Crysis 2

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  • canes21
    Hall Of Fame
    • Sep 2008
    • 22909

    #151
    Re: Crysis 2 coming to consoles

    Does it matter which console looks better? This game is one of the worst looking this gen.
    “No one is more hated than he who speaks the truth.”


    ― Plato

    Comment

    • DickDalewood
      All Star
      • Aug 2010
      • 6263

      #152
      Re: Crysis 2 coming to consoles

      Originally posted by canes21
      Does it matter which console looks better? This game is one of the worst looking this gen.
      Lol, what?

      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22909

        #153
        Re: Crysis 2 coming to consoles

        Originally posted by DickDalewood
        Lol, what?
        Objects popping up within 5 feet of you, terrible contrast/gamma ratios, very bad bump mapping,. The only thing this game has going for it is the high resolution wall textures.

        “No one is more hated than he who speaks the truth.”


        ― Plato

        Comment

        • VTPack919
          We Go Again
          • Jun 2003
          • 9708

          #154
          Re: Crysis 2 coming to consoles

          Originally posted by canes21
          Does it matter which console looks better? This game is one of the worst looking this gen.
          Wrong. 10 char.
          YNWA

          Comment

          • bkfount
            All Star
            • Oct 2004
            • 8467

            #155
            Re: Crysis 2 coming to consoles

            Originally posted by canes21
            Does it matter which console looks better? This game is one of the worst looking this gen.
            joke right?

            This is Crytek's first console effort and it looks incredible, especially for a multiplatform title.

            Comment

            • goh
              Banned
              • Aug 2003
              • 20755

              #156
              Re: Crysis 2 coming to consoles

              Originally posted by DickDalewood
              Well, as far as console comparisons go, I wouldn't call IGN anymore unbiased than anything else you listed there...
              Having played the DAII demo on the 360 and PC and seeing it get the same score across all 3,I'd say that's pretty unbias but maybe that was just the demo. Still they were correct about the blurry graphics in this.

              Comment

              • canes21
                Hall Of Fame
                • Sep 2008
                • 22909

                #157
                Re: Crysis 2 coming to consoles

                That thing that flew over your heads earlier wasn't a plane, it was my sarcasm.
                “No one is more hated than he who speaks the truth.”


                ― Plato

                Comment

                • humaca80
                  Pro
                  • Feb 2008
                  • 649

                  #158
                  Re: Crysis 2 coming to consoles

                  Well, I chose to go with the PS3 version after looking at all the comparisons. For some reason I went with PS3 the graphics just looked a lot cleaner to me.

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                  • Klocker
                    MVP
                    • Jul 2003
                    • 3239

                    #159
                    Re: Crysis 2 coming to consoles

                    throw out all of your comparisons of the demo versions...what out now is Single player and a completely different animal and it looks unfrekinbelievable on both consoles.

                    Best looking console game to date.

                    Comment

                    • DickDalewood
                      All Star
                      • Aug 2010
                      • 6263

                      #160
                      Re: Crysis 2 coming to consoles

                      Originally posted by Klocker
                      throw out all of your comparisons of the demo versions...what out now is Single player and a completely different animal and it looks unfrekinbelievable on both consoles.

                      Best looking console game to date.
                      Based on what I've seen I wouldn't go that far yet. Uncharted 2, Killzone 3, and GoW III are still the games to beat IMO.

                      Comment

                      • Klocker
                        MVP
                        • Jul 2003
                        • 3239

                        #161
                        Re: Crysis 2 coming to consoles

                        Originally posted by DickDalewood
                        Based on what I've seen I wouldn't go that far yet. Uncharted 2, Killzone 3, and GoW III are still the games to beat IMO.
                        I could see artistic preferences there that some may have in those game as their strength lies in the art (mixed with tech) but from a technical standpoint alone (realistic setting), the GI lighting solution, HDR and larger scale (less linear) technically it is amazing that it could be done on these old consoles looking so amazing AT ALL.

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                        • bkfount
                          All Star
                          • Oct 2004
                          • 8467

                          #162
                          Re: Crysis 2 coming to consoles

                          Originally posted by DickDalewood
                          Based on what I've seen I wouldn't go that far yet. Uncharted 2, Killzone 3, and GoW III are still the games to beat IMO.
                          Those games look great and all, but I think you have to appreciate this effort more. Crytek shows they can bring some of the best graphics this generation with a multiplatform title on their first try. That's something that countless developers have shown they either don't care about, or just can't do given the complexities of multiplatform development.

