Fable III

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  • goh
    Banned
    • Aug 2003
    • 20755

    #91
    Re: Fable III

    Sounds like they're going Brutal Legend like for this one. Most peopled hated the RTS parts of that.

    Comment

    • Fresh Tendrils
      Strike Hard and Fade Away
      • Jul 2002
      • 36131

      #92
      Re: Fable III

      Originally posted by goh
      Sounds like they're going Brutal Legend like for this one. Most peopled hated the RTS parts of that.
      I loved that game.



      Comment

      • Miles_Yuhas
        MVP
        • Mar 2004
        • 2689

        #93
        Re: Fable III

        Originally posted by Flawless
        Considering how the littlest changes in other franchises can piss people off, this would certainly do the same. I'm pretty excited personally.
        Yeah seriously, just look at the massive outrage from the online community when bungie changes one little thing with halo.

        Comment

        • DickDalewood

          #94
          Re: Fable III

          Originally posted by Fresh Tendrils
          I loved that game.
          Absolutely hated that stuff in that game. If Fable goes that route, I won't even consider it.

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #95
            Re: Fable III

            Wired

            In the first example, the main character — the son of the hero from the last game — was wandering around town looking for his young daughter. When he finds her, the context-sensitive “touch” action (controlled by one of the Xbox 360’s trigger buttons) lets him pick her up and toss her playfully into the air. As they walk home, the “touch” button lets him hold her hand.

            But it’s not all fun and games. If you’re playing an evil character, you can touch a beggar to grab him by the hand and pull them to a factory, then sell him into slavery.

            In the game world, which Molyneux said is modeled on Victorian, industrial revolution England, you can collect followers, then attempt to overthrow the king and become king yourself. If one of your subjects objects to your behavior, you can toss him in the dungeon or take him to your treasure room and give him some gold, all using the “touch” command, he said.

            The other major feature of the game that Molyneux showed was “morphing.” Your characters’ weapons will change their physical appearance and attributes as you use them, and depending on how you use them. “If you kill innocents, it will drip blood; if you use it to protect people it will glow,” he said. Weapons will never get worse, just better.

            The main character was also growing a pair of ethereal wings, like an aura around him, and these too change their appearance based on the choices you make.

            In a video interview earlier this month, Molyneux said players would be “pissed” to hear about one of Fable III’s features. What’s the scoop? There’s no health bar, he said. In fact, there’s no heads-up display elements on the screen at all.

            “Look at the screen!” Molyneux gushed, gesturing at the monitor like Vanna White. “It’s completely clean! Why do we need the ****ing health bar?”

            Instead of having a bar to show the player’s remaining health, Fable III will take cues from action games, not RPGs, and have environmental graphic changes that show that you’re close to death.

            What, I asked, about other such menus and gauges?

            “The 2-D parts of Fable 1 and Fable 2 were rubbish,” he responded. “That’s why people didn’t change their clothes, or change their weapons.” In Fable 3, he said, he’s looking to make that character-customization busywork “part of the game.”

            “Which, I just realized, I’m not supposed to talk about,” he concluded.
            Go Noles!!! >>----->

            Comment

            • Fresh Tendrils
              Strike Hard and Fade Away
              • Jul 2002
              • 36131

              #96
              Re: Fable III

              People are going to be pissed because there is no HUD? He knows how to hype **** that's for sure.



              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #97
                Re: Fable III

                You would be surprised by how much backlash can come from just the tiniest changes in a popular franchise.
                Go Noles!!! >>----->

                Comment

                • goh
                  Banned
                  • Aug 2003
                  • 20755

                  #98
                  Re: Fable III

                  I'm more pissed my character will have some ridiculous looking crap on them again but that's nothing new.

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #99
                    Re: Fable III

                    More details:

                    IGN Preview

                    It's still a third person action adventure, while elements such as the breadcrumb trail and dog return, as does the fantasy setting, with the Albion of Fable III set some sixty years after the second game.

                    It's a world that's moved swiftly into the industrial revolution – Bowerstone's skyline is smothered by smoking chimneys and towering factory rooftops. The influence of Victorian Britain on Fable III means a darker vision than before; child labour is rife, the air is thick with soot and there's an ubiquitous layer of grime, giving it a resoundingly grim atmosphere.

