Halo: Reach

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  • Steel5
    MVP
    • Feb 2010
    • 1768

    #1906
    Re: Halo: Reach

    Originally posted by Candyman5
    I have, both maps are extremely well put together. 343 did a tremendous job on them.

    The out side one has a great combination of open combat and close quarters. It consists of 1 plasma launcher, 2 Rockets, 2 snipers, 2 shotguns, 1 Spartan Laser, couple of ghosts and 2 warthogs as well as 2 plasma grenades where the plasma launcher is.

    The one in the ship is another well put together map however not as good as the one above due to my preferences. It has a central room with low gravity and a rocket launcher. It also has plasma grenades in the low grav room. It has as well 2 snipers, 2-3 needlers, sword and shotgun. Not sure how many of the last two there are but they are on the map.


    Sent from me, duh.
    Agreed with this pretty much. Highlands (the large outdoor one) is fantastic, feels like a classic large scale Halo map. Condemned is a good map as well, takes a little bit to learn the map, seems confusing at first, but its a solid map.

    If you like Firefight, Unearthed is a great firefight map as well.

    Comment

    • DirtyJerz32
      All Star
      • Aug 2007
      • 7617

      #1907
      Re: Halo: Reach

      I dl the new maps and for some reason, I like the game so much more again. I wish more people had the new ones because it took me a while to find a game. At some point they'll put all the maps in together, but for now I'm really liking all of them. I hope they keep making maps for this game. IMO, they're definitely worth the purchase.
      Moderator
      YouTube: DirtyJerz32
      Twitter: DirtyJerz32

      Twitch: DirtyJerz32


      Originally posted by bluengold34_OS
      No longer shall you be referred to as DirtyJerz32, but simply BOSS -

      Comment

      • Steel5
        MVP
        • Feb 2010
        • 1768

        #1908
        Re: Halo: Reach

        There is a significant playlist/matchmaking update tomorrow that includes a few new playists and new gametypes. I'd thought I'd post the list.

        ACTION SACK
        This is a new 4v4 playlist inspired by community map and game variants. The initial lineup isn’t as insane as some players may expect, we’re using this playlist to introduce new gametypes that we’ve scripted up. We’ll be looking at feedback and suggestions for future additions to this playlist, so drop by the Optimatch forum and tell us about your favorite wacky 4v4 gametypes!

        Power Slayer
        This Slayer gametype is designed to allow players to gain special traits based on the types of kills they perform. Currently there are traits for Basic Kill, Melee Kill, Assassination Kill and Headshot Kill. Each time you perform one of these kills you will gain the traits assigned to that kill for 10 seconds. Killing another player during this period will refresh your timer back to 10 seconds and extend your powers. You can also chain them together to gain multiple types of powers, so if you Melee Kill a player and then Headshot Kill a player before your timer runs out, you’ll gain the traits of both kill types. We haven’t finalized the default traits for each kill type yet, but these will also be configurable in custom games so you can create your own!

        Speedpile
        The idea of this gametype was based on Stockpile and allows players to carry multiple flags on their back while still using weapons, vehicles and equipment. When a player touches a flag it will automatically attach to their back and will only drop when they are killed. Flags can be assigned different point values which are displayed above the flag in your HUD. Flags which are worth more than 1 point will be larger and on fire as well. Delivering the flags to your Speedpile goal zone will instantly score them and cause the flags to respawn at their original location. This is not a Stockpile variant, so if you want to setup your own maps to work with the gametype you’ll need to Forge it using the Speedpile game variant to have access to the appropriate labels.

        Speedflag
        This one is pretty simple, it’s a CTF variant which allows you to carry the flag on your back at all times. Just like in Speedpile, you can still use weapons, vehicles and equipment without dropping the flag. It’s worth mentioning that the only way to drop the flag is to either score or be killed, so make sure you want to carry the flag as long as possible before picking it up, you can’t pass it off to a teammate without sacrificing yourself. This game variant will work with any map which is already setup for CTF.

        HammerBall / Hockey
        In this gametype, Golf Balls spawn on specific points and players use Gravity Hammers to hit them towards a board which has multiple goals that each have different point values. The map we setup was one we found in the Community and we mirrored it so each team of 4 is back to back with a barrier preventing them from interfering with each other, unless of course you’re playing HammerBall Xtreme. The goals are created by team specific hill markers labeled as goals with spawn sequencer set to the point value of the goal. If the Golf Ball reaches the goal, it will be scored and your team will score points equal to the score specified in the object properties. This brings me to our next gametype… Hockey! Hockey uses a game variant of HammerBall and is played on a hockey rink map that we found in the Community as well.


        TEAM CLASSIC
        This is a new 4v4 playlist featuring game variants with no equipment and custom settings, as well as remakes of Classic Halo maps we found in the Community.

