Brink (360/PS3/PC)

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #46
    Re: Brink (360/PS3/PC)

    <iframe title="YouTube video player" class="youtube-player" type="text/html" width="853" height="510" src="http://www.youtube.com/embed/lN9uDwqR9oA" frameborder="0" allowFullScreen></iframe>
    Go Noles!!! >>----->

    Comment

    • SinisterAlex
      Canadian eh?
      • Oct 2009
      • 4551

      #47
      Re: Brink (360/PS3/PC)

      Dang... I cannot wait for this game.
      Xbox LIVE GT: oALEXtheGREATo
      PSN ID: oALEXtheGREATo

      Comment

      • Vast
        MVP
        • Sep 2003
        • 4015

        #48
        Re: Brink (360/PS3/PC)

        me too. this game is looking epi.c!
        "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

        Comment

        • Methlab
          MVP
          • Oct 2003
          • 2384

          #49
          Re: Brink (360/PS3/PC)

          YES!!! wow..awesome. Do we have a release date?

          Comment

          • LincSink
            Rookie
            • Feb 2003
            • 137

            #50
            Re: Brink (360/PS3/PC)

            Release date May 17th!! Link

            I've been following this game since last year's E3 and I'm really excited for it. I just really hope that if it's a great game word gets out and they ramp up the marketing campaign.

            Comment

            • Candyman5
              Come get some!
              • Nov 2006
              • 14380

              #51
              Re: Brink (360/PS3/PC)

              Originally posted by BoSox24
              Release date May 17th!! Link

              I've been following this game since last year's E3 and I'm really excited for it. I just really hope that if it's a great game word gets out and they ramp up the marketing campaign.
              Im hoping for a demo.
              PS4 Twitch: http://www.twitch.tv/candyman5os

              Steam ID: STEAM_0:0:37844096

              Teams:
              NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
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              NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

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              • Methlab
                MVP
                • Oct 2003
                • 2384

                #52
                Re: Brink (360/PS3/PC)

                The game itself looks so great. after demoing crysis 2, I am paranoid about bad controls. Crysis does not play nearly as well as COD, and the only way to have a hit in the FPS world, is to top COD. I hope brink can do it.

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #53
                  Originally posted by Methlab
                  The game itself looks so great. after demoing crysis 2, I am paranoid about bad controls. Crysis does not play nearly as well as COD, and the only way to have a hit in the FPS world, is to top COD. I hope brink can do it.
                  See I thought crysis did ok. Same thing I thought about killzone 2. It seems that if a shooter doesn't allow you to run 50 mph or shoot accurately with a Lmg from 200 yards away people complain about the handling.

                  I'm not saying you do, what I'm saying is for example KZ 2 which the controls favored a more conservative playstyle IMO got ripped for it's control feeling heavy. I mean WTF, if your running with armor and weaponry your not going to be able to dead sprint everywhere or ads in .05 seconds. If ya watch the KZ 3 trailers it looks like they removed it.
                  /rant.


                  Sent from me, duh.
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

                  Teams:
                  NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                  NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                  NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

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                  • Methlab
                    MVP
                    • Oct 2003
                    • 2384

                    #54
                    Re: Brink (360/PS3/PC)

                    I just like a fast feeling game. It doesn't have to copy COD, but I just like how quick and smooth WAW plays is what I mean.

                    Comment

                    • Jonesy
                      All Star
                      • Feb 2003
                      • 5382

                      #55
                      Re: Brink (360/PS3/PC)

                      Originally posted by Candyman5
                      See I thought crysis did ok. Same thing I thought about killzone 2. It seems that if a shooter doesn't allow you to run 50 mph or shoot accurately with a Lmg from 200 yards away people complain about the handling.

                      I'm not saying you do, what I'm saying is for example KZ 2 which the controls favored a more conservative playstyle IMO got ripped for it's control feeling heavy. I mean WTF, if your running with armor and weaponry your not going to be able to dead sprint everywhere or ads in .05 seconds. If ya watch the KZ 3 trailers it looks like they removed it.
                      /rant.


