originally posted by Mintsa
                      http://www.jeux-france.com/flash/flv...?videoid=11403


                      Here is a link to some real gameplay footage. As much as I want it to be like socom 1 & 2. This almost seems a little too last gen for me.....

                      Anyone agree ??

                      Should the good times of socom 1 & 2 just be left in the past ??

                      I hope this just one of those games where the it just looks like crap on the videos/pics but it's just flat out fun to play.

                      I dont like the close camera though. You can swtich to all out 3rd person, like the other socom games right?

                      Fingers crossed.
                      looks pretty good. The video quality isnt very good, I think thats why it looks "last gen". I hope its great, I am itching to play socom again.
                      Last edited by tree3five; 05-12-2008, 02:11 PM.

                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #41
                        Re: Socom: Confrontation

                        I'm a bit eh. The players move exactly like they did in Socom 1... still seems very run and gun to me.

                        It was fun back then... but I would like to see some evolution.
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                        Comment

                        • Eton Rifles
                          Obey the Father!!!!
                          • Feb 2003
                          • 5374

                          #42
                          Re: Socom: Confrontation

                          The thing you have to remember isd this is just a stop-gap until zipper releases a New SOCOM in the fall of 2009. It's more of a fan Service than a whole new game.
                          follow me on twitter: www.twitter.com/eton_rifles

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #43
                            Re: Socom: Confrontation

                            SOCOM: Confrontation Declassified

                            IGN: How does sprinting affect gameplay?

                            David Seymour: These maps are a little more than double the size of the original SOCOM maps. So we wanted people to be able to run to get from place to place more quickly. Quick movement will also be a factor as some maps place a heavier emphasis on getting across wider streets. However, the run is balanced because you won't be able to fire while you're running. You still need to use practical strategy. If you've taken out your opponent and need to get to the next cover point, you're most likely in a safe scenario. However, if you're sprinting just because you like to and someone rounds the corner, you're dead.
                            IGN: Can you give us an overview of all the available modes, and any tweaks made to returning modes?

                            David Seymour: All of our game modes are available on all of the maps. There is often a mode on a specific map that really shines, but the maps were conceived to support multiple game modes from the outset. We also make some per-mode adjustments to the prop layout on each map so that they play smoothly. We are aware that some fans are concerned that only a one-mode map plays in the true SOCOM style, but we feel that while some maps has a mode that is best served by the physical layout and hence plays very well, there is no reason to prevent players from using the other modes. With a deep, tactical online shooter like SOCOM: Confrontation, it is important to take a long view of the strategies and play styles which will be evolving continuously after the release of the game, and with that in mind, we feel that the new maps are going to be very satisfying to play in multiple game modes.
                            IGN: How many maps can we expect to see at launch?

                            David Seymour: We will have 7 highly detailed maps, 5 scalable for 8, 16, and 32 players with night and day versions and two that support 8 and 16 player games only.
                            IGN: What about the weapon load out? What will be available? Will anything be region-specific?

                            David Seymour: Over 40 Weapons will be available, and each Special Forces will have their own unique primary & secondary weapon. There will be customizable load outs and each weapon can be modified with up to 2 attachments.
                            IGN: How accurately are things like physics on a grenade or perhaps even the trajectory of bullets handled?

                            David Seymour: We are running a lot of physics simulation thanks to the PS3's SPUs. The grenades are all physics-based and you will be able to use the SixAxis to roll, lob or throw overhand. Grenades will bounce of curbs and other objects.
                            IGN: SOCOM 3 expanded the scale of the maps and offered bigger battlefields, which in turned changed the game from tight and focused corridor-based firefights seen in previous titles to more wide-open engagements. What sort of feel does Confrontation have?

                            David Seymour: The feel of the game is far closer to SOCOM 2 than SOCOM 3. Without vehicles and with a S2-influenced approach to map design, our largest map is smaller than S3's smallest map. We have embraced different play styles, so some of our maps in their 32 player configuration allow for some pretty serious battles across large spaces that are both realistic and require active team work to control. But in the main, our maps offer more intimate and focused firefights. A caveat is to remember that larger doesn't always mean more area, and because we can increase complexity our maps often go up more than PS2 map designs. This means that there may be layers to the combat, with dense corridor-combat at ground level and more ranged and open rooftop combat above.
                            New Screens

                            Go Noles!!! >>----->

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #44
                              Re: Socom: Confrontation

                              Interesting image.

                              Go Noles!!! >>----->

                              Comment

                              • Altimus
                                Chelsea, Assemble!
                                • Nov 2004
                                • 27283

                                #45
                                Re: Socom: Confrontation

                                Very interesting... good find.

                                Comment

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