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Fable III
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You too can be a 5* recruit at FSU.......
Originally posted by TwelveozPlaya21add worthless Xavier Lee to that list..Originally posted by MassNoleCFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.Comment
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Re: Fable III
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at being able to rub gold all over your naked body.
Go Noles!!! >>----->Comment
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Re: Fable III
Does Peter Molyneux do demos at his house or something? The E3 demo for Fable II was in that same room and I don't know why they would have demos in a room like that.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Fable III
It's hilarious that it looks like he's inviting the press to his bedroom to see the new game he's making.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Fable III
I'll be honest, I would like to know where he sets these showings up at.Comment
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Re: Fable III
Ben Kingsley to star in Fable 3
Is there any great British actor not in Peter Molyneux's little black book? CVG can today reveal that Sir Ben Kingsley - of Sexy Beast and Gandhi fame - is to voice the 'King Of Mist Peak' in Fable 3.
Kingsley will join forces with fellow voice actors Jonathan Ross and John Cleese, who plays a butler in the game.
Kingsley told CVG earlier today: "I'm a voice in a new video game shortly - Fable III. I'm a wonderful wizard character who is the king of Mist Peak.
"It's very energising and good for us actors to realise that [acting] is so diverse now. [Games] are as big a jump now as I suppose when cinema was invented, when people went from the stage to the cinema thinking: It's not really acting, is it? Now, it's video games - and it is acting. It's very demanding."Go Noles!!! >>----->Comment
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Re: Fable III
I thought Fable 2 was much better than Fable 1.. I spent all sorts of time doing the wood cutting and weapon smith stuff just to buy houses and stuff. Outside of that the game still wasnt great.
I dont know much about Fable 3 so maybe it will be a tad better. If the game had a wide open world it would help a ton.Comment
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Re: Fable III
What wasn't great about Fable II?Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Fable III
Interview with lead artist
The lack of animals in the Fable franchise is always something that has bothered me and we’ve gone a little way into improving in this area for the latest installment. The problem is trying to convince an entire animation/AI team to spend their resources away from things like combat, cutscenes, expressions, gestures, simulation etc and work on the new badger we’ve just built. As you can imagine, the priority drops somewhat for these things and often don’t make the final cut. In Fable III, so far we’ve built bats, crows, rabbits, ducks, robins, vultures, lizards, rats, butterflies, moths, insect swarms, dogs, fireflies, geese and we even started on a cow… whether or not these will make it into the final game is anyones guess at this point.Aurora is an attempt by our art team to expand the visual language of the game. We felt that the world of Fable was due an expansion and the art team was excited by the possibilities of what lay beyond the very british lands we’d explored before. We’d done the tudor buildings and surrounding forest and fields a few times and, although this is something I don’t think we’d ever entirely abandon, we had a desire to test ourselves a little more. Aurora is an arid land that has its own set of secrets, mythologies, religions and culture that the players get to experience as part of the main plot of the game.We thought we’d take a different approach with the morphing system this time in that we thought that, with our current storyline, that it would be a bit silly for the Hero to be walking around among the public constantly on fire if he is evil or glowing like a god if he’s good. We thought we’d leave that up to the player really. Morphing has always been the only part of the Hero’s physical appearance that the player has never had control of so we’ve made it so that the player can call these ‘Extreme Morphs’ on the press of a button while looking relatively normal in his chosen appearance. There’ll be plenty of variation in what these extremes are but at this period of development, this is an area that we’re still experimenting with and trying to push as far as we can.‘Touch’ is all about taking the expression system from the previous Fable games and expanding them to a physical level. You can ‘touch’ anyone in the game including other heroes in either a positive or negative way. You can dance, kiss, hold, hug, drag, carry, headlock, shake, slap, etc pretty much anyone you fancy and the effect adds a real connection and depth to the relationships you make. From an animation perspective its been a real challenge because of the morphing system. Getting an unlimited cast of characters of varying heights and widths to hug and shake hands is a real toughie but I think the guys have really pulled it off.On the surface, the weapon system is very simple as the players weapons simply change over time depending on the actions of the Hero. Under the hood, it’s a very complex system of stat tracking, hierarchical textures, meshes, scaling, tinting, decals and particle effects all combined to try and create as many weapon variations as possible. To be honest, I’ve genuinely no idea how many combinations are actually possible, all I can say is that they all branch from a simple set of opening weapons and that theres a hell of a lot of them.Go Noles!!! >>----->Comment
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Re: Fable III
Thanks for that interview and that great site. I'll be bookmarking it now.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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