Darksiders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #16
    Re: Darksiders

    Gametrailers Preview:

    <div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=59080"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=59080" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/darksiders/5153" title="Darksiders">Darksiders</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/preview-darksiders/59080" title="Preview">Preview</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div></div></div>
    Go Noles!!! >>----->

    Comment

    • aukevin
      War Eagle, Go Braves!
      • Dec 2002
      • 14700

      #17
      Re: Darksiders

      I'm hoping I get an Amazon.com or Best Buy gift card for Christmas, because I want to use it on this game. Looks good.

      Atlanta Braves
      - Auburn Tigers - Nashville Predators

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #18
        Re: Darksiders

        <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/6dycaS-KXK4&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6dycaS-KXK4&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
        Go Noles!!! >>----->

        Comment

        • spankdatazz22
          All Star
          • May 2003
          • 6219

          #19
          Re: Darksiders

          Wow - got pushed back to August. Really don't mind, given how stacked early 2010 is looking. Really loving the overall look and feel of the game; looking like a day-one purchase
          HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

          XBL gamertag: d0meBreaker22 (that's a zero)

          congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #20
            Re: Darksiders

            Originally posted by spankdatazz22
            Wow - got pushed back to August. Really don't mind, given how stacked early 2010 is looking. Really loving the overall look and feel of the game; looking like a day-one purchase
            That's the date for when it will be released in Europe and they put the day before the month. Still coming January 5 in the U.S.
            Go Noles!!! >>----->

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #21
              Re: Darksiders

              Eurogamer Hands-on

              Here's another good idea: left trigger targeting, allowing you to unfold a blistering range of moves on a single unfortunate. Tom's spoken at length about the frightening depth of the combat, so I'll just focus instead on the fact that it feels really good: blades bite, sparks fly, you can fling Escalades about to cream people with, and huge monsters topple before you as you block and sidestep.

              The colours are sharp and the lines are clear and bright, and the frame-rate rarely dips, too, which all adds to the power of the spectacle. When things get really nasty - when the bosses drop in - you can even squeeze a few triggers and bumpers to activate Chaos Form, in which you become a flaming giant, capable of bringing down ludicrous amounts of damage on anyone who gets in your way. (In true Metroid style, Vigil Games, the developer, snatches this little toy away from you pretty sharpish once the story gets going.) So yes, fighting is pretty entertaining stuff in Darksiders.

              And that's brilliant news, as there's an awful lot of it. When the first battles give way to a few cut-scenes, and after, amongst other things, we've followed a giant rune-encrusted colossus as it strides down a boulevard, Darksiders shifts gears to a more adventury pace as Demonic Growth - a kind of urban eczema that can be climbed - erupts from the ground sending you into the ruined buildings around you and giving you proper options to explore.
              Fighting is only half of the pleasures on offer, however. Darksiders has a more thoughtful dungeon-raiding side to it too, filled with traversal options and puzzles. Kicking off with double-jumps, and wall-slides, the more explorative elements start simply enough with a little block-dragging and pipe-clambering, but the whole thing quickly ramps up in complexity, and some of the game's larger set-pieces, while unable to match Zelda for intricate brilliance, certainly show signs of its influence, and make up for the difference with spectacle and enthusiasm. There are grisly machines to coax back to life, impossible rooms to navigate, and Vigil's not above throwing a fetch quest in amongst the puzzles either.

              Early on you'll have to buy information from ghoulish shopkeeper Vulgrim with collected souls, but even that generally leads you back into the game's chunky combat, and, even after a few solid hours, the battling isn't as quick to become a slog as it did with Prototype, due to the colour and pace and the beautiful-ugly enemy design. Meanwhile, incidental details, like ruptured hydrants spilling water over the streets as you smack people into them, and the greying papers twisting on the breeze, make you feel that someone really put some time and effort into this one.

              And while the ever-enlarging hub of post-apocalyptic American city can initially seem a little unwieldy to get around, as soon as Ruin, your hellish horse, makes an appearance, the game shifts up a gear, flinging monsters at you on a different scale, while you race through the game's slalom of overworld missions and bigger, chunkier dungeons, which will be familiar to anyone who's ever strolled through Hyrule, even before the game starts dropping a series of very familiar items into your lap. It's homage, certainly - actually, at times, it's clearly total theft - but it's all carried off with such boundless energy that it's hard to begrudge the game its own lovingly-referenced influences.
              Go Noles!!! >>----->

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #22
                Re: Darksiders

                <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/0zfHLHY7G8Q&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0zfHLHY7G8Q&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                Go Noles!!! >>----->

                Comment

                • spankdatazz22
                  All Star
                  • May 2003
                  • 6219