        Player Traits which differ from default Slayer:
        • Shield Recharge Rate 110%
        • Health Recharge Rate 110%
        • Damage Modifier 110%
        • Melee Modifier 75%
        • Player Speed 120%
        • Jump Height 125%
        • Player Gravity 150%
        Maps we plan to use:
        • Battle Canyon
        • Dreadnought
        • High Noon
        • Hydro
        • Magus
        • Prolonged
        • Prophet
        • Rat Trap
        • Rockout
        Editor’s Note: You can find all of these maps in the community file collection, but a few have been renamed. Jeremiah was too lazy to link them and he bailed early today. Jerk! I’ll try to round them up for next week so you can take them for a spin prior to the official introduction in matchmaking - Urk


        COMMUNITY BTB (This one isn't actually tomorrow, comes out on April 5th)
        Our first round of Community BTB will run in April, featuring BTB maps from the Forgetacular submissions. Future rounds of Community BTB will be lovingly crafted by our Community Cartographers group.

        Maps we plan to use:
        • Bendarius Ridge
        • Montana Gambit
        • Outcrop
        • Renegade
        • Ridged
        • Rift
        MLG
        The MLG playlist will be updated with the MLG V3 maps and gametypes, the lineup can be found below. Visit www.majorleaguegaming.com for more info!

        Due to the inclusion of more 100% Forged map variants which do not adequately support splitscreen, the MLG playlist now has a Max Local Players count of 1.

        MLG Team Slayer v3
        • MLG Countdown v3
        • MLG Element v3.1
        • MLG Nexus v3
        • MLG Sanctuary v3.1
        • MLG Zealot v3
        • MLG Retroactive v3
        • MLG Android v3
        MLG CTF 5 v3
        • MLG Countdown v3
        • MLG Element v3.1
        • MLG Zealot v3
        • MLG Nexus v3
        • MLG Android v3
        MLG CTF 3 v3
        • MLG Sanctuary v3.1
        MLG Bomb Zeal v3
        • MLG Zealot v3
        MLG Bomb Count v3
        • MLG Countdown v3
        MLG Bomb Sanc v3
        • MLG Sanctuary v3.1
        MLG King v3
        • MLG Zealot v3
        • MLG Countdown v3
        • MLG Element v3.1
        MLG Territories v3
        • MLG Sanctuary v3.1
        DOUBLE TEAM
        We’re adding sequential King of the Hill to our 2v2 lineup.

        The following maps have been modified to support sequential hill in Double Team:
        • Unanchored
        • Countdown
        • Asylum
        • Arena Zealot
        Random List of Additional Changes

        • KOTH now has game variant support for Multiple Teammate Scoring allowing multiple teammates to gain score for their team while in the hill.
        • All KOTH matchmaking variants now have a hill movement time of 1 minute.
        • All KOTH matchmaking gametypes now allow equipment use while in the hill (2v2/4v4 gametypes limit equipment to Sprint, Jetpack and Hologram – Armor Lock removed from all KOTH loadouts).
        • All KOTH matchmaking gametypes now have 1 frag starting grenades.
        • Added a HUD widget for CTF gametypes which show when your flag is away from home or held by an enemy.
        • More softkills on Pinnacle, Uncaged, Hemorrhage, Countdown and Asylum.
        • Modified all default matchmaking map variants to support a static initial hill while playing Crazy Random King.
        • Slayer game variants in 6v6 playlists are now 75 to win.
        • 3 Ball is now 300 to win.
        • Replaced Banshees with Falcons in all non-Invasion gametypes on Breakpoint.
        • Increased Banshee respawn time to 180s on Paradiso.
        • Decreased the frequency of Bro Slayer and Invasion Skirmish in the Noble Map Pack playlist.
        • Replaced all Slayer game entries on The Cage with Uncaged in all playlists.
        • Removed all objective game entries on The Cage in all playlists.
        • Removed Pinnacle from Team Snipers.
        • Removed Evade from The Arena and Double Team gametypes.

        Comment

        • Candyman5
          Come get some!
          • Nov 2006
          • 14380

          #1909
          So awesome, I know what game I'll be on for the a while.


          Sent from me, duh.
          PS4 Twitch: http://www.twitch.tv/candyman5os

          Steam ID: STEAM_0:0:37844096

          Teams:
          NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
          NCAA/PRO Basketball - Syracuse Orange/NJ Nets
          NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

          Comment

          • sportsdude
            Be Massive
            • Jul 2002
            • 5001

            #1910
            Re: Halo: Reach

            I found a Best Buy gift card in a drawer that I thought I had used, checked it online and it still had $23 on it. So I went to Best Buy and picked up a 1600 MS points card, 800 of which will go towards the new map pack.