                    Step forward the game's hero, the son of Fable II's protagonist (save files from the second game will be called upon, meaning key decisions from last time out will show their effects) who promises to pull Albion from the darkness. The hero's progression goes from the streets to the throne, with Molyneux telling us players will become king at the halfway point of the game.
                    Fable has long championed choice, but for the third game it's going to play a bigger part than ever before. Followers are Fable III's chief currency, with the player acquiring them throughout the stories progression, making promises to bring change that they won't necessarily be able to keep.
                    ...

                    This element of Fable III is so essential to Molyneux's vision that it's shunted the series' more traditional role-playing aspects out – there will be no experience points, no health bar no orbs and no augments.

                    Combat, however, is still a big part of the game, with the principle elements of Fable II's fighting remaining intact. Swordplay, shooting and magic are still the tools at hand, and the scraps themselves don't look too far removed than those of the past.

                    So while the basics remain the same, the underlying mechanics have been tweaked considerably. With no traditional leveling of the character in Fable III, progression comes through the weapons, which will morph throughout the game.
                    Weapons are crafted in combat, and the way that players wield them in battle will influence the end result. Kill innocents with a blade and it will begin to drip with blood, but use it to slay evil characters and it will start to glow. The more a weapon is used, the bigger it gets – we're shown a hammer that's been used for two hours, and it's almost twice the size of the starter model.

                    There's smarter ways that weapons will progress as well, and here's where we get to see one of Molyneux's trademark big ideas. A player's gamerscore will be tied into weapons, ensuring that each one is entirely unique.

                    They'll grow in value the more they're used and will all be available to trade online – and in case you're wondering why anyone would want to get rid of something they've spent hours crafting, Fable III will offer a large incentive for players to sell their weapons, though what that will be remains a secret.
                    There's more to be revealed, of course, and the subject of Project Natal is deftly sidestepped. Fable III will be a controller based game confirms Molyneux, though given Lionhead's heavy involvement with the technology it will inevitably play a part. So will Fable III really piss anyone off? It's hard to see it doing so – it's an interesting extension of an excellent series, and in losing the more explicit RPG trimmings it's gained so much more.
                    Go Noles!!! >>----->

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #100
                      Re: Fable III

                      Kotaku

                      Co-op to actually be worthwhile?

                      The co-op will also allow you to separate in game, he said.

                      "You could go off earning money, while I go off to kill people," Molyneux said. "It's a true co-op experience."
                      Not an RTS:

                      And don't worry, he added, it won't make the game a real-time strategy title.

                      "I love the idea of the map in an RTS," he said. "But I don't want the mechanic of an RTS, all I want is its sense of power."
                      Go Noles!!! >>----->

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #101
                        Re: Fable III

                        Gamespot: First Look

                        You know what else will be a thing of the past? Having to play co-op as some generic character that is of absolutely no interest to you. That's right, in Fable III, you'll be able to play co-operatively with a friend, and both of you will get to use your own characters, work on improving your own weapons, and even bring along your own dogs.
                        This coupled with being able to separate is great news.
                        Go Noles!!! >>----->

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #102
                          Re: Fable III

                          Some screens:






                          Go Noles!!! >>----->

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #103
                            Re: Fable III

                            <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/4AUtu9buDSE&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4AUtu9buDSE&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                            Go Noles!!! >>----->

                            Comment

                            • CaptainZombie
                              Brains
                              • Jul 2003
                              • 37851

                              #104
                              Re: Fable III

                              Originally posted by Flawless
                              <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/4AUtu9buDSE&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4AUtu9buDSE&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                              Thanks Flaw, some really cool looking things here.
                              HDMovie Room

                              Comment

                              • Cyros
                                ULTRAAAA!!!!
                                • Jun 2003
                                • 12628

                                #105
                                Re: Fable III

                                Molyneux is my favorite game developer.

                                Loving the setting, and I want that "Albion Needs You" poster.
                                Last edited by Cyros; 02-12-2010, 01:05 PM.
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