Battlefield 3

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  • AUChase
    Hall Of Fame
    • Jul 2008
    • 19404

    #3946
    Re: Battlefield 3

    Originally posted by mikenoob
    I thought the entire backside was a deadzone unless you're in a chopper.



    Sent from my iPod
    It is, we both found that out, after my lovely attempt at flying the little bird into the tunnel

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    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11623

      #3947
      Re: Battlefield 3

      It is much better to take the chopper to other side and prevent their bird from getting off ground. You then can wreck havoc on the ground troops, drop squad members to the ground and give time for your boys to take the tunnel.

      Once you have flares you can really spend a lot of time back in their base and do some serious damage. Most guys are not going to waste a spot on a stinger in this map so the chance of running into more than one is unlikely until you really start tearing them up with little bird. Then when you start forcing guys to spawn with stingers you want to head back over the hill. Load up a full squad and come in hot for their base. Land in the back right unload the ground troops who are going to be your main support in thinning the engineers with stingers. Then you can continue you havoc of the base.

      This is how we got murdered last time I played this map. Round started as a battle for B. Once we lost it the enemy little bird was already given our base hell and capturing the nearest point forcing us to spawn on HQ (or squad). By the time I spawned it was loaded with troops keeping us locked in. Several attempts to get our own chopper off the ground proved pointless until we could knock their bird out the sky. Several of us spawned with stingers. But it was near impossible to acquire a lock on the bird before assault infantry ripped you apart.

      This lead to a frustrating round, but damn effective and showed how our boys are going to approach this map next time.

      Comment

      • thaSLAB
        [Player 1]
        • Feb 2008
        • 4495

        #3948
        Episode 1 - Battlefield 3 Mythbusters





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        • mikenoob
          All Star
          • Oct 2007
          • 5545

          #3949
          Originally posted by Phobia
          It is much better to take the chopper to other side and prevent their bird from getting off ground. You then can wreck havoc on the ground troops, drop squad members to the ground and give time for your boys to take the tunnel.

          Once you have flares you can really spend a lot of time back in their base and do some serious damage. Most guys are not going to waste a spot on a stinger in this map so the chance of running into more than one is unlikely until you really start tearing them up with little bird. Then when you start forcing guys to spawn with stingers you want to head back over the hill. Load up a full squad and come in hot for their base. Land in the back right unload the ground troops who are going to be your main support in thinning the engineers with stingers. Then you can continue you havoc of the base.

          This is how we got murdered last time I played this map. Round started as a battle for B. Once we lost it the enemy little bird was already given our base hell and capturing the nearest point forcing us to spawn on HQ (or squad). By the time I spawned it was loaded with troops keeping us locked in. Several attempts to get our own chopper off the ground proved pointless until we could knock their bird out the sky. Several of us spawned with stingers. But it was near impossible to acquire a lock on the bird before assault infantry ripped you apart.

          This lead to a frustrating round, but damn effective and showed how our boys are going to approach this map next time.
          Seems like you're talking about conquest damavand peak, which I have no problems with. Rush is far too easy to defend. I'm pretty sure the backside tunnel and areas are deadzones so i don't think you can drop guys off at the entrance. They have a tank blasting away in the main tunnel while a couple guys and a sniper occupy the side hallways


          Sent from my iPod

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          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11623

            #3950
            Re: Battlefield 3

            Originally posted by mikenoob
            Seems like you're talking about conquest damavand peak, which I have no problems with. Rush is far too easy to defend. I'm pretty sure the backside tunnel and areas are deadzones so i don't think you can drop guys off at the entrance. They have a tank blasting away in the main tunnel while a couple guys and a sniper occupy the side hallways


            Sent from my iPod
            Yea I only play conquest for the most part.

            Comment

            • Jistic
              Hall Of Fame
              • Mar 2003
              • 16405

              #3951
              Re: Battlefield 3

              Any difference online today now that the other game is out?
              PSN: JISTIC_OS
              XBOX LIVE: JISTIC

              Comment

              • av7
                Hall Of Fame
                • Dec 2007
                • 11408

                #3952
                Re: Battlefield 3

                Originally posted by eDotd
                Someone mentioned it earlier in this thread but smoke plays a huge part in getting back to B. The only reason I played Assault was to unlock smoke, because I was so tired of getting locked out of B.

                I saw an awesome use of smoke this weekend playing with randoms (well, at least my team was comprised of randoms, the Americans had their **** together). We were covering the escalators and all you saw was like 4-5 smoke nades go off. Everyone starts shooting randomly while I run to try and cover the left flank and promptly get killed as soon as I turn the corner. On the kill cam the dude who killed me is running up the left flank (our left, his right) and like two or three squads of dude's equipped with tactical lights emerge from the smoke that they initially set off and completely roll us.

                Needless to say, we lost.

                Smoke will get you back to B. Smoke and communication will win the game.
                Yup I said it earlier, smoke will help out on almost all the maps where you need to get a foothold. Its sadly not seen because people think its just a Team Deathmatch with endless spawns when the tickets shouldn't be tossed away so fast.

                Kharg Island as the attackers is the other map that smoke really helps out with the initial phase
                Aaron
                Moderator

                Comment

                • eDotd
                  We ain't cool de la?
                  • Jul 2006
                  • 6284

                  #3953
                  Re: Battlefield 3

                  By popular demand:

                  Demize99 just tweeted some Before and After Screenshots of the nerfed Tactical Light. Looks like the effect has been turned down a lot. If you compare the two Screenshots, you see that you can now actually spot the Player behind the bright Light. It’s nice from DICE that they’re showing us the changes they make to the game with Screenshots like this.



