
Crysis 2
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Re: Crysis 2 coming to consoles
nice....
im not geek enough to get a super computer so itd be nice for this to come out for consoles... anyone know when its dropping?Comment
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Re: Crysis 2 coming to consoles
Info from German PC Games Magazine and HQ scans
- 2023, three years after the event of the first game, aliens have turned huge parts of the world into a battlefield - e.g. Rio, London, Tokyo, NYC were attacked and depopulated.
- Aliens shoot probes (see the PC Gamer screenshot) into the cities and patrol the sky with spaceships.
- New York shall seem familiar but deformed to the player.
- Crysis 2 will have a much tighter and more compelling story.
- Good mix of arranged story snippets and information the player must collect himself - cutscenes, talks among the characters, tape recordings as in Bioshock and scanning corpses.
- Crysis series is meant to become a universe on its own, with its own backstory and many little details.
- Demo level: The level begins with two military helicopters chasing a bug-like alien spaceship, hitting it with a missile and causing it to crash into a skyscraper leaving a big hole inside. Demo mission objective: collect a DNA sample of the aliens at the crash site. Player fights his way through Manhattan Financial District. Player approaches the crash site, sees it swarm with enemies and jumps up the collapsed stairway of a nearby building. Player marks the positions of the soldiers, draws nearer in cloak mode, smacks the gunner of a military vehicle in power mode, rips off the mounted gun and kills the rest of the foes. Debris blocks his way to the objective, so the player jumps down an old elevator shaft into a tunnel. In the semi-flooded tunnel's water there are indeed rats and corpses floating around. The tunnel ends at the center of the crash site in a small cave. The mood changes, colors are sparse and grey, building parts are scorched up to the steel frame, music and noise gets more threatening. As the player picks up the DNA sample, hell breaks loose. The protagonist is ordered to retreat as fast as possible, tries to escape through a side corridor, but gets stuck in a dead end. Through a window he sees enemies who are searching for him being taken down by an alien appearing behind them with frightening ease. The alien is standing on two legs, has a clearly defined outward appearance, some sort of armor and weapons, dangling dreadlocks and a ferocious-looking head. When the alien grabs one of the soldiers and throws him into the window pane with great force, the presentation ends.
- Prophet might be the protagonist of Crysis 2, at least, people in New York believe the player to be Prophet.
- Still four nanosuit modes: armor, power, tactical and infiltration.
- New nanosuit mode "tactical" allows collecting of information about enemies, corpses or weapons, you can mark enemies or weapons that appear on your radar from then on, so you get to know patrol routes and remember "where that cool weapon was located".
- "Strength" mode and "speed" mode have been combined into "power" mode.
- "Infiltration" mode is the stealth mode and makes the player move quieter and more cautious.
- Infiltration is a passive mode, you can manually switch on the familiar cloak mode as an active function and only then this mode drains your energy.
- Crytek always wants to make the player aware of which mode he's in.
- Tactical mode: ambient noise is suppressed so you can overhear even the most distant conversations.
- Armor mode: you hear the hardening of nanosuit's skin, moving sounds become much heavier and the hitting noise of bullets is different.
- Power mode: player uses his fists instead of the weapon's butt.
- Crytek still experiments with different HUDs to highlight the differentiation even more.
- Developer's answer towards question about civilians: "Every catastrophe has lunatics that ignore all warnings and stay".
- Streets seem to be deserted though, except for paramilitary troops patrolling.
- When targetting the enemies, they show up as "Crynet Ops Infantry" - Nathan Camarillo says, the name is not final.
- Nevertheless there's a third faction attacking the player as well as the aliens and this time they're not North Korean.
- Nanosuit modes can be modified with extra modules which extend your abilities. It is yet unclear how the modules are integrated into the course of the game, as part of a RPG-style leveling and upgrade system or by finding them during your playthrough e.g. tactical mode shows the direction from where you are shot, power mode reflects some of the shots you take and infiltration mode shows the silhouettes of enemies through walls.
- Player should be able to choose more freely how to approach a situation.
- Camarillo: "In the first Crysis, there were three ways to play: going rambo, stealthy or causing mayhem." Now, every attack shall be a new challenge for the player.
- New vertical gameplay: when in Crysis, you could only climb a car or a small hill, but now you've got more possibilities how to act.
- Not only you, but also the enemies use the different levels of the environment, shooting you from below or above.
- Camarillo tells us, that we "can assume that we will send the player to very well-known places in New York".
- The demo level was presented again directly afterwards with a quite differing course.
- The magazine editor states in his conclusion, that even though he "only" was shown Crysis 2 on an Xbox 360, he thinks that it is going to be one of the best looking games of all time on all platforms.
Go Noles!!! >>----->Comment
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DickDalewood
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Re: Crysis 2 coming to consoles
any updates on this?Comment
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Go Noles!!! >>----->Comment
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Re: Crysis 2 coming to consoles
Development of the cross platform tech wasn’t easy though, as Atkinson says. “It’s been tricky, but we’ve got a strong PS3 engine with all the major systems running on SPUs. With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games. We have parity between the platforms now: both run at the same speed.” Although this ’same speed’ clearly depends on what the engine is doing at that particular time. “If the game’s shader-heavy it runs a bit faster on 360; if it’s compute-heavy with physics and particles, then the SPUs take over and it’s a bit quicker on PS3.”Return of the MackComment
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Re: Crysis 2 coming to consoles
<object id='ignplayer' width='480' height='270' data='http://media.gamespy.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.gamespy.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=cryengine3_trl_offscreen&object=1435 4294'/></object>Go Noles!!! >>----->Comment
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Re: Crysis 2 coming to consoles
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Eurogamer Hands-on
You could argue that Crysis 2 takes the battle to Manhattan because tower blocks and shattered concrete, with their sharp, angular edges and friendly heft, are easier for consoles to handle than the unpredictable curves and gossamers of the previous instalments' jungles.