                          However, from some of the youtube videos I've seen, the AI is far less spectacular. It's also mildly annoying how this is still under review embargo, and it releases tomorrow.
                          Last edited by bkfount; 03-21-2011, 01:57 PM.

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                          • goh
                            Banned
                            • Aug 2003
                            • 20755

                            #163
                            Re: Crysis 2 coming to consoles

                            Well there's a PC performance review and screen comparisons for the settings:

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                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #164
                              Re: Crysis 2 coming to consoles

                              <object width="853" height="510"><param name="movie" value="http://www.youtube.com/v/Hj1Nb94rPi0?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Hj1Nb94rPi0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="510"></embed></object>

                              ...

                              PCWorld Impressions

                              I'm also playing on the highest difficulty setting. All it takes if I step out of cover without my suit armor engaged is a pop or two and it's lights out, reload. I tend to die a lot on purpose. It lets me try new things.
                              For all you comparison shoppers, Crysis 2 definitely looks like Crysis. Shadows and light effects have that same shimmering, super-detailed, slightly granular patina. Looking at the sun underwater evinces gorgeous light rays, or what geeks used to call "god rays" when it was still cool to shout 3D tech out. Tree limbs crack, snap, and fall under gunfire. Coal-black smoke billows voluminously from fires. And whatever lighting tricks Crytek played in Crysis to make the world look atypically realistic as you swing your head around, it's happening in Crysis 2 on the console versions, too.

                              And it still plays like Crysis, which was as much a game about exploring and improvising (using the engine's advanced object-interactive physics) as stealth-surprising squadrons of opponents or aiming then jumping out of moving, almost-exploded vehicles. Crysis 2 adds a collectibles angle, which riffs on Gears of War's dog tags and adds New York souvenirs, vehicles, and email conversations, so moving through levels works out to be considerably less run-and-gun than Call of Duty and Medal of Honor. Sure, the boats and dividers and barbwire-snaked wall tops hemming the starting area give away the design team's need to impose limits, but within each area are broad swathes of explorable city.

                              All the respectable object physics from Crysis replicate to the console versions. Bags and tires float. Metal grocery carts don't. You can interact with most stuff, though mostly for fun. Copy machines pretend to copy. Printers pretend to print. Phones play error tones. Tourist viewfinders actually zoom on landmarks, and your suit apparently waives the fee.

                              The new ledge-grab feature helps you move around and makes you feel more connected to the environment. Stand next to a platform, say a crate or shipping container, and jump--if it's not too high, you'll grab the edge and scramble over. The "connected" theme carries over to cover, too. If you pull up against a low wall while crouching, you'll "stick" to cover, with the option to pull a trigger and peek over, or if you're against a corner, around.

                              Most of the opening level plays like hide and seek, or tag with bullets, working you through suit functions and showing you how enemies work in teams, radioing after each other, Metal Gear-style. The enemies I'm fighting--they look like SWAT teams, but I'm still not sure--scan all angles constantly and spot me unless I'm truly hidden. And they move. Most don't wake up then go back to sleep, or follow patrols loops. They stick their noses into everything, and if you rile them up, they come after you, probing and perusing, wending their way between tents, fences, sandbags, sandbag walls, fountains, and the odd New York City tree. The only glitch I've noticed was one poor fool caught against a slightly raised hallway/room divider, stuck in "infinite walk mode," and--along with his buddy--utterly oblivious to the weirdness.

                              My only serious quibble so far: Vehicles apparently have just two speeds: Stop, and "go really, really fast," which makes driving with any accuracy a major pain. Why you can't modulate incrementally by applying more or less pressure to the gamepad triggers, I couldn't tell you.

                              Alright, that's me out of things to say. Well, almost: So far it's just as clever, beautiful, punishing, and exhilarating as the original was at its outset. Whether it'll close as strongly and rectify Crysis's terminal shortcomings, well, one thing at a time.
                              Go Noles!!! >>----->

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                              • goh
                                Banned
                                • Aug 2003
                                • 20755

                                #165
                                Re: Crysis 2 coming to consoles

                                Hopefully this mod is converted:

                                <iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/j1uLmLumBL4" frameborder="0" allowfullscreen></iframe>

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