Socom: Confrontation (PS3)
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Socom: Confrontation (PS3)
Their is a 10 page artical in this month's EGM about the newest online-only socom. They are trying to go away from the vehicle baseed super maps of Socom 3 and going back to the more intement streets of cities for some close combat. The maps will be bigger then S1/S2 but with addition of a sprint button the maps will take about the same time to get from base to base.The Bluest Skies
The Greenest Hills
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Re: Socom: Confrontation
For PS2? Are they still not going for a PS3 version yet?Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60 -
Re: Socom: Confrontation
Yeah it will be online only like Warhawk. Ship with 7 maps.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Socom: Confrontation
So, it's still not like a full game? I mean, it's a full game, but it's not a "leaps and bounds" kind of full game like GTA is, right?Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Socom: Confrontation
Dylema is right. It's online only like warhawk. Zipper(the original creators of the series) are making a full game that looks like it wil come out in the fall of '09. Slant Six, the makers of this game, also made the fireteam bravo games for the PSP. I think it will cost 39.99 when its released. I am also willing to bet that SONY will see a packaged version that comes with a bluetooth headset that may cost $60 or so.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Socom: Confrontation
I'm all over this.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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That's not the meaning of constructive criticism.
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Re: Socom: Confrontation
Dylema is right. It's online only like warhawk. Zipper(the original creators of the series) are making a full game that looks like it wil come out in the fall of '09. Slant Six, the makers of this game, also made the fireteam bravo games for the PSP. I think it will cost 39.99 when its released. I am also willing to bet that SONY will see a packaged version that comes with a bluetooth headset that may cost $60 or so.The Bluest Skies
The Greenest Hills
Comment
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Re: Socom: Confrontation
The game will be on this weeks 1UP Show
look out for exclusive new video footage on this Friday's episode of The 1UP Show.
1UP: And you've talked about the possibility of downloadable content. Do you have any plans in place for any sort of schedule? Like how frequently you expect to release stuff?
SL: Yes, that's something that is very important to this project as well, and we do have a schedule in place. We're trying to have some sort of update -- about once a month is our goal. It's hard for us to commit at this point, but we're trying to look at different things that we can offer for downloadable content, and we want to have it on a fairly frequent basis, where we'll have something new every month or every two months, and then a larger amount of content about every three months. That's our current plan, and we already have some things in development for the post deployment support.1UP: I wanted to ask some questions about more specifics, with regard to the community content and stuff like that...
SL: We're working on a website for SOCOM; it's going to be socom.com. We were able to get the URL, which took us a while because SOCOM existed before the game. We're really excited we have the URL; we're creating basically the largest website that SCEA has ever done for a game. It's going way beyond the typical game site that SCEA does. It's going to include a blog; it's going to include frequent updates, information about the games; and then it's going to be tied directly into the game through friends lists, clans...you'll be able to manage your clan online, you'll be able to look at all your stats online, you'll be able to look and see what tournaments or games you have upcoming. So it's a fully integrated experience, something we're really excited about.1UP: A big thing that is sort of a cornerstone of the whole community is the clans. What are you doing differently with clans and what are you sort of bringing in from what people liked about the previous games?
DS: All the core clan support features that people expect are there. But it's really been augmented, from both ends of the equation -- from a visual character customization point of view, from the fact that a clan is now themed as a real special force... So you could have a British SAS clan, or a U.S. Navy Seals clan, or a German KSK clan, and you can have access to specific authentic camo patterns and weapons, and certain things to theme that group. And at the clan level there's some control of visual customization so my clan can have specific badges or colors. At the top level they emerge with the player's customization of their look. So that really supports clan's identities and it's really fun.1UP: What are you doing different with the way rankings are done? There's been a lot of abuse that's been a kind of an ongoing complaint through the series...what are you guys doing for that?
DS: I think one of the biggest changes is the fact that the ranked matches are now auto-matched. Like you can not set up a room and set up a game type exactly defined to your team's best two snipers exact strengths and basically set up a honey pot and earn stats to raise your clan rankings by doing this one thing over and over again. For your clan to earn a global ranking you have to be a rounded team that plays well and has good strategies for dealing with all the maps and has rounded players that are good at a variety of different things. So what that means is that in these ranked matches I'm choosing to stake my skills and then I'm going to be pitted against another team and the better team will win.
Now for the custom games you can build all those custom games you want. You can do any kind of custom rooms -- the room system is still there, which I know is really really important to SOCOM fans. And you can do all your clan tryouts, and clan training, and everything you need to do within that room system. And even playing within those games it aggregates different kinds of stats because we track a lot of information about the player -- what his strengths are and his accomplishments -- but it doesn't directly go into this global clan ladder.
Go Noles!!! >>----->Comment
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Re: Socom: Confrontation
Man can't wait for this on September 16. I am trying to get into the closed beta phase 2 coming up soon.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Socom: Confrontation
Isn't this more or less the same as Gran Turismo 5 Prologue? More of a "demo" until the full game comes in 09?
Either way, it looks incredible.Comment
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Re: Socom: Confrontation
Fully functional online game like Warhawk.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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