                      Sent from me, duh.
                      I agree with this. I prefer a slower paced more tactical shooter than a frantic paced game where the winner is usally the one who knows the maps best and has the quickest reaction times. Maybe it's because i'm getting old. :wink:

                      Comment

                      • Tweeg
                        MVP
                        • Jul 2008
                        • 1414

                        #56
                        Re: Brink (360/PS3/PC)

                        Really pumped for this. I'm gonna go with PC over 360. If anyone else is doing the same, let me know.
                        Prototype Supreme

                        Comment

                        • LingeringRegime
                          Hall Of Fame
                          • Jun 2007
                          • 17089

                          #57
                          Re: Brink (360/PS3/PC)

                          This game looks so great. Everything I love about a FPS.

                          Comment

                          • myghty
                            MVP
                            • Mar 2005
                            • 2395

                            #58
                            Re: Brink (360/PS3/PC)

                            Looks promising.
                            "In a year that has been so improbable, the impossible has happened." - Vin Scully

                            PS5/PSN: myghty

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #59
                              Re: Brink (360/PS3/PC)

                              Splash Damage addressing common shooter issues with Brink

                              First off, Stern told me, the studio feels that less-skilled players in some of today’s most successful shooters spend way too much time dead or in menus, and not enough time actually in-game. To that end, weapons in Brink aren’t as lethal as in other games -- or at least, not instantly so:

                              There’s only one one-shot kill in the game: if you choose [...] a light body type, then a headshot can kill you. But generally, we want players to stay alive. We want them, maybe, to get knocked down, and then be momentarily vulnerable -- but not then definitely killed and out of the game. We want to [give them] the chance for another player to rescue them, or for a medic to pick them up.

                              Any time you get “killed” in Brink, you actually drop to the ground and become incapacitated. (It’s not unlike the “Last Stand”/“Second Chance” perk in Call of Duty, except you can’t fire a weapon or move.) If your assailant doesn’t follow up with a few more bullets or a melee attack, a friendly Medic can toss you a revive syringe so you can hop right back into the action.

                              Brink also handles revives ingeniously. In games like Battlefield: Bad Company 2, it’s the medic who chooses whether to zap someone back to life, and sometimes, the teammate who just got killed simply wants to be left alone so he can respawn (or perhaps he doesn’t want to be revived, only to be killed again). In Brink, Medics give revive syringes to downed players, who decide for themselves whether they want to return to duty immediately or wait for the respawn countdown to run out. That way, you won’t have to shout things like “dammit, why didn’t you just leave my corpse untouched?!” into your headset.

                              Another major problem, according to Stern, is grenade spam. That’s why grenades in Brink knock you down, but don’t do very much damage -- as Stern put it, “they’re blast rather than frag.” (They do deal some damage, so if one hits you when you’re low on health, it can kill you.) When you’re knocked down, your crosshairs become very wide (so it’s hard to fire accurately except at very close range), but you have the ability to crawl behind cover and regroup. There’s also a cool-down period, so you can’t just chuck all your grenades in quick succession, hoping you’ll hit someone.

                              Still, the quickest and most frustrating deaths in online shooters come from snipers, so Stern told me that Brink doesn’t allow them to prosper. The game does offer some “high-damage, slow-reloading rifles,” but you won’t be able to score headshots with them (unless the enemy is of a light body type). In this case, the developers learned from their last game, Enemy Territory: Quake Wars, which

                              had real long draw distances [and] big maps, and you had these snipers on top of a hill, and you just could not reach them. They could kill you; you could not kill them. It just wasn't enough fun, for enough players, enough of the time. So yeah, we built [Brink] so that the average kill distance is way, way closer.