            I have put Reach down recently to play Bulletstorm, Dragon Age II and Crysis 2 but I'm not done with Reach by any means. The new maps and new playlists just give extra incentive to fire it back up.
            Lux y Veritas

            Comment

            • SinisterAlex
              Canadian eh?
              • Oct 2009
              • 4551

              #1911
              Re: Halo: Reach

              Saw that on Bungie's website a few days ago. Glad to see they're adding action sack again. Love that playlist.
              Xbox LIVE GT: oALEXtheGREATo
              PSN ID: oALEXtheGREATo

              Comment

              • DirtyJerz32
                All Star
                • Aug 2007
                • 7617

                #1912
                Re: Halo: Reach

                THAT'S AN AWESOME LIST OF UPDATED GAME TYPES!!!

                Can't wait to fire this bad boy up!!!
                Moderator
                YouTube: DirtyJerz32
                Twitter: DirtyJerz32

                Twitch: DirtyJerz32


                Originally posted by bluengold34_OS
                No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #1913
                  Originally posted by DirtyJerz32
                  THAT'S AN AWESOME LIST OF UPDATED GAME TYPES!!!

                  Can't wait to fire this bad boy up!!!
                  Played some of then before work. Hammer ball is awesome. It's ski ball halo style.

                  Hockey is hard but fun although alot of people just want to assassinate.

                  Slayer classic is just awesome! It just has that halo feel about it and seeing some old maps is awesome.

                  Power Slayer is interesting. If I remember it's:
                  Beat down kill = increased melee damage
                  Assassination gives camo
                  Regular kill gives speed boost
                  Head shot gives bottomless clip

                  King of the hill changes are awesome as well. It's no longer grenade fest 2.0 with only one starting grenade instead of 2. Also no more armor lock and multiple people can score on the hill instead of just one.

                  Sent from me, duh.
                  Last edited by Candyman5; 03-29-2011, 10:40 PM.
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

                  Teams:
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                  NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                  NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                  Comment

                  • Steel5
                    MVP
                    • Feb 2010
                    • 1768

                    #1914
                    Re: Halo: Reach

                    Loved playing classic today, can't wait until they add objective games to that playlist.

                    Here is the final full list of changes that were implemented today:
                    PLAYLISTS

                    General

                    * All Community playlists now allow 2 local players
                    * Removed Pinnacle from Team Snipers
                    * Replaced Slayer game entries on The Cage with Uncaged in all playlists
                    * Removed Objective game entries on The Cage in all playlists
                    * The Arena now uses one voting round
                    * The Arena now considers a party of 3+ as a big party (was 2+)
                    * Removed Rocket Hog Race from Boneyard
                    * Updated MLG with V3 maps and gametypes
                    * Decreased weighting of Invasion Skirmish and Bro Slayer in the Noble Map Pack playlist
                    * Added 2v2 King of the Hill in Double Team featuring sequential hill movement and teammate scoring
                    * Multi Team Headhunter now uses the Big Team variant
                    * All Slayer gametypes in the Noble and Defiant playlists are now 75 to win
                    * Added Fiestafight to Firefight Arcade

                    Action Sack (New!)
                    * New 4v4 playlist featuring maps and gametypes inspired by the Bungie community
                    * Featuring Power Slayer, Speedpile, Speedflag, Hockey and HaloBall

                    Team Classic (New!)
                    * New 4v4 playlist featuring Classic gametypes on community remakes of Classic maps
                    * Custom settings and no equipment or loadouts


                    MAPS

                    General
                    * All Bungie authored maps now support a center initial hill when using the latest King of the Hill gametype
                    * All Bungie authored symmetrical maps now support sequential hill when using the latest King of the Hill gametype
                    * Additional softkills on Hemorrhage, Pinnacle, Uncaged and Asylum
                    * Banshee respawn time on Paradiso changed from 120s to 180s
                    * Banshees replaced with Falcons on Breakpoint for non-Invasion gametypes

                    Condemned
                    * Sniper Rifles now on 180s respawn with 1 spare clip, was 90s with 2 spare clips
                    * Rocket Launcher now on 180s respawn with no spare clips, was 1 spare clip
                    * Energy Sword now on 180s respawn, was 120s
                    * Hill in Comm Hallway removed
                    * Hill at the top of the lift in the Tram station moved to the bridge nearby
                    * Hill embedded into console in Tram station removed
                    * Hills given spawn indices for sequential hill movement