But there's still no getting around the fact that this is one of the prettiest titles you're going to see this hardware generation - certainly on the consoles, and probably on the PC too. The developer's not getting into specifics as to how the game will differ across the three platforms, but Crytek seems to be aiming for parity.
And the results are unlikely be too upsetting for high-end PC gamers, even though I was initially so affronted at the idea of Crysis on an Xbox that I snapped my mechanical pencil plain in two. The areas Crytek's ready to reveal so far - all running on 360 code, apparently - are large by the standards of most FPS games, and filled with brilliant detail.This time, the developer wants a strong narrative at the heart of it all. It seems like an odd idea, initially, given the first two games' brilliant capacity to allow players to tell their own stories (granted, they were generally stories about punching sheds). What seems to be on the agenda is a twisting, sneaky kind of yarn that threads through the freeform set-pieces, giving them an added urgency.
The science fiction novelist Richard Morgan has been brought in to handle everything from the broad strokes of the plotting to the detailed textures like NPC dialogue - during a brief chat it turns out that he's a huge Thomas Pynchon fan, which is a fascinating prospect. The developer is promising a storyline that fills in the backdrop of the rather sketchy Crysis universe, and will also make you care about the events taking place in the foreground.Watching a developer play through a few very brief set-pieces reinforces the potential of the new system, while also suggesting that, despite the change in location, the heart of the Crysis experience remains intact. Regardless of the overwhelming odds and the total devastation, this is still one of those shooters that revels in making you feel tremendously powerful.
Dropped onto a skyscraper ledge overlooking an intersection riddled with Crynet Security (a PMC who provide the game's human enemies - and who, despite the extra-terrestrial threat, appear to be gunning primarily for you), it's not so much survival as wringing out the maximum possible enjoyment that plays on your mind.
Tactical mode picks out a number of patrols dotted around the various rooftops between you and your ultimate objective, and it's a pleasure to plot a course through them, turning invisible and hitting armour to survive a 20-storey drop onto the first enemy-held rooftop before switching to strength and bounding all the way across the street to punch another group of unfortunates into the Hudson.A second encounter suggests that Crytek's finally found a way to make its aliens as satisfying to take on as its human opponents. In the first Crysis, the extra-terrestrials were wafty little nuisances, squid-like knots of cabling and diodes that would float around enigmatically before succumbing to a hail of gunfire, often without doing anything that interesting while they had the chance.
Warhead made them a little more entertaining, granted, but the first proper sequel appears to have rethought them entirely. The ones we're treated to today walk on two legs, for starters, bringing them down to the player's level, while simultaneously making them far more threatening.
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They aren't, by the looks of it. Significantly larger than human enemies, and turning up in devastating clusters of three or four, these new aliens are swaggering bullies, stepping on cars, investigating suspicious corners of the map, and mowing through Crynet soldiers with little trouble.
With huge dark bodies and glowing clusters of eyes, they look a little like Venom from the Spider-Man comics, and success against them, given their armour and firepower, seems to be a matter of quickly closing the gap, separating them from one another and then getting up in their grilles: using the Nanosuit's abilities to transform you into both a tank and a predator, in other words.
It's been the shortest of in-game presentations, but it's already proved the supposedly impossible: Crysis 2 is likely to work as well on consoles as it will on the PC, and with little, so far, in the way of obvious compromise. Whether you care about the story or the bump-mapping, Crytek's latest is looking extremely confident, then. Finally perhaps everyone will get a chance to see what all the fuss is about.Go Noles!!! >>----->Comment
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Re: Crysis 2 coming to consoles
Carl Jones of Crytek says that they've had no more difficulty with the PS3 version than its 360 counterpart, and the PS3 version is running slightly better.
Many developers over the past few years have complained about the PS3's complex architecture, which made it a pain to develop for. This was often used as a reason (excuse?) for vastly technically inferior PS3 versions of multiplatform games (which are, fortunately, growing few and far between). The gap between versions has been growing steadily smaller, but most multiplatforms still seem to run a little better on the Xbox 360.
Not Crysis 2, however. Carl Jones of Crytek claims that they are getting "slightly more performance" out of the PS3 than its competitor. He also claims that they "haven't found it more difficult to develop for PS3". He attests this to the fact that Crytek only began work on the PS3 relatively recently, whilst other developers began when it launched in late 2006. Jones says that, with time, they "worked out the right way to approach [PS3 development]".
Jones does, however, reaffirm that Crysis 2, which uses the new CryEngine 3, will be one of the three best looking games on each platform- PC, PS3 and X360- when it releases later this year.Miami Dolphins
Miami Heat
PSN gamertag Tiko7523
Xbox Live Tag: Tiko7523Comment
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Re: Crysis 2 coming to consoles
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Gj_OedbfLOE&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Gj_OedbfLOE&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>Go Noles!!! >>----->Comment
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