                  Originally posted by Con-Con
                  Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
                  Originally posted by trobinson97
                  Mo is the Operator from the Matrix.

                  Comment

                  • Krebstar
                    is looking at stats.
                    • May 2005
                    • 12904

                    #3954
                    Re: Battlefield 3

                    Originally posted by av7
                    Yup I said it earlier, smoke will help out on almost all the maps where you need to get a foothold. Its sadly not seen because people think its just a Team Deathmatch with endless spawns when the tickets shouldn't be tossed away so fast.

                    Kharg Island as the attackers is the other map that smoke really helps out with the initial phase
                    The first bases on Kharg Island is one of my favorite things in this game. The whole storming the beach is just so damn fun. It can be frustrating, but it's a great opener to the map.

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #3955
                      Re: Battlefield 3

                      While playing last night I wish the flag capture points and mcom units randomly changed locations from game to game. It would definitely change things up including attack strategy.
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • erickonasis
                        MVP
                        • Jan 2006
                        • 3016

                        #3956
                        Re: Battlefield 3

                        Originally posted by eDotd
                        By popular demand:

                        [url="https://twitter.com/#%21/Demize99/status/133891163617898497"]



                        boooooooooooo!
                        SLIDERS SUCK

                        Comment

                        • Phobia
                          Hall Of Fame
                          • Jan 2008
                          • 11623

                          #3957
                          Re: Battlefield 3

                          Originally posted by erickonasis
                          boooooooooooo!
                          I agree! Like I said earlier I understand the complaints about the brightness the tact light had BUT I felt in the game format it worked because there is a pro/con associated with it.

                          Pro - Made enemy struggle to hit you due to blindness
                          Con - Easy to spot from distance due to light

                          Now with the nerf of the light, I said you will see much lower numbers of them because where is the benefit of carrying one??? In that lower screen shot there is nothing in the lower screen that would prevent me from hitting my target, thus the light is now useless. Also if only in close CQB encounters will it be worth while then the numbers drop even more due to lack of CQB maps.

                          So basically all in all they made the light more realistic but for sure not worth the spot to equip. Tact Light now = Useless

                          This is coming from someone who has only equipped one once on a shotgun last week.
                          Last edited by Phobia; 11-08-2011, 04:47 PM.

                          Comment

                          • UofLCards
                            Pro
                            • May 2003
                            • 792

                            #3958
                            Re: Battlefield 3

                            Here's a strategy that works on Op. Metro for conquest, if you're the RU. Today, I was just getting rolled, and my teammates were mostly snipers for some stupid reason. Once they captured the cafe I knew the round was over and I was just focusing on somehow trying to capture a checkpoint. Well, I decided that I would try to capture C and force them back from A, maybe I could relieve some of the pressure on my team. I decided to enter the ticket hall from the right side instead of the center or left. That way, it put me closer to the turnstyles and it would be a mad dash. Well, after a few deaths, one of my teammates figured I was onto something. So he and another random joined me.

                            Eventually we made it through but they stayed at B for reasons we understand and were promptly cut down. I paused for a second to recognize their sacrifice and proceeded to C. I waited for a few to make sure no one that died would respawn there and proceeded to lay C4 to protect the perimeter. I waited for agonizing seconds then finally people began to spawn on me. We captured C, detonated the C4 to kill those that were curious abou what was going on. In the meantime, the US withdrew to see what was going on, the RU randoms rushed and captured A. So now we had A and C and turned the tide of the battle. It went from a 210 to 80 shellacking to a close defeat for us. But it was fun.

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                            • Vast
                              MVP
                              • Sep 2003
                              • 4015

                              #3959
                              Re: Battlefield 3

                              Originally posted by Phobia
                              I agree! Like I said earlier I understand the complaints about the brightness the tact light had BUT I felt in the game format it worked because there is a pro/con associated with it.

                              Pro - Made enemy struggle to hit you due to blindness
                              Con - Easy to spot from distance due to light

                              Now with the nerf of the light, I said you will see much lower numbers of them because where is the benefit of carrying one??? In that lower screen shot there is nothing in the lower screen that would prevent me from hitting my target, thus the light is now useless. Also if only in close CQB encounters will it be worth while then the numbers drop even more due to lack of CQB maps.

                              So basically all in all they made the light more realistic but for sure not worth the spot to equip. Tact Light now = Useless

                              This is coming from someone who has only equipped one once on a shotgun last week.
                              Not useless on nighttime maps. Which is its real life purpose. The way it is now everyone is running around with a tact light ON. How realistic is that??

                              A real soldier is not gonna equip his tact light when the battle takes place in the morning on a sunny day.
                              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #3960
                                Re: Battlefield 3

                                Originally posted by Vast
                                Not useless on nighttime maps. Which is its real life purpose. The way it is now everyone is running around with a tact light ON. How realistic is that??

                                A real soldier is not gonna equip his tact light when the battle takes place in the morning on a sunny day.
                                True, but on a night time map I want to remain UNSEEN so I am going silencer with NO LIGHT! While you run around with a Q beam strapped to your rifle I see you a mile away. Unless you spend the time to turn it off and on, by the time you try to turn it on to spot me I have dumped 10 rounds into you. While the "sim" aspect you are referring to is correct. In the game format to use it the way as real life would does not work as smoothly. Thus some "balancing" for gameness should be permitted.

                                So even on night maps it equals useless, PLUS how many night maps they have?? One?

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