                              If you’re a sharpshooter, you can still use the iron sights on a bolt-action rifle to take down almost all of an enemy’s health from medium range, and then move in while switching to your secondary weapon to finish him off. “But it’s not that kind of sniper-dominated, ‘sniper alley’ [experience],” said Stern.
                              Go Noles!!! >>----->

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #60
                                Re: Brink (360/PS3/PC)

                                Hands-on previews:

                                Eurogamer

                                The other exciting difference was that Brink's different body types were available for us to play with. While everybody has to choose to play either a Soldier, Medic, Engineer or sneaky Operative, this is a dynamic choice and can be switched at various command terminals during a match. Your body type is a little different, and like the range of perks you unlock, can only be changed between matches.

                                Medium body type is what you'll be familiar with. This is the default choice, leaving you as a stocky guy who can run, slide, vault and climb using Brink's SMART system (Smooth Movement Across Random Terrain) competently, but there are two other options that get unlocked at slightly higher levels. Heavy body type turns you into a boulder of a man with a little more health than usual and who can carry Brink's array of heavy weapons, ranging from grenade launchers to miniguns and machine guns to gigantonormous automatic shotguns. The trade-off is that Heavy body types climb about as well as oiled elephants, leaving certain shortcuts and even whole pieces of the level inaccessible to them. They also don't slide so much as they fall over with style.
                                Playing as an Agile is a great way to amplify what makes Brink different. It boosts the game's simple Assassin's Creed / Mirror's Edge parkour mechanics, yes, but since you'll keel over in a firefight like a stalk of corn in a breeze it also encourages you to go off and do your own thing, something Brink excels at. The levels might be cramped in places, but they also sprawl deceptively, with lots of small sub-objectives hidden down shortcuts and up on walkways.

                                Attacking engineers may find the objective wheel hinting that they repair a staircase, while defending engineers can assemble fixed gun emplacements. Operatives can sabotage enemy equipment. Everybody can capture command posts, or creep their way around to behind enemy lines and open fire at men on the wrong side of cover. It's a lovely sense of freedom, and eases the cruelty of what is otherwise quite a hardcore FPS. If the fighting in one part of the level kills you off twice in a row, there's no need to go back there. You can leave that deathtrap to your team and go hunting a different prize - or you can simply approach the same kill zone from a different angle, or as a different class, or with different weapons.
                                Shacknews

                                In both missions, the most impressive thing was how transparent the whole command system for playing together was. That's not because there wasn't a lot to be done, quite the contrary. My team was on the attack in both cases, and to advance we had achieve specific objectives. Some of these were simple, such as blow the gate; others were more involved, like covering the escaping prisoner in a fighting retreat through the prison complex.

                                Brink makes sense of it all by dynamically assigning whatever needs to be done next to the players on the team with appropriate skill for the task. Sometimes these assignments will be class specific, as in the case of needing an engineer to blow the gate. Other times, it is based on just the team needs, such as getting everyone around the escaping prisoner

                                There are also sub-missions that can help the team along the way. Fixed command posts can be captured to enhance your team's supplies for example, or as a medic you may be sent to revive a fallen teammate. The game keeps track of everything that's happening, looks at the situation, and matches the assignments at any given moment to the team composition and tactical situation.

                                The result put me in positions where I always felt like I was contributing the team, without ever having to think about it. If I hadn't known I could pull up a quick menu and pick my own objectives, I'd never have missed it. As it was I only ever used it once and then only to see if it worked. For the rest of the game I enjoyed simply playing my role, and always having something valuable to do.
                                Even the basic step of starting a game gets the Brink simple and better touch. Unlike most mulitplayer games which use filters and lobbies to put together groups which then more or less come to an agreement on what to play, each player controls their setup choices in Brink. This works thanks to a combination of a smart drop-in system for adding real players to a game and computer controlled bots that know how to play the game and can fill out any number of open roles.

                                In practice, starting a game is easy. I choose which mission I want to play and select whether I want to play against AI or allow real people to join the opposing team as well. At that point Brink goes looking to see if there's an existing match that meets my criteria. If there is, and if that game has started recently enough that I can still get into the flow of it, then I join that game. If not, it creates me a new game to play in. And, of course, however I set things up, I can invite friends to play alongside me and have them travel with me from game to game in a group.
                                Go Noles!!! >>----->

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