                  #23
                  Re: Darksiders

                  Damn I love how this game is looking & sounding; thx for another update Flawless. JANUARY 8TH - earlier than I expected; looks like it'll be my first purchase of 2010 - day one. Really like how the storyline sounds
                  HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                  XBL gamertag: d0meBreaker22 (that's a zero)

                  congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                  Comment

                  • LBzrule
                    Hall Of Fame
                    • Jul 2002
                    • 13085

                    #24
                    Re: Darksiders

                    Originally posted by spankdatazz22
                    Damn I love how this game is looking & sounding; thx for another update Flawless. JANUARY 8TH - earlier than I expected; looks like it'll be my first purchase of 2010 - day one. Really like how the storyline sounds
                    Yeah, it will most likely be my first game purchase of 2010. But man later on within 2 months, Lost Planet 2, Mass Effect 2, March Street Fighter 4 Super Turbo.

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #25
                      Re: Darksiders

                      Not very good quality, but here's 9 minutes of gameplay footage. Embed is disable.

                      Go Noles!!! >>----->

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #26
                        Re: Darksiders

                        I think this game has set the record for most trailers.

                        <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/YUhdjd1eLWU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YUhdjd1eLWU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                        Go Noles!!! >>----->

                        Comment

                        • Tiko7523
                          MVP
                          • Aug 2009
                          • 1595

                          #27
                          Re: Darksiders

                          95/100 from gamevortex.com

                          GameVortex's review of Darksiders. The biggest problem facing Darksiders is convincing players used to clones and sequels it\'s something different. Although it contains mechanics from nearly every action game from God of War to The Legend of Zelda, Darksiders manages to combine the various parts into such a seamless package, it feels like a completely new game.


                          Game Mechanics:
                          A major reason for Darksiders's successful merging of mechanics is pacing. You begin with an action game and just as it starts to drag, an exploration mechanic is added. When that gets old, there are puzzles. And it doesn't stop halfway in. New mechanics are constantly tossed into the mix just when you need it. It's a great motivational tool and helps keep the experience from becoming too mundane or predictable. The new mechanics merge seamlessly into what's already there. Even something as simple as button-mashing through sword combos becomes more interesting when the Scythe or Crossblade become available.
                          The only downside to adding so much content is there's nowhere to put everything. Each mechanic/ play style has a place and gets some face time, but some get pushed back a little too quickly or disappear. The Panzer Dragoon style shooting level is fun and I would have loved a similar sequence closer to the end, when action seems to drop off a little. A couple of neat "mini-game" training levels early in the game also disappear about halfway through. Although their absence makes sense within the game's context, I wouldn't turn down a few more. At the very least, they'd offer a great way to earn a little more experience and Souls for weapon leveling and purchasing pricier upgrades.

                          Once again, Darksiders is a great game facing the uphill battle of convincing clone-weary players it's not what it seems. Even if screenshots and movies have convinced you otherwise, there's a lot to Darksiders, making it 2010's first "Must Purchase" game.
                          Miami Dolphins
                          Miami Heat

                          PSN gamertag Tiko7523
                          Xbox Live Tag: Tiko7523

                          Comment

                          • goh
                            Banned
                            • Aug 2003
                            • 20755

                            #28
                            Re: Darksiders

                            Well that was absolutely nothing like I thought it'd be. Think I'll skip this one actually...for now at least.

                            Comment

                            • CaptainZombie
                              Brains
                              • Jul 2003
                              • 37851

                              #29
                              Re: Darksiders

                              Originally posted by goh
                              Well that was absolutely nothing like I thought it'd be. Think I'll skip this one actually...for now at least.
                              It sounds a little unfocused to me from that review considering that new gameplay mechanics are introduced at different parts of the game making things unbalanced.
                              HDMovie Room

                              Comment

                              • goh
                                Banned
                                • Aug 2003
                                • 20755

                                #30
                                Re: Darksiders

                                I actually meant the gameplay video. Should've quoted it.
                                It's all bright colors and that sort of thing. Looks like a RPG style too. I thought it was straight action game with dark overtones. Like Prototype but in a city like the Drowning Doom sections in Brutal Legend. My idea of it was all bad *** but it looks like a saturday morning cartoon.

                                Though there is this part at the bottom of the review:
                                Even if screenshots and movies have convinced you otherwise, there's a lot to Darksiders, making it 2010's first "Must Purchase" game.
                                I'm sure it'll end up being a rental when I sign up for the unlimited rentals for a month thing and there'll be some game I'm looking forward to they won't get on time and I've played or own everything else.

                                Comment

                                Working...