                    Highlands
                    * Sniper Rifles now on 180s respawn with 1 spare clip, was 90s with 2 spare clips
                    * Rocket Launcher now on 180s respawn with no spare clip, was 160s with 1 spare clip
                    * Spartan Laser now on 180s respawn, was 120s
                    * Grenade Launcher now on 180s respawn, was 120s
                    * Plasma Launcher now on 180s respawn, was 120s
                    * Hills given spawn indices for sequential hill movement
                    * Hill under Rock Arch removed
                    * Hill in "Big Horn River" by the Cliffside moved slightly upstream, between the two boulders
                    * Hill between Rappelling Towers moved over into open field
                    * Hill in Operations moved to the room next door
                    * Slayer specific respawn zones added for Red and Blue teams to make teams spawn on the third of the map where their base is located
                    * Additional respawn points added liberally to each end of the map

                    GAMETYPES

                    General
                    * 3 Ball is now 300 to win
                    * Slayer gametypes now feature an option for "Supershields" which will give players flaming feet when they have over 100% shields
                    * Removed Evade loadouts from 2v2 and Arena gametypes
                    * Arena gametypes now have only 1 frag start
                    * There is now a HUD widget indicating when your flag is away or held by an enemy

                    Assault
                    * Players can now see the low priority nav points indicating their home location
                    * Assault now supports multiple bomb planting locations per team

                    King of the Hill
                    * Increased hill movement time to 1 minute for all KOTH gametypes
                    * All KOTH games should now only have 1 frag starts
                    * Players can now use equipment in the hill, but loadouts have been modified to only allow Sprint, Jetpack and Hologram (plus Evade in Multi Team and BTB)
                    * There is now support for Multiple Teammate Scoring in the hill, the rate at which you score increases with additional teammates in the hill

                    Firefight Arcade
                    * Fistfight: Weapon Pickup Disabled, Hazards Disabled, Cowbell Disabled
                    * Nadefight: Weapon Pickup Disabled, Hazards Disabled, 200% Damage and Melee Modifier, Cowbell Disabled
                    * Rocketfight: Weapon Pickup Disabled, Cowbell Disabled
                    * Sniperfight: Weapon Pickup Disabled, Cowbell Disabled
                    * FRGfight: Weapon Pickup Disabled, Cowbell Disabled
                    * Plasmafight: Weapon Pickup Disabled, 200% Damage and Melee Modifier, Cowbell Disabled

                    Comment

                    • DirtyJerz32
                      All Star
                      • Aug 2007
                      • 7617

                      #1915
                      Re: Halo: Reach

                      Nice list. Can't wait to play this tomorrow. should be a fun couple of days for Halo fans. Me being one of them.
                      Moderator
                      YouTube: DirtyJerz32
                      Twitter: DirtyJerz32

                      Twitch: DirtyJerz32


                      Originally posted by bluengold34_OS
                      No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                      Comment

                      • Candyman5
                        Come get some!
                        • Nov 2006
                        • 14380

                        #1916
                        Re: Halo: Reach

                        Pretty crazy deflection I got.

                        <iframe src="http://www.bungie.net/Silverlight/bungiemediaplayer/embed.aspx?fid=15929858" scrolling="no" style="padding:0;margin:0;border:0;" width="640" height="360" ></iframe>
                        PS4 Twitch: http://www.twitch.tv/candyman5os

                        Steam ID: STEAM_0:0:37844096

                        Teams:
                        NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                        NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                        NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                        Comment

                        • Altimus
                          Chelsea, Assemble!
                          • Nov 2004
                          • 27283

                          #1917
                          Re: Halo: Reach

                          After a break, looking back to to getting back to Halo. Question regarding the Defiant map pack. It says there is a compatibility issue if it isn't on a HDD. Does that mean I can't copy the map pack to my USB and bring it to a friend's house?

                          Comment

                          • Steel5
                            MVP
                            • Feb 2010
                            • 1768

                            #1918
                            Re: Halo: Reach

                            Originally posted by Altimus
                            After a break, looking back to to getting back to Halo. Question regarding the Defiant map pack. It says there is a compatibility issue if it isn't on a HDD. Does that mean I can't copy the map pack to my USB and bring it to a friend's house?
                            I haven't heard of any such issues, although mine is on my HDD and I've never put it on a USB.

                            Comment

                            • 8and9
                              Fighting a War & Gaming
                              • Jul 2005
                              • 722

                              #1919
                              Re: Halo: Reach

                              Man, I'm starting to miss Halo a little bit. Probably going to pick it up when I get a Xbox again. How many map packs do they have out?

                              Comment

                              • Steel5
                                MVP
                                • Feb 2010
                                • 1768

                                #1920
                                Re: Halo: Reach

                                Originally posted by Point Blank
                                Man, I'm starting to miss Halo a little bit. Probably going to pick it up when I get a Xbox again. How many map packs do they have out?
                                Just 2 so far. 'Noble' and 'Defiant' packs have been released. The 'Halo CE Anniversary' comes with seven new maps for Reach